McRogueFace/tests
John McCardle f2f8d6422f Add warning when starting benchmark in headless mode
The benchmark API captures per-frame data from the game loop, which is
bypassed when using step()-based simulation control. This warning
informs users to use Python's time module for headless performance
measurement instead.

Also adds test_headless_benchmark.py which verifies:
- step() and screenshot() don't produce benchmark frames
- Wall-clock timing for headless operations
- Complex scene throughput measurement

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-01 22:20:19 -05:00
..
benchmarks Tests for cached rendering performance 2025-11-28 23:28:13 -05:00
demo feat: Add ColorLayer perspective methods and patrol demo (addresses #113) 2025-12-01 16:26:30 -05:00
geometry_demo fix: Refine geometry demos for 1024x768 and fix animations 2025-11-26 04:54:13 -05:00
integration Squashed commit of the following: [alpha_presentable] 2025-07-15 21:30:49 -04:00
notes feat: Exit on first Python callback exception (closes #133) 2025-11-26 10:26:30 -05:00
regression feat: Migrate Grid to user-driven layer rendering (closes #150) 2025-11-28 23:04:09 -05:00
unit Add warning when starting benchmark in headless mode 2025-12-01 22:20:19 -05:00
run_tests.py refactor: comprehensive test suite overhaul and demo system 2025-11-25 23:37:05 -05:00