McRogueFace/tests/issue_84_pos_property_test.py

228 lines
7.7 KiB
Python

#!/usr/bin/env python3
"""
Test for Issue #84: Add pos property to Frame and Sprite
This test verifies that Frame and Sprite now have a 'pos' property that
returns and accepts Vector objects, similar to Caption and Entity.
"""
import mcrfpy
import sys
def test_frame_pos_property():
"""Test pos property on Frame"""
print("=== Testing Frame pos Property ===")
tests_passed = 0
tests_total = 0
# Test 1: Get pos property
tests_total += 1
try:
frame = mcrfpy.Frame(10, 20, 100, 50)
pos = frame.pos
if hasattr(pos, 'x') and hasattr(pos, 'y') and pos.x == 10 and pos.y == 20:
print(f"✓ PASS: frame.pos returns Vector({pos.x}, {pos.y})")
tests_passed += 1
else:
print(f"✗ FAIL: frame.pos incorrect: {pos}")
except AttributeError as e:
print(f"✗ FAIL: pos property not accessible: {e}")
# Test 2: Set pos with Vector
tests_total += 1
try:
vec = mcrfpy.Vector(30, 40)
frame.pos = vec
if frame.x == 30 and frame.y == 40:
print(f"✓ PASS: frame.pos = Vector sets position correctly")
tests_passed += 1
else:
print(f"✗ FAIL: pos setter failed: x={frame.x}, y={frame.y}")
except Exception as e:
print(f"✗ FAIL: pos setter with Vector error: {e}")
# Test 3: Set pos with tuple
tests_total += 1
try:
frame.pos = (50, 60)
if frame.x == 50 and frame.y == 60:
print(f"✓ PASS: frame.pos = tuple sets position correctly")
tests_passed += 1
else:
print(f"✗ FAIL: pos setter with tuple failed: x={frame.x}, y={frame.y}")
except Exception as e:
print(f"✗ FAIL: pos setter with tuple error: {e}")
# Test 4: Verify pos getter reflects changes
tests_total += 1
try:
frame.x = 70
frame.y = 80
pos = frame.pos
if pos.x == 70 and pos.y == 80:
print(f"✓ PASS: pos property reflects x/y changes")
tests_passed += 1
else:
print(f"✗ FAIL: pos doesn't reflect changes: {pos.x}, {pos.y}")
except Exception as e:
print(f"✗ FAIL: pos getter after change error: {e}")
return tests_passed, tests_total
def test_sprite_pos_property():
"""Test pos property on Sprite"""
print("\n=== Testing Sprite pos Property ===")
tests_passed = 0
tests_total = 0
texture = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
# Test 1: Get pos property
tests_total += 1
try:
sprite = mcrfpy.Sprite(10, 20, texture, 0, 1.0)
pos = sprite.pos
if hasattr(pos, 'x') and hasattr(pos, 'y') and pos.x == 10 and pos.y == 20:
print(f"✓ PASS: sprite.pos returns Vector({pos.x}, {pos.y})")
tests_passed += 1
else:
print(f"✗ FAIL: sprite.pos incorrect: {pos}")
except AttributeError as e:
print(f"✗ FAIL: pos property not accessible: {e}")
# Test 2: Set pos with Vector
tests_total += 1
try:
vec = mcrfpy.Vector(30, 40)
sprite.pos = vec
if sprite.x == 30 and sprite.y == 40:
print(f"✓ PASS: sprite.pos = Vector sets position correctly")
tests_passed += 1
else:
print(f"✗ FAIL: pos setter failed: x={sprite.x}, y={sprite.y}")
except Exception as e:
print(f"✗ FAIL: pos setter with Vector error: {e}")
# Test 3: Set pos with tuple
tests_total += 1
try:
sprite.pos = (50, 60)
if sprite.x == 50 and sprite.y == 60:
print(f"✓ PASS: sprite.pos = tuple sets position correctly")
tests_passed += 1
else:
print(f"✗ FAIL: pos setter with tuple failed: x={sprite.x}, y={sprite.y}")
except Exception as e:
