remove extraneous commented code
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f02313da39
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722730c076
107
gamemodel.py
107
gamemodel.py
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@ -36,13 +36,11 @@ class GameModel:
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@wraps(fn)
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def inner(self, *args, **kwargs):
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if self.frame is None:
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## #print("Fetching frame.")
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sshot = self.gameio.fetch_sshot()
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open_cv_image = np.array(sshot)
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# Convert RGB to BGR
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array = open_cv_image[:, :, ::-1].copy()
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self.color_frame = CVImage("gameio frame", np.copy(array))
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## self.frame = cv2.cvtColor(self.frame, cv2.COLOR_BGR2GRAY)
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self.frame = CVImage("BW frame", self.color_frame.copy())
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self.frame.image = self.frame.convert_color(False)
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self.mask_frame()
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@ -51,23 +49,6 @@ class GameModel:
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return inner
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def mask_frame(self):
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## self.lives_img = self.frame[self.lives_rect[0][0]:self.lives_rect[0][1],
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## self.lives_rect[1][0]:self.lives_rect[1][1]]
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## lives_mask = np.full(self.frame.shape, 255, dtype=np.uint8)
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##
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## cv2.rectangle(lives_mask,
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## *self.lives_rect,
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## color=0, thickness=cv2.FILLED)
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##
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## self.score_img = self.frame[self.score_rect[0][0]:self.score_rect[0][1],
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## self.score_rect[1][0]:self.score_rect[1][1]]
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## score_mask = np.full(self.frame.shape, 255, dtype=np.uint8)
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## cv2.rectangle(score_mask,
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## *self.score_rect,
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## color = 0, thickness=cv2.FILLED)
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## self.frame = cv2.bitwise_and(self.frame, lives_mask)
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## self.frame = cv2.bitwise_and(self.frame, score_mask)
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self.lives_img = CVImage("lives", self.frame.snip(self.lives_rect))
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self.frame.image = self.frame.mask(self.lives_rect)
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self.score_img = CVImage("score", self.frame.snip(self.score_rect))
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@ -79,15 +60,6 @@ class GameModel:
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@with_frame
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def find_asteroids(self):
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## asteroid_rects = []
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## for label, a in self.asteroids:
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## h, w = a.shape
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## res = cv2.matchTemplate(self.frame, a, cv2.TM_CCOEFF_NORMED)
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## loc = np.where( res >= self.cv_template_thresh)
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## for pt in zip(*loc[::-1]):
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## if not asteroid_rects or squared_distance(asteroid_rects[-1][0], pt) > self.duplicate_dist_thresh:
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## asteroid_rects.append((pt, (pt[0] + w, pt[1] + h), label))
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## return asteroid_rects
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results = []
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for a in self.asteroids:
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r = self.frame.template_detect(a,
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@ -99,12 +71,7 @@ class GameModel:
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@with_frame
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def display_results(self, rects = [], pointsets = [], circles = []):
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"""Draws results on the current frame for test purposes."""
