remove extraneous commented code

This commit is contained in:
John McCardle 2021-12-28 19:48:57 -05:00
parent f02313da39
commit 722730c076
1 changed files with 0 additions and 107 deletions

View File

@ -36,13 +36,11 @@ class GameModel:
@wraps(fn)
def inner(self, *args, **kwargs):
if self.frame is None:
## #print("Fetching frame.")
sshot = self.gameio.fetch_sshot()
open_cv_image = np.array(sshot)
# Convert RGB to BGR
array = open_cv_image[:, :, ::-1].copy()
self.color_frame = CVImage("gameio frame", np.copy(array))
## self.frame = cv2.cvtColor(self.frame, cv2.COLOR_BGR2GRAY)
self.frame = CVImage("BW frame", self.color_frame.copy())
self.frame.image = self.frame.convert_color(False)
self.mask_frame()
@ -51,23 +49,6 @@ class GameModel:
return inner
def mask_frame(self):
## self.lives_img = self.frame[self.lives_rect[0][0]:self.lives_rect[0][1],
## self.lives_rect[1][0]:self.lives_rect[1][1]]
## lives_mask = np.full(self.frame.shape, 255, dtype=np.uint8)
##
## cv2.rectangle(lives_mask,
## *self.lives_rect,
## color=0, thickness=cv2.FILLED)
##
## self.score_img = self.frame[self.score_rect[0][0]:self.score_rect[0][1],
## self.score_rect[1][0]:self.score_rect[1][1]]
## score_mask = np.full(self.frame.shape, 255, dtype=np.uint8)
## cv2.rectangle(score_mask,
## *self.score_rect,
## color = 0, thickness=cv2.FILLED)
## self.frame = cv2.bitwise_and(self.frame, lives_mask)
## self.frame = cv2.bitwise_and(self.frame, score_mask)
self.lives_img = CVImage("lives", self.frame.snip(self.lives_rect))
self.frame.image = self.frame.mask(self.lives_rect)
self.score_img = CVImage("score", self.frame.snip(self.score_rect))
@ -79,15 +60,6 @@ class GameModel:
@with_frame
def find_asteroids(self):
## asteroid_rects = []
## for label, a in self.asteroids:
## h, w = a.shape
## res = cv2.matchTemplate(self.frame, a, cv2.TM_CCOEFF_NORMED)
## loc = np.where( res >= self.cv_template_thresh)
## for pt in zip(*loc[::-1]):
## if not asteroid_rects or squared_distance(asteroid_rects[-1][0], pt) > self.duplicate_dist_thresh:
## asteroid_rects.append((pt, (pt[0] + w, pt[1] + h), label))
## return asteroid_rects
results = []
for a in self.asteroids:
r = self.frame.template_detect(a,
@ -99,12 +71,7 @@ class GameModel:
@with_frame
def display_results(self, rects = [], pointsets = [], circles = []):
"""Draws results on the current frame for test purposes."""
## displayable = np.copy(self.color_frame)
## cv2.rectangle(displayable, *self.lives_rect, (255,255,255), 1)
## cv2.rectangle(displayable, *self.score_rect, (255,255,255), 1)
displayable = CVImage("GameModel results", self.color_frame.copy())
#else:
# displayable = np.copy(self.color_frame)
label_color = { "big": (255, 0, 0),
"normal": (0, 255, 0),
"small": (0, 0, 255),
@ -112,22 +79,11 @@ class GameModel:
"ship_on": (0, 0, 128),
"ship_off": (0, 64, 128)}
for r in rects:
## cv2.rectangle(displayable, pt, wh, color, 1)
## cv2.putText(displayable, label, pt,
## cv2.FONT_HERSHEY_PLAIN,
## 1.0, color)
displayable.draw_rect(r, color=label_color[r.label])
for ps in pointsets:
## color = (0, 255, 255)
## cv2.polylines(displayable, np.int32([ps]), True, color)
displayable.draw_poly(ps, color=(0, 255, 255))