print(f"✗ FAIL: pos setter with tuple error: {e}")
# Test 4: Verify pos getter reflects changes
tests_total += 1
try:
sprite.x = 70
sprite.y = 80
pos = sprite.pos
if pos.x == 70 and pos.y == 80:
print(f"✓ PASS: pos property reflects x/y changes")
tests_passed += 1
else:
print(f"✗ FAIL: pos doesn't reflect changes: {pos.x}, {pos.y}")
except Exception as e:
print(f"✗ FAIL: pos getter after change error: {e}")
return tests_passed, tests_total
def test_consistency_with_caption_entity():
"""Test that pos property is consistent across all UI elements"""
print("\n=== Testing Consistency with Caption/Entity ===")
tests_passed = 0
tests_total = 0
# Test 1: Caption pos property (should already exist)
tests_total += 1
try:
font = mcrfpy.Font("assets/JetbrainsMono.ttf")
caption = mcrfpy.Caption((10, 20), "Test", font)
pos = caption.pos
if hasattr(pos, 'x') and hasattr(pos, 'y'):
print(f"✓ PASS: Caption.pos works as expected")
tests_passed += 1
else:
print(f"✗ FAIL: Caption.pos doesn't return Vector")
except Exception as e:
print(f"✗ FAIL: Caption.pos error: {e}")
# Test 2: Entity draw_pos property (should already exist)
tests_total += 1
try:
entity = mcrfpy.Entity((10, 20))
pos = entity.draw_pos
if hasattr(pos, 'x') and hasattr(pos, 'y'):
print(f"✓ PASS: Entity.draw_pos works as expected")
tests_passed += 1
else:
print(f"✗ FAIL: Entity.draw_pos doesn't return Vector")
except Exception as e:
print(f"✗ FAIL: Entity.draw_pos error: {e}")
# Test 3: All pos properties return same type
tests_total += 1
try:
texture = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
frame = mcrfpy.Frame(10, 20, 100, 50)
sprite = mcrfpy.Sprite(10, 20, texture, 0, 1.0)
frame_pos = frame.pos
sprite_pos = sprite.pos
if (type(frame_pos).__name__ == type(sprite_pos).__name__ == 'Vector'):
print(f"✓ PASS: All pos properties return Vector type")
tests_passed += 1
else:
print(f"✗ FAIL: Inconsistent pos property types")
except Exception as e:
print(f"✗ FAIL: Type consistency check error: {e}")
return tests_passed, tests_total
def run_test(runtime):
"""Timer callback to run the test"""
try:
print("=== Testing pos Property for Frame and Sprite (Issue #84) ===\n")
frame_passed, frame_total = test_frame_pos_property()
sprite_passed, sprite_total = test_sprite_pos_property()
consistency_passed, consistency_total = test_consistency_with_caption_entity()
total_passed = frame_passed + sprite_passed + consistency_passed
total_tests = frame_total + sprite_total + consistency_total
print(f"\n=== SUMMARY ===")
print(f"Frame tests: {frame_passed}/{frame_total}")
print(f"Sprite tests: {sprite_passed}/{sprite_total}")
print(f"Consistency tests: {consistency_passed}/{consistency_total}")
print(f"Total tests passed: {total_passed}/{total_tests}")
if total_passed == total_tests:
print("\nIssue #84 FIXED: pos property added to Frame and Sprite!")
print("\nOverall result: PASS")
else:
print("\nIssue #84: Some tests failed")
print("\nOverall result: FAIL")
except Exception as e:
print(f"\nTest error: {e}")
import traceback
traceback.print_exc()
print("\nOverall result: FAIL")
sys.exit(0)
# Set up the test scene
mcrfpy.createScene("test")
mcrfpy.setScene("test")
# Schedule test to run after game loop starts
mcrfpy.setTimer("test", run_test, 100)