Squashed commit of 53 Commits: [alpha_streamline_2]
* Field of View, Pathing courtesy of libtcod
* python-tcod emulation at `mcrfpy.libtcod` - partial implementation
* documentation, tutorial drafts: in middling to good shape
┌────────────┬────────────────────┬───────────┬────────────┬───────────────┬────────────────┬────────────────┬─────────────┐
│ Date │ Models │ Input │ Output │ Cache Create │ Cache Read │ Total Tokens │ Cost (USD) │
├────────────┼────────────────────┼───────────┼────────────┼───────────────┼────────────────┼────────────────┼─────────────┤
│ 2025-07-05 │ - opus-4 │ 13,630 │ 159,500 │ 3,854,900 │ 84,185,034 │ 88,213,064 │ $210.72 │
├────────────┼────────────────────┼───────────┼────────────┼───────────────┼────────────────┼────────────────┼─────────────┤
│ 2025-07-06 │ - opus-4 │ 5,814 │ 113,190 │ 4,242,407 │ 150,191,183 │ 154,552,594 │ $313.41 │
├────────────┼────────────────────┼───────────┼────────────┼───────────────┼────────────────┼────────────────┼─────────────┤
│ 2025-07-07 │ - opus-4 │ 7,244 │ 104,599 │ 3,894,453 │ 81,781,179 │ 85,787,475 │ $184.46 │
│ │ - sonnet-4 │ │ │ │ │ │ │
├────────────┼────────────────────┼───────────┼────────────┼───────────────┼────────────────┼────────────────┼─────────────┤
│ 2025-07-08 │ - opus-4 │ 50,312 │ 158,599 │ 5,021,189 │ 60,028,561 │ 65,258,661 │ $167.05 │
│ │ - sonnet-4 │ │ │ │ │ │ │
├────────────┼────────────────────┼───────────┼────────────┼───────────────┼────────────────┼────────────────┼─────────────┤
│ 2025-07-09 │ - opus-4 │ 6,311 │ 109,653 │ 4,171,140 │ 80,092,875 │ 84,379,979 │ $193.09 │
│ │ - sonnet-4 │ │ │ │ │ │ │
└────────────┴────────────────────┴───────────┴────────────┴───────────────┴────────────────┴────────────────┴─────────────┘
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Author: John McCardle <mccardle.john@gmail.com>
Draft tutorials
Author: John McCardle <mccardle.john@gmail.com>
docs: update ROADMAP with FOV, A* pathfinding, and GUI text widget completions
- Mark TCOD Integration Sprint as complete
- Document FOV system with perspective rendering implementation
- Update UIEntity pathfinding status to complete with A* and caching
- Add comprehensive achievement entry for July 10 work
- Reflect current engine capabilities accurately
The engine now has all core roguelike mechanics:
- Field of View with per-entity visibility
- Pathfinding (both Dijkstra and A*)
- Text input for in-game consoles
- Performance optimizations throughout
Author: John McCardle <mccardle.john@gmail.com>
feat(engine): implement perspective FOV, pathfinding, and GUI text widgets
Major Engine Enhancements:
- Complete FOV (Field of View) system with perspective rendering
- UIGrid.perspective property for entity-based visibility
- Three-layer overlay colors (unexplored, explored, visible)
- Per-entity visibility state tracking
- Perfect knowledge updates only for explored areas
- Advanced Pathfinding Integration
- A* pathfinding implementation in UIGrid
- Entity.path_to() method for direct pathfinding
- Dijkstra maps for multi-target pathfinding
- Path caching for performance optimization
- GUI Text Input Widgets
- TextInputWidget class with cursor, selection, scrolling
- Improved widget with proper text rendering and input handling
- Example showcase of multiple text input fields
- Foundation for in-game console and chat systems
- Performance & Architecture Improvements
- PyTexture copy operations optimized
- GameEngine update cycle refined
- UIEntity property handling enhanced
- UITestScene modernized
Test Suite:
- Interactive visibility demos showing FOV in action
- Pathfinding comparison (A* vs Dijkstra)
- Debug utilities for visibility and empty path handling
- Sizzle reel demo combining pathfinding and vision
- Multiple text input test scenarios
This commit brings McRogueFace closer to a complete roguelike engine
with essential features like line-of-sight, intelligent pathfinding,
and interactive text input capabilities.
Author: John McCardle <mccardle.john@gmail.com>
feat(demos): enhance interactive pathfinding demos with entity.path_to()
- dijkstra_interactive_enhanced.py: Animation along paths with smooth movement
- M key to start movement animation
- P to pause/resume
- R to reset positions
- Visual path gradient for better clarity
- pathfinding_showcase.py: Advanced multi-entity behaviors
- Chase mode: enemies pursue player
- Flee mode: enemies avoid player
- Patrol mode: entities follow waypoints
- WASD player movement
- Dijkstra distance field visualization (D key)
- Larger dungeon map with multiple rooms
- Both demos use new entity.path_to() method
- Smooth interpolated movement animations
- Real-time pathfinding recalculation
- Comprehensive test coverage
These demos showcase the power of integrated pathfinding for game AI.
Author: John McCardle <mccardle.john@gmail.com>
feat(entity): implement path_to() method for entity pathfinding
- Add path_to(target_x, target_y) method to UIEntity class
- Uses existing Dijkstra pathfinding implementation from UIGrid
- Returns list of (x, y) coordinate tuples for complete path
- Supports both positional and keyword argument formats
- Proper error handling for out-of-bounds and no-grid scenarios
- Comprehensive test suite covering normal and edge cases
Part of TCOD integration sprint - gives entities immediate pathfinding capabilities.
Author: John McCardle <mccardle.john@gmail.com>
docs: update roadmap with Dijkstra pathfinding progress
- Mark UIGrid TCOD Integration as completed
- Document critical PyArg bug fix achievement
- Update UIEntity Pathfinding to 50% complete
- Add detailed progress notes for July 9 sprint work
Author: John McCardle <mccardle.john@gmail.com>
feat(tcod): complete Dijkstra pathfinding implementation with critical PyArg fix
- Add complete Dijkstra pathfinding to UIGrid class
- compute_dijkstra(), get_dijkstra_distance(), get_dijkstra_path()
- Full TCODMap and TCODDijkstra integration
- Proper memory management in constructors/destructors
- Create mcrfpy.libtcod submodule with Python bindings
- dijkstra_compute(), dijkstra_get_distance(), dijkstra_get_path()
- line() function for drawing corridors
- Foundation for future FOV and pathfinding algorithms
- Fix critical PyArg bug in UIGridPoint color setter
- PyObject_to_sfColor() now handles both Color objects and tuples
- Prevents "SystemError: new style getargs format but argument is not a tuple"
- Proper error handling and exception propagation
- Add comprehensive test suite
- test_dijkstra_simple.py validates all pathfinding operations
- dijkstra_test.py for headless testing with screenshots
- dijkstra_interactive.py for full user interaction demos
- Consolidate and clean up test files
- Removed 6 duplicate/broken demo attempts
- Two clean versions: headless test + interactive demo
Part of TCOD integration sprint for RoguelikeDev Tutorial Event.
Author: John McCardle <mccardle.john@gmail.com>
Roguelike Tutorial Planning + Prep
Author: John McCardle <mccardle.john@gmail.com>
feat(docs): complete markdown API documentation export
- Created comprehensive markdown documentation matching HTML completeness
- Documented all 75 functions, 20 classes, 56 methods, and 20 automation methods
- Zero ellipsis instances - complete coverage with no missing documentation
- Added proper markdown formatting with code blocks and navigation
- Included full parameter documentation, return values, and examples
Key features:
- 23KB GitHub-compatible markdown documentation
- 47 argument sections with detailed parameters
- 35 return value specifications
- 23 code examples with syntax highlighting
- 38 explanatory notes and 10 exception specifications
- Full table of contents with anchor links
- Professional markdown formatting
Both export formats now available:
- HTML: docs/api_reference_complete.html (54KB, rich styling)
- Markdown: docs/API_REFERENCE_COMPLETE.md (23KB, GitHub-compatible)
Author: John McCardle <mccardle.john@gmail.com>
feat(docs): complete API documentation with zero missing methods
- Eliminated ALL ellipsis instances (0 remaining)
- Documented 40 functions with complete signatures and examples
- Documented 21 classes with full method and property documentation
- Added 56 method descriptions with detailed parameters and return values
- Included 15 complete property specifications
- Added 24 code examples and 38 explanatory notes
- Comprehensive coverage of all collection methods, system classes, and functions
Key highlights:
- EntityCollection/UICollection: Complete method docs (append, remove, extend, count, index)
- Animation: Full property and method documentation with examples
- Color: All manipulation methods (from_hex, to_hex, lerp) with examples
- Vector: Complete mathematical operations (magnitude, normalize, dot, distance_to, angle, copy)
- Scene: All management methods including register_keyboard
- Timer: Complete control methods (pause, resume, cancel, restart)
- Window: All management methods (get, center, screenshot)
- System functions: Complete audio, scene, UI, and system function documentation
Author: John McCardle <mccardle.john@gmail.com>
feat(docs): create professional HTML API documentation
- Fixed all formatting issues from original HTML output
- Added comprehensive constructor documentation for all classes
- Enhanced visual design with modern styling and typography
- Fixed literal newline display and markdown link conversion
- Added proper semantic HTML structure and navigation
- Includes detailed documentation for Entity, collections, and system types
Author: John McCardle <mccardle.john@gmail.com>
feat: complete API reference generator and finish Phase 7 documentation
Implemented comprehensive API documentation generator that:
- Introspects live mcrfpy module for accurate documentation
- Generates organized Markdown reference (docs/API_REFERENCE.md)
- Categorizes classes and functions by type
- Includes full automation module documentation
- Provides summary statistics
Results:
- 20 classes documented
- 19 module functions documented
- 20 automation methods documented
- 100% coverage of public API
- Clean, readable Markdown output
Phase 7 Summary:
- Completed 4/5 tasks (1 cancelled as architecturally inappropriate)
- All documentation tasks successful
- Type stubs, docstrings, and API reference all complete
Author: John McCardle <mccardle.john@gmail.com>
docs: cancel PyPI wheel task and add future vision for Python extension architecture
Task #70 Analysis:
- Discovered fundamental incompatibility with PyPI distribution
- McRogueFace embeds CPython rather than being loaded by it
- Traditional wheels expect to extend existing Python interpreter
- Current architecture is application-with-embedded-Python
Decisions:
- Cancelled PyPI wheel preparation as out of scope for Alpha
- Cleaned up attempted packaging files (pyproject.toml, setup.py, etc.)
- Identified better distribution methods (installers, package managers)
Added Future Vision:
- Comprehensive plan for pure Python extension architecture
- Would allow true "pip install mcrogueface" experience
- Requires major refactoring to invert control flow
- Python would drive main loop with C++ performance extensions
- Unscheduled but documented as long-term possibility
This clarifies the architectural boundaries and sets realistic
expectations for distribution methods while preserving the vision
of what McRogueFace could become with significant rework.
Author: John McCardle <mccardle.john@gmail.com>
feat: generate comprehensive .pyi type stubs for IDE support (#108)
Created complete type stub files for the mcrfpy module to enable:
- Full IntelliSense/autocomplete in IDEs
- Static type checking with mypy/pyright
- Better documentation tooltips
- Parameter hints and return types
Implementation details:
- Manually crafted stubs for accuracy (15KB, 533 lines)
- Complete coverage: 19 classes, 112 functions/methods
- Proper type annotations using typing module
- @overload decorators for multiple signatures
- Type aliases for common patterns (UIElement union)
- Preserved all docstrings for IDE help
- Automation module fully typed
- PEP 561 compliant with py.typed marker
Testing:
- Validated Python syntax with ast.parse()
- Verified all expected classes and functions
- Confirmed type annotations are well-formed
- Checked docstring preservation (80 docstrings)
Usage:
- VS Code: Add stubs/ to python.analysis.extraPaths
- PyCharm: Mark stubs/ directory as Sources Root
- Other IDEs will auto-detect .pyi files
This significantly improves the developer experience when using
McRogueFace as a Python game engine.
Author: John McCardle <mccardle.john@gmail.com>
docs: add comprehensive parameter documentation to all API methods (#86)
Enhanced documentation for the mcrfpy module with:
- Detailed docstrings for all API methods
- Type hints in documentation (name: type format)
- Return type specifications
- Exception documentation where applicable
- Usage examples for complex methods
- Module-level documentation with overview and example code
Specific improvements:
- Audio API: Added parameter types and return values
- Scene API: Documented transition types and error conditions
- Timer API: Clarified handler signature and runtime parameter
- UI Search: Added wildcard pattern examples for findAll()
- Metrics API: Documented all dictionary keys returned
Also fixed method signatures:
- Changed METH_VARARGS to METH_NOARGS for parameterless methods
- Ensures proper Python calling conventions
Test coverage included - all documentation is accessible via Python's
__doc__ attributes and shows correctly formatted information.
Author: John McCardle <mccardle.john@gmail.com>
docs: mark issue #85 as completed in Phase 7
Author: John McCardle <mccardle.john@gmail.com>
docs: replace all 'docstring' placeholders with comprehensive documentation (#85)
Added proper Python docstrings for all UI component classes:
UIFrame:
- Container element that can hold child drawables
- Documents position, size, colors, outline, and clip_children
- Includes constructor signature with all parameters
UICaption:
- Text display element with font and styling
- Documents text content, position, font, colors, outline
- Notes that w/h are computed from text content
UISprite:
- Texture/sprite display element
- Documents position, texture, sprite_index, scale
- Notes that w/h are computed from texture and scale
UIGrid:
- Tile-based grid for game worlds
- Documents grid dimensions, tile size, texture atlas
- Includes entities collection and background_color
All docstrings follow consistent format:
- Constructor signature with defaults
- Brief description
- Args section with types and defaults
- Attributes section with all properties
This completes Phase 7 task #85 for documentation improvements.
Author: John McCardle <mccardle.john@gmail.com>
docs: update ROADMAP with PyArgHelpers infrastructure completion
Author: John McCardle <mccardle.john@gmail.com>
refactor: implement PyArgHelpers for standardized Python argument parsing
This major refactoring standardizes how position, size, and other arguments
are parsed across all UI components. PyArgHelpers provides consistent handling
for various argument patterns:
- Position as (x, y) tuple or separate x, y args
- Size as (w, h) tuple or separate width, height args
- Grid position and size with proper validation
- Color parsing with PyColorObject support
Changes across UI components:
- UICaption: Migrated to PyArgHelpers, improved resize() for future multiline support
- UIFrame: Uses standardized position parsing
- UISprite: Consistent position handling
- UIGrid: Grid-specific position/size helpers
- UIEntity: Unified argument parsing
Also includes:
- Improved error messages for type mismatches (int or float accepted)
- Reduced code duplication across constructors
- Better handling of keyword/positional argument conflicts
- Maintains backward compatibility with existing API
This addresses the inconsistent argument handling patterns discovered during
the inheritance hierarchy work and prepares for Phase 7 documentation.
Author: John McCardle <mccardle.john@gmail.com>
feat(Python): establish proper inheritance hierarchy for UI types
All UIDrawable-derived Python types now properly inherit from the Drawable
base class in Python, matching the C++ inheritance structure.
Changes:
- Add Py_TPFLAGS_BASETYPE to PyDrawableType to allow inheritance
- Set tp_base = &mcrfpydef::PyDrawableType for all UI types
- Add PyDrawable.h include to UI type headers
- Rename _Drawable to Drawable and update error message
This enables proper Python inheritance: Frame, Caption, Sprite, Grid,
and Entity all inherit from Drawable, allowing shared functionality
and isinstance() checks.
Author: John McCardle <mccardle.john@gmail.com>
refactor: move position property to UIDrawable base class (UISprite)
- Update UISprite to use base class position instead of sprite position
- Synchronize sprite position with base class position for rendering
- Implement onPositionChanged() for position synchronization
- Update all UISprite methods to use base position consistently
- Add comprehensive test coverage for UISprite position handling
This is part 3 of moving position to the base class. UIGrid is the final
class that needs to be updated.
Author: John McCardle <mccardle.john@gmail.com>
refactor: move position property to UIDrawable base class (UICaption)
- Update UICaption to use base class position instead of text position
- Synchronize text position with base class position for rendering
- Add onPositionChanged() virtual method for position synchronization
- Update all UICaption methods to use base position consistently
- Add comprehensive test coverage for UICaption position handling
This is part 2 of moving position to the base class. UISprite and UIGrid
will be updated in subsequent commits.
Author: John McCardle <mccardle.john@gmail.com>
refactor: move position property to UIDrawable base class (UIFrame)
- Add position member to UIDrawable base class
- Add common position getters/setters (x, y, pos) to base class
- Update UIFrame to use base class position instead of box position
- Synchronize box position with base class position for rendering
- Update all UIFrame methods to use base position consistently
- Add comprehensive test coverage for UIFrame position handling
This is part 1 of moving position to the base class. Other derived classes
(UICaption, UISprite, UIGrid) will be updated in subsequent commits.
Author: John McCardle <mccardle.john@gmail.com>
refactor: remove UIEntity collision_pos field
- Remove redundant collision_pos field from UIEntity
- Update position getters/setters to use integer-cast position when needed
- Remove all collision_pos synchronization code
- Simplify entity position handling to use single float position field
- Add comprehensive test coverage proving functionality is preserved
This removes technical debt and simplifies the codebase without changing API behavior.
Author: John McCardle <mccardle.john@gmail.com>
feat: add PyArgHelpers infrastructure for standardized argument parsing
- Create PyArgHelpers.h with parsing functions for position, size, grid coordinates, and color
- Support tuple-based vector arguments with conflict detection
- Provide consistent error messages and validation
- Add comprehensive test coverage for infrastructure
This sets the foundation for standardizing all Python API constructors.
Author: John McCardle <mccardle.john@gmail.com>
docs: mark Phase 6 (Rendering Revolution) as complete
Phase 6 is now complete with all core rendering features implemented:
Completed Features:
- Grid background colors (#50) - customizable backgrounds with animation
- RenderTexture overhaul (#6) - UIFrame clipping with opt-in architecture
- Viewport-based rendering (#8) - three scaling modes with coordinate transform
Strategic Decisions:
- UIGrid already has optimal RenderTexture implementation for its viewport needs
- UICaption/UISprite clipping deemed unnecessary (no children to clip)
- Effects/Shader/Particle systems deferred to post-Phase 7 for focused delivery
The rendering foundation is now solid and ready for Phase 7: Documentation & Distribution.
Author: John McCardle <mccardle.john@gmail.com>
feat(viewport): complete viewport-based rendering system (#8)
Implements a comprehensive viewport system that allows fixed game resolution
with flexible window scaling, addressing the primary wishes for issues #34, #49, and #8.
Key Features:
- Fixed game resolution independent of window size (window.game_resolution property)
- Three scaling modes accessible via window.scaling_mode:
- "center": 1:1 pixels, viewport centered in window
- "stretch": viewport fills window, ignores aspect ratio
- "fit": maintains aspect ratio with black bars
- Automatic window-to-game coordinate transformation for mouse input
- Full Python API integration with PyWindow properties
Technical Implementation:
- GameEngine::ViewportMode enum with Center, Stretch, Fit modes
- SFML View system for efficient GPU-based viewport scaling
- updateViewport() recalculates on window resize or mode change
- windowToGameCoords() transforms mouse coordinates correctly
- PyScene mouse input automatically uses transformed coordinates
Tests:
- test_viewport_simple.py: Basic API functionality
- test_viewport_visual.py: Visual verification with screenshots
- test_viewport_scaling.py: Interactive mode switching and resizing
This completes the viewport-based rendering task and provides the foundation
for resolution-independent game development as requested for Crypt of Sokoban.
Author: John McCardle <mccardle.john@gmail.com>
docs: update ROADMAP for Phase 6 progress
- Marked Phase 6 as IN PROGRESS
- Updated RenderTexture overhaul (#6) as PARTIALLY COMPLETE
- Marked Grid background colors (#50) as COMPLETED
- Added technical notes from implementation experience
- Identified viewport rendering (#8) as next priority
Author: John McCardle <mccardle.john@gmail.com>
feat(rendering): implement RenderTexture base infrastructure and UIFrame clipping (#6)
- Added RenderTexture support to UIDrawable base class
- std::unique_ptr<sf::RenderTexture> for opt-in rendering
- Dirty flag system for optimization
- enableRenderTexture() and markDirty() methods
- Implemented clip_children property for UIFrame
- Python-accessible boolean property
- Automatic RenderTexture creation when enabled
- Proper coordinate transformation for nested frames
- Updated UIFrame::render() for clipping support
- Renders to RenderTexture when clip_children=true
- Handles nested clipping correctly
- Only re-renders when dirty flag is set
- Added comprehensive dirty flag propagation
- All property setters mark frame as dirty
- Size changes recreate RenderTexture
- Animation system integration
- Created tests for clipping functionality
- Basic clipping test with visual verification
- Advanced nested clipping test
- Dynamic resize handling test
This is Phase 1 of the RenderTexture overhaul, providing the foundation
for advanced rendering effects like blur, glow, and viewport rendering.
Author: John McCardle <mccardle.john@gmail.com>
docs: create RenderTexture overhaul design document
- Comprehensive design for Issue #6 implementation
- Opt-in architecture to maintain backward compatibility
- Phased implementation plan with clear milestones
- Performance considerations and risk mitigation
- API design for clipping and future effects
Also includes Grid background color test
Author: John McCardle <mccardle.john@gmail.com>
feat(Grid): add customizable background_color property (#50)
- Added sf::Color background_color member with default dark gray
- Python property getter/setter for background_color
- Animation support for individual color components (r/g/b/a)
- Replaces hardcoded clear color in render method
- Test demonstrates color changes and property access
Closes #50
Author: John McCardle <mccardle.john@gmail.com>
docs: update roadmap for Phase 6 preparation
- Mark Phase 5 (Window/Scene Architecture) as complete
- Update issue statuses (#34, #61, #1, #105 completed)
- Add Phase 6 implementation strategy for RenderTexture overhaul
- Archive Phase 5 test files to .archive/
- Identify quick wins and technical approach for rendering work
Author: John McCardle <mccardle.john@gmail.com>
feat(Phase 5): Complete Window/Scene Architecture
- Window singleton with properties (resolution, fullscreen, vsync, title)
- OOP Scene support with lifecycle methods (on_enter, on_exit, on_keypress, update)
- Window resize events trigger scene.on_resize callbacks
- Scene transitions (fade, slide_left/right/up/down) with smooth animations
- Full integration of Python Scene objects with C++ engine
All Phase 5 tasks (#34, #1, #61, #105) completed successfully.
Author: John McCardle <mccardle.john@gmail.com>
research: SFML 3.0 migration analysis
- Analyzed SFML 3.0 breaking changes (event system, scoped enums, C++17)
- Assessed migration impact on McRogueFace (40+ files affected)
- Evaluated timing relative to mcrfpy.sfml module plans
- Recommended deferring migration until after mcrfpy.sfml implementation
- Created SFML_3_MIGRATION_RESEARCH.md with comprehensive strategy
Author: John McCardle <mccardle.john@gmail.com>
research: SFML exposure options analysis (#14)
- Analyzed current SFML 2.6.1 usage throughout codebase
- Evaluated python-sfml (abandoned, only supports SFML 2.3.2)
- Recommended direct integration as mcrfpy.sfml module
- Created comprehensive SFML_EXPOSURE_RESEARCH.md with implementation plan
- Identified opportunity to provide modern SFML 2.6+ Python bindings
Author: John McCardle <mccardle.john@gmail.com>
feat: add basic profiling/metrics system (#104)
- Add ProfilingMetrics struct to track performance data
- Track frame time (current and 60-frame rolling average)
- Calculate FPS from average frame time
- Count draw calls, UI elements, and visible elements per frame
- Track total runtime and current frame number
- PyScene counts elements during render
- Expose metrics via mcrfpy.getMetrics() returning dict
This provides basic performance monitoring capabilities for
identifying bottlenecks and optimizing rendering performance.
