Derive UIEntity from UIDrawable
This is a WONTFIX - while the rendering style that UIEntity requires of Sprite will be standardized (for Grid to have UIDrawable children), ultimately there is no requirement to draw "Entities"…
__repr__
displays match the getsetter member names
Standardize Member Variable naming conventions
Standardize Member Variable naming conventions
Must have caught this stuff elsewhere: there was no inconsistency left when I went to work on it.
implement
__hash__
in a way that preserves C++ object identity
implement
__hash__
in a way that preserves C++ object identity
wontfix / the current usage of hash is probably incorrect and should be deprecated. Hashable object should be immutable. So the mcrf data containers probably should not have this value.
Sprites not responding to mouse events