Initial commit of SIFT search for ship sprites

The data returned by the gamemodel function is overly verbose and not interpreted well yet. I'd like to return a (pt, wh, label) tuple like the find_asteroids function does. This would make it compatible with the existing display_results function.
This commit is contained in:
John McCardle 2021-12-21 02:19:12 -05:00
parent d28344971e
commit f497bdd61a
1 changed files with 19 additions and 0 deletions

View File

@ -15,6 +15,10 @@ class GameModel:
("normal", cv2.imread("images/game_assets/rock-normal.png", 0)), ("normal", cv2.imread("images/game_assets/rock-normal.png", 0)),
("small", cv2.imread("images/game_assets/rock-small.png", 0)) ("small", cv2.imread("images/game_assets/rock-small.png", 0))
] ]
self.ships = [
("ship_off", cv2.imread("images/game_assets/spaceship-off.png", 0)),
("ship_on", cv2.imread("images/game_assets/spaceship-on.png", 0))
]
self.frame = None self.frame = None
self.cv_template_thresh = 0.6 # reconfigurable at runtime self.cv_template_thresh = 0.6 # reconfigurable at runtime
self.duplicate_dist_thresh = 10 self.duplicate_dist_thresh = 10
@ -59,6 +63,21 @@ class GameModel:
cv2.imshow("Results", displayable) cv2.imshow("Results", displayable)
cv2.waitKey(0) cv2.waitKey(0)
@with_frame
def find_ships(self):
sift = cv2.SIFT_create()
frame_kp, frame_desc = sift.detectAndCompute(self.frame, None)
kp_desc = [] # list of (keypoints, descriptions) for all ship sprites
for label, s in self.ships:
kp_desc.append((label, sift.detectAndCompute(s, None)))
bf = cv2.BFMatcher(cv2.NORM_L1, crossCheck=True)
matchsets = []
for label, kpdesc in kp_desc:
_, desc = kpdesc
matchsets.append((label, bf.match(frame_desc, desc)))
return { "matchsets": matchsets,
"kp_desc": kp_desc
}
if __name__ == '__main__': if __name__ == '__main__':
import platform import platform