McRogueFace/src/IndexSprite.cpp

25 lines
863 B
C++

#include "IndexSprite.h"
#include "GameEngine.h"
//int texture_index, sprite_index, x, y;
GameEngine* IndexSprite::game;
sf::Sprite IndexSprite::drawable()
{
sf::Sprite s;
auto& tex = IndexSprite::game->textures[texture_index];
s.setTexture(tex.texture);
s.setScale(sf::Vector2f(scale, scale));
s.setPosition(sf::Vector2f(x, y));
//std::cout << "Drawable position: " << x << ", " << y << " -> " << s.getPosition().x << ", " << s.getPosition().y << std::endl;
s.setTextureRect(tex.spriteCoordinates(sprite_index));
return s;
}
IndexSprite::IndexSprite(int _ti, int _si, float _x, float _y, float _s):
texture_index(_ti), sprite_index(_si), x(_x), y(_y), scale(_s) {
//std::cout << "IndexSprite constructed with x, y " << _x << ", " << _y << std::endl;
//std::cout << " * Stored x, y " << x << ", " << y << std::endl;
}