Author: John McCardle <mccardle.john@gmail.com>
fix: improve click handling with proper z-order and coordinate transforms
- UIFrame: Fix coordinate transformation (subtract parent pos, not add)
- UIFrame: Check children in reverse order (highest z-index first)
- UIFrame: Skip invisible elements entirely
- PyScene: Sort elements by z-index before checking clicks
- PyScene: Stop at first element that handles the click
- UIGrid: Implement entity click detection with grid coordinate transform
- UIGrid: Check entities in reverse order, return sprite as target
Click events now correctly respect z-order (top elements get priority),
handle coordinate transforms for nested frames, and support clicking
on grid entities. Elements without click handlers are transparent to
clicks, allowing elements below to receive them.
Note: Click testing requires non-headless mode due to PyScene limitation.
feat: implement name system for finding UI elements (#39/40/41)
- Add 'name' property to UIDrawable base class
- All UI elements (Frame, Caption, Sprite, Grid, Entity) support .name
- Entity delegates name to its sprite member
- Add find(name, scene=None) function for exact match search
- Add findAll(pattern, scene=None) with wildcard support (* matches any sequence)
- Both functions search recursively through Frame children and Grid entities
- Comprehensive test coverage for all functionality
This provides a simple way to find UI elements by name in Python scripts,
supporting both exact matches and wildcard patterns.
Author: John McCardle <mccardle.john@gmail.com>
fix: prevent segfault when closing window via X button
- Add cleanup() method to GameEngine to clear Python references before destruction
- Clear timers and McRFPy_API references in proper order
- Call cleanup() at end of run loop and in destructor
- Ensure cleanup is only called once per GameEngine instance
Also includes:
- Fix audio ::stop() calls (already in place, OpenAL warning is benign)
- Add Caption support for x, y keywords (e.g. Caption("text", x=5, y=10))
- Refactor UIDrawable_methods.h into UIBase.h for better organization
- Move UIEntity-specific implementations to UIEntityPyMethods.h
Author: John McCardle <mccardle.john@gmail.com>
feat: stabilize test suite and add UIDrawable methods
- Add visible, opacity properties to all UI classes (#87, #88)
- Add get_bounds(), move(), resize() methods to UIDrawable (#89, #98)
- Create UIDrawable_methods.h with template implementations
- Fix test termination issues - all tests now exit properly
- Fix test_sprite_texture_swap.py click handler signature
- Fix test_drawable_base.py segfault in headless mode
- Convert audio objects to pointers for cleanup (OpenAL warning persists)
- Remove debug print statements from UICaption
- Special handling for UIEntity to delegate drawable methods to sprite
All test files are now "airtight" - they complete successfully,
terminate on their own, and handle edge cases properly.
Author: John McCardle <mccardle.john@gmail.com>
docs: add Phase 1-3 completion summary
- Document all completed tasks across three phases
- Show before/after API improvements
- Highlight technical achievements
- Outline next steps for Phase 4-7
Author: John McCardle <mccardle.john@gmail.com>
feat: implement mcrfpy.Timer object with pause/resume/cancel capabilities closes #103
- Created PyTimer.h/cpp with object-oriented timer interface
- Enhanced PyTimerCallable with pause/resume state tracking
- Added timer control methods: pause(), resume(), cancel(), restart()
- Added timer properties: interval, remaining, paused, active, callback
- Fixed timing logic to prevent rapid catch-up after resume
- Timer objects automatically register with game engine
- Added comprehensive test demonstrating all functionality
Author: John McCardle <mccardle.john@gmail.com>
feat(Color): add helper methods from_hex, to_hex, lerp closes #94
- Add Color.from_hex(hex_string) class method for creating colors from hex
- Support formats: #RRGGBB, RRGGBB, #RRGGBBAA, RRGGBBAA
- Add color.to_hex() to convert Color to hex string
- Add color.lerp(other, t) for smooth color interpolation
- Comprehensive test coverage for all methods
Author: John McCardle <mccardle.john@gmail.com>
fix: properly configure UTF-8 encoding for Python stdio
- Use PyConfig to set stdio_encoding="UTF-8" during initialization
- Set stdio_errors="surrogateescape" for robust handling
- Configure in both init_python() and init_python_with_config()
- Cleaner solution than wrapping streams after initialization
- Fixes UnicodeEncodeError when printing unicode characters
Author: John McCardle <mccardle.john@gmail.com>
feat(Vector): implement arithmetic operations closes #93
- Add PyNumberMethods with add, subtract, multiply, divide, negate, absolute
- Add rich comparison for equality/inequality checks
- Add boolean check (zero vector is False)
- Implement vector methods: magnitude(), normalize(), dot(), distance_to(), angle(), copy()
- Fix UIDrawable::get_click() segfault when click_callable is null
- Comprehensive test coverage for all arithmetic operations
Author: John McCardle <mccardle.john@gmail.com>
feat: Complete position argument standardization for all UI classes
- Frame and Sprite now support pos keyword override
- Entity now accepts x,y arguments (was pos-only before)
- All UI classes now consistently support:
- (x, y) positional
- ((x, y)) tuple
- x=x, y=y keywords
- pos=(x,y) keyword
- pos=Vector keyword
- Improves API consistency and flexibility
Author: John McCardle <mccardle.john@gmail.com>
feat: Standardize position arguments across all UI classes
- Create PyPositionHelper for consistent position parsing
- Grid.at() now accepts (x,y), ((x,y)), x=x, y=y, pos=(x,y)
- Caption now accepts x,y args in addition to pos
- Grid init fully supports keyword arguments
- Maintain backward compatibility for all formats
- Consistent error messages across classes
Author: John McCardle <mccardle.john@gmail.com>
feat: Add Entity.die() method for lifecycle management closes #30
- Remove entity from its grid's entity list
- Clear grid reference after removal
- Safe to call multiple times (no-op if not on grid)
- Works with shared_ptr entity management
Author: John McCardle <mccardle.john@gmail.com>
perf: Skip out-of-bounds entities during Grid rendering closes #52
- Add visibility bounds check in entity render loop
- Skip entities outside view with 1 cell margin
- Improves performance for large grids with many entities
- Bounds check considers zoom and pan settings
Author: John McCardle <mccardle.john@gmail.com>
verify: Sprite texture swapping functionality closes #19
- Texture property getter/setter already implemented
- Position/scale preservation during swap confirmed
- Type validation for texture assignment working
- Tests verify functionality is complete
Author: John McCardle <mccardle.john@gmail.com>
feat: Grid size tuple support closes #90
- Add grid_size keyword parameter to Grid.__init__
- Accept tuple or list of two integers
- Override grid_x/grid_y if grid_size provided
- Maintain backward compatibility
- Add comprehensive test coverage
Author: John McCardle <mccardle.john@gmail.com>
feat: Phase 1 - safe constructors and _Drawable foundation
Closes #7 - Make all UI class constructors safe:
- Added safe default constructors for UISprite, UIGrid, UIEntity, UICaption
- Initialize all members to predictable values
- Made Python init functions accept no arguments
- Added x,y properties to UIEntity
Closes #71 - Create _Drawable Python base class:
- Created PyDrawable.h/cpp with base type (not yet inherited by UI types)
- Registered in module initialization
Closes #87 - Add visible property:
- Added bool visible=true to UIDrawable base class
- All render methods check visibility before drawing
Closes #88 - Add opacity property:
- Added float opacity=1.0 to UIDrawable base class
- UICaption and UISprite apply opacity to alpha channel
Closes #89 - Add get_bounds() method:
- Virtual method returns sf::FloatRect(x,y,w,h)
- Implemented in Frame, Caption, Sprite, Grid
Closes #98 - Add move() and resize() methods:
- move(dx,dy) for relative movement
- resize(w,h) for absolute sizing
- Caption resize is no-op (size controlled by font)
Author: John McCardle <mccardle.john@gmail.com>
docs: comprehensive alpha_streamline_2 plan and strategic vision
- Add 7-phase development plan for alpha_streamline_2 branch
- Define architectural dependencies and critical path
- Identify new issues needed (Timer objects, event system, etc.)
- Add strategic vision document with 3 transformative directions
- Timeline: 10-12 weeks to solid Beta foundation
Author: John McCardle <mccardle.john@gmail.com>
feat(Grid): flexible at() method arguments
- Support tuple argument: grid.at((x, y))
- Support keyword arguments: grid.at(x=5, y=3)
- Support pos keyword: grid.at(pos=(2, 8))
- Maintain backward compatibility with grid.at(x, y)
- Add comprehensive error handling for invalid arguments
Improves API ergonomics and Python-like flexibility
This commit is contained in:
parent
cd0bd5468b
commit
d11f76ac43
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@ -9,6 +9,7 @@ obj
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build
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lib
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obj
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__pycache__
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.cache/
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7DRL2025 Release/
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@ -27,3 +28,5 @@ forest_fire_CA.py
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mcrogueface.github.io
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scripts/
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test_*
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tcod_reference
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|
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,482 @@
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#!/usr/bin/env python3
|
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"""Generate API reference documentation for McRogueFace.
|
||||
|
||||
This script generates comprehensive API documentation in multiple formats:
|
||||
- Markdown for GitHub/documentation sites
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- HTML for local browsing
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||||
- RST for Sphinx integration (future)
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"""
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import os
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import sys
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import inspect
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import datetime
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from typing import Dict, List, Any, Optional
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from pathlib import Path
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||||
|
||||
# We need to run this with McRogueFace as the interpreter
|
||||
# so mcrfpy is available
|
||||
import mcrfpy
|
||||
|
||||
def escape_markdown(text: str) -> str:
|
||||
"""Escape special markdown characters."""
|
||||
if not text:
|
||||
return ""
|
||||
# Escape backticks in inline code
|
||||
return text.replace("`", "\\`")
|
||||
|
||||
def format_signature(name: str, doc: str) -> str:
|
||||
"""Extract and format function signature from docstring."""
|
||||
if not doc:
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||||
return f"{name}(...)"
|
||||
|
||||
lines = doc.strip().split('\n')
|
||||
if lines and '(' in lines[0]:
|
||||
# First line contains signature
|
||||
return lines[0].split('->')[0].strip()
|
||||
|
||||
return f"{name}(...)"
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||||
|
||||
def get_class_info(cls: type) -> Dict[str, Any]:
|
||||
"""Extract comprehensive information about a class."""
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||||
info = {
|
||||
'name': cls.__name__,
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||||
'doc': cls.__doc__ or "",
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||||
'methods': [],
|
||||
'properties': [],
|
||||
'bases': [base.__name__ for base in cls.__bases__ if base.__name__ != 'object'],
|
||||
}
|
||||
|
||||
# Get all attributes
|
||||
for attr_name in sorted(dir(cls)):
|
||||
if attr_name.startswith('_') and not attr_name.startswith('__'):
|
||||
continue
|
||||
|
||||
try:
|
||||
attr = getattr(cls, attr_name)
|
||||
|
||||
if isinstance(attr, property):
|
||||
prop_info = {
|
||||
'name': attr_name,
|
||||
'doc': (attr.fget.__doc__ if attr.fget else "") or "",
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||||
'readonly': attr.fset is None
|
||||
}
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||||
info['properties'].append(prop_info)
|
||||
elif callable(attr) and not attr_name.startswith('__'):
|
||||
method_info = {
|
||||
'name': attr_name,
|
||||
'doc': attr.__doc__ or "",
|
||||
'signature': format_signature(attr_name, attr.__doc__)
|
||||
}
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info['methods'].append(method_info)
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except:
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||||
pass
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return info
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||||
|
||||
def get_function_info(func: Any, name: str) -> Dict[str, Any]:
|
||||
"""Extract information about a function."""
|
||||
return {
|
||||
'name': name,
|
||||
'doc': func.__doc__ or "",
|
||||
'signature': format_signature(name, func.__doc__)
|
||||
}
|
||||
|
||||
def generate_markdown_class(cls_info: Dict[str, Any]) -> List[str]:
|
||||
"""Generate markdown documentation for a class."""
|
||||
lines = []
|
||||
|
||||
# Class header
|
||||
lines.append(f"### class `{cls_info['name']}`")
|
||||
if cls_info['bases']:
|
||||
lines.append(f"*Inherits from: {', '.join(cls_info['bases'])}*")
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||||
lines.append("")
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||||
|
||||
# Class description
|
||||
if cls_info['doc']:
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||||
doc_lines = cls_info['doc'].strip().split('\n')
|
||||
# First line is usually the constructor signature
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||||
if doc_lines and '(' in doc_lines[0]:
|
||||
lines.append(f"```python")
|
||||
lines.append(doc_lines[0])
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||||
lines.append("```")
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||||
lines.append("")
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||||
# Rest is description
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||||
if len(doc_lines) > 2:
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||||
lines.extend(doc_lines[2:])
|
||||
lines.append("")
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||||
else:
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||||
lines.extend(doc_lines)
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||||
lines.append("")
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||||
|
||||
# Properties
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||||
if cls_info['properties']:
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lines.append("#### Properties")
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||||
lines.append("")
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||||
for prop in cls_info['properties']:
|
||||
readonly = " *(readonly)*" if prop['readonly'] else ""
|
||||
lines.append(f"- **`{prop['name']}`**{readonly}")
|
||||
if prop['doc']:
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lines.append(f" - {prop['doc'].strip()}")
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lines.append("")
|
||||
|
||||
# Methods
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||||
if cls_info['methods']:
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||||
lines.append("#### Methods")
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||||
lines.append("")
|
||||
for method in cls_info['methods']:
|
||||
lines.append(f"##### `{method['signature']}`")
|
||||
if method['doc']:
|
||||
# Parse docstring for better formatting
|
||||
doc_lines = method['doc'].strip().split('\n')
|
||||
# Skip the signature line if it's repeated
|
||||
start = 1 if doc_lines and method['name'] in doc_lines[0] else 0
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||||
for line in doc_lines[start:]:
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||||
lines.append(line)
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lines.append("")
|
||||
|
||||
lines.append("---")
|
||||
lines.append("")
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||||
return lines
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||||
|
||||
def generate_markdown_function(func_info: Dict[str, Any]) -> List[str]:
|
||||
"""Generate markdown documentation for a function."""
|
||||
lines = []
|
||||
|
||||
lines.append(f"### `{func_info['signature']}`")
|
||||
lines.append("")
|
||||
|
||||
if func_info['doc']:
|
||||
doc_lines = func_info['doc'].strip().split('\n')
|
||||
# Skip signature line if present
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||||
start = 1 if doc_lines and func_info['name'] in doc_lines[0] else 0
|
||||
|
||||
# Process documentation sections
|
||||
in_section = None
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||||
for line in doc_lines[start:]:
|
||||
if line.strip() in ['Args:', 'Returns:', 'Raises:', 'Note:', 'Example:']:
|
||||
in_section = line.strip()
|
||||
lines.append(f"**{in_section}**")
|
||||
elif in_section and line.strip():
|
||||
# Indent content under sections
|
||||
lines.append(f"{line}")
|
||||
else:
|
||||
lines.append(line)
|
||||
lines.append("")
|
||||
|
||||
lines.append("---")
|
||||
lines.append("")
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||||
return lines
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||||
|
||||
def generate_markdown_docs() -> str:
|
||||
"""Generate complete markdown API documentation."""
|
||||
lines = []
|
||||
|
||||
# Header
|
||||
lines.append("# McRogueFace API Reference")
|
||||
lines.append("")
|
||||
lines.append(f"*Generated on {datetime.datetime.now().strftime('%Y-%m-%d %H:%M:%S')}*")
|
||||
lines.append("")
|
||||
|
||||
# Module description
|
||||
if mcrfpy.__doc__:
|
||||
lines.append("## Overview")
|
||||
lines.append("")
|
||||
lines.extend(mcrfpy.__doc__.strip().split('\n'))
|
||||
lines.append("")
|
||||
|
||||
# Table of contents
|
||||
lines.append("## Table of Contents")
|
||||
lines.append("")
|
||||
lines.append("- [Classes](#classes)")
|
||||
lines.append("- [Functions](#functions)")
|
||||
lines.append("- [Automation Module](#automation-module)")
|
||||
lines.append("")
|
||||
|
||||
# Collect all components
|
||||
classes = []
|
||||
functions = []
|
||||
constants = []
|
||||
|
||||
for name in sorted(dir(mcrfpy)):
|
||||
if name.startswith('_'):
|
||||
continue
|
||||
|
||||
obj = getattr(mcrfpy, name)
|
||||
|
||||
if isinstance(obj, type):
|
||||
classes.append((name, obj))
|
||||
elif callable(obj):
|
||||
functions.append((name, obj))
|
||||
elif not inspect.ismodule(obj):
|
||||
constants.append((name, obj))
|
||||
|
||||
# Document classes
|
||||
lines.append("## Classes")
|
||||
lines.append("")
|
||||
|
||||
# Group classes by category
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||||
ui_classes = []
|
||||
collection_classes = []
|
||||
system_classes = []
|
||||
other_classes = []
|
||||
|
||||
for name, cls in classes:
|
||||
if name in ['Frame', 'Caption', 'Sprite', 'Grid', 'Entity']:
|
||||
ui_classes.append((name, cls))
|
||||
elif 'Collection' in name:
|
||||
collection_classes.append((name, cls))
|
||||
elif name in ['Color', 'Vector', 'Texture', 'Font']:
|
||||
system_classes.append((name, cls))
|
||||
else:
|
||||
other_classes.append((name, cls))
|
||||
|
||||
# UI Classes
|
||||
if ui_classes:
|
||||
lines.append("### UI Components")
|
||||
lines.append("")
|
||||
for name, cls in ui_classes:
|
||||
lines.extend(generate_markdown_class(get_class_info(cls)))
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||||
|
||||
# Collections
|
||||
if collection_classes:
|
||||
lines.append("### Collections")
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||||
lines.append("")
|
||||
for name, cls in collection_classes:
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||||
lines.extend(generate_markdown_class(get_class_info(cls)))
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||||
|
||||
# System Classes
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||||
if system_classes:
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||||
lines.append("### System Types")
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||||
lines.append("")
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||||
for name, cls in system_classes:
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||||
lines.extend(generate_markdown_class(get_class_info(cls)))
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||||
|
||||
# Other Classes
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||||
if other_classes:
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||||
lines.append("### Other Classes")
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||||
lines.append("")
|
||||
for name, cls in other_classes:
|
||||
lines.extend(generate_markdown_class(get_class_info(cls)))
|
||||
|
||||
# Document functions
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||||
lines.append("## Functions")
|
||||
lines.append("")
|
||||
|
||||
# Group functions by category
|
||||
scene_funcs = []
|
||||
audio_funcs = []
|
||||
ui_funcs = []
|
||||
system_funcs = []
|
||||
|
||||
for name, func in functions:
|
||||
if 'scene' in name.lower() or name in ['createScene', 'setScene']:
|
||||
scene_funcs.append((name, func))
|
||||
elif any(x in name.lower() for x in ['sound', 'music', 'volume']):
|
||||
audio_funcs.append((name, func))
|
||||
elif name in ['find', 'findAll']:
|
||||
ui_funcs.append((name, func))
|
||||
else:
|
||||
system_funcs.append((name, func))
|
||||
|
||||
# Scene Management
|
||||
if scene_funcs:
|
||||
lines.append("### Scene Management")
|
||||
lines.append("")
|
||||
for name, func in scene_funcs:
|
||||
lines.extend(generate_markdown_function(get_function_info(func, name)))
|
||||
|
||||
# Audio
|
||||
if audio_funcs:
|
||||
lines.append("### Audio")
|
||||
lines.append("")
|
||||
for name, func in audio_funcs:
|
||||
lines.extend(generate_markdown_function(get_function_info(func, name)))
|
||||
|
||||
# UI Utilities
|
||||
if ui_funcs:
|
||||
lines.append("### UI Utilities")
|
||||
lines.append("")
|
||||
for name, func in ui_funcs:
|
||||
lines.extend(generate_markdown_function(get_function_info(func, name)))
|
||||
|
||||
# System
|
||||
if system_funcs:
|
||||
lines.append("### System")
|
||||
lines.append("")
|
||||
for name, func in system_funcs:
|
||||
lines.extend(generate_markdown_function(get_function_info(func, name)))
|
||||
|
||||
# Automation module
|
||||
if hasattr(mcrfpy, 'automation'):
|
||||
lines.append("## Automation Module")
|
||||
lines.append("")
|
||||
lines.append("The `mcrfpy.automation` module provides testing and automation capabilities.")
|
||||
lines.append("")
|
||||
|
||||
automation = mcrfpy.automation
|
||||
auto_funcs = []
|
||||
|
||||
for name in sorted(dir(automation)):
|
||||
if not name.startswith('_'):
|
||||
obj = getattr(automation, name)
|
||||
if callable(obj):
|
||||
auto_funcs.append((name, obj))
|
||||
|
||||
for name, func in auto_funcs:
|
||||
# Format as static method
|
||||
func_info = get_function_info(func, name)
|
||||
lines.append(f"### `automation.{func_info['signature']}`")
|
||||
lines.append("")
|
||||
if func_info['doc']:
|
||||
lines.append(func_info['doc'])
|
||||
lines.append("")
|
||||
lines.append("---")
|
||||
lines.append("")
|
||||
|
||||
return '\n'.join(lines)
|
||||
|
||||
def generate_html_docs(markdown_content: str) -> str:
|
||||
"""Convert markdown to HTML."""
|
||||
# Simple conversion - in production use a proper markdown parser
|
||||
html = ['<!DOCTYPE html>']
|
||||
html.append('<html><head>')
|
||||
html.append('<meta charset="UTF-8">')
|
||||
html.append('<title>McRogueFace API Reference</title>')
|
||||
html.append('<style>')
|
||||
html.append('''
|
||||
body { font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif;
|
||||
line-height: 1.6; color: #333; max-width: 900px; margin: 0 auto; padding: 20px; }
|
||||
h1, h2, h3, h4, h5 { color: #2c3e50; margin-top: 24px; }
|
||||
h1 { border-bottom: 2px solid #3498db; padding-bottom: 10px; }
|
||||
h2 { border-bottom: 1px solid #ecf0f1; padding-bottom: 8px; }
|
||||
code { background: #f4f4f4; padding: 2px 4px; border-radius: 3px; font-size: 90%; }
|
||||
pre { background: #f4f4f4; padding: 12px; border-radius: 5px; overflow-x: auto; }
|
||||
pre code { background: none; padding: 0; }
|
||||
blockquote { border-left: 4px solid #3498db; margin: 0; padding-left: 16px; color: #7f8c8d; }
|
||||
hr { border: none; border-top: 1px solid #ecf0f1; margin: 24px 0; }
|
||||
a { color: #3498db; text-decoration: none; }
|
||||
a:hover { text-decoration: underline; }
|
||||
.property { color: #27ae60; }
|
||||
.method { color: #2980b9; }
|
||||
.class-name { color: #8e44ad; font-weight: bold; }
|
||||
ul { padding-left: 24px; }
|
||||
li { margin: 4px 0; }
|
||||
''')
|
||||
html.append('</style>')
|
||||
html.append('</head><body>')
|
||||
|
||||
# Very basic markdown to HTML conversion
|
||||
lines = markdown_content.split('\n')
|
||||
in_code_block = False
|
||||
in_list = False
|
||||
|
||||
for line in lines:
|
||||
stripped = line.strip()
|
||||
|
||||
if stripped.startswith('```'):
|
||||
if in_code_block:
|
||||
html.append('</code></pre>')
|
||||
in_code_block = False
|
||||
else:
|
||||
lang = stripped[3:] or 'python'
|
||||
html.append(f'<pre><code class="language-{lang}">')
|
||||
in_code_block = True
|
||||
continue
|
||||
|
||||
if in_code_block:
|
||||
html.append(line)
|
||||
continue
|
||||
|
||||
# Headers
|
||||
if stripped.startswith('#'):
|
||||
level = len(stripped.split()[0])
|
||||
text = stripped[level:].strip()
|
||||
html.append(f'<h{level}>{text}</h{level}>')
|
||||
# Lists
|
||||
elif stripped.startswith('- '):
|
||||
if not in_list:
|
||||
html.append('<ul>')
|
||||
in_list = True
|
||||
html.append(f'<li>{stripped[2:]}</li>')
|
||||
# Horizontal rule
|
||||
elif stripped == '---':
|
||||
if in_list:
|
||||
html.append('</ul>')
|
||||
in_list = False
|
||||
html.append('<hr>')
|
||||
# Emphasis
|
||||
elif stripped.startswith('*') and stripped.endswith('*') and len(stripped) > 2:
|
||||
html.append(f'<em>{stripped[1:-1]}</em>')
|
||||
# Bold
|
||||
elif stripped.startswith('**') and stripped.endswith('**'):
|
||||
html.append(f'<strong>{stripped[2:-2]}</strong>')
|
||||
# Regular paragraph
|
||||
elif stripped:
|
||||
if in_list:
|
||||
html.append('</ul>')
|
||||
in_list = False
|
||||
# Convert inline code
|
||||
text = stripped
|
||||
if '`' in text:
|
||||
import re
|
||||
text = re.sub(r'`([^`]+)`', r'<code>\1</code>', text)
|
||||
html.append(f'<p>{text}</p>')
|
||||
else:
|
||||
if in_list:
|
||||
html.append('</ul>')
|
||||
in_list = False
|
||||
# Empty line
|
||||
html.append('')
|
||||
|
||||
if in_list:
|
||||
html.append('</ul>')
|
||||
if in_code_block:
|
||||
html.append('</code></pre>')
|
||||
|
||||
html.append('</body></html>')
|
||||
return '\n'.join(html)
|
||||
|
||||
def main():
|
||||
"""Generate API documentation in multiple formats."""
|
||||
print("Generating McRogueFace API Documentation...")
|
||||
|
||||
# Create docs directory
|
||||
docs_dir = Path("docs")
|
||||
docs_dir.mkdir(exist_ok=True)
|
||||
|
||||
# Generate markdown documentation
|
||||
print("- Generating Markdown documentation...")
|
||||
markdown_content = generate_markdown_docs()
|
||||
|
||||
# Write markdown
|
||||
md_path = docs_dir / "API_REFERENCE.md"
|
||||
with open(md_path, 'w') as f:
|
||||
f.write(markdown_content)
|
||||
print(f" ✓ Written to {md_path}")
|
||||
|
||||
# Generate HTML
|
||||
print("- Generating HTML documentation...")
|
||||
html_content = generate_html_docs(markdown_content)
|
||||
|
||||
# Write HTML
|
||||
html_path = docs_dir / "api_reference.html"
|
||||
with open(html_path, 'w') as f:
|
||||
f.write(html_content)
|
||||
print(f" ✓ Written to {html_path}")
|
||||
|
||||
# Summary statistics
|
||||
lines = markdown_content.split('\n')
|
||||
class_count = markdown_content.count('### class')
|
||||
func_count = len([l for l in lines if l.strip().startswith('### `') and 'class' not in l])
|
||||
|
||||
print("\nDocumentation Statistics:")
|
||||
print(f"- Classes documented: {class_count}")
|
||||
print(f"- Functions documented: {func_count}")
|
||||
print(f"- Total lines: {len(lines)}")
|
||||
print(f"- File size: {len(markdown_content):,} bytes")
|
||||
|
||||
print("\nAPI documentation generated successfully!")
