John McCardle john
  • Site admin.

  • Joined on 2020-09-17
john pushed to master at john/McRogueFace 2025-03-13 02:42:30 +00:00
f594998dc3 Final day of changes for 7DRL 2025 - Crypt of Sokoban game code
john pushed to master at john/McRogueFace 2025-03-09 02:12:44 +00:00
5b259d0b38 Moving console access to python side, so Windows users won't brick their session.
john pushed to master at john/McRogueFace 2025-03-09 01:33:59 +00:00
cea084bddf Whoops, never commited the UI icons spritesheet
john pushed to master at john/McRogueFace 2025-03-09 01:31:38 +00:00
dd2db1586e Whoops, never committed the tile config
john pushed to master at john/McRogueFace 2025-03-08 15:44:00 +00:00
6be474da08 7DRL 2025 progress
e928dda4b3 Squashed: grid-entity-integration partial features for 7DRL 2025 deployment
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john opened issue john/McRogueFace#78 2025-03-08 14:53:24 +00:00
Middle Mouse Click sends "C" keyboard event to scene event handler
john pushed to master at john/McRogueFace 2025-03-06 01:25:09 +00:00
55a530d216 Squashed: grid-entity-integration partial features for 7DRL 2025 deployment
john pushed to grid_entity_integration at john/McRogueFace 2025-03-06 01:19:18 +00:00
d93311fea8 changes to PyVector, UICaption, UIEntity, and UIGrid. They seem minor, but I can't remember what I was working on. They're going to be shipped with 7DRL, so I figured I better get them in branch.
b920a51736 7DRL 2025 - Crypt of Sokoban fully functional. Minor C++ changes.
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john opened issue john/McRogueFace#77 2025-03-05 20:26:55 +00:00
Error message on grid.at does not explain which value was invalid well
john opened issue john/McRogueFace#76 2025-03-03 20:51:29 +00:00
UIEntityCollection::getitem returns mcrfpy.Entity, even if a derived class was submitted
john opened issue john/McRogueFace#75 2025-03-03 18:55:24 +00:00
"Application is not responding" while REPL is open
john opened issue john/McRogueFace#74 2025-03-03 18:48:44 +00:00
Bad error message on grid bounds check (.at method)
john opened issue john/McRogueFace#73 2025-03-03 17:40:40 +00:00
grid entities - implement index method
john opened issue john/McRogueFace#72 2025-03-03 17:34:57 +00:00
grid entities - segfault when iterating
john created branch grid_entity_integration in john/McRogueFace 2024-04-29 02:02:07 +00:00
john pushed to grid_entity_integration at john/McRogueFace 2024-04-29 02:02:07 +00:00
c975599251 Animated wander demo (working out integer grid positions for entities), not exactly working
1d852f875b (A1) change render method to now allow arbitary render targets. This is for drawing child elements on a grid
3b86089128 Delete some comments, notes from writing repr
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john closed issue john/McRogueFace#51 2024-04-21 16:40:23 +00:00
Derive UIEntity from UIDrawable
john commented on issue john/McRogueFace#51 2024-04-21 16:40:23 +00:00
Derive UIEntity from UIDrawable

This is a WONTFIX - while the rendering style that UIEntity requires of Sprite will be standardized (for Grid to have UIDrawable children), ultimately there is no requirement to draw "Entities"…

john closed issue john/McRogueFace#31 2024-04-20 22:35:39 +00:00
__repr__ displays match the getsetter member names
john closed issue john/McRogueFace#56 2024-04-20 22:35:33 +00:00
Standardize Member Variable naming conventions