c975599251
Animated wander demo (working out integer grid positions for entities), not exactly working
1d852f875b
(A1) change render method to now allow arbitary render targets. This is for drawing child elements on a grid
3b86089128
Delete some comments, notes from writing repr
Derive UIEntity from UIDrawable
This is a WONTFIX - while the rendering style that UIEntity requires of Sprite will be standardized (for Grid to have UIDrawable children), ultimately there is no requirement to draw "Entities"…
__repr__
displays match the getsetter member names
Standardize Member Variable naming conventions
Standardize Member Variable naming conventions
Must have caught this stuff elsewhere: there was no inconsistency left when I went to work on it.
43fac8f4f3
Typo in UIFrame repr
3fd5ad93e2
Add UIGridPoint and UIGridPointState repr
03376897b8
Add UIGrid repr
48af072a33
Add UIEntity repr
implement
__hash__
in a way that preserves C++ object identity
implement
__hash__
in a way that preserves C++ object identity
wontfix / the current usage of hash is probably incorrect and should be deprecated. Hashable object should be immutable. So the mcrf data containers probably should not have this value.
Sprites not responding to mouse events