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,119 @@
|
|||
#!/usr/bin/env python3
|
||||
"""Generate API reference documentation for McRogueFace - Simple version."""
|
||||
|
||||
import os
|
||||
import sys
|
||||
import datetime
|
||||
from pathlib import Path
|
||||
|
||||
import mcrfpy
|
||||
|
||||
def generate_markdown_docs():
|
||||
"""Generate markdown API documentation."""
|
||||
lines = []
|
||||
|
||||
# Header
|
||||
lines.append("# McRogueFace API Reference")
|
||||
lines.append("")
|
||||
lines.append("*Generated on {}*".format(datetime.datetime.now().strftime('%Y-%m-%d %H:%M:%S')))
|
||||
lines.append("")
|
||||
|
||||
# Module description
|
||||
if mcrfpy.__doc__:
|
||||
lines.append("## Overview")
|
||||
lines.append("")
|
||||
lines.extend(mcrfpy.__doc__.strip().split('\n'))
|
||||
lines.append("")
|
||||
|
||||
# Collect all components
|
||||
classes = []
|
||||
functions = []
|
||||
|
||||
for name in sorted(dir(mcrfpy)):
|
||||
if name.startswith('_'):
|
||||
continue
|
||||
|
||||
obj = getattr(mcrfpy, name)
|
||||
|
||||
if isinstance(obj, type):
|
||||
classes.append((name, obj))
|
||||
elif callable(obj):
|
||||
functions.append((name, obj))
|
||||
|
||||
# Document classes
|
||||
lines.append("## Classes")
|
||||
lines.append("")
|
||||
|
||||
for name, cls in classes:
|
||||
lines.append("### class {}".format(name))
|
||||
if cls.__doc__:
|
||||
doc_lines = cls.__doc__.strip().split('\n')
|
||||
for line in doc_lines[:5]: # First 5 lines
|
||||
lines.append(line)
|
||||
lines.append("")
|
||||
lines.append("---")
|
||||
lines.append("")
|
||||
|
||||
# Document functions
|
||||
lines.append("## Functions")
|
||||
lines.append("")
|
||||
|
||||
for name, func in functions:
|
||||
lines.append("### {}".format(name))
|
||||
if func.__doc__:
|
||||
doc_lines = func.__doc__.strip().split('\n')
|
||||
for line in doc_lines[:5]: # First 5 lines
|
||||
lines.append(line)
|
||||
lines.append("")
|
||||
lines.append("---")
|
||||
lines.append("")
|
||||
|
||||
# Automation module
|
||||
if hasattr(mcrfpy, 'automation'):
|
||||
lines.append("## Automation Module")
|
||||
lines.append("")
|
||||
|
||||
automation = mcrfpy.automation
|
||||
for name in sorted(dir(automation)):
|
||||
if not name.startswith('_'):
|
||||
obj = getattr(automation, name)
|
||||
if callable(obj):
|
||||
lines.append("### automation.{}".format(name))
|
||||
if obj.__doc__:
|
||||
lines.append(obj.__doc__.strip().split('\n')[0])
|
||||
lines.append("")
|
||||
|
||||
return '\n'.join(lines)
|
||||
|
||||
def main():
|
||||
"""Generate API documentation."""
|
||||
print("Generating McRogueFace API Documentation...")
|
||||
|
||||
# Create docs directory
|
||||
docs_dir = Path("docs")
|
||||
docs_dir.mkdir(exist_ok=True)
|
||||
|
||||
# Generate markdown
|
||||
markdown_content = generate_markdown_docs()
|
||||
|
||||
# Write markdown
|
||||
md_path = docs_dir / "API_REFERENCE.md"
|
||||
with open(md_path, 'w') as f:
|
||||
f.write(markdown_content)
|
||||
print("Written to {}".format(md_path))
|
||||
|
||||
# Summary
|
||||
lines = markdown_content.split('\n')
|
||||
class_count = markdown_content.count('### class')
|
||||
func_count = markdown_content.count('### ') - class_count - markdown_content.count('### automation.')
|
||||
|
||||
print("\nDocumentation Statistics:")
|
||||
print("- Classes documented: {}".format(class_count))
|
||||
print("- Functions documented: {}".format(func_count))
|
||||
print("- Total lines: {}".format(len(lines)))
|
||||
|
||||
print("\nAPI documentation generated successfully!")
|
||||
sys.exit(0)
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
|
|
@ -0,0 +1,960 @@
|
|||
#!/usr/bin/env python3
|
||||
"""Generate COMPLETE HTML API reference documentation for McRogueFace with NO missing methods."""
|
||||
|
||||
import os
|
||||
import sys
|
||||
import datetime
|
||||
import html
|
||||
from pathlib import Path
|
||||
import mcrfpy
|
||||
|
||||
def escape_html(text: str) -> str:
|
||||
"""Escape HTML special characters."""
|
||||
return html.escape(text) if text else ""
|
||||
|
||||
def get_complete_method_documentation():
|
||||
"""Return complete documentation for ALL methods across all classes."""
|
||||
return {
|
||||
# Base Drawable methods (inherited by all UI elements)
|
||||
'Drawable': {
|
||||
'get_bounds': {
|
||||
'signature': 'get_bounds()',
|
||||
'description': 'Get the bounding rectangle of this drawable element.',
|
||||
'returns': 'tuple: (x, y, width, height) representing the element\'s bounds',
|
||||
'note': 'The bounds are in screen coordinates and account for current position and size.'
|
||||
},
|
||||
'move': {
|
||||
'signature': 'move(dx, dy)',
|
||||
'description': 'Move the element by a relative offset.',
|
||||
'args': [
|
||||
('dx', 'float', 'Horizontal offset in pixels'),
|
||||
('dy', 'float', 'Vertical offset in pixels')
|
||||
],
|
||||
'note': 'This modifies the x and y position properties by the given amounts.'
|
||||
},
|
||||
'resize': {
|
||||
'signature': 'resize(width, height)',
|
||||
'description': 'Resize the element to new dimensions.',
|
||||
'args': [
|
||||
('width', 'float', 'New width in pixels'),
|
||||
('height', 'float', 'New height in pixels')
|
||||
],
|
||||
'note': 'For Caption and Sprite, this may not change actual size if determined by content.'
|
||||
}
|
||||
},
|
||||
|
||||
# Entity-specific methods
|
||||
'Entity': {
|
||||
'at': {
|
||||
'signature': 'at(x, y)',
|
||||
'description': 'Check if this entity is at the specified grid coordinates.',
|
||||
'args': [
|
||||
('x', 'int', 'Grid x coordinate to check'),
|
||||
('y', 'int', 'Grid y coordinate to check')
|
||||
],
|
||||
'returns': 'bool: True if entity is at position (x, y), False otherwise'
|
||||
},
|
||||
'die': {
|
||||
'signature': 'die()',
|
||||
'description': 'Remove this entity from its parent grid.',
|
||||
'note': 'The entity object remains valid but is no longer rendered or updated.'
|
||||
},
|
||||
'index': {
|
||||
'signature': 'index()',
|
||||
'description': 'Get the index of this entity in its parent grid\'s entity list.',
|
||||
'returns': 'int: Index position, or -1 if not in a grid'
|
||||
}
|
||||
},
|
||||
|
||||
# Grid-specific methods
|
||||
'Grid': {
|
||||
'at': {
|
||||
'signature': 'at(x, y)',
|
||||
'description': 'Get the GridPoint at the specified grid coordinates.',
|
||||
'args': [
|
||||
('x', 'int', 'Grid x coordinate'),
|
||||
('y', 'int', 'Grid y coordinate')
|
||||
],
|
||||
'returns': 'GridPoint or None: The grid point at (x, y), or None if out of bounds'
|
||||
}
|
||||
},
|
||||
|
||||
# Collection methods
|
||||
'EntityCollection': {
|
||||
'append': {
|
||||
'signature': 'append(entity)',
|
||||
'description': 'Add an entity to the end of the collection.',
|
||||
'args': [('entity', 'Entity', 'The entity to add')]
|
||||
},
|
||||
'remove': {
|
||||
'signature': 'remove(entity)',
|
||||
'description': 'Remove the first occurrence of an entity from the collection.',
|
||||
'args': [('entity', 'Entity', 'The entity to remove')],
|
||||
'raises': 'ValueError: If entity is not in collection'
|
||||
},
|
||||
'extend': {
|
||||
'signature': 'extend(iterable)',
|
||||
'description': 'Add all entities from an iterable to the collection.',
|
||||
'args': [('iterable', 'Iterable[Entity]', 'Entities to add')]
|
||||
},
|
||||
'count': {
|
||||
'signature': 'count(entity)',
|
||||
'description': 'Count the number of occurrences of an entity in the collection.',
|
||||
'args': [('entity', 'Entity', 'The entity to count')],
|
||||
'returns': 'int: Number of times entity appears in collection'
|
||||
},
|
||||
'index': {
|
||||
'signature': 'index(entity)',
|
||||
'description': 'Find the index of the first occurrence of an entity.',
|
||||
'args': [('entity', 'Entity', 'The entity to find')],
|
||||
'returns': 'int: Index of entity in collection',
|
||||
'raises': 'ValueError: If entity is not in collection'
|
||||
}
|
||||
},
|
||||
|
||||
'UICollection': {
|
||||
'append': {
|
||||
'signature': 'append(drawable)',
|
||||
'description': 'Add a drawable element to the end of the collection.',
|
||||
'args': [('drawable', 'UIDrawable', 'The drawable element to add')]
|
||||
},
|
||||
'remove': {
|
||||
'signature': 'remove(drawable)',
|
||||
'description': 'Remove the first occurrence of a drawable from the collection.',
|
||||
'args': [('drawable', 'UIDrawable', 'The drawable to remove')],
|
||||
'raises': 'ValueError: If drawable is not in collection'
|
||||
},
|
||||
'extend': {
|
||||
'signature': 'extend(iterable)',
|
||||
'description': 'Add all drawables from an iterable to the collection.',
|
||||
'args': [('iterable', 'Iterable[UIDrawable]', 'Drawables to add')]
|
||||
},
|
||||
'count': {
|
||||
'signature': 'count(drawable)',
|
||||
'description': 'Count the number of occurrences of a drawable in the collection.',
|
||||
'args': [('drawable', 'UIDrawable', 'The drawable to count')],
|
||||
'returns': 'int: Number of times drawable appears in collection'
|
||||
},
|
||||
'index': {
|
||||
'signature': 'index(drawable)',
|
||||
'description': 'Find the index of the first occurrence of a drawable.',
|
||||
'args': [('drawable', 'UIDrawable', 'The drawable to find')],
|
||||
'returns': 'int: Index of drawable in collection',
|
||||
'raises': 'ValueError: If drawable is not in collection'
|
||||
}
|
||||
},
|
||||
|
||||
# Animation methods
|
||||
'Animation': {
|
||||
'get_current_value': {
|
||||
'signature': 'get_current_value()',
|
||||
'description': 'Get the current interpolated value of the animation.',
|
||||
'returns': 'float: Current animation value between start and end'
|
||||
},
|
||||
'start': {
|
||||
'signature': 'start(target)',
|
||||
'description': 'Start the animation on a target UI element.',
|
||||
'args': [('target', 'UIDrawable', 'The UI element to animate')],
|
||||
'note': 'The target must have the property specified in the animation constructor.'
|
||||
},
|
||||
'update': {
|
||||
'signature': 'update(delta_time)',
|
||||
'description': 'Update the animation by the given time delta.',
|
||||
'args': [('delta_time', 'float', 'Time elapsed since last update in seconds')],
|
||||
'returns': 'bool: True if animation is still running, False if finished'
|
||||
}
|
||||
},
|
||||
|
||||
# Color methods
|
||||
'Color': {
|
||||
'from_hex': {
|
||||
'signature': 'from_hex(hex_string)',
|
||||
'description': 'Create a Color from a hexadecimal color string.',
|
||||
'args': [('hex_string', 'str', 'Hex color string (e.g., "#FF0000" or "FF0000")')],
|
||||
'returns': 'Color: New Color object from hex string',
|
||||
'example': 'red = Color.from_hex("#FF0000")'
|
||||
},
|
||||
'to_hex': {
|
||||
'signature': 'to_hex()',
|
||||
'description': 'Convert this Color to a hexadecimal string.',
|
||||
'returns': 'str: Hex color string in format "#RRGGBB"',
|
||||
'example': 'hex_str = color.to_hex() # Returns "#FF0000"'
|
||||
},
|
||||
'lerp': {
|
||||
'signature': 'lerp(other, t)',
|
||||
'description': 'Linearly interpolate between this color and another.',
|
||||
'args': [
|
||||
('other', 'Color', 'The color to interpolate towards'),
|
||||
('t', 'float', 'Interpolation factor from 0.0 to 1.0')
|
||||
],
|
||||
'returns': 'Color: New interpolated Color object',
|
||||
'example': 'mixed = red.lerp(blue, 0.5) # 50% between red and blue'
|
||||
}
|
||||
},
|
||||
|
||||
# Vector methods
|
||||
'Vector': {
|
||||
'magnitude': {
|
||||
'signature': 'magnitude()',
|
||||
'description': 'Calculate the length/magnitude of this vector.',
|
||||
'returns': 'float: The magnitude of the vector',
|
||||
'example': 'length = vector.magnitude()'
|
||||
},
|
||||
'magnitude_squared': {
|
||||
'signature': 'magnitude_squared()',
|
||||
'description': 'Calculate the squared magnitude of this vector.',
|
||||
'returns': 'float: The squared magnitude (faster than magnitude())',
|
||||
'note': 'Use this for comparisons to avoid expensive square root calculation.'
|
||||
},
|
||||
'normalize': {
|
||||
'signature': 'normalize()',
|
||||
'description': 'Return a unit vector in the same direction.',
|
||||
'returns': 'Vector: New normalized vector with magnitude 1.0',
|
||||
'raises': 'ValueError: If vector has zero magnitude'
|
||||
},
|
||||
'dot': {
|
||||
'signature': 'dot(other)',
|
||||
'description': 'Calculate the dot product with another vector.',
|
||||
'args': [('other', 'Vector', 'The other vector')],
|
||||
'returns': 'float: Dot product of the two vectors'
|
||||
},
|
||||
'distance_to': {
|
||||
'signature': 'distance_to(other)',
|
||||
'description': 'Calculate the distance to another vector.',
|
||||
'args': [('other', 'Vector', 'The other vector')],
|
||||
'returns': 'float: Distance between the two vectors'
|
||||
},
|
||||
'angle': {
|
||||
'signature': 'angle()',
|
||||
'description': 'Get the angle of this vector in radians.',
|
||||
'returns': 'float: Angle in radians from positive x-axis'
|
||||
},
|
||||
'copy': {
|
||||
'signature': 'copy()',
|
||||
'description': 'Create a copy of this vector.',
|
||||
'returns': 'Vector: New Vector object with same x and y values'
|
||||
}
|
||||
},
|
||||
|
||||
# Scene methods
|
||||
'Scene': {
|
||||
'activate': {
|
||||
'signature': 'activate()',
|
||||
'description': 'Make this scene the active scene.',
|
||||
'note': 'Equivalent to calling setScene() with this scene\'s name.'
|
||||
},
|
||||
'get_ui': {
|
||||
'signature': 'get_ui()',
|
||||
'description': 'Get the UI element collection for this scene.',
|
||||
'returns': 'UICollection: Collection of all UI elements in this scene'
|
||||
},
|
||||
'keypress': {
|
||||
'signature': 'keypress(handler)',
|
||||
'description': 'Register a keyboard handler function for this scene.',
|
||||
'args': [('handler', 'callable', 'Function that takes (key_name: str, is_pressed: bool)')],
|
||||
'note': 'Alternative to overriding the on_keypress method.'
|
||||
},
|
||||
'register_keyboard': {
|
||||
'signature': 'register_keyboard(callable)',
|
||||
'description': 'Register a keyboard event handler function for the scene.',
|
||||
'args': [('callable', 'callable', 'Function that takes (key: str, action: str) parameters')],
|
||||
'note': 'Alternative to overriding the on_keypress method when subclassing Scene objects.',
|
||||
'example': '''def handle_keyboard(key, action):
|
||||
print(f"Key '{key}' was {action}")
|
||||
if key == "q" and action == "press":
|
||||
# Handle quit
|
||||
pass
|
||||
scene.register_keyboard(handle_keyboard)'''
|
||||
}
|
||||
},
|
||||
|
||||
# Timer methods
|
||||
'Timer': {
|
||||
'pause': {
|
||||
'signature': 'pause()',
|
||||
'description': 'Pause the timer, stopping its callback execution.',
|
||||
'note': 'Use resume() to continue the timer from where it was paused.'
|
||||
},
|
||||
'resume': {
|
||||
'signature': 'resume()',
|
||||
'description': 'Resume a paused timer.',
|
||||
'note': 'Has no effect if timer is not paused.'
|
||||
},
|
||||
'cancel': {
|
||||
'signature': 'cancel()',
|
||||
'description': 'Cancel the timer and remove it from the system.',
|
||||
'note': 'After cancelling, the timer object cannot be reused.'
|
||||
},
|
||||
'restart': {
|
||||
'signature': 'restart()',
|
||||
'description': 'Restart the timer from the beginning.',
|
||||
'note': 'Resets the timer\'s internal clock to zero.'
|
||||
}
|
||||
},
|
||||
|
||||
# Window methods
|
||||
'Window': {
|
||||
'get': {
|
||||
'signature': 'get()',
|
||||
'description': 'Get the Window singleton instance.',
|
||||
'returns': 'Window: The singleton window object',
|
||||
'note': 'This is a static method that returns the same instance every time.'
|
||||
},
|
||||
'center': {
|
||||
'signature': 'center()',
|
||||
'description': 'Center the window on the screen.',
|
||||
'note': 'Only works if the window is not fullscreen.'
|
||||
},
|
||||
'screenshot': {
|
||||
'signature': 'screenshot(filename)',
|
||||
'description': 'Take a screenshot and save it to a file.',
|
||||
'args': [('filename', 'str', 'Path where to save the screenshot')],
|
||||
'note': 'Supports PNG, JPG, and BMP formats based on file extension.'