for center, radius, label in circles:
## color = (255, 255, 0)
## cv2.circle(displayable, np.int32(center), int(radius), color, 1)
## cv2.putText(displayable, label, np.int32(center),
## cv2.FONT_HERSHEY_PLAIN,
## 1.0, color)
displayable.draw_circle(center, radius)
displayable.draw_text(label, center, (255, 255, 0))
@ -135,38 +91,11 @@ class GameModel:
@with_frame
def frame_sift(self):
## sift = cv2.SIFT_create()
## kp_desc = {} # dict of (keypoints, descriptions) for all ship sprites
## kp_desc["frame"] = sift.detectAndCompute(self.frame, None)
## frame_kp, frame_desc = kp_desc["frame"]
## for label, s in self.ships:
## kp_desc[label] = sift.detectAndCompute(s, None)
## bf = cv2.BFMatcher(cv2.NORM_L1, crossCheck=True)
## matchsets = {}
## for label in kp_desc:
## _, desc = kp_desc[label]
## matchsets[label] = bf.match(frame_desc, desc)
## #return { "matchsets": matchsets,
## # "kp_desc": kp_desc
## # }
ship_r = sqrt(rect_radius_squared(*self.ships[0].image.shape[:2]) * 0.85)
#print(f"max radius^2: {ship_rsq}")
#clusters = pointcluster.cluster_set([k.pt for k in frame_kp], sqrt(ship_rsq))
#return clusters
return self.frame.sift_clusters(cluster_radius = ship_r)
@with_frame
def find_ships(self):
## ship_rects = []
## for label, a in self.ships:
## h, w = a.shape
## res = cv2.matchTemplate(self.frame, a, cv2.TM_CCOEFF_NORMED)
## loc = np.where( res >= self.cv_template_thresh)
## for pt in zip(*loc[::-1]):
## if not ship_rects or squared_distance(ship_rects[-1][0], pt) > self.duplicate_dist_thresh:
## ship_rects.append((pt, (pt[0] + w, pt[1] + h), label))
## return ship_rects
results = []
for a in self.ships:
r = self.frame.template_detect(a,
@ -177,47 +106,11 @@ class GameModel:
@with_frame
def find_missiles(self):
## # Setup SimpleBlobDetector parameters.
## params = cv2.SimpleBlobDetector_Params()
##
## # Change thresholds
## params.minThreshold = 10;
## params.maxThreshold = 200;
##
## # Filter by Area.
## params.filterByArea = True
## #params.minArea = 1500
## params.maxArea = 100
##
## # Filter by Circularity
## #params.filterByCircularity = True
## #params.minCircularity = 0.1
##
## # Filter by Convexity
## params.filterByConvexity = True
## params.minConvexity = 0.95
##
## # Filter by Inertia
## params.filterByInertia = True
## params.minInertiaRatio = 0.4
##
## detector = cv2.SimpleBlobDetector_create(params)
## keypoints = detector.detect(cv2.bitwise_not(self.frame)) # inverted black/white frame
p = CVImage.blob_params(minThreshold = 10, maxThreshold = 200,
maxArea = 100,
minConvexity = 0.95,
minInertiaRatio = 0.4)
return self.frame.blob_detect(size=9, params=p)
#im_with_keypoints = cv2.drawKeypoints(self.frame, keypoints, np.array([]),
# (0,0,255), cv2.DRAW_MATCHES_FLAGS_DRAW_RICH_KEYPOINTS)
#cv2.imshow("keypoints", im_with_keypoints)
#cv2.waitKey(0)
## s = 9 # pixels for the missile
## rect_tuple = lambda pt: ((int(pt[0]-s/2),int(pt[1]-s/2)),
## (int(pt[0]+s/2), int(pt[1]+s/2)),
## "missile")
## return [rect_tuple(k.pt) for k in keypoints]
def analyse_frame(self):
rocks = self.find_asteroids()