John McCardle john
  • Site admin.

  • Joined on 2020-09-17
john pushed to at john/timekeeper 2022-01-08 20:45:07 +00:00
87fca05e77 Add locked property; display lock instead of tab number if tab is not unlocked.
john pushed to at john/timekeeper 2022-01-07 22:28:21 +00:00
6c61c96091 feat: demonstrate animation
john pushed to at john/timekeeper 2022-01-07 21:19:21 +00:00
9a4f6d10f4 style: trailing comma for extreme excellence
john pushed to at john/timekeeper 2022-01-07 21:12:40 +00:00
eaa038dc43 refactor: eliminate constants file of multiple currencies
john pushed to at john/timekeeper 2022-01-06 23:43:12 +00:00
57caa75b99 import const currencies as object properly
john pushed to at john/timekeeper 2022-01-06 23:37:52 +00:00
14c83b56b9 Use constants as keys correctly
john pushed to at john/timekeeper 2022-01-06 23:15:51 +00:00
cd8cdd31e3 Basic game data structure for devices and workers.
john pushed to at john/timekeeper 2022-01-04 22:41:36 +00:00
2b4ab9c6ea Some layout progress.
john pushed to at john/timekeeper 2022-01-04 22:16:08 +00:00
4031fd18f1 Pin versions with volta
john pushed to at john/timekeeper 2022-01-03 23:53:38 +00:00
9a756bd03c Initial Commit
john pushed to at john/asteroid-automator 2021-12-31 19:03:44 +00:00
2ba5ebd987 SIFT rotation work is underway. Setting gamemodel's analyse_frame() output format.
john pushed to at john/asteroid-automator 2021-12-31 03:48:38 +00:00
44c55077ba Towards a snippable rectangle around Mystery Clusters, for SIFT and radon transform usage, to measure ship's rotation
john pushed to at john/asteroid-automator 2021-12-30 20:20:05 +00:00
06cc864b5e Merge branch 'main' into gamemodel_advanced
john pushed to at john/asteroid-automator 2021-12-29 00:50:01 +00:00
0c4bb4ee6b Merge branch 'gamemodel_imagepipeline' into gamemodel_basics
john pushed to at john/asteroid-automator 2021-12-29 00:46:52 +00:00
f02313da39 Mostly functional again after imagepipeline module refactor
john pushed to at john/asteroid-automator 2021-12-28 01:30:40 +00:00
1435752a30 [In Progress] refactoring and debugging imagepipelinepoorly defined: how to accurately track if an image is color or not? This is causing a bug in the @with_frame decorator in GameModel.
john pushed to at john/asteroid-automator 2021-12-27 02:11:14 +00:00
fd1767cfe1 More functionality for CVImage classTODO: standardize the chainable outputs from CVImage. Will we return a new CVImage or a numpy array? I'm leaning towards the second one, so CVImage's return values can be used as numpy/cv2 inputs, and the ImagePipeline class will handle multiple modification calls.
john pushed to at john/asteroid-automator 2021-12-26 17:59:25 +00:00
john pushed to at john/asteroid-automator 2021-12-26 03:30:30 +00:00
a01dbb4a58 CVImage class in imagepipeline module.TODO: remove all image manipulation code from GameModel class. Moving all the OpenCV image manipulation actions to the CVImage class would make the GameModel procedures more legible.
john pushed to at john/asteroid-automator 2021-12-24 18:02:52 +00:00
e0f6a62709 Masking - don't consider score or lives display when analyzing frame