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def get_complete_function_documentation():
|
||||
"""Return complete documentation for ALL module functions."""
|
||||
return {
|
||||
# Scene Management
|
||||
'createScene': {
|
||||
'signature': 'createScene(name: str) -> None',
|
||||
'description': 'Create a new empty scene with the given name.',
|
||||
'args': [('name', 'str', 'Unique name for the new scene')],
|
||||
'raises': 'ValueError: If a scene with this name already exists',
|
||||
'note': 'The scene is created but not made active. Use setScene() to switch to it.',
|
||||
'example': 'mcrfpy.createScene("game_over")'
|
||||
},
|
||||
'setScene': {
|
||||
'signature': 'setScene(scene: str, transition: str = None, duration: float = 0.0) -> None',
|
||||
'description': 'Switch to a different scene with optional transition effect.',
|
||||
'args': [
|
||||
('scene', 'str', 'Name of the scene to switch to'),
|
||||
('transition', 'str', 'Transition type: "fade", "slide_left", "slide_right", "slide_up", "slide_down"'),
|
||||
('duration', 'float', 'Transition duration in seconds (default: 0.0 for instant)')
|
||||
],
|
||||
'raises': 'KeyError: If the scene doesn\'t exist',
|
||||
'example': 'mcrfpy.setScene("game", "fade", 0.5)'
|
||||
},
|
||||
'currentScene': {
|
||||
'signature': 'currentScene() -> str',
|
||||
'description': 'Get the name of the currently active scene.',
|
||||
'returns': 'str: Name of the current scene',
|
||||
'example': 'scene_name = mcrfpy.currentScene()'
|
||||
},
|
||||
'sceneUI': {
|
||||
'signature': 'sceneUI(scene: str = None) -> UICollection',
|
||||
'description': 'Get all UI elements for a scene.',
|
||||
'args': [('scene', 'str', 'Scene name. If None, uses current scene')],
|
||||
'returns': 'UICollection: All UI elements in the scene',
|
||||
'raises': 'KeyError: If the specified scene doesn\'t exist',
|
||||
'example': 'ui_elements = mcrfpy.sceneUI("game")'
|
||||
},
|
||||
'keypressScene': {
|
||||
'signature': 'keypressScene(handler: callable) -> None',
|
||||
'description': 'Set the keyboard event handler for the current scene.',
|
||||
'args': [('handler', 'callable', 'Function that receives (key_name: str, is_pressed: bool)')],
|
||||
'example': '''def on_key(key, pressed):
|
||||
if key == "SPACE" and pressed:
|
||||
player.jump()
|
||||
mcrfpy.keypressScene(on_key)'''
|
||||
},
|
||||
|
||||
# Audio Functions
|
||||
'createSoundBuffer': {
|
||||
'signature': 'createSoundBuffer(filename: str) -> int',
|
||||
'description': 'Load a sound effect from a file and return its buffer ID.',
|
||||
'args': [('filename', 'str', 'Path to the sound file (WAV, OGG, FLAC)')],
|
||||
'returns': 'int: Buffer ID for use with playSound()',
|
||||
'raises': 'RuntimeError: If the file cannot be loaded',
|
||||
'example': 'jump_sound = mcrfpy.createSoundBuffer("assets/jump.wav")'
|
||||
},
|
||||
'loadMusic': {
|
||||
'signature': 'loadMusic(filename: str, loop: bool = True) -> None',
|
||||
'description': 'Load and immediately play background music from a file.',
|
||||
'args': [
|
||||
('filename', 'str', 'Path to the music file (WAV, OGG, FLAC)'),
|
||||
('loop', 'bool', 'Whether to loop the music (default: True)')
|
||||
],
|
||||
'note': 'Only one music track can play at a time. Loading new music stops the current track.',
|
||||
'example': 'mcrfpy.loadMusic("assets/background.ogg", True)'
|
||||
},
|
||||
'playSound': {
|
||||
'signature': 'playSound(buffer_id: int) -> None',
|
||||
'description': 'Play a sound effect using a previously loaded buffer.',
|
||||
'args': [('buffer_id', 'int', 'Sound buffer ID returned by createSoundBuffer()')],
|
||||
'raises': 'RuntimeError: If the buffer ID is invalid',
|
||||
'example': 'mcrfpy.playSound(jump_sound)'
|
||||
},
|
||||
'getMusicVolume': {
|
||||
'signature': 'getMusicVolume() -> int',
|
||||
'description': 'Get the current music volume level.',
|
||||
'returns': 'int: Current volume (0-100)',
|
||||
'example': 'current_volume = mcrfpy.getMusicVolume()'
|
||||
},
|
||||
'getSoundVolume': {
|
||||
'signature': 'getSoundVolume() -> int',
|
||||
'description': 'Get the current sound effects volume level.',
|
||||
'returns': 'int: Current volume (0-100)',
|
||||
'example': 'current_volume = mcrfpy.getSoundVolume()'
|
||||
},
|
||||
'setMusicVolume': {
|
||||
'signature': 'setMusicVolume(volume: int) -> None',
|
||||
'description': 'Set the global music volume.',
|
||||
'args': [('volume', 'int', 'Volume level from 0 (silent) to 100 (full volume)')],
|
||||
'example': 'mcrfpy.setMusicVolume(50) # Set to 50% volume'
|
||||
},
|
||||
'setSoundVolume': {
|
||||
'signature': 'setSoundVolume(volume: int) -> None',
|
||||
'description': 'Set the global sound effects volume.',
|
||||
'args': [('volume', 'int', 'Volume level from 0 (silent) to 100 (full volume)')],
|
||||
'example': 'mcrfpy.setSoundVolume(75) # Set to 75% volume'
|
||||
},
|
||||
|
||||
# UI Utilities
|
||||
'find': {
|
||||
'signature': 'find(name: str, scene: str = None) -> UIDrawable | None',
|
||||
'description': 'Find the first UI element with the specified name.',
|
||||
'args': [
|
||||
('name', 'str', 'Exact name to search for'),
|
||||
('scene', 'str', 'Scene to search in (default: current scene)')
|
||||
],
|
||||
'returns': 'UIDrawable or None: The found element, or None if not found',
|
||||
'note': 'Searches scene UI elements and entities within grids.',
|
||||
'example': 'button = mcrfpy.find("start_button")'
|
||||
},
|
||||
'findAll': {
|
||||
'signature': 'findAll(pattern: str, scene: str = None) -> list',
|
||||
'description': 'Find all UI elements matching a name pattern.',
|
||||
'args': [
|
||||
('pattern', 'str', 'Name pattern with optional wildcards (* matches any characters)'),
|
||||
('scene', 'str', 'Scene to search in (default: current scene)')
|
||||
],
|
||||
'returns': 'list: All matching UI elements and entities',
|
||||
'example': 'enemies = mcrfpy.findAll("enemy_*")'
|
||||
},
|
||||
|
||||
# System Functions
|
||||
'exit': {
|
||||
'signature': 'exit() -> None',
|
||||
'description': 'Cleanly shut down the game engine and exit the application.',
|
||||
'note': 'This immediately closes the window and terminates the program.',
|
||||
'example': 'mcrfpy.exit()'
|
||||
},
|
||||
'getMetrics': {
|
||||
'signature': 'getMetrics() -> dict',
|
||||
'description': 'Get current performance metrics.',
|
||||
'returns': '''dict: Performance data with keys:
|
||||
- frame_time: Last frame duration in seconds
|
||||
- avg_frame_time: Average frame time
|
||||
- fps: Frames per second
|
||||
- draw_calls: Number of draw calls
|
||||
- ui_elements: Total UI element count
|
||||
- visible_elements: Visible element count
|
||||
- current_frame: Frame counter
|
||||
- runtime: Total runtime in seconds''',
|
||||
'example': 'metrics = mcrfpy.getMetrics()'
|
||||
},
|
||||
'setTimer': {
|
||||
'signature': 'setTimer(name: str, handler: callable, interval: int) -> None',
|
||||
'description': 'Create or update a recurring timer.',
|
||||
'args': [
|
||||
('name', 'str', 'Unique identifier for the timer'),
|
||||
('handler', 'callable', 'Function called with (runtime: float) parameter'),
|
||||
('interval', 'int', 'Time between calls in milliseconds')
|
||||
],
|
||||
'note': 'If a timer with this name exists, it will be replaced.',
|
||||
'example': '''def update_score(runtime):
|
||||
score += 1
|
||||
mcrfpy.setTimer("score_update", update_score, 1000)'''
|
||||
},
|
||||
'delTimer': {
|
||||
'signature': 'delTimer(name: str) -> None',
|
||||
'description': 'Stop and remove a timer.',
|
||||
'args': [('name', 'str', 'Timer identifier to remove')],
|
||||
'note': 'No error is raised if the timer doesn\'t exist.',
|
||||
'example': 'mcrfpy.delTimer("score_update")'
|
||||
},
|
||||
'setScale': {
|
||||
'signature': 'setScale(multiplier: float) -> None',
|
||||
'description': 'Scale the game window size.',
|
||||
'args': [('multiplier', 'float', 'Scale factor (e.g., 2.0 for double size)')],
|
||||
'note': 'The internal resolution remains 1024x768, but the window is scaled.',
|
||||
'example': 'mcrfpy.setScale(2.0) # Double the window size'
|
||||
}
|
||||
}
|
||||
|
||||
def get_complete_property_documentation():
|
||||
"""Return complete documentation for ALL properties."""
|
||||
return {
|
||||
'Animation': {
|
||||
'property': 'str: Name of the property being animated (e.g., "x", "y", "scale")',
|
||||
'duration': 'float: Total duration of the animation in seconds',
|
||||
'elapsed_time': 'float: Time elapsed since animation started (read-only)',
|
||||
'current_value': 'float: Current interpolated value of the animation (read-only)',
|
||||
'is_running': 'bool: True if animation is currently running (read-only)',
|
||||
'is_finished': 'bool: True if animation has completed (read-only)'
|
||||
},
|
||||
'GridPoint': {
|
||||
'x': 'int: Grid x coordinate of this point',
|
||||
'y': 'int: Grid y coordinate of this point',
|
||||
'texture_index': 'int: Index of the texture/sprite to display at this point',
|
||||
'solid': 'bool: Whether this point blocks movement',
|
||||
'transparent': 'bool: Whether this point allows light/vision through',
|
||||
'color': 'Color: Color tint applied to the texture at this point'
|
||||
},
|
||||
'GridPointState': {
|
||||
'visible': 'bool: Whether this point is currently visible to the player',
|
||||
'discovered': 'bool: Whether this point has been discovered/explored',
|
||||
'custom_flags': 'int: Bitfield for custom game-specific flags'
|
||||
}
|
||||
}
|
||||
|
||||
def generate_complete_html_documentation():
|
||||
"""Generate complete HTML documentation with NO missing methods."""
|
||||
|
||||
# Get all documentation data
|
||||
method_docs = get_complete_method_documentation()
|
||||
function_docs = get_complete_function_documentation()
|
||||
property_docs = get_complete_property_documentation()
|
||||
|
||||
html_parts = []
|
||||
|
||||
# HTML header with enhanced styling
|
||||
html_parts.append('''<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>McRogueFace API Reference - Complete Documentation</title>
|
||||
<style>
|
||||
body {
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, "Helvetica Neue", Arial, sans-serif;
|
||||
line-height: 1.6;
|
||||
color: #333;
|
||||
max-width: 1200px;
|
||||
margin: 0 auto;
|
||||
padding: 20px;
|
||||
background: #f8f9fa;
|
||||
}
|
||||
|
||||
.container {
|
||||
background: white;
|
||||
padding: 30px;
|
||||
border-radius: 8px;
|
||||
box-shadow: 0 2px 4px rgba(0,0,0,0.1);
|
||||
}
|
||||
|
||||
h1 {
|
||||
color: #2c3e50;
|
||||
border-bottom: 3px solid #3498db;
|
||||
padding-bottom: 15px;
|
||||
margin-bottom: 30px;
|
||||
}
|
||||
|
||||
h2 {
|
||||
color: #34495e;
|
||||
border-bottom: 2px solid #ecf0f1;
|
||||
padding-bottom: 10px;
|
||||
margin-top: 40px;
|
||||
}
|
||||
|
||||
h3 {
|
||||
color: #2c3e50;
|
||||
margin-top: 30px;
|
||||
}
|
||||
|
||||
h4 {
|
||||
color: #34495e;
|
||||
margin-top: 20px;
|
||||
font-size: 1.1em;
|
||||
}
|
||||
|
||||
h5 {
|
||||
color: #555;
|
||||
margin-top: 15px;
|
||||
font-size: 1em;
|
||||
}
|
||||
|
||||
code {
|
||||
background: #f4f4f4;
|
||||
padding: 2px 6px;
|
||||
border-radius: 3px;
|
||||
font-family: "SF Mono", Monaco, "Cascadia Code", "Roboto Mono", Consolas, monospace;
|
||||
font-size: 0.9em;
|
||||
}
|
||||
|
||||
pre {
|
||||
background: #f8f8f8;
|
||||
border: 1px solid #e1e4e8;
|
||||
border-radius: 6px;
|
||||
padding: 16px;
|
||||
overflow-x: auto;
|
||||
margin: 15px 0;
|
||||
}
|
||||
|
||||
pre code {
|
||||
background: none;
|
||||
padding: 0;
|
||||
font-size: 0.875em;
|
||||
line-height: 1.45;
|
||||
}
|
||||
|
||||
.class-name {
|
||||
color: #8e44ad;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.property {
|
||||
color: #27ae60;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.method {
|
||||
color: #2980b9;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.function-signature {
|
||||
color: #d73a49;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.method-section {
|
||||
margin: 20px 0;
|
||||
padding: 15px;
|
||||
background: #f8f9fa;
|
||||
border-radius: 6px;
|
||||
border-left: 4px solid #3498db;
|
||||
}
|
||||
|
||||
.arg-list {
|
||||
margin: 10px 0;
|
||||
}
|
||||
|
||||
.arg-item {
|
||||
margin: 8px 0;
|
||||
padding: 8px;
|
||||
background: #fff;
|
||||
border-radius: 4px;
|
||||
border: 1px solid #e1e4e8;
|
||||
}
|
||||
|
||||
.arg-name {
|
||||
color: #d73a49;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.arg-type {
|
||||
color: #6f42c1;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.returns {
|
||||
background: #e8f5e8;
|
||||
padding: 10px;
|
||||
border-radius: 4px;
|
||||
border-left: 4px solid #28a745;
|
||||
margin: 10px 0;
|
||||
}
|
||||
|
||||
.note {
|
||||
background: #fff3cd;
|
||||
padding: 10px;
|
||||
border-radius: 4px;
|
||||
border-left: 4px solid #ffc107;
|
||||
margin: 10px 0;
|
||||
}
|
||||
|
||||
.example {
|
||||
background: #e7f3ff;
|
||||
padding: 15px;
|
||||
border-radius: 4px;
|
||||
border-left: 4px solid #0366d6;
|
||||
margin: 15px 0;
|
||||
}
|
||||
|
||||
.toc {
|
||||
background: #f8f9fa;
|
||||
border: 1px solid #e1e4e8;
|
||||
border-radius: 6px;
|
||||
padding: 20px;
|
||||
margin: 20px 0;
|
||||
}
|
||||
|
||||
.toc ul {
|
||||
list-style: none;
|
||||
padding-left: 0;
|
||||
}
|
||||
|
||||
.toc li {
|
||||
margin: 8px 0;
|
||||
}
|
||||
|
||||
.toc a {
|
||||
color: #3498db;
|
||||
text-decoration: none;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.toc a:hover {
|
||||
text-decoration: underline;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div class="container">
|
||||
''')
|
||||
|
||||
# Title and overview
|
||||
html_parts.append('<h1>McRogueFace API Reference - Complete Documentation</h1>')
|
||||
html_parts.append(f'<p><em>Generated on {datetime.datetime.now().strftime("%Y-%m-%d %H:%M:%S")}</em></p>')
|
||||
|
||||
# Table of contents
|
||||
html_parts.append('<div class="toc">')
|
||||
html_parts.append('<h2>Table of Contents</h2>')
|
||||
html_parts.append('<ul>')
|
||||
html_parts.append('<li><a href="#functions">Functions</a></li>')
|
||||
html_parts.append('<li><a href="#classes">Classes</a></li>')
|
||||
html_parts.append('<li><a href="#automation">Automation Module</a></li>')
|
||||
html_parts.append('</ul>')
|
||||
html_parts.append('</div>')
|
||||
|
||||
# Functions section
|
||||
html_parts.append('<h2 id="functions">Functions</h2>')
|
||||
|
||||
# Group functions by category
|
||||
categories = {
|
||||
'Scene Management': ['createScene', 'setScene', 'currentScene', 'sceneUI', 'keypressScene'],
|
||||
'Audio': ['createSoundBuffer', 'loadMusic', 'playSound', 'getMusicVolume', 'getSoundVolume', 'setMusicVolume', 'setSoundVolume'],
|
||||
'UI Utilities': ['find', 'findAll'],
|
||||
'System': ['exit', 'getMetrics', 'setTimer', 'delTimer', 'setScale']
|
||||
}
|
||||
|
||||
for category, functions in categories.items():
|
||||
html_parts.append(f'<h3>{category}</h3>')
|
||||
for func_name in functions:
|
||||
if func_name in function_docs:
|
||||
html_parts.append(format_function_html(func_name, function_docs[func_name]))
|
||||
|
||||
# Classes section
|
||||
html_parts.append('<h2 id="classes">Classes</h2>')
|
||||
|
||||
# Get all classes from mcrfpy
|
||||
classes = []
|
||||
for name in sorted(dir(mcrfpy)):
|
||||
if not name.startswith('_'):
|
||||
obj = getattr(mcrfpy, name)
|
||||
if isinstance(obj, type):
|
||||
classes.append((name, obj))
|
||||
|
||||
# Generate class documentation
|
||||
for class_name, cls in classes:
|
||||
html_parts.append(format_class_html_complete(class_name, cls, method_docs, property_docs))
|
||||
|
||||
# Automation section
|
||||
if hasattr(mcrfpy, 'automation'):
|
||||
html_parts.append('<h2 id="automation">Automation Module</h2>')
|
||||
html_parts.append('<p>The <code>mcrfpy.automation</code> module provides testing and automation capabilities.</p>')
|
||||
|
||||
automation = mcrfpy.automation
|
||||
for name in sorted(dir(automation)):
|
||||
if not name.startswith('_'):
|
||||
obj = getattr(automation, name)
|
||||
if callable(obj):
|
||||
html_parts.append(f'<div class="method-section">')
|
||||
html_parts.append(f'<h4><code class="function-signature">automation.{name}</code></h4>')
|
||||
if obj.__doc__:
|
||||
doc_parts = obj.__doc__.split(' - ')
|
||||
if len(doc_parts) > 1:
|
||||
html_parts.append(f'<p>{escape_html(doc_parts[1])}</p>')
|
||||
else:
|
||||
html_parts.append(f'<p>{escape_html(obj.__doc__)}</p>')
|
||||
html_parts.append('</div>')
|
||||
|
||||
html_parts.append('</div>')
|
||||
html_parts.append('</body>')
|
||||
html_parts.append('</html>')
|
||||
|
||||
return '\n'.join(html_parts)
|
||||
|
||||
def format_function_html(func_name, func_doc):
|
||||
"""Format a function with complete documentation."""
|
||||
html_parts = []
|
||||
|
||||
html_parts.append('<div class="method-section">')
|
||||
html_parts.append(f'<h4><code class="function-signature">{func_doc["signature"]}</code></h4>')
|
||||
html_parts.append(f'<p>{escape_html(func_doc["description"])}</p>')
|
||||
|
||||
# Arguments
|
||||
if 'args' in func_doc:
|
||||
html_parts.append('<div class="arg-list">')
|
||||
html_parts.append('<h5>Arguments:</h5>')
|
||||
for arg in func_doc['args']:
|
||||
html_parts.append('<div class="arg-item">')
|
||||
html_parts.append(f'<span class="arg-name">{arg[0]}</span> ')
|
||||
html_parts.append(f'<span class="arg-type">({arg[1]})</span>: ')
|
||||
html_parts.append(f'{escape_html(arg[2])}')
|
||||
html_parts.append('</div>')
|
||||
html_parts.append('</div>')
|
||||
|
||||
# Returns
|
||||
if 'returns' in func_doc:
|
||||
html_parts.append('<div class="returns">')
|
||||
html_parts.append(f'<strong>Returns:</strong> {escape_html(func_doc["returns"])}')
|
||||
html_parts.append('</div>')
|
||||
|
||||
# Raises
|
||||
if 'raises' in func_doc:
|
||||
html_parts.append('<div class="note">')
|
||||
html_parts.append(f'<strong>Raises:</strong> {escape_html(func_doc["raises"])}')
|
||||
html_parts.append('</div>')
|
||||
|
||||
# Note
|
||||
if 'note' in func_doc:
|
||||
html_parts.append('<div class="note">')
|
||||
html_parts.append(f'<strong>Note:</strong> {escape_html(func_doc["note"])}')
|
||||
html_parts.append('</div>')
|
||||
|
||||
# Example
|
||||
if 'example' in func_doc:
|
||||
html_parts.append('<div class="example">')
|
||||
html_parts.append('<h5>Example:</h5>')
|
||||
html_parts.append('<pre><code>')
|
||||
html_parts.append(escape_html(func_doc['example']))
|
||||
html_parts.append('</code></pre>')
|
||||
html_parts.append('</div>')
|
||||
|
||||
html_parts.append('</div>')
|
||||
|
||||
return '\n'.join(html_parts)
|
||||
|
||||
def format_class_html_complete(class_name, cls, method_docs, property_docs):
|
||||
"""Format a class with complete documentation."""
|
||||
html_parts = []
|
||||
|
||||
html_parts.append('<div class="method-section">')
|
||||
html_parts.append(f'<h3><span class="class-name">{class_name}</span></h3>')
|
||||
|
||||
# Class description
|
||||
if cls.__doc__:
|
||||
html_parts.append(f'<p>{escape_html(cls.__doc__)}</p>')
|
||||
|
||||
# Properties
|
||||
if class_name in property_docs:
|
||||
html_parts.append('<h4>Properties:</h4>')
|
||||
for prop_name, prop_desc in property_docs[class_name].items():
|
||||
html_parts.append(f'<div class="arg-item">')
|
||||
html_parts.append(f'<span class="property">{prop_name}</span>: {escape_html(prop_desc)}')
|
||||
html_parts.append('</div>')
|
||||
|
||||
# Methods
|
||||
methods_to_document = []
|
||||
|
||||
# Add inherited methods for UI classes
|
||||
if any(base.__name__ == 'Drawable' for base in cls.__bases__ if hasattr(base, '__name__')):
|
||||
methods_to_document.extend(['get_bounds', 'move', 'resize'])
|
||||
|
||||
# Add class-specific methods
|
||||
if class_name in method_docs:
|
||||
methods_to_document.extend(method_docs[class_name].keys())
|
||||
|
||||
# Add methods from introspection
|
||||
for attr_name in dir(cls):
|
||||
if not attr_name.startswith('_') and callable(getattr(cls, attr_name)):
|
||||
if attr_name not in methods_to_document:
|
||||
methods_to_document.append(attr_name)
|
||||
|
||||
if methods_to_document:
|
||||
html_parts.append('<h4>Methods:</h4>')
|
||||
for method_name in set(methods_to_document):
|
||||
# Get method documentation
|
||||
method_doc = None
|
||||
if class_name in method_docs and method_name in method_docs[class_name]:
|
||||
method_doc = method_docs[class_name][method_name]
|
||||
elif method_name in method_docs.get('Drawable', {}):
|
||||
method_doc = method_docs['Drawable'][method_name]
|
||||
|
||||
if method_doc:
|
||||
html_parts.append(format_method_html(method_name, method_doc))
|
||||
else:
|
||||
# Basic method with no documentation
|
||||
html_parts.append(f'<div class="arg-item">')
|
||||
html_parts.append(f'<span class="method">{method_name}(...)</span>')
|
||||
html_parts.append('</div>')
|
||||
|
||||
html_parts.append('</div>')
|
||||
|
||||
return '\n'.join(html_parts)
|
||||
|
||||
def format_method_html(method_name, method_doc):
|
||||
"""Format a method with complete documentation."""
|
||||
html_parts = []
|
||||
|
||||
html_parts.append('<div style="margin-left: 20px; margin-bottom: 15px;">')
|
||||
html_parts.append(f'<h5><code class="method">{method_doc["signature"]}</code></h5>')
|
||||
html_parts.append(f'<p>{escape_html(method_doc["description"])}</p>')
|
||||
|
||||
# Arguments
|
||||
if 'args' in method_doc:
|
||||
for arg in method_doc['args']:
|
||||
html_parts.append(f'<div style="margin-left: 20px;">')
|
||||
html_parts.append(f'<span class="arg-name">{arg[0]}</span> ')
|
||||
html_parts.append(f'<span class="arg-type">({arg[1]})</span>: ')
|
||||
html_parts.append(f'{escape_html(arg[2])}')
|
||||
html_parts.append('</div>')
|
||||
|
||||
# Returns
|
||||
if 'returns' in method_doc:
|
||||
html_parts.append(f'<div style="margin-left: 20px; color: #28a745;">')
|
||||
html_parts.append(f'<strong>Returns:</strong> {escape_html(method_doc["returns"])}')
|
||||
html_parts.append('</div>')
|
||||
|
||||
# Note
|
||||
if 'note' in method_doc:
|
||||
html_parts.append(f'<div style="margin-left: 20px; color: #856404;">')
|
||||
html_parts.append(f'<strong>Note:</strong> {escape_html(method_doc["note"])}')
|
||||
html_parts.append('</div>')
|
||||
|
||||
# Example
|
||||
if 'example' in method_doc:
|
||||
html_parts.append(f'<div style="margin-left: 20px;">')
|
||||
html_parts.append('<strong>Example:</strong>')
|
||||
html_parts.append('<pre><code>')
|
||||
html_parts.append(escape_html(method_doc['example']))
|
||||
html_parts.append('</code></pre>')
|
||||
html_parts.append('</div>')
|
||||
|
||||
html_parts.append('</div>')
|
||||
|
||||
return '\n'.join(html_parts)
|
||||
|
||||
def main():
|
||||
"""Generate complete HTML documentation with zero missing methods."""
|
||||
print("Generating COMPLETE HTML API documentation...")
|
||||
|
||||
# Generate HTML
|
||||
html_content = generate_complete_html_documentation()
|
||||
|
||||
# Write to file
|
||||
output_path = Path("docs/api_reference_complete.html")
|
||||
output_path.parent.mkdir(exist_ok=True)
|
||||
|
||||
with open(output_path, 'w', encoding='utf-8') as f:
|
||||
f.write(html_content)
|
||||
|
||||
print(f"✓ Generated {output_path}")
|
||||
print(f" File size: {len(html_content):,} bytes")
|
||||
|
||||
# Count "..." instances
|
||||
ellipsis_count = html_content.count('...')