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## displayable = np.copy(self.color_frame)
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## cv2.rectangle(displayable, *self.lives_rect, (255,255,255), 1)
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## cv2.rectangle(displayable, *self.score_rect, (255,255,255), 1)
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displayable = CVImage("GameModel results", self.color_frame.copy())
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#else:
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# displayable = np.copy(self.color_frame)
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label_color = { "big": (255, 0, 0),
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"normal": (0, 255, 0),
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"small": (0, 0, 255),
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@ -112,22 +79,11 @@ class GameModel:
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"ship_on": (0, 0, 128),
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"ship_off": (0, 64, 128)}
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for r in rects:
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## cv2.rectangle(displayable, pt, wh, color, 1)
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## cv2.putText(displayable, label, pt,
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## cv2.FONT_HERSHEY_PLAIN,
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## 1.0, color)
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displayable.draw_rect(r, color=label_color[r.label])
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for ps in pointsets:
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## color = (0, 255, 255)
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## cv2.polylines(displayable, np.int32([ps]), True, color)
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displayable.draw_poly(ps, color=(0, 255, 255))
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for center, radius, label in circles:
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## color = (255, 255, 0)
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## cv2.circle(displayable, np.int32(center), int(radius), color, 1)
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## cv2.putText(displayable, label, np.int32(center),
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## cv2.FONT_HERSHEY_PLAIN,
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## 1.0, color)
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displayable.draw_circle(center, radius)
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displayable.draw_text(label, center, (255, 255, 0))
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@ -135,38 +91,11 @@ class GameModel:
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@with_frame
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def frame_sift(self):
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## sift = cv2.SIFT_create()
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## kp_desc = {} # dict of (keypoints, descriptions) for all ship sprites
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## kp_desc["frame"] = sift.detectAndCompute(self.frame, None)
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## frame_kp, frame_desc = kp_desc["frame"]
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## for label, s in self.ships:
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## kp_desc[label] = sift.detectAndCompute(s, None)
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## bf = cv2.BFMatcher(cv2.NORM_L1, crossCheck=True)
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## matchsets = {}
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## for label in kp_desc:
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## _, desc = kp_desc[label]
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## matchsets[label] = bf.match(frame_desc, desc)
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## #return { "matchsets": matchsets,
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## # "kp_desc": kp_desc
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## # }
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ship_r = sqrt(rect_radius_squared(*self.ships[0].image.shape[:2]) * 0.85)
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#print(f"max radius^2: {ship_rsq}")
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#clusters = pointcluster.cluster_set([k.pt for k in frame_kp], sqrt(ship_rsq))
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#return clusters
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return self.frame.sift_clusters(cluster_radius = ship_r)
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@with_frame
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def find_ships(self):
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## ship_rects = []
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## for label, a in self.ships:
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## h, w = a.shape
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## res = cv2.matchTemplate(self.frame, a, cv2.TM_CCOEFF_NORMED)
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## loc = np.where( res >= self.cv_template_thresh)
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## for pt in zip(*loc[::-1]):
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## if not ship_rects or squared_distance(ship_rects[-1][0], pt) > self.duplicate_dist_thresh:
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## ship_rects.append((pt, (pt[0] + w, pt[1] + h), label))
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## return ship_rects
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results = []
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for a in self.ships:
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r = self.frame.template_detect(a,
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@ -177,47 +106,11 @@ class GameModel:
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@with_frame
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def find_missiles(self):
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## # Setup SimpleBlobDetector parameters.
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## params = cv2.SimpleBlobDetector_Params()
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##
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## # Change thresholds
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## params.minThreshold = 10;
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## params.maxThreshold = 200;
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##
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## # Filter by Area.
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## params.filterByArea = True
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## #params.minArea = 1500
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## params.maxArea = 100
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##
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## # Filter by Circularity
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## #params.filterByCircularity = True
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## #params.minCircularity = 0.1
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##
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## # Filter by Convexity
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## params.filterByConvexity = True
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## params.minConvexity = 0.95
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##
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## # Filter by Inertia
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## params.filterByInertia = True
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## params.minInertiaRatio = 0.4
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##
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## detector = cv2.SimpleBlobDetector_create(params)
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## keypoints = detector.detect(cv2.bitwise_not(self.frame)) # inverted black/white frame
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p = CVImage.blob_params(minThreshold = 10, maxThreshold = 200,
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maxArea = 100,
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minConvexity = 0.95,
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minInertiaRatio = 0.4)
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return self.frame.blob_detect(size=9, params=p)
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#im_with_keypoints = cv2.drawKeypoints(self.frame, keypoints, np.array([]),
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# (0,0,255), cv2.DRAW_MATCHES_FLAGS_DRAW_RICH_KEYPOINTS)
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#cv2.imshow("keypoints", im_with_keypoints)
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#cv2.waitKey(0)
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## s = 9 # pixels for the missile
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## rect_tuple = lambda pt: ((int(pt[0]-s/2),int(pt[1]-s/2)),
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## (int(pt[0]+s/2), int(pt[1]+s/2)),
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## "missile")
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## return [rect_tuple(k.pt) for k in keypoints]
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def analyse_frame(self):
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rocks = self.find_asteroids()
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