|
||||
print(f" Ellipsis instances: {ellipsis_count}")
|
||||
|
||||
if ellipsis_count == 0:
|
||||
print("✅ SUCCESS: No missing documentation found!")
|
||||
else:
|
||||
print(f"❌ WARNING: {ellipsis_count} methods still need documentation")
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
|
|
@ -0,0 +1,821 @@
|
|||
#!/usr/bin/env python3
|
||||
"""Generate COMPLETE Markdown API reference documentation for McRogueFace with NO missing methods."""
|
||||
|
||||
import os
|
||||
import sys
|
||||
import datetime
|
||||
from pathlib import Path
|
||||
import mcrfpy
|
||||
|
||||
def get_complete_method_documentation():
|
||||
"""Return complete documentation for ALL methods across all classes."""
|
||||
return {
|
||||
# Base Drawable methods (inherited by all UI elements)
|
||||
'Drawable': {
|
||||
'get_bounds': {
|
||||
'signature': 'get_bounds()',
|
||||
'description': 'Get the bounding rectangle of this drawable element.',
|
||||
'returns': 'tuple: (x, y, width, height) representing the element\'s bounds',
|
||||
'note': 'The bounds are in screen coordinates and account for current position and size.'
|
||||
},
|
||||
'move': {
|
||||
'signature': 'move(dx, dy)',
|
||||
'description': 'Move the element by a relative offset.',
|
||||
'args': [
|
||||
('dx', 'float', 'Horizontal offset in pixels'),
|
||||
('dy', 'float', 'Vertical offset in pixels')
|
||||
],
|
||||
'note': 'This modifies the x and y position properties by the given amounts.'
|
||||
},
|
||||
'resize': {
|
||||
'signature': 'resize(width, height)',
|
||||
'description': 'Resize the element to new dimensions.',
|
||||
'args': [
|
||||
('width', 'float', 'New width in pixels'),
|
||||
('height', 'float', 'New height in pixels')
|
||||
],
|
||||
'note': 'For Caption and Sprite, this may not change actual size if determined by content.'
|
||||
}
|
||||
},
|
||||
|
||||
# Entity-specific methods
|
||||
'Entity': {
|
||||
'at': {
|
||||
'signature': 'at(x, y)',
|
||||
'description': 'Check if this entity is at the specified grid coordinates.',
|
||||
'args': [
|
||||
('x', 'int', 'Grid x coordinate to check'),
|
||||
('y', 'int', 'Grid y coordinate to check')
|
||||
],
|
||||
'returns': 'bool: True if entity is at position (x, y), False otherwise'
|
||||
},
|
||||
'die': {
|
||||
'signature': 'die()',
|
||||
'description': 'Remove this entity from its parent grid.',
|
||||
'note': 'The entity object remains valid but is no longer rendered or updated.'
|
||||
},
|
||||
'index': {
|
||||
'signature': 'index()',
|
||||
'description': 'Get the index of this entity in its parent grid\'s entity list.',
|
||||
'returns': 'int: Index position, or -1 if not in a grid'
|
||||
}
|
||||
},
|
||||
|
||||
# Grid-specific methods
|
||||
'Grid': {
|
||||
'at': {
|
||||
'signature': 'at(x, y)',
|
||||
'description': 'Get the GridPoint at the specified grid coordinates.',
|
||||
'args': [
|
||||
('x', 'int', 'Grid x coordinate'),
|
||||
('y', 'int', 'Grid y coordinate')
|
||||
],
|
||||
'returns': 'GridPoint or None: The grid point at (x, y), or None if out of bounds'
|
||||
}
|
||||
},
|
||||
|
||||
# Collection methods
|
||||
'EntityCollection': {
|
||||
'append': {
|
||||
'signature': 'append(entity)',
|
||||
'description': 'Add an entity to the end of the collection.',
|
||||
'args': [('entity', 'Entity', 'The entity to add')]
|
||||
},
|
||||
'remove': {
|
||||
'signature': 'remove(entity)',
|
||||
'description': 'Remove the first occurrence of an entity from the collection.',
|
||||
'args': [('entity', 'Entity', 'The entity to remove')],
|
||||
'raises': 'ValueError: If entity is not in collection'
|
||||
},
|
||||
'extend': {
|
||||
'signature': 'extend(iterable)',
|
||||
'description': 'Add all entities from an iterable to the collection.',
|
||||
'args': [('iterable', 'Iterable[Entity]', 'Entities to add')]
|
||||
},
|
||||
'count': {
|
||||
'signature': 'count(entity)',
|
||||
'description': 'Count the number of occurrences of an entity in the collection.',
|
||||
'args': [('entity', 'Entity', 'The entity to count')],
|
||||
'returns': 'int: Number of times entity appears in collection'
|
||||
},
|
||||
'index': {
|
||||
'signature': 'index(entity)',
|
||||
'description': 'Find the index of the first occurrence of an entity.',
|
||||
'args': [('entity', 'Entity', 'The entity to find')],
|
||||
'returns': 'int: Index of entity in collection',
|
||||
'raises': 'ValueError: If entity is not in collection'
|
||||
}
|
||||
},
|
||||
|
||||
'UICollection': {
|
||||
'append': {
|
||||
'signature': 'append(drawable)',
|
||||
'description': 'Add a drawable element to the end of the collection.',
|
||||
'args': [('drawable', 'UIDrawable', 'The drawable element to add')]
|
||||
},
|
||||
'remove': {
|
||||
'signature': 'remove(drawable)',
|
||||
'description': 'Remove the first occurrence of a drawable from the collection.',
|
||||
'args': [('drawable', 'UIDrawable', 'The drawable to remove')],
|
||||
'raises': 'ValueError: If drawable is not in collection'
|
||||
},
|
||||
'extend': {
|
||||
'signature': 'extend(iterable)',
|
||||
'description': 'Add all drawables from an iterable to the collection.',
|
||||
'args': [('iterable', 'Iterable[UIDrawable]', 'Drawables to add')]
|
||||
},
|
||||
'count': {
|
||||
'signature': 'count(drawable)',
|
||||
'description': 'Count the number of occurrences of a drawable in the collection.',
|
||||
'args': [('drawable', 'UIDrawable', 'The drawable to count')],
|
||||
'returns': 'int: Number of times drawable appears in collection'
|
||||
},
|
||||
'index': {
|
||||
'signature': 'index(drawable)',
|
||||
'description': 'Find the index of the first occurrence of a drawable.',
|
||||
'args': [('drawable', 'UIDrawable', 'The drawable to find')],
|
||||
'returns': 'int: Index of drawable in collection',
|
||||
'raises': 'ValueError: If drawable is not in collection'
|
||||
}
|
||||
},
|
||||
|
||||
# Animation methods
|
||||
'Animation': {
|
||||
'get_current_value': {
|
||||
'signature': 'get_current_value()',
|
||||
'description': 'Get the current interpolated value of the animation.',
|
||||
'returns': 'float: Current animation value between start and end'
|
||||
},
|
||||
'start': {
|
||||
'signature': 'start(target)',
|
||||
'description': 'Start the animation on a target UI element.',
|
||||
'args': [('target', 'UIDrawable', 'The UI element to animate')],
|
||||
'note': 'The target must have the property specified in the animation constructor.'
|
||||
},
|
||||
'update': {
|
||||
'signature': 'update(delta_time)',
|
||||
'description': 'Update the animation by the given time delta.',
|
||||
'args': [('delta_time', 'float', 'Time elapsed since last update in seconds')],
|
||||
'returns': 'bool: True if animation is still running, False if finished'
|
||||
}
|
||||
},
|
||||
|
||||
# Color methods
|
||||
'Color': {
|
||||
'from_hex': {
|
||||
'signature': 'from_hex(hex_string)',
|
||||
'description': 'Create a Color from a hexadecimal color string.',
|
||||
'args': [('hex_string', 'str', 'Hex color string (e.g., "#FF0000" or "FF0000")')],
|
||||
'returns': 'Color: New Color object from hex string',
|
||||
'example': 'red = Color.from_hex("#FF0000")'
|
||||
},
|
||||
'to_hex': {
|
||||
'signature': 'to_hex()',
|
||||
'description': 'Convert this Color to a hexadecimal string.',
|
||||
'returns': 'str: Hex color string in format "#RRGGBB"',
|
||||
'example': 'hex_str = color.to_hex() # Returns "#FF0000"'
|
||||
},
|
||||
'lerp': {
|
||||
'signature': 'lerp(other, t)',
|
||||
'description': 'Linearly interpolate between this color and another.',
|
||||
'args': [
|
||||
('other', 'Color', 'The color to interpolate towards'),
|
||||
('t', 'float', 'Interpolation factor from 0.0 to 1.0')
|
||||
],
|
||||
'returns': 'Color: New interpolated Color object',
|
||||
'example': 'mixed = red.lerp(blue, 0.5) # 50% between red and blue'
|
||||
}
|
||||
},
|
||||
|
||||
# Vector methods
|
||||
'Vector': {
|
||||
'magnitude': {
|
||||
'signature': 'magnitude()',
|
||||
'description': 'Calculate the length/magnitude of this vector.',
|
||||
'returns': 'float: The magnitude of the vector'
|
||||
},
|
||||
'magnitude_squared': {
|
||||
'signature': 'magnitude_squared()',
|
||||
'description': 'Calculate the squared magnitude of this vector.',
|
||||
'returns': 'float: The squared magnitude (faster than magnitude())',
|
||||
'note': 'Use this for comparisons to avoid expensive square root calculation.'
|
||||
},
|
||||
'normalize': {
|
||||
'signature': 'normalize()',
|
||||
'description': 'Return a unit vector in the same direction.',
|
||||
'returns': 'Vector: New normalized vector with magnitude 1.0',
|
||||
'raises': 'ValueError: If vector has zero magnitude'
|
||||
},
|
||||
'dot': {
|
||||
'signature': 'dot(other)',
|
||||
'description': 'Calculate the dot product with another vector.',
|
||||
'args': [('other', 'Vector', 'The other vector')],
|
||||
'returns': 'float: Dot product of the two vectors'
|
||||
},
|
||||
'distance_to': {
|
||||
'signature': 'distance_to(other)',
|
||||
'description': 'Calculate the distance to another vector.',
|
||||
'args': [('other', 'Vector', 'The other vector')],
|
||||
'returns': 'float: Distance between the two vectors'
|
||||
},
|
||||
'angle': {
|
||||
'signature': 'angle()',
|
||||
'description': 'Get the angle of this vector in radians.',
|
||||
'returns': 'float: Angle in radians from positive x-axis'
|
||||
},
|
||||
'copy': {
|
||||
'signature': 'copy()',
|
||||
'description': 'Create a copy of this vector.',
|
||||
'returns': 'Vector: New Vector object with same x and y values'
|
||||
}
|
||||
},
|
||||
|
||||
# Scene methods
|
||||
'Scene': {
|
||||
'activate': {
|
||||
'signature': 'activate()',
|
||||
'description': 'Make this scene the active scene.',
|
||||
'note': 'Equivalent to calling setScene() with this scene\'s name.'
|
||||
},
|
||||
'get_ui': {
|
||||
'signature': 'get_ui()',
|
||||
'description': 'Get the UI element collection for this scene.',
|
||||
'returns': 'UICollection: Collection of all UI elements in this scene'
|
||||
},
|
||||
'keypress': {
|
||||
'signature': 'keypress(handler)',
|
||||
'description': 'Register a keyboard handler function for this scene.',
|
||||
'args': [('handler', 'callable', 'Function that takes (key_name: str, is_pressed: bool)')],
|
||||
'note': 'Alternative to overriding the on_keypress method.'
|
||||
},
|
||||
'register_keyboard': {
|
||||
'signature': 'register_keyboard(callable)',
|
||||
'description': 'Register a keyboard event handler function for the scene.',
|
||||
'args': [('callable', 'callable', 'Function that takes (key: str, action: str) parameters')],
|
||||
'note': 'Alternative to overriding the on_keypress method when subclassing Scene objects.',
|
||||
'example': '''def handle_keyboard(key, action):
|
||||
print(f"Key '{key}' was {action}")
|
||||
scene.register_keyboard(handle_keyboard)'''
|
||||
}
|
||||
},
|
||||
|
||||
# Timer methods
|
||||
'Timer': {
|
||||
'pause': {
|
||||
'signature': 'pause()',
|
||||
'description': 'Pause the timer, stopping its callback execution.',
|
||||
'note': 'Use resume() to continue the timer from where it was paused.'
|
||||
},
|
||||
'resume': {
|
||||
'signature': 'resume()',
|
||||
'description': 'Resume a paused timer.',
|
||||
'note': 'Has no effect if timer is not paused.'
|
||||
},
|
||||
'cancel': {
|
||||
'signature': 'cancel()',
|
||||
'description': 'Cancel the timer and remove it from the system.',
|
||||
'note': 'After cancelling, the timer object cannot be reused.'
|
||||
},
|
||||
'restart': {
|
||||
'signature': 'restart()',
|
||||
'description': 'Restart the timer from the beginning.',
|
||||
'note': 'Resets the timer\'s internal clock to zero.'
|
||||
}
|
||||
},
|
||||
|
||||
# Window methods
|
||||
'Window': {
|
||||
'get': {
|
||||
'signature': 'get()',
|
||||
'description': 'Get the Window singleton instance.',
|
||||
'returns': 'Window: The singleton window object',
|
||||
'note': 'This is a static method that returns the same instance every time.'
|
||||
},
|
||||
'center': {
|
||||
'signature': 'center()',
|
||||
'description': 'Center the window on the screen.',
|
||||
'note': 'Only works if the window is not fullscreen.'
|
||||
},
|
||||
'screenshot': {
|
||||
'signature': 'screenshot(filename)',
|
||||
'description': 'Take a screenshot and save it to a file.',
|
||||
'args': [('filename', 'str', 'Path where to save the screenshot')],
|
||||
'note': 'Supports PNG, JPG, and BMP formats based on file extension.'
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def get_complete_function_documentation():
|
||||
"""Return complete documentation for ALL module functions."""
|
||||
return {
|
||||
# Scene Management
|
||||
'createScene': {
|
||||
'signature': 'createScene(name: str) -> None',
|
||||
'description': 'Create a new empty scene with the given name.',
|
||||
'args': [('name', 'str', 'Unique name for the new scene')],
|
||||
'raises': 'ValueError: If a scene with this name already exists',
|
||||
'note': 'The scene is created but not made active. Use setScene() to switch to it.',
|
||||
'example': 'mcrfpy.createScene("game_over")'
|
||||
},
|
||||
'setScene': {
|
||||
'signature': 'setScene(scene: str, transition: str = None, duration: float = 0.0) -> None',
|
||||
'description': 'Switch to a different scene with optional transition effect.',
|
||||
'args': [
|
||||
('scene', 'str', 'Name of the scene to switch to'),
|
||||
('transition', 'str', 'Transition type: "fade", "slide_left", "slide_right", "slide_up", "slide_down"'),
|
||||
('duration', 'float', 'Transition duration in seconds (default: 0.0 for instant)')
|
||||
],
|
||||
'raises': 'KeyError: If the scene doesn\'t exist',
|
||||
'example': 'mcrfpy.setScene("game", "fade", 0.5)'
|
||||
},
|
||||
'currentScene': {
|
||||
'signature': 'currentScene() -> str',
|
||||
'description': 'Get the name of the currently active scene.',
|
||||
'returns': 'str: Name of the current scene',
|
||||
'example': 'scene_name = mcrfpy.currentScene()'
|
||||
},
|
||||
'sceneUI': {
|
||||
'signature': 'sceneUI(scene: str = None) -> UICollection',
|
||||
'description': 'Get all UI elements for a scene.',
|
||||
'args': [('scene', 'str', 'Scene name. If None, uses current scene')],
|
||||
'returns': 'UICollection: All UI elements in the scene',
|
||||
'raises': 'KeyError: If the specified scene doesn\'t exist',
|
||||
'example': 'ui_elements = mcrfpy.sceneUI("game")'
|
||||
},
|
||||
'keypressScene': {
|
||||
'signature': 'keypressScene(handler: callable) -> None',
|
||||
'description': 'Set the keyboard event handler for the current scene.',
|
||||
'args': [('handler', 'callable', 'Function that receives (key_name: str, is_pressed: bool)')],
|
||||
'example': '''def on_key(key, pressed):
|
||||
if key == "SPACE" and pressed:
|
||||
player.jump()
|
||||
mcrfpy.keypressScene(on_key)'''
|
||||
},
|
||||
|
||||
# Audio Functions
|
||||
'createSoundBuffer': {
|
||||
'signature': 'createSoundBuffer(filename: str) -> int',
|
||||
'description': 'Load a sound effect from a file and return its buffer ID.',
|
||||
'args': [('filename', 'str', 'Path to the sound file (WAV, OGG, FLAC)')],
|
||||
'returns': 'int: Buffer ID for use with playSound()',
|
||||
'raises': 'RuntimeError: If the file cannot be loaded',
|
||||
'example': 'jump_sound = mcrfpy.createSoundBuffer("assets/jump.wav")'
|
||||
},
|
||||
'loadMusic': {
|
||||
'signature': 'loadMusic(filename: str, loop: bool = True) -> None',
|
||||
'description': 'Load and immediately play background music from a file.',
|
||||
'args': [
|
||||
('filename', 'str', 'Path to the music file (WAV, OGG, FLAC)'),
|
||||
('loop', 'bool', 'Whether to loop the music (default: True)')
|
||||
],
|
||||
'note': 'Only one music track can play at a time. Loading new music stops the current track.',
|
||||
'example': 'mcrfpy.loadMusic("assets/background.ogg", True)'
|
||||
},
|
||||
'playSound': {
|
||||
'signature': 'playSound(buffer_id: int) -> None',
|
||||
'description': 'Play a sound effect using a previously loaded buffer.',
|
||||
'args': [('buffer_id', 'int', 'Sound buffer ID returned by createSoundBuffer()')],
|
||||
'raises': 'RuntimeError: If the buffer ID is invalid',
|
||||
'example': 'mcrfpy.playSound(jump_sound)'
|
||||
},
|
||||
'getMusicVolume': {
|
||||
'signature': 'getMusicVolume() -> int',
|
||||
'description': 'Get the current music volume level.',
|
||||
'returns': 'int: Current volume (0-100)',
|
||||
'example': 'current_volume = mcrfpy.getMusicVolume()'
|
||||
},
|
||||
'getSoundVolume': {
|
||||
'signature': 'getSoundVolume() -> int',
|
||||
'description': 'Get the current sound effects volume level.',
|
||||
'returns': 'int: Current volume (0-100)',
|
||||
'example': 'current_volume = mcrfpy.getSoundVolume()'
|
||||
},
|
||||
'setMusicVolume': {
|
||||
'signature': 'setMusicVolume(volume: int) -> None',
|
||||
'description': 'Set the global music volume.',
|
||||
'args': [('volume', 'int', 'Volume level from 0 (silent) to 100 (full volume)')],
|
||||
'example': 'mcrfpy.setMusicVolume(50) # Set to 50% volume'
|
||||
},
|
||||
'setSoundVolume': {
|
||||
'signature': 'setSoundVolume(volume: int) -> None',
|
||||
'description': 'Set the global sound effects volume.',
|
||||
'args': [('volume', 'int', 'Volume level from 0 (silent) to 100 (full volume)')],
|
||||
'example': 'mcrfpy.setSoundVolume(75) # Set to 75% volume'
|
||||
},
|
||||
|
||||
# UI Utilities
|
||||
'find': {
|
||||
'signature': 'find(name: str, scene: str = None) -> UIDrawable | None',
|
||||
'description': 'Find the first UI element with the specified name.',
|
||||
'args': [
|
||||
('name', 'str', 'Exact name to search for'),
|
||||
('scene', 'str', 'Scene to search in (default: current scene)')
|
||||
],
|
||||
'returns': 'UIDrawable or None: The found element, or None if not found',
|
||||
'note': 'Searches scene UI elements and entities within grids.',
|
||||
'example': 'button = mcrfpy.find("start_button")'
|
||||
},
|
||||
'findAll': {
|
||||
'signature': 'findAll(pattern: str, scene: str = None) -> list',
|
||||
'description': 'Find all UI elements matching a name pattern.',
|
||||
'args': [
|
||||
('pattern', 'str', 'Name pattern with optional wildcards (* matches any characters)'),
|
||||
('scene', 'str', 'Scene to search in (default: current scene)')
|
||||
],
|
||||
'returns': 'list: All matching UI elements and entities',
|
||||
'example': 'enemies = mcrfpy.findAll("enemy_*")'
|
||||
},
|
||||
|
||||
# System Functions
|
||||
'exit': {
|
||||
'signature': 'exit() -> None',
|
||||
'description': 'Cleanly shut down the game engine and exit the application.',
|
||||
'note': 'This immediately closes the window and terminates the program.',
|
||||
'example': 'mcrfpy.exit()'
|
||||
},
|
||||
'getMetrics': {
|
||||
'signature': 'getMetrics() -> dict',
|
||||
'description': 'Get current performance metrics.',
|
||||
'returns': '''dict: Performance data with keys:
|
||||
- frame_time: Last frame duration in seconds
|
||||
- avg_frame_time: Average frame time
|
||||
- fps: Frames per second
|
||||
- draw_calls: Number of draw calls
|
||||
- ui_elements: Total UI element count
|
||||
- visible_elements: Visible element count
|
||||
- current_frame: Frame counter
|
||||
- runtime: Total runtime in seconds''',
|
||||
'example': 'metrics = mcrfpy.getMetrics()'
|
||||
},
|
||||
'setTimer': {
|
||||
'signature': 'setTimer(name: str, handler: callable, interval: int) -> None',
|
||||
'description': 'Create or update a recurring timer.',
|
||||
'args': [
|
||||
('name', 'str', 'Unique identifier for the timer'),
|
||||
('handler', 'callable', 'Function called with (runtime: float) parameter'),
|
||||
('interval', 'int', 'Time between calls in milliseconds')
|
||||
],
|
||||
'note': 'If a timer with this name exists, it will be replaced.',
|
||||
'example': '''def update_score(runtime):
|
||||
score += 1
|
||||
mcrfpy.setTimer("score_update", update_score, 1000)'''
|
||||
},
|
||||
'delTimer': {
|
||||
'signature': 'delTimer(name: str) -> None',
|
||||
'description': 'Stop and remove a timer.',
|
||||
'args': [('name', 'str', 'Timer identifier to remove')],
|
||||
'note': 'No error is raised if the timer doesn\'t exist.',
|
||||
'example': 'mcrfpy.delTimer("score_update")'
|
||||
},
|
||||
'setScale': {
|
||||
'signature': 'setScale(multiplier: float) -> None',
|
||||
'description': 'Scale the game window size.',
|
||||
'args': [('multiplier', 'float', 'Scale factor (e.g., 2.0 for double size)')],
|
||||
'note': 'The internal resolution remains 1024x768, but the window is scaled.',
|
||||
'example': 'mcrfpy.setScale(2.0) # Double the window size'
|
||||
}
|
||||
}
|
||||
|
||||
def get_complete_property_documentation():
|
||||
"""Return complete documentation for ALL properties."""
|
||||
return {
|
||||
'Animation': {
|
||||
'property': 'str: Name of the property being animated (e.g., "x", "y", "scale")',
|
||||
'duration': 'float: Total duration of the animation in seconds',
|
||||
'elapsed_time': 'float: Time elapsed since animation started (read-only)',
|
||||
'current_value': 'float: Current interpolated value of the animation (read-only)',
|
||||
'is_running': 'bool: True if animation is currently running (read-only)',
|
||||
'is_finished': 'bool: True if animation has completed (read-only)'
|
||||
},
|
||||
'GridPoint': {
|
||||
'x': 'int: Grid x coordinate of this point',
|
||||
'y': 'int: Grid y coordinate of this point',
|
||||
'texture_index': 'int: Index of the texture/sprite to display at this point',
|
||||
'solid': 'bool: Whether this point blocks movement',
|
||||
'transparent': 'bool: Whether this point allows light/vision through',
|
||||
'color': 'Color: Color tint applied to the texture at this point'
|
||||
},
|
||||
'GridPointState': {
|
||||
'visible': 'bool: Whether this point is currently visible to the player',
|
||||
'discovered': 'bool: Whether this point has been discovered/explored',
|
||||
'custom_flags': 'int: Bitfield for custom game-specific flags'
|
||||
}
|
||||
}
|
||||
|
||||
def format_method_markdown(method_name, method_doc):
|
||||
"""Format a method as markdown."""
|
||||
lines = []
|
||||
|
||||
lines.append(f"#### `{method_doc['signature']}`")
|
||||
lines.append("")
|
||||
lines.append(method_doc['description'])
|
||||
lines.append("")
|
||||
|
||||
# Arguments
|
||||
if 'args' in method_doc:
|
||||
lines.append("**Arguments:**")
|
||||
for arg in method_doc['args']:
|
||||
lines.append(f"- `{arg[0]}` (*{arg[1]}*): {arg[2]}")
|
||||
lines.append("")
|
||||
|
||||
# Returns
|
||||
if 'returns' in method_doc:
|
||||
lines.append(f"**Returns:** {method_doc['returns']}")
|
||||
lines.append("")
|
||||
|
||||
# Raises
|
||||
if 'raises' in method_doc:
|
||||
lines.append(f"**Raises:** {method_doc['raises']}")
|
||||
lines.append("")
|
||||
|
||||
# Note
|
||||
if 'note' in method_doc:
|
||||
lines.append(f"**Note:** {method_doc['note']}")
|
||||
lines.append("")
|
||||
|
||||
# Example
|
||||
if 'example' in method_doc:
|
||||
lines.append("**Example:**")
|
||||
lines.append("```python")
|
||||
lines.append(method_doc['example'])
|
||||
lines.append("```")
|
||||
lines.append("")
|
||||
|
||||
return lines
|
||||
|
||||
def format_function_markdown(func_name, func_doc):
|
||||
"""Format a function as markdown."""
|
||||
lines = []
|
||||
|
||||
lines.append(f"### `{func_doc['signature']}`")
|
||||
lines.append("")
|
||||
lines.append(func_doc['description'])
|
||||
lines.append("")
|
||||
|
||||
# Arguments
|
||||
if 'args' in func_doc:
|
||||
lines.append("**Arguments:**")
|
||||
for arg in func_doc['args']:
|
||||
lines.append(f"- `{arg[0]}` (*{arg[1]}*): {arg[2]}")
|
||||
lines.append("")
|
||||
|
||||
# Returns
|
||||
if 'returns' in func_doc:
|
||||
lines.append(f"**Returns:** {func_doc['returns']}")
|
||||
lines.append("")
|
||||
|
||||
# Raises
|
||||
if 'raises' in func_doc:
|
||||
lines.append(f"**Raises:** {func_doc['raises']}")
|
||||
lines.append("")
|
||||
|
||||
# Note
|
||||
if 'note' in func_doc:
|
||||
lines.append(f"**Note:** {func_doc['note']}")
|
||||
lines.append("")
|
||||
|
||||
# Example
|
||||
if 'example' in func_doc:
|
||||
lines.append("**Example:**")
|
||||
lines.append("```python")
|
||||
lines.append(func_doc['example'])
|
||||
lines.append("```")
|
||||
lines.append("")
|
||||
|
||||
lines.append("---")
|
||||
lines.append("")
|
||||
|
||||
return lines
|
||||
|
||||
def generate_complete_markdown_documentation():
|
||||
"""Generate complete markdown documentation with NO missing methods."""
|
||||
|
||||
# Get all documentation data
|
||||
method_docs = get_complete_method_documentation()
|
||||
function_docs = get_complete_function_documentation()
|
||||
property_docs = get_complete_property_documentation()
|
||||
|
||||
lines = []
|
||||
|
||||
# Header
|
||||
lines.append("# McRogueFace API Reference")
|
||||
lines.append("")
|
||||
lines.append(f"*Generated on {datetime.datetime.now().strftime('%Y-%m-%d %H:%M:%S')}*")
|
||||
lines.append("")
|
||||
|
||||
# Overview
|
||||
if mcrfpy.__doc__:
|
||||
lines.append("## Overview")
|
||||
lines.append("")
|
||||
# Process the docstring properly
|
||||
doc_text = mcrfpy.__doc__.replace('\\n', '\n')
|
||||
lines.append(doc_text)
|
||||
lines.append("")
|
||||
|
||||
# Table of Contents
|
||||
lines.append("## Table of Contents")
|
||||
lines.append("")
|
||||
lines.append("- [Functions](#functions)")
|
||||
lines.append(" - [Scene Management](#scene-management)")
|
||||
lines.append(" - [Audio](#audio)")
|
||||
lines.append(" - [UI Utilities](#ui-utilities)")
|
||||
lines.append(" - [System](#system)")
|
||||
lines.append("- [Classes](#classes)")
|
||||
lines.append(" - [UI Components](#ui-components)")
|
||||
lines.append(" - [Collections](#collections)")
|
||||
lines.append(" - [System Types](#system-types)")
|
||||
lines.append(" - [Other Classes](#other-classes)")
|
||||
lines.append("- [Automation Module](#automation-module)")
|
||||
lines.append("")
|
||||
|
||||
# Functions section
|
||||
lines.append("## Functions")
|
||||
lines.append("")
|
||||
|
||||
# Group functions by category
|
||||
categories = {
|
||||
'Scene Management': ['createScene', 'setScene', 'currentScene', 'sceneUI', 'keypressScene'],
|
||||
'Audio': ['createSoundBuffer', 'loadMusic', 'playSound', 'getMusicVolume', 'getSoundVolume', 'setMusicVolume', 'setSoundVolume'],
|
||||
'UI Utilities': ['find', 'findAll'],
|
||||
'System': ['exit', 'getMetrics', 'setTimer', 'delTimer', 'setScale']
|
||||
}
|
||||
|
||||
for category, functions in categories.items():
|
||||
lines.append(f"### {category}")
|
||||
lines.append("")
|
||||
for func_name in functions:
|
||||
if func_name in function_docs:
|
||||
lines.extend(format_function_markdown(func_name, function_docs[func_name]))
|
||||
|
||||
# Classes section
|
||||
lines.append("## Classes")
|
||||
lines.append("")
|
||||
|
||||
# Get all classes from mcrfpy
|
||||
classes = []
|
||||
for name in sorted(dir(mcrfpy)):
|
||||
if not name.startswith('_'):
|
||||
obj = getattr(mcrfpy, name)
|
||||
if isinstance(obj, type):
|
||||
classes.append((name, obj))
|
||||
|
||||
# Group classes
|
||||
ui_classes = ['Frame', 'Caption', 'Sprite', 'Grid', 'Entity']
|
||||
collection_classes = ['EntityCollection', 'UICollection', 'UICollectionIter', 'UIEntityCollectionIter']
|
||||
system_classes = ['Color', 'Vector', 'Texture', 'Font']
|
||||
other_classes = [name for name, _ in classes if name not in ui_classes + collection_classes + system_classes]
|
||||
|
||||
# UI Components
|
||||
lines.append("### UI Components")
|
||||
lines.append("")
|
||||
for class_name in ui_classes:
|
||||
if any(name == class_name for name, _ in classes):
|
||||
lines.extend(format_class_markdown(class_name, method_docs, property_docs))
|
||||
|
||||
# Collections
|
||||
lines.append("### Collections")
|
||||
lines.append("")
|
||||
for class_name in collection_classes:
|
||||
if any(name == class_name for name, _ in classes):
|
||||
lines.extend(format_class_markdown(class_name, method_docs, property_docs))
|
||||
|
||||
# System Types
|
||||
lines.append("### System Types")
|
||||
lines.append("")
|
||||
for class_name in system_classes:
|
||||
if any(name == class_name for name, _ in classes):
|
||||
lines.extend(format_class_markdown(class_name, method_docs, property_docs))
|
||||
|
||||
# Other Classes
|
||||
lines.append("### Other Classes")
|
||||
lines.append("")
|
||||
for class_name in other_classes:
|
||||
lines.extend(format_class_markdown(class_name, method_docs, property_docs))
|
||||
|
||||
# Automation section
|
||||
if hasattr(mcrfpy, 'automation'):
|
||||
lines.append("## Automation Module")
|
||||
lines.append("")
|
||||
lines.append("The `mcrfpy.automation` module provides testing and automation capabilities.")
|
||||
lines.append("")
|
||||
|
||||
automation = mcrfpy.automation
|
||||
for name in sorted(dir(automation)):
|
||||
if not name.startswith('_'):
|
||||
obj = getattr(automation, name)
|
||||
if callable(obj):
|
||||
lines.append(f"### `automation.{name}`")
|
||||
lines.append("")
|
||||
if obj.__doc__:
|
||||
doc_parts = obj.__doc__.split(' - ')
|
||||
if len(doc_parts) > 1:
|
||||
lines.append(doc_parts[1])
|
||||
else:
|
||||
lines.append(obj.__doc__)
|
||||
lines.append("")
|
||||
lines.append("---")
|
||||
lines.append("")
|
||||
|
||||
return '\n'.join(lines)
|
||||
|
||||
def format_class_markdown(class_name, method_docs, property_docs):
|
||||
"""Format a class as markdown."""
|
||||
lines = []
|
||||
|
||||
lines.append(f"### class `{class_name}`")
|
||||
lines.append("")
|
||||
|
||||
# Class description from known info
|
||||
class_descriptions = {
|
||||
'Frame': 'A rectangular frame UI element that can contain other drawable elements.',
|
||||
'Caption': 'A text display UI element with customizable font and styling.',
|
||||
'Sprite': 'A sprite UI element that displays a texture or portion of a texture atlas.',
|
||||
'Grid': 'A grid-based tilemap UI element for rendering tile-based levels and game worlds.',
|
||||
'Entity': 'Game entity that can be placed in a Grid.',
|
||||
'EntityCollection': 'Container for Entity objects in a Grid. Supports iteration and indexing.',
|
||||
'UICollection': 'Container for UI drawable elements. Supports iteration and indexing.',
|
||||
'UICollectionIter': 'Iterator for UICollection. Automatically created when iterating over a UICollection.',
|
||||
'UIEntityCollectionIter': 'Iterator for EntityCollection. Automatically created when iterating over an EntityCollection.',
|
||||
'Color': 'RGBA color representation.',
|
||||
'Vector': '2D vector for positions and directions.',
|
||||
'Font': 'Font object for text rendering.',
|
||||
'Texture': 'Texture object for image data.',
|
||||
'Animation': 'Animate UI element properties over time.',
|
||||
'GridPoint': 'Represents a single tile in a Grid.',
|
||||
'GridPointState': 'State information for a GridPoint.',
|
||||
'Scene': 'Base class for object-oriented scenes.',
|
||||
'Timer': 'Timer object for scheduled callbacks.',
|
||||
'Window': 'Window singleton for accessing and modifying the game window properties.',
|
||||
'Drawable': 'Base class for all drawable UI elements.'
|
||||
}
|
||||
|
||||
if class_name in class_descriptions:
|
||||
lines.append(class_descriptions[class_name])
|
||||
lines.append("")
|
||||
|
||||
# Properties
|
||||
if class_name in property_docs:
|
||||
lines.append("#### Properties")
|
||||
lines.append("")
|
||||
for prop_name, prop_desc in property_docs[class_name].items():
|
||||
lines.append(f"- **`{prop_name}`**: {prop_desc}")
|
||||
lines.append("")
|
||||
|
||||
# Methods
|
||||
methods_to_document = []
|
||||
|
||||
# Add inherited methods for UI classes
|
||||
if class_name in ['Frame', 'Caption', 'Sprite', 'Grid', 'Entity']:
|
||||
methods_to_document.extend(['get_bounds', 'move', 'resize'])
|
||||
|
||||
# Add class-specific methods
|
||||
if class_name in method_docs:
|
||||
methods_to_document.extend(method_docs[class_name].keys())
|
||||
|
||||
if methods_to_document:
|
||||
lines.append("#### Methods")
|
||||
lines.append("")
|
||||
for method_name in set(methods_to_document):
|
||||
# Get method documentation
|
||||
method_doc = None
|
||||
if class_name in method_docs and method_name in method_docs[class_name]:
|
||||
method_doc = method_docs[class_name][method_name]
|
||||
elif method_name in method_docs.get('Drawable', {}):
|
||||
method_doc = method_docs['Drawable'][method_name]
|
||||
|
||||
if method_doc:
|
||||
lines.extend(format_method_markdown(method_name, method_doc))
|
||||
|
||||
lines.append("---")
|
||||
lines.append("")
|
||||
|
||||
return lines
|
||||
|
||||
def main():
|
||||
"""Generate complete markdown documentation with zero missing methods."""
|
||||
print("Generating COMPLETE Markdown API documentation...")
|
||||
|
||||
# Generate markdown
|
||||
markdown_content = generate_complete_markdown_documentation()
|
||||
|
||||
# Write to file
|
||||
output_path = Path("docs/API_REFERENCE_COMPLETE.md")
|
||||
output_path.parent.mkdir(exist_ok=True)
|
||||
|
||||
with open(output_path, 'w', encoding='utf-8') as f:
|
||||
f.write(markdown_content)
|
||||
|
||||
print(f"✓ Generated {output_path}")
|
||||
print(f" File size: {len(markdown_content):,} bytes")
|
||||
|
||||
# Count "..." instances
|
||||
ellipsis_count = markdown_content.count('...')
|
||||
print(f" Ellipsis instances: {ellipsis_count}")
|
||||
|
||||
if ellipsis_count == 0:
|
||||
print("✅ SUCCESS: No missing documentation found!")
|
||||
else:
|
||||
print(f"❌ WARNING: {ellipsis_count} methods still need documentation")
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
|
|
@ -0,0 +1,574 @@
|
|||
#!/usr/bin/env python3
|
||||
"""Generate .pyi type stub files for McRogueFace Python API - Version 2.
|
||||
|
||||
This script creates properly formatted type stubs by manually defining
|
||||
the API based on the documentation we've created.
|
||||
"""
|
||||
|
||||
import os
|
||||
import mcrfpy
|
||||
|
||||
def generate_mcrfpy_stub():
|
||||
"""Generate the main mcrfpy.pyi stub file."""
|
||||
return '''"""Type stubs for McRogueFace Python API.
|
||||
|
||||
Core game engine interface for creating roguelike games with Python.
|
||||
"""
|
||||
|
||||
from typing import Any, List, Dict, Tuple, Optional, Callable, Union, overload
|
||||
|
||||
# Type aliases
|
||||
UIElement = Union['Frame', 'Caption', 'Sprite', 'Grid']
|
||||
Transition = Union[str, None]
|
||||
|
||||
# Classes
|
||||
|
||||
class Color:
|
||||
"""SFML Color Object for RGBA colors."""
|
||||
|
||||
r: int
|
||||
g: int
|
||||
b: int
|
||||
a: int
|
||||
|
||||
@overload
|
||||
def __init__(self) -> None: ...
|
||||
@overload
|
||||
def __init__(self, r: int, g: int, b: int, a: int = 255) -> None: ...
|
||||
|
||||
def from_hex(self, hex_string: str) -> 'Color':
|
||||
"""Create color from hex string (e.g., '#FF0000' or 'FF0000')."""
|
||||
...
|
||||
|
||||
def to_hex(self) -> str:
|
||||
"""Convert color to hex string format."""
|
||||
...
|
||||
|
||||
def lerp(self, other: 'Color', t: float) -> 'Color':
|
||||
"""Linear interpolation between two colors."""
|
||||
...
|
||||
|
||||
class Vector:
|
||||
"""SFML Vector Object for 2D coordinates."""
|
||||
|
||||
x: float
|
||||
y: float
|
||||
|
||||
@overload
|
||||
def __init__(self) -> None: ...
|
||||
@overload
|
||||
def __init__(self, x: float, y: float) -> None: ...
|
||||
|
||||
def add(self, other: 'Vector') -> 'Vector': ...
|
||||
def subtract(self, other: 'Vector') -> 'Vector': ...
|
||||
def multiply(self, scalar: float) -> 'Vector': ...
|
||||
def divide(self, scalar: float) -> 'Vector': ...
|
||||
def distance(self, other: 'Vector') -> float: ...
|
||||
def normalize(self) -> 'Vector': ...
|
||||
def dot(self, other: 'Vector') -> float: ...
|
||||
|
||||
class Texture:
|
||||
"""SFML Texture Object for images."""
|
||||
|
||||
def __init__(self, filename: str) -> None: ...
|
||||
|
||||
filename: str
|
||||
width: int
|
||||
height: int
|
||||
sprite_count: int
|
||||
|
||||
class Font:
|
||||
"""SFML Font Object for text rendering."""
|
||||
|
||||
def __init__(self, filename: str) -> None: ...
|
||||
|
||||
filename: str
|
||||
family: str
|
||||
|
||||
class Drawable:
|
||||
"""Base class for all drawable UI elements."""
|
||||
|
||||
x: float
|
||||
y: float
|
||||
visible: bool
|
||||
z_index: int
|
||||
name: str
|
||||
pos: Vector
|
||||
|
||||
def get_bounds(self) -> Tuple[float, float, float, float]:
|
||||
"""Get bounding box as (x, y, width, height)."""
|
||||
...
|
||||
|
||||
def move(self, dx: float, dy: float) -> None:
|
||||
"""Move by relative offset (dx, dy)."""
|
||||
...
|
||||
|
||||
def resize(self, width: float, height: float) -> None:
|
||||
"""Resize to new dimensions (width, height)."""
|
||||
...
|
||||
|
||||
class Frame(Drawable):
|
||||
"""Frame(x=0, y=0, w=0, h=0, fill_color=None, outline_color=None, outline=0, click=None, children=None)
|
||||
|
||||
A rectangular frame UI element that can contain other drawable elements.
|
||||
"""
|
||||
|
||||
@overload
|
||||
def __init__(self) -> None: ...
|
||||
@overload
|
||||
def __init__(self, x: float = 0, y: float = 0, w: float = 0, h: float = 0,
|
||||
fill_color: Optional[Color] = None, outline_color: Optional[Color] = None,
|
||||
outline: float = 0, click: Optional[Callable] = None,
|
||||
children: Optional[List[UIElement]] = None) -> None: ...
|
||||
|
||||
w: float
|
||||
h: float
|
||||
fill_color: Color
|
||||
outline_color: Color
|
||||
outline: float
|
||||
click: Optional[Callable[[float, float, int], None]]
|
||||
children: 'UICollection'
|
||||
clip_children: bool
|
||||
|
||||
class Caption(Drawable):
|
||||
"""Caption(text='', x=0, y=0, font=None, fill_color=None, outline_color=None, outline=0, click=None)
|
||||
|
||||
A text display UI element with customizable font and styling.
|
||||
"""
|
||||
|
||||
@overload
|
||||
def __init__(self) -> None: ...
|
||||
@overload
|
||||
def __init__(self, text: str = '', x: float = 0, y: float = 0,
|
||||
font: Optional[Font] = None, fill_color: Optional[Color] = None,
|
||||
outline_color: Optional[Color] = None, outline: float = 0,
|
||||
click: Optional[Callable] = None) -> None: ...
|
||||
|
||||
text: str
|
||||
font: Font
|
||||
fill_color: Color
|
||||
outline_color: Color
|
||||
outline: float
|
||||
click: Optional[Callable[[float, float, int], None]]
|
||||
w: float # Read-only, computed from text
|
||||
h: float # Read-only, computed from text
|
||||
|
||||
class Sprite(Drawable):
|
||||
"""Sprite(x=0, y=0, texture=None, sprite_index=0, scale=1.0, click=None)
|
||||
|
||||
A sprite UI element that displays a texture or portion of a texture atlas.
|
||||
"""
|
||||
|
||||
@overload
|
||||
def __init__(self) -> None: ...
|
||||
@overload
|
||||
def __init__(self, x: float = 0, y: float = 0, texture: Optional[Texture] = None,
|
||||
sprite_index: int = 0, scale: float = 1.0,
|
||||
click: Optional[Callable] = None) -> None: ...
|
||||
|
||||
texture: Texture
|
||||
sprite_index: int
|
||||
scale: float
|
||||
click: Optional[Callable[[float, float, int], None]]
|
||||
w: float # Read-only, computed from texture
|
||||
h: float # Read-only, computed from texture
|
||||
|
||||
class Grid(Drawable):
|
||||
"""Grid(x=0, y=0, grid_size=(20, 20), texture=None, tile_width=16, tile_height=16, scale=1.0, click=None)
|
||||
|
||||
A grid-based tilemap UI element for rendering tile-based levels and game worlds.
|
||||
"""
|
||||
|
||||
@overload
|
||||
def __init__(self) -> None: ...
|
||||
@overload
|
||||
def __init__(self, x: float = 0, y: float = 0, grid_size: Tuple[int, int] = (20, 20),
|
||||
texture: Optional[Texture] = None, tile_width: int = 16, tile_height: int = 16,
|
||||
scale: float = 1.0, click: Optional[Callable] = None) -> None: ...
|
||||
|
||||
grid_size: Tuple[int, int]
|
||||
tile_width: int
|
||||
tile_height: int
|
||||
texture: Texture
|
||||
scale: float
|
||||
points: List[List['GridPoint']]
|
||||
entities: 'EntityCollection'
|
||||
background_color: Color
|
||||
click: Optional[Callable[[int, int, int], None]]
|
||||
|
||||
def at(self, x: int, y: int) -> 'GridPoint':
|
||||
"""Get grid point at tile coordinates."""
|
||||
...
|
||||
|
||||
class GridPoint:
|
||||
"""Grid point representing a single tile."""
|
||||
|
||||
texture_index: int
|
||||
solid: bool
|
||||
color: Color
|
||||
|
||||
class GridPointState:
|
||||
"""State information for a grid point."""
|
||||
|
||||
texture_index: int
|
||||
color: Color
|
||||
|
||||
class Entity(Drawable):
|
||||
"""Entity(grid_x=0, grid_y=0, texture=None, sprite_index=0, name='')
|
||||
|
||||
Game entity that lives within a Grid.
|
||||
"""
|
||||
|
||||
@overload
|
||||
def __init__(self) -> None: ...
|
||||
@overload
|
||||
def __init__(self, grid_x: float = 0, grid_y: float = 0, texture: Optional[Texture] = None,
|
||||
sprite_index: int = 0, name: str = '') -> None: ...
|
||||
|
||||
grid_x: float
|
||||
grid_y: float
|
||||
texture: Texture
|
||||
sprite_index: int
|
||||
grid: Optional[Grid]
|
||||
|
||||
def at(self, grid_x: float, grid_y: float) -> None:
|
||||
"""Move entity to grid position."""
|
||||
...
|
||||
|
||||
def die(self) -> None:
|
||||
"""Remove entity from its grid."""
|
||||
...
|
||||
|
||||
def index(self) -> int:
|
||||
"""Get index in parent grid's entity collection."""
|
||||
...
|
||||
|
||||
class UICollection:
|
||||
"""Collection of UI drawable elements (Frame, Caption, Sprite, Grid)."""
|
||||
|
||||
def __len__(self) -> int: ...
|
||||
def __getitem__(self, index: int) -> UIElement: ...
|
||||
def __setitem__(self, index: int, value: UIElement) -> None: ...
|
||||
def __delitem__(self, index: int) -> None: ...
|
||||
def __contains__(self, item: UIElement) -> bool: ...
|
||||
def __iter__(self) -> Any: ...
|
||||
def __add__(self, other: 'UICollection') -> 'UICollection': ...
|
||||
def __iadd__(self, other: 'UICollection') -> 'UICollection': ...
|
||||
|
||||
def append(self, item: UIElement) -> None: ...
|
||||
def extend(self, items: List[UIElement]) -> None: ...
|
||||
def remove(self, item: UIElement) -> None: ...
|
||||
def index(self, item: UIElement) -> int: ...
|
||||
def count(self, item: UIElement) -> int: ...
|
||||
|
||||
class EntityCollection:
|
||||
"""Collection of Entity objects."""
|
||||
|
||||
def __len__(self) -> int: ...
|
||||
def __getitem__(self, index: int) -> Entity: ...
|
||||
def __setitem__(self, index: int, value: Entity) -> None: ...
|
||||
def __delitem__(self, index: int) -> None: ...
|
||||
def __contains__(self, item: Entity) -> bool: ...
|
||||
def __iter__(self) -> Any: ...
|
||||
def __add__(self, other: 'EntityCollection') -> 'EntityCollection': ...
|
||||
def __iadd__(self, other: 'EntityCollection') -> 'EntityCollection': ...
|
||||
|
||||
def append(self, item: Entity) -> None: ...
|
||||
def extend(self, items: List[Entity]) -> None: ...
|
||||
def remove(self, item: Entity) -> None: ...
|
||||
def index(self, item: Entity) -> int: ...
|
||||
def count(self, item: Entity) -> int: ...
|
||||
|
||||
class Scene:
|
||||
"""Base class for object-oriented scenes."""
|
||||
|
||||
name: str
|
||||
|
||||
def __init__(self, name: str) -> None: ...
|
||||
|
||||
def activate(self) -> None:
|
||||
"""Called when scene becomes active."""
|
||||
...
|
||||
|
||||
def deactivate(self) -> None:
|
||||
"""Called when scene becomes inactive."""
|
||||
...
|
||||
|
||||
def get_ui(self) -> UICollection:
|
||||
"""Get UI elements collection."""
|
||||
...
|
||||
|
||||
def on_keypress(self, key: str, pressed: bool) -> None:
|
||||
"""Handle keyboard events."""
|
||||
...
|
||||
|
||||
def on_click(self, x: float, y: float, button: int) -> None:
|
||||
"""Handle mouse clicks."""
|
||||
...
|
||||
|
||||
def on_enter(self) -> None:
|
||||
"""Called when entering the scene."""
|
||||
...
|
||||
|
||||
def on_exit(self) -> None:
|
||||
"""Called when leaving the scene."""
|
||||
...
|
||||
|
||||
def on_resize(self, width: int, height: int) -> None:
|
||||
"""Handle window resize events."""
|
||||
...
|
||||
|
||||
def update(self, dt: float) -> None:
|
||||
"""Update scene logic."""
|
||||
...
|
||||
|
||||
class Timer:
|
||||
"""Timer object for scheduled callbacks."""
|
||||
|
||||
name: str
|
||||
interval: int
|
||||
active: bool
|
||||
|
||||
def __init__(self, name: str, callback: Callable[[float], None], interval: int) -> None: ...
|
||||
|
||||
def pause(self) -> None:
|
||||
"""Pause the timer."""
|
||||
...
|
||||
|
||||
def resume(self) -> None:
|
||||
"""Resume the timer."""
|
||||
...
|
||||
|
||||
def cancel(self) -> None:
|
||||
"""Cancel and remove the timer."""
|
||||
...
|
||||
|
||||
class Window:
|
||||
"""Window singleton for managing the game window."""
|
||||
|
||||
resolution: Tuple[int, int]
|
||||
fullscreen: bool
|
||||
vsync: bool
|
||||
title: str
|
||||
fps_limit: int
|
||||
game_resolution: Tuple[int, int]
|
||||
scaling_mode: str
|
||||
|
||||
@staticmethod
|
||||
def get() -> 'Window':
|
||||
"""Get the window singleton instance."""
|
||||
...
|
||||
|
||||
class Animation:
|
||||
"""Animation object for animating UI properties."""
|
||||
|
||||
target: Any
|
||||
property: str
|
||||
duration: float
|
||||
easing: str
|
||||
loop: bool
|
||||
on_complete: Optional[Callable]
|
||||
|
||||
def __init__(self, target: Any, property: str, start_value: Any, end_value: Any,
|
||||
duration: float, easing: str = 'linear', loop: bool = False,
|
||||
on_complete: Optional[Callable] = None) -> None: ...
|
||||
|
||||
def start(self) -> None:
|
||||
"""Start the animation."""
|
||||
...
|
||||
|
||||
def update(self, dt: float) -> bool:
|
||||
"""Update animation, returns True if still running."""
|
||||
...
|
||||
|
||||
def get_current_value(self) -> Any:
|
||||
"""Get the current interpolated value."""
|
||||
...
|
||||
|
||||
# Module functions
|
||||
|
||||
def createSoundBuffer(filename: str) -> int:
|
||||
"""Load a sound effect from a file and return its buffer ID."""
|
||||
...
|
||||
|
||||
def loadMusic(filename: str) -> None:
|
||||
"""Load and immediately play background music from a file."""
|
||||
...
|
||||
|
||||
def setMusicVolume(volume: int) -> None:
|
||||
"""Set the global music volume (0-100)."""
|
||||
...
|
||||
|
||||
def setSoundVolume(volume: int) -> None:
|
||||
"""Set the global sound effects volume (0-100)."""
|
||||
...
|
||||
|
||||
def playSound(buffer_id: int) -> None:
|
||||
"""Play a sound effect using a previously loaded buffer."""
|
||||
...
|
||||
|
||||
def getMusicVolume() -> int:
|
||||
"""Get the current music volume level (0-100)."""
|
||||
...
|
||||
|
||||
def getSoundVolume() -> int:
|
||||
"""Get the current sound effects volume level (0-100)."""
|
||||
...
|
||||
|
||||
def sceneUI(scene: Optional[str] = None) -> UICollection:
|
||||
"""Get all UI elements for a scene."""
|
||||
...
|
||||
|
||||
def currentScene() -> str:
|
||||
"""Get the name of the currently active scene."""
|
||||
...
|
||||
|
||||
def setScene(scene: str, transition: Optional[str] = None, duration: float = 0.0) -> None:
|
||||
"""Switch to a different scene with optional transition effect."""
|
||||
...
|
||||
|
||||
def createScene(name: str) -> None:
|
||||
"""Create a new empty scene."""
|
||||
...
|
||||
|
||||
def keypressScene(handler: Callable[[str, bool], None]) -> None:
|
||||
"""Set the keyboard event handler for the current scene."""
|
||||
...
|
||||
|
||||
def setTimer(name: str, handler: Callable[[float], None], interval: int) -> None:
|
||||
"""Create or update a recurring timer."""
|
||||
...
|
||||
|
||||
def delTimer(name: str) -> None:
|
||||
"""Stop and remove a timer."""
|
||||
...
|
||||
|
||||
def exit() -> None:
|
||||
"""Cleanly shut down the game engine and exit the application."""
|
||||
...
|
||||
|
||||
def setScale(multiplier: float) -> None:
|
||||
"""Scale the game window size (deprecated - use Window.resolution)."""
|
||||
...
|
||||
|
||||
def find(name: str, scene: Optional[str] = None) -> Optional[UIElement]:
|
||||
"""Find the first UI element with the specified name."""
|
||||
...
|
||||
|
||||
def findAll(pattern: str, scene: Optional[str] = None) -> List[UIElement]:
|
||||
"""Find all UI elements matching a name pattern (supports * wildcards)."""
|
||||
...
|
||||
|
||||
def getMetrics() -> Dict[str, Union[int, float]]:
|
||||
"""Get current performance metrics."""
|
||||
...
|
||||
|
||||
# Submodule
|
||||
class automation:
|
||||
"""Automation API for testing and scripting."""
|
||||
|
||||
@staticmethod
|
||||
def screenshot(filename: str) -> bool:
|
||||
"""Save a screenshot to the specified file."""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def position() -> Tuple[int, int]:
|
||||
"""Get current mouse position as (x, y) tuple."""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def size() -> Tuple[int, int]:
|
||||
"""Get screen size as (width, height) tuple."""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def onScreen(x: int, y: int) -> bool:
|
||||
"""Check if coordinates are within screen bounds."""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def moveTo(x: int, y: int, duration: float = 0.0) -> None:
|
||||
"""Move mouse to absolute position."""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def moveRel(xOffset: int, yOffset: int, duration: float = 0.0) -> None:
|
||||
"""Move mouse relative to current position."""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def dragTo(x: int, y: int, duration: float = 0.0, button: str = 'left') -> None:
|
||||
"""Drag mouse to position."""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def dragRel(xOffset: int, yOffset: int, duration: float = 0.0, button: str = 'left') -> None:
|
||||
"""Drag mouse relative to current position."""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def click(x: Optional[int] = None, y: Optional[int] = None, clicks: int = 1,
|
||||
interval: float = 0.0, button: str = 'left') -> None:
|
||||
"""Click mouse at position."""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def mouseDown(x: Optional[int] = None, y: Optional[int] = None, button: str = 'left') -> None:
|
||||
"""Press mouse button down."""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def mouseUp(x: Optional[int] = None, y: Optional[int] = None, button: str = 'left') -> None:
|
||||
"""Release mouse button."""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def keyDown(key: str) -> None:
|
||||
"""Press key down."""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def keyUp(key: str) -> None:
|
||||
"""Release key."""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def press(key: str) -> None:
|
||||
"""Press and release a key."""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def typewrite(text: str, interval: float = 0.0) -> None:
|
||||
"""Type text with optional interval between characters."""
|
||||
...
|
||||
'''
|
||||
|
||||
def main():
|
||||
"""Generate type stubs."""
|
||||
print("Generating comprehensive type stubs for McRogueFace...")
|
||||
|
||||
# Create stubs directory
|
||||
os.makedirs('stubs', exist_ok=True)
|
||||
|
||||
# Write main stub file
|
||||
with open('stubs/mcrfpy.pyi', 'w') as f:
|
||||
f.write(generate_mcrfpy_stub())
|
||||
|
||||
print("Generated stubs/mcrfpy.pyi")
|
||||
|
||||
# Create py.typed marker
|
||||
with open('stubs/py.typed', 'w') as f:
|
||||
f.write('')
|
||||
|
||||
print("Created py.typed marker")
|
||||
|
||||
print("\nType stubs generated successfully!")
|
||||
print("\nTo use in your IDE:")
|
||||
print("1. Add the 'stubs' directory to your project")
|
||||
print("2. Most IDEs will automatically detect the .pyi files")
|
||||
print("3. For VS Code: add to python.analysis.extraPaths in settings.json")
|
||||
print("4. For PyCharm: mark 'stubs' directory as Sources Root")
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
|
|
@ -0,0 +1,33 @@
|
|||
import mcrfpy
|
||||
|
||||
# Create a new scene called "hello"
|
||||
mcrfpy.createScene("hello")
|
||||
|
||||
# Switch to our new scene
|
||||
mcrfpy.setScene("hello")
|
||||
|
||||
# Get the UI container for our scene
|
||||
ui = mcrfpy.sceneUI("hello")
|
||||
|
||||
# Create a text caption
|
||||
caption = mcrfpy.Caption("Hello Roguelike!", 400, 300)
|
||||
caption.font_size = 32
|
||||
caption.fill_color = mcrfpy.Color(255, 255, 255) # White text
|
||||
|
||||
# Add the caption to our scene
|
||||
ui.append(caption)
|
||||
|
||||
# Create a smaller instruction caption
|
||||
instruction = mcrfpy.Caption("Press ESC to exit", 400, 350)
|
||||
instruction.font_size = 16
|
||||
instruction.fill_color = mcrfpy.Color(200, 200, 200) # Light gray
|
||||
ui.append(instruction)
|
||||
|
||||
# Set up a simple key handler
|
||||
def handle_keys(key, state):
|
||||
if state == "start" and key == "Escape":
|
||||
mcrfpy.setScene(None) # This exits the game
|
||||
|
||||
mcrfpy.keypressScene(handle_keys)
|
||||
|
||||
print("Hello Roguelike is running!")
|
||||
|
|
@ -0,0 +1,55 @@
|
|||
import mcrfpy
|
||||
|
||||
# Create our test scene
|
||||
mcrfpy.createScene("test")
|
||||
mcrfpy.setScene("test")
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
|
||||
# Create a background frame
|
||||
background = mcrfpy.Frame(0, 0, 1024, 768)
|
||||
background.fill_color = mcrfpy.Color(20, 20, 30) # Dark blue-gray
|
||||
ui.append(background)
|
||||
|
||||
# Title text
|
||||
title = mcrfpy.Caption("McRogueFace Setup Test", 512, 100)
|
||||
title.font_size = 36
|
||||
title.fill_color = mcrfpy.Color(255, 255, 100) # Yellow
|
||||
ui.append(title)
|
||||
|
||||
# Status text that will update
|
||||
status_text = mcrfpy.Caption("Press any key to test input...", 512, 300)
|
||||
status_text.font_size = 20
|
||||
status_text.fill_color = mcrfpy.Color(200, 200, 200)
|
||||
ui.append(status_text)
|
||||
|
||||
# Instructions
|
||||
instructions = [
|
||||
"Arrow Keys: Test movement input",
|
||||
"Space: Test action input",
|
||||
"Mouse Click: Test mouse input",
|
||||
"ESC: Exit"
|
||||
]
|
||||
|
||||
y_offset = 400
|
||||
for instruction in instructions:
|
||||
inst_caption = mcrfpy.Caption(instruction, 512, y_offset)
|
||||
inst_caption.font_size = 16
|
||||
inst_caption.fill_color = mcrfpy.Color(150, 150, 150)
|
||||
ui.append(inst_caption)
|
||||
y_offset += 30
|
||||
|
||||
# Input handler
|
||||
def handle_input(key, state):
|
||||
if state != "start":
|
||||
return
|
||||
|
||||
if key == "Escape":
|
||||
mcrfpy.setScene(None)
|
||||
else:
|
||||
status_text.text = f"You pressed: {key}"
|
||||
status_text.fill_color = mcrfpy.Color(100, 255, 100) # Green
|
||||
|
||||
# Set up input handling
|
||||
mcrfpy.keypressScene(handle_input)
|
||||
|
||||
print("Setup test is running! Try pressing different keys.")
|
||||
|
|
@ -0,0 +1,162 @@
|
|||
import mcrfpy
|
||||
|
||||
# Window configuration
|
||||
mcrfpy.createScene("game")
|
||||
mcrfpy.setScene("game")
|
||||
|
||||
window = mcrfpy.Window.get()
|
||||
window.title = "McRogueFace Roguelike - Part 1"
|
||||
|
||||
# Get the UI container for our scene
|
||||
ui = mcrfpy.sceneUI("game")
|
||||
|
||||
# Create a dark background
|
||||
background = mcrfpy.Frame(0, 0, 1024, 768)
|
||||
background.fill_color = mcrfpy.Color(0, 0, 0)
|
||||
ui.append(background)
|
||||
|
||||
# Load the ASCII tileset
|
||||
tileset = mcrfpy.Texture("assets/sprites/ascii_tileset.png", 16, 16)
|
||||
|
||||
# Create the game grid
|
||||
GRID_WIDTH = 50
|
||||
GRID_HEIGHT = 30
|
||||
|
||||
grid = mcrfpy.Grid(grid_x=GRID_WIDTH, grid_y=GRID_HEIGHT, texture=tileset)
|
||||
grid.position = (100, 100)
|
||||
grid.size = (800, 480)
|
||||
ui.append(grid)
|
||||
|
||||
def create_room():
|
||||
"""Create a room with walls around the edges"""
|
||||
# Fill everything with floor tiles first
|
||||
for y in range(GRID_HEIGHT):
|
||||
for x in range(GRID_WIDTH):
|
||||
cell = grid.at(x, y)
|
||||
cell.walkable = True
|
||||
cell.transparent = True
|
||||
cell.sprite_index = 46 # '.' character
|
||||
cell.color = mcrfpy.Color(50, 50, 50) # Dark gray floor
|
||||
|
||||
# Create walls around the edges
|
||||
for x in range(GRID_WIDTH):
|
||||
# Top wall
|
||||
cell = grid.at(x, 0)
|
||||
cell.walkable = False
|
||||
cell.transparent = False
|
||||
cell.sprite_index = 35 # '#' character
|
||||
cell.color = mcrfpy.Color(100, 100, 100) # Gray walls
|
||||
|
||||
# Bottom wall
|
||||
cell = grid.at(x, GRID_HEIGHT - 1)
|
||||
cell.walkable = False
|
||||
cell.transparent = False
|
||||
cell.sprite_index = 35 # '#' character
|
||||
cell.color = mcrfpy.Color(100, 100, 100)
|
||||
|
||||
for y in range(GRID_HEIGHT):
|
||||
# Left wall
|
||||
cell = grid.at(0, y)
|
||||
cell.walkable = False
|
||||
cell.transparent = False
|
||||
cell.sprite_index = 35 # '#' character
|
||||
cell.color = mcrfpy.Color(100, 100, 100)
|
||||
|
||||
# Right wall
|
||||
cell = grid.at(GRID_WIDTH - 1, y)
|
||||
cell.walkable = False
|
||||
cell.transparent = False
|
||||
cell.sprite_index = 35 # '#' character
|
||||
cell.color = mcrfpy.Color(100, 100, 100)
|
||||
|
||||
# Create the room
|
||||
create_room()
|
||||
|
||||
# Create the player entity
|
||||
player = mcrfpy.Entity(x=GRID_WIDTH // 2, y=GRID_HEIGHT // 2, grid=grid)
|
||||
player.sprite_index = 64 # '@' character
|
||||
player.color = mcrfpy.Color(255, 255, 255) # White
|
||||
|
||||
def move_player(dx, dy):
|
||||
"""Move the player if the destination is walkable"""
|
||||
# Calculate new position
|
||||
new_x = player.x + dx
|
||||
new_y = player.y + dy
|
||||
|
||||
# Check bounds
|
||||
if new_x < 0 or new_x >= GRID_WIDTH or new_y < 0 or new_y >= GRID_HEIGHT:
|
||||
return
|
||||
|
||||
# Check if the destination is walkable
|
||||
destination = grid.at(new_x, new_y)
|
||||
if destination.walkable:
|
||||
# Move the player
|
||||
player.x = new_x
|
||||
player.y = new_y
|
||||
|
||||
def handle_input(key, state):
|
||||
"""Handle keyboard input for player movement"""
|
||||
# Only process key presses, not releases
|
||||
if state != "start":
|
||||
return
|
||||
|
||||
# Movement deltas
|
||||
dx, dy = 0, 0
|
||||
|
||||
# Arrow keys
|
||||
if key == "Up":
|
||||
dy = -1
|
||||
elif key == "Down":
|
||||
dy = 1
|
||||
elif key == "Left":
|
||||
dx = -1
|
||||
elif key == "Right":
|
||||
dx = 1
|
||||
|
||||
# Numpad movement (for true roguelike feel!)
|
||||
elif key == "Num7": # Northwest
|
||||
dx, dy = -1, -1
|
||||
elif key == "Num8": # North
|
||||
dy = -1
|
||||
elif key == "Num9": # Northeast
|
||||
dx, dy = 1, -1
|
||||
elif key == "Num4": # West
|
||||
dx = -1
|
||||
elif key == "Num6": # East
|
||||
dx = 1
|
||||
elif key == "Num1": # Southwest
|
||||
dx, dy = -1, 1
|
||||
elif key == "Num2": # South
|
||||
dy = 1
|
||||
elif key == "Num3": # Southeast
|
||||
dx, dy = 1, 1
|
||||
|
||||
# Escape to quit
|
||||
elif key == "Escape":
|
||||
mcrfpy.setScene(None)
|
||||
return
|
||||
|
||||
# If there's movement, try to move the player
|
||||
if dx != 0 or dy != 0:
|
||||
move_player(dx, dy)
|
||||
|
||||
# Register the input handler
|
||||
mcrfpy.keypressScene(handle_input)
|
||||
|
||||
# Add UI elements
|
||||
title = mcrfpy.Caption("McRogueFace Roguelike", 512, 30)
|
||||
title.font_size = 24
|
||||
title.fill_color = mcrfpy.Color(255, 255, 100)
|
||||
ui.append(title)
|
||||
|
||||
instructions = mcrfpy.Caption("Arrow Keys or Numpad to move, ESC to quit", 512, 60)
|
||||
instructions.font_size = 16
|
||||
instructions.fill_color = mcrfpy.Color(200, 200, 200)
|
||||
ui.append(instructions)
|
||||
|
||||
status = mcrfpy.Caption("@ You", 100, 600)
|
||||
status.font_size = 18
|
||||
status.fill_color = mcrfpy.Color(255, 255, 255)
|
||||
ui.append(status)
|
||||
|
||||
print("Part 1: The @ symbol moves!")
|
||||
|
|
@ -0,0 +1,217 @@
|
|||
import mcrfpy
|
||||
|
||||
class GameObject:
|
||||
"""Base class for all game objects (player, monsters, items)"""
|
||||
|
||||
def __init__(self, x, y, sprite_index, color, name, blocks=False):
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.sprite_index = sprite_index
|
||||
self.color = color
|
||||
self.name = name
|
||||
self.blocks = blocks
|
||||
self._entity = None
|
||||
self.grid = None
|
||||
|
||||
def attach_to_grid(self, grid):
|
||||
"""Attach this game object to a McRogueFace grid"""
|
||||
self.grid = grid
|
||||
self._entity = mcrfpy.Entity(x=self.x, y=self.y, grid=grid)
|
||||
self._entity.sprite_index = self.sprite_index
|
||||
self._entity.color = mcrfpy.Color(*self.color)
|
||||
|
||||
def move(self, dx, dy):
|
||||
"""Move by the given amount if possible"""
|
||||
if not self.grid:
|
||||
return
|
||||
|
||||
new_x = self.x + dx
|
||||
new_y = self.y + dy
|
||||
|
||||
self.x = new_x
|
||||
self.y = new_y
|
||||
|
||||
if self._entity:
|
||||
self._entity.x = new_x
|
||||
self._entity.y = new_y
|
||||
|
||||
class GameMap:
|
||||
"""Manages the game world"""
|
||||
|
||||
def __init__(self, width, height):
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.grid = None
|
||||
self.entities = []
|
||||
|
||||
def create_grid(self, tileset):
|
||||
"""Create the McRogueFace grid"""
|
||||
self.grid = mcrfpy.Grid(grid_x=self.width, grid_y=self.height, texture=tileset)
|
||||
self.grid.position = (100, 100)
|
||||
self.grid.size = (800, 480)
|
||||
self.fill_with_walls()
|
||||
return self.grid
|
||||
|
||||
def fill_with_walls(self):
|
||||
"""Fill the entire map with wall tiles"""
|
||||
for y in range(self.height):
|
||||
for x in range(self.width):
|
||||
self.set_tile(x, y, walkable=False, transparent=False,
|
||||
sprite_index=35, color=(100, 100, 100))
|
||||
|
||||
def set_tile(self, x, y, walkable, transparent, sprite_index, color):
|
||||
"""Set properties for a specific tile"""
|
||||
if 0 <= x < self.width and 0 <= y < self.height:
|
||||
cell = self.grid.at(x, y)
|
||||
cell.walkable = walkable
|
||||
cell.transparent = transparent
|
||||
cell.sprite_index = sprite_index
|
||||
cell.color = mcrfpy.Color(*color)
|
||||
|
||||
def create_room(self, x1, y1, x2, y2):
|
||||
"""Carve out a room in the map"""
|
||||
x1, x2 = min(x1, x2), max(x1, x2)
|
||||
y1, y2 = min(y1, y2), max(y1, y2)
|
||||
|
||||
for y in range(y1, y2 + 1):
|
||||
for x in range(x1, x2 + 1):
|
||||
self.set_tile(x, y, walkable=True, transparent=True,
|
||||
sprite_index=46, color=(50, 50, 50))
|
||||
|
||||
def create_tunnel_h(self, x1, x2, y):
|
||||
"""Create a horizontal tunnel"""
|
||||
for x in range(min(x1, x2), max(x1, x2) + 1):
|
||||
self.set_tile(x, y, walkable=True, transparent=True,
|
||||
sprite_index=46, color=(50, 50, 50))
|
||||
|
||||
def create_tunnel_v(self, y1, y2, x):
|
||||
"""Create a vertical tunnel"""
|
||||
for y in range(min(y1, y2), max(y1, y2) + 1):
|
||||
self.set_tile(x, y, walkable=True, transparent=True,
|
||||
sprite_index=46, color=(50, 50, 50))
|
||||
|
||||
def is_blocked(self, x, y):
|
||||
"""Check if a tile blocks movement"""
|
||||
if x < 0 or x >= self.width or y < 0 or y >= self.height:
|
||||
return True
|
||||
|
||||
if not self.grid.at(x, y).walkable:
|
||||
return True
|
||||
|
||||
for entity in self.entities:
|
||||
if entity.blocks and entity.x == x and entity.y == y:
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
def add_entity(self, entity):
|
||||
"""Add a GameObject to the map"""
|
||||
self.entities.append(entity)
|
||||
entity.attach_to_grid(self.grid)
|
||||
|
||||
def get_blocking_entity_at(self, x, y):
|
||||
"""Return any blocking entity at the given position"""
|
||||
for entity in self.entities:
|
||||
if entity.blocks and entity.x == x and entity.y == y:
|
||||
return entity
|
||||
return None
|
||||
|
||||
class Engine:
|
||||
"""Main game engine that manages game state"""
|
||||
|
||||
def __init__(self):
|
||||
self.game_map = None
|
||||
self.player = None
|
||||
self.entities = []
|
||||
|
||||
mcrfpy.createScene("game")
|
||||
mcrfpy.setScene("game")
|
||||
|
||||
window = mcrfpy.Window.get()
|
||||
window.title = "McRogueFace Roguelike - Part 2"
|
||||
|
||||
self.ui = mcrfpy.sceneUI("game")
|
||||
|
||||
background = mcrfpy.Frame(0, 0, 1024, 768)
|
||||
background.fill_color = mcrfpy.Color(0, 0, 0)
|
||||
self.ui.append(background)
|
||||
|
||||
self.tileset = mcrfpy.Texture("assets/sprites/ascii_tileset.png", 16, 16)
|
||||
|
||||
self.setup_game()
|
||||
self.setup_input()
|
||||
self.setup_ui()
|
||||
|
||||
def setup_game(self):
|
||||
"""Initialize the game world"""
|
||||
self.game_map = GameMap(50, 30)
|
||||
grid = self.game_map.create_grid(self.tileset)
|
||||
self.ui.append(grid)
|
||||
|
||||
self.game_map.create_room(10, 10, 20, 20)
|
||||
self.game_map.create_room(30, 15, 40, 25)
|
||||
self.game_map.create_room(15, 22, 25, 28)
|
||||
|
||||
self.game_map.create_tunnel_h(20, 30, 15)
|
||||
self.game_map.create_tunnel_v(20, 22, 20)
|
||||
|
||||
self.player = GameObject(15, 15, 64, (255, 255, 255), "Player", blocks=True)
|
||||
self.game_map.add_entity(self.player)
|
||||
|
||||
npc = GameObject(35, 20, 64, (255, 255, 0), "NPC", blocks=True)
|
||||
self.game_map.add_entity(npc)
|
||||
self.entities.append(npc)
|
||||
|
||||
potion = GameObject(12, 12, 33, (255, 0, 255), "Potion", blocks=False)
|
||||
self.game_map.add_entity(potion)
|
||||
self.entities.append(potion)
|
||||
|
||||
def handle_movement(self, dx, dy):
|
||||
"""Handle player movement"""
|
||||
new_x = self.player.x + dx
|
||||
new_y = self.player.y + dy
|
||||
|
||||
if not self.game_map.is_blocked(new_x, new_y):
|
||||
self.player.move(dx, dy)
|
||||
else:
|
||||
target = self.game_map.get_blocking_entity_at(new_x, new_y)
|
||||
if target:
|
||||
print(f"You bump into the {target.name}!")
|
||||
|
||||
def setup_input(self):
|
||||
"""Setup keyboard input handling"""
|
||||
def handle_keys(key, state):
|
||||
if state != "start":
|
||||
return
|
||||
|
||||
movement = {
|
||||
"Up": (0, -1), "Down": (0, 1),
|
||||
"Left": (-1, 0), "Right": (1, 0),
|
||||
"Num7": (-1, -1), "Num8": (0, -1), "Num9": (1, -1),
|
||||
"Num4": (-1, 0), "Num6": (1, 0),
|
||||
"Num1": (-1, 1), "Num2": (0, 1), "Num3": (1, 1),
|
||||
}
|
||||
|
||||
if key in movement:
|
||||
dx, dy = movement[key]
|
||||
self.handle_movement(dx, dy)
|
||||
elif key == "Escape":
|
||||
mcrfpy.setScene(None)
|
||||
|
||||
mcrfpy.keypressScene(handle_keys)
|
||||
|
||||
def setup_ui(self):
|
||||
"""Setup UI elements"""
|
||||
title = mcrfpy.Caption("McRogueFace Roguelike - Part 2", 512, 30)
|
||||
title.font_size = 24
|
||||
title.fill_color = mcrfpy.Color(255, 255, 100)
|
||||
self.ui.append(title)
|
||||
|
||||
instructions = mcrfpy.Caption("Explore the dungeon! ESC to quit", 512, 60)
|
||||
instructions.font_size = 16
|
||||
instructions.fill_color = mcrfpy.Color(200, 200, 200)
|
||||
self.ui.append(instructions)
|
||||
|
||||
# Create and run the game
|
||||
engine = Engine()
|
||||
print("Part 2: Entities and Maps!")
|
||||
|
|
@ -0,0 +1,312 @@
|
|||
import mcrfpy
|
||||
import random
|
||||
|
||||
class GameObject:
|
||||
"""Base class for all game objects"""
|
||||
def __init__(self, x, y, sprite_index, color, name, blocks=False):
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.sprite_index = sprite_index
|
||||
self.color = color
|
||||
self.name = name
|
||||
self.blocks = blocks
|
||||
self._entity = None
|
||||
self.grid = None
|
||||
|
||||
def attach_to_grid(self, grid):
|
||||
"""Attach this game object to a McRogueFace grid"""
|
||||
self.grid = grid
|
||||
self._entity = mcrfpy.Entity(x=self.x, y=self.y, grid=grid)
|
||||
self._entity.sprite_index = self.sprite_index
|
||||
self._entity.color = mcrfpy.Color(*self.color)
|
||||
|
||||
def move(self, dx, dy):
|
||||
"""Move by the given amount"""
|
||||
if not self.grid:
|
||||
return
|
||||
self.x += dx
|
||||
self.y += dy
|
||||
if self._entity:
|
||||
self._entity.x = self.x
|
||||
self._entity.y = self.y
|
||||
|
||||
class RectangularRoom:
|
||||
"""A rectangular room with its position and size"""
|
||||
|
||||
def __init__(self, x, y, width, height):
|
||||
self.x1 = x
|
||||
self.y1 = y
|
||||
self.x2 = x + width
|
||||
self.y2 = y + height
|
||||
|
||||
@property
|
||||
def center(self):
|
||||
"""Return the center coordinates of the room"""
|
||||
center_x = (self.x1 + self.x2) // 2
|
||||
center_y = (self.y1 + self.y2) // 2
|
||||
return center_x, center_y
|
||||
|
||||
@property
|
||||
def inner(self):
|
||||
"""Return the inner area of the room"""
|
||||
return self.x1 + 1, self.y1 + 1, self.x2 - 1, self.y2 - 1
|
||||
|
||||
def intersects(self, other):
|
||||
"""Return True if this room overlaps with another"""
|
||||
return (
|
||||
self.x1 <= other.x2
|
||||
and self.x2 >= other.x1
|
||||
and self.y1 <= other.y2
|
||||
and self.y2 >= other.y1
|
||||
)
|
||||
|
||||
def tunnel_between(start, end):
|
||||
"""Return an L-shaped tunnel between two points"""
|
||||
x1, y1 = start
|
||||
x2, y2 = end
|
||||
|
||||
if random.random() < 0.5:
|
||||
corner_x = x2
|
||||
corner_y = y1
|
||||
else:
|
||||
corner_x = x1
|
||||
corner_y = y2
|
||||
|
||||
# Generate the coordinates
|
||||
for x in range(min(x1, corner_x), max(x1, corner_x) + 1):
|
||||
yield x, y1
|
||||
for y in range(min(y1, corner_y), max(y1, corner_y) + 1):
|
||||
yield corner_x, y
|
||||
for x in range(min(corner_x, x2), max(corner_x, x2) + 1):
|
||||
yield x, corner_y
|
||||
for y in range(min(corner_y, y2), max(corner_y, y2) + 1):
|
||||
yield x2, y
|
||||
|
||||
class GameMap:
|
||||
"""Manages the game world"""
|
||||
|
||||
def __init__(self, width, height):
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.grid = None
|
||||
self.entities = []
|
||||
self.rooms = []
|
||||
|
||||
def create_grid(self, tileset):
|
||||
"""Create the McRogueFace grid"""
|
||||
self.grid = mcrfpy.Grid(grid_x=self.width, grid_y=self.height, texture=tileset)
|
||||
self.grid.position = (100, 100)
|
||||
self.grid.size = (800, 480)
|
||||
return self.grid
|
||||
|
||||
def fill_with_walls(self):
|
||||
"""Fill the entire map with wall tiles"""
|
||||
for y in range(self.height):
|
||||
for x in range(self.width):
|
||||
self.set_tile(x, y, walkable=False, transparent=False,
|
||||
sprite_index=35, color=(100, 100, 100))
|
||||
|
||||
def set_tile(self, x, y, walkable, transparent, sprite_index, color):
|
||||
"""Set properties for a specific tile"""
|
||||
if 0 <= x < self.width and 0 <= y < self.height:
|
||||
cell = self.grid.at(x, y)
|
||||
cell.walkable = walkable
|
||||
cell.transparent = transparent
|
||||
cell.sprite_index = sprite_index
|
||||
cell.color = mcrfpy.Color(*color)
|
||||
|
||||
def generate_dungeon(self, max_rooms, room_min_size, room_max_size, player):
|
||||
"""Generate a new dungeon map"""
|
||||
self.fill_with_walls()
|
||||
|
||||
for r in range(max_rooms):
|
||||
room_width = random.randint(room_min_size, room_max_size)
|
||||
room_height = random.randint(room_min_size, room_max_size)
|
||||
|
||||
x = random.randint(0, self.width - room_width - 1)
|
||||
y = random.randint(0, self.height - room_height - 1)
|
||||
|
||||
new_room = RectangularRoom(x, y, room_width, room_height)
|
||||
|
||||
if any(new_room.intersects(other_room) for other_room in self.rooms):
|
||||
continue
|
||||
|
||||
self.carve_room(new_room)
|
||||
|
||||
if len(self.rooms) == 0:
|
||||
player.x, player.y = new_room.center
|
||||
if player._entity:
|
||||
player._entity.x, player._entity.y = new_room.center
|
||||
else:
|
||||
self.carve_tunnel(self.rooms[-1].center, new_room.center)
|
||||
|
||||
self.rooms.append(new_room)
|
||||
|
||||
def carve_room(self, room):
|
||||
"""Carve out a room"""
|
||||
inner_x1, inner_y1, inner_x2, inner_y2 = room.inner
|
||||
|
||||
for y in range(inner_y1, inner_y2):
|
||||
for x in range(inner_x1, inner_x2):
|
||||
self.set_tile(x, y, walkable=True, transparent=True,
|
||||
sprite_index=46, color=(50, 50, 50))
|
||||
|
||||
def carve_tunnel(self, start, end):
|
||||
"""Carve a tunnel between two points"""
|
||||
for x, y in tunnel_between(start, end):
|
||||
self.set_tile(x, y, walkable=True, transparent=True,
|
||||
sprite_index=46, color=(30, 30, 40))
|
||||
|
||||
def is_blocked(self, x, y):
|
||||
"""Check if a tile blocks movement"""
|
||||
if x < 0 or x >= self.width or y < 0 or y >= self.height:
|
||||
return True
|
||||
if not self.grid.at(x, y).walkable:
|
||||
return True
|
||||
for entity in self.entities:
|
||||
if entity.blocks and entity.x == x and entity.y == y:
|
||||
return True
|
||||
return False
|
||||
|
||||
def add_entity(self, entity):
|
||||
"""Add a GameObject to the map"""
|
||||
self.entities.append(entity)
|
||||
entity.attach_to_grid(self.grid)
|
||||
|
||||
class Engine:
|
||||
"""Main game engine"""
|
||||
|
||||
def __init__(self):
|
||||
self.game_map = None
|
||||
self.player = None
|
||||
self.entities = []
|
||||
|
||||
mcrfpy.createScene("game")
|
||||
mcrfpy.setScene("game")
|
||||
|
||||
window = mcrfpy.Window.get()
|
||||
window.title = "McRogueFace Roguelike - Part 3"
|
||||
|
||||
self.ui = mcrfpy.sceneUI("game")
|
||||
|
||||
background = mcrfpy.Frame(0, 0, 1024, 768)
|
||||
background.fill_color = mcrfpy.Color(0, 0, 0)
|
||||
self.ui.append(background)
|
||||
|
||||
self.tileset = mcrfpy.Texture("assets/sprites/ascii_tileset.png", 16, 16)
|
||||
|
||||
self.setup_game()
|
||||
self.setup_input()
|
||||
self.setup_ui()
|
||||
|
||||
def setup_game(self):
|
||||
"""Initialize the game world"""
|
||||
self.game_map = GameMap(80, 45)
|
||||
grid = self.game_map.create_grid(self.tileset)
|
||||
self.ui.append(grid)
|
||||
|
||||
# Create player (before dungeon generation)
|
||||
self.player = GameObject(0, 0, 64, (255, 255, 255), "Player", blocks=True)
|
||||
|
||||
# Generate the dungeon
|
||||
self.game_map.generate_dungeon(
|
||||
max_rooms=30,
|
||||
room_min_size=6,
|
||||
room_max_size=10,
|
||||
player=self.player
|
||||
)
|
||||
|
||||
# Add player to map
|
||||
self.game_map.add_entity(self.player)
|
||||
|
||||
# Add some monsters in random rooms
|
||||
for i in range(5):
|
||||
if i < len(self.game_map.rooms) - 1: # Don't spawn in first room
|
||||
room = self.game_map.rooms[i + 1]
|
||||
x, y = room.center
|
||||
|
||||
# Create an orc
|
||||
orc = GameObject(x, y, 111, (63, 127, 63), "Orc", blocks=True)
|
||||
self.game_map.add_entity(orc)
|
||||
self.entities.append(orc)
|
||||
|
||||
def handle_movement(self, dx, dy):
|
||||
"""Handle player movement"""
|
||||
new_x = self.player.x + dx
|
||||
new_y = self.player.y + dy
|
||||
|
||||
if not self.game_map.is_blocked(new_x, new_y):
|
||||
self.player.move(dx, dy)
|
||||
|
||||
def setup_input(self):
|
||||
"""Setup keyboard input handling"""
|
||||
def handle_keys(key, state):
|
||||
if state != "start":
|
||||
return
|
||||
|
||||
movement = {
|
||||
"Up": (0, -1), "Down": (0, 1),
|
||||
"Left": (-1, 0), "Right": (1, 0),
|
||||
"Num7": (-1, -1), "Num8": (0, -1), "Num9": (1, -1),
|
||||
"Num4": (-1, 0), "Num6": (1, 0),
|
||||
"Num1": (-1, 1), "Num2": (0, 1), "Num3": (1, 1),
|
||||
}
|
||||
|
||||
if key in movement:
|
||||
dx, dy = movement[key]
|
||||
self.handle_movement(dx, dy)
|
||||
elif key == "Escape":
|
||||
mcrfpy.setScene(None)
|
||||
elif key == "Space":
|
||||
# Regenerate the dungeon
|
||||
self.regenerate_dungeon()
|
||||
|
||||
mcrfpy.keypressScene(handle_keys)
|
||||
|
||||
def regenerate_dungeon(self):
|
||||
"""Generate a new dungeon"""
|
||||
# Clear existing entities
|
||||
self.game_map.entities.clear()
|
||||
self.game_map.rooms.clear()
|
||||
self.entities.clear()
|
||||
|
||||
# Clear the entity list in the grid
|
||||
if self.game_map.grid:
|
||||
self.game_map.grid.entities.clear()
|
||||
|
||||
# Regenerate
|
||||
self.game_map.generate_dungeon(
|
||||
max_rooms=30,
|
||||
room_min_size=6,
|
||||
room_max_size=10,
|
||||
player=self.player
|
||||
)
|
||||
|
||||
# Re-add player
|
||||
self.game_map.add_entity(self.player)
|
||||
|
||||
# Add new monsters
|
||||
for i in range(5):
|
||||
if i < len(self.game_map.rooms) - 1:
|
||||
room = self.game_map.rooms[i + 1]
|
||||
x, y = room.center
|
||||
orc = GameObject(x, y, 111, (63, 127, 63), "Orc", blocks=True)
|
||||
self.game_map.add_entity(orc)
|
||||
self.entities.append(orc)
|
||||
|
||||
def setup_ui(self):
|
||||
"""Setup UI elements"""
|
||||
title = mcrfpy.Caption("Procedural Dungeon Generation", 512, 30)
|
||||
title.font_size = 24
|
||||
title.fill_color = mcrfpy.Color(255, 255, 100)
|
||||
self.ui.append(title)
|
||||
|
||||
instructions = mcrfpy.Caption("Arrow keys to move, SPACE to regenerate, ESC to quit", 512, 60)
|
||||
instructions.font_size = 16
|
||||
instructions.fill_color = mcrfpy.Color(200, 200, 200)
|
||||
self.ui.append(instructions)
|
||||
|
||||
# Create and run the game
|
||||
engine = Engine()
|
||||
print("Part 3: Procedural Dungeon Generation!")
|
||||
print("Press SPACE to generate a new dungeon")
|
||||
|
|
@ -0,0 +1,334 @@
|
|||
import mcrfpy
|
||||
import random
|
||||
|
||||
# Color configurations for visibility
|
||||
COLORS_VISIBLE = {
|
||||
'wall': (100, 100, 100),
|
||||
'floor': (50, 50, 50),
|
||||
'tunnel': (30, 30, 40),
|
||||
}
|
||||
|
||||
class GameObject:
|
||||
"""Base class for all game objects"""
|
||||
def __init__(self, x, y, sprite_index, color, name, blocks=False):
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.sprite_index = sprite_index
|
||||
self.color = color
|
||||
self.name = name
|
||||
self.blocks = blocks
|
||||
self._entity = None
|
||||
self.grid = None
|
||||
|
||||
def attach_to_grid(self, grid):
|
||||
"""Attach this game object to a McRogueFace grid"""
|
||||
self.grid = grid
|
||||
self._entity = mcrfpy.Entity(x=self.x, y=self.y, grid=grid)
|
||||
self._entity.sprite_index = self.sprite_index
|
||||
self._entity.color = mcrfpy.Color(*self.color)
|
||||
|
||||
def move(self, dx, dy):
|
||||
"""Move by the given amount"""
|
||||
if not self.grid:
|
||||
return
|
||||
self.x += dx
|
||||
self.y += dy
|
||||
if self._entity:
|
||||
self._entity.x = self.x
|
||||
self._entity.y = self.y
|
||||
# Update FOV when player moves
|
||||
if self.name == "Player":
|
||||
self.update_fov()
|
||||
|
||||
def update_fov(self):
|
||||
"""Update field of view from this entity's position"""
|
||||
if self._entity and self.grid:
|
||||
self._entity.update_fov(radius=8)
|
||||
|
||||
class RectangularRoom:
|
||||
"""A rectangular room with its position and size"""
|
||||
|
||||
def __init__(self, x, y, width, height):
|
||||
self.x1 = x
|
||||
self.y1 = y
|
||||
self.x2 = x + width
|
||||
self.y2 = y + height
|
||||
|
||||
@property
|
||||
def center(self):
|
||||
center_x = (self.x1 + self.x2) // 2
|
||||
center_y = (self.y1 + self.y2) // 2
|
||||
return center_x, center_y
|
||||
|
||||
@property
|
||||
def inner(self):
|
||||
return self.x1 + 1, self.y1 + 1, self.x2 - 1, self.y2 - 1
|
||||
|
||||
def intersects(self, other):
|
||||
return (
|
||||
self.x1 <= other.x2
|
||||
and self.x2 >= other.x1
|
||||
and self.y1 <= other.y2
|
||||
and self.y2 >= other.y1
|
||||
)
|
||||
|
||||
def tunnel_between(start, end):
|
||||
"""Return an L-shaped tunnel between two points"""
|
||||
x1, y1 = start
|
||||
x2, y2 = end
|
||||
|
||||
if random.random() < 0.5:
|
||||
corner_x = x2
|
||||
corner_y = y1
|
||||
else:
|
||||
corner_x = x1
|
||||
corner_y = y2
|
||||
|
||||
for x in range(min(x1, corner_x), max(x1, corner_x) + 1):
|
||||
yield x, y1
|
||||
for y in range(min(y1, corner_y), max(y1, corner_y) + 1):
|
||||
yield corner_x, y
|
||||
for x in range(min(corner_x, x2), max(corner_x, x2) + 1):
|
||||
yield x, corner_y
|
||||
for y in range(min(corner_y, y2), max(corner_y, y2) + 1):
|
||||
yield x2, y
|
||||
|
||||
class GameMap:
|
||||
"""Manages the game world"""
|
||||
|
||||
def __init__(self, width, height):
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.grid = None
|
||||
self.entities = []
|
||||
self.rooms = []
|
||||
|
||||
def create_grid(self, tileset):
|
||||
"""Create the McRogueFace grid"""
|
||||
self.grid = mcrfpy.Grid(grid_x=self.width, grid_y=self.height, texture=tileset)
|
||||
self.grid.position = (100, 100)
|
||||
self.grid.size = (800, 480)
|
||||
|
||||
# Enable perspective rendering (0 = first entity = player)
|
||||
self.grid.perspective = 0
|
||||
|
||||
return self.grid
|
||||
|
||||
def fill_with_walls(self):
|
||||
"""Fill the entire map with wall tiles"""
|
||||
for y in range(self.height):
|
||||
for x in range(self.width):
|
||||
self.set_tile(x, y, walkable=False, transparent=False,
|
||||
sprite_index=35, tile_type='wall')
|
||||
|
||||
def set_tile(self, x, y, walkable, transparent, sprite_index, tile_type):
|
||||
"""Set properties for a specific tile"""
|
||||
if 0 <= x < self.width and 0 <= y < self.height:
|
||||
cell = self.grid.at(x, y)
|
||||
cell.walkable = walkable
|
||||
cell.transparent = transparent
|
||||
cell.sprite_index = sprite_index
|
||||
cell.color = mcrfpy.Color(*COLORS_VISIBLE[tile_type])
|
||||
|
||||
def generate_dungeon(self, max_rooms, room_min_size, room_max_size, player):
|
||||
"""Generate a new dungeon map"""
|
||||
self.fill_with_walls()
|
||||
|
||||
for r in range(max_rooms):
|
||||
room_width = random.randint(room_min_size, room_max_size)
|
||||
room_height = random.randint(room_min_size, room_max_size)
|
||||
|
||||
x = random.randint(0, self.width - room_width - 1)
|
||||
y = random.randint(0, self.height - room_height - 1)
|
||||
|
||||
new_room = RectangularRoom(x, y, room_width, room_height)
|
||||
|
||||
if any(new_room.intersects(other_room) for other_room in self.rooms):
|
||||
continue
|
||||
|
||||
self.carve_room(new_room)
|
||||
|
||||
if len(self.rooms) == 0:
|
||||
player.x, player.y = new_room.center
|
||||
if player._entity:
|
||||
player._entity.x, player._entity.y = new_room.center
|
||||
else:
|
||||
self.carve_tunnel(self.rooms[-1].center, new_room.center)
|
||||
|
||||
self.rooms.append(new_room)
|
||||
|
||||
def carve_room(self, room):
|
||||
"""Carve out a room"""
|
||||
inner_x1, inner_y1, inner_x2, inner_y2 = room.inner
|
||||
|
||||
for y in range(inner_y1, inner_y2):
|
||||
for x in range(inner_x1, inner_x2):
|
||||
self.set_tile(x, y, walkable=True, transparent=True,
|
||||
sprite_index=46, tile_type='floor')
|
||||
|
||||
def carve_tunnel(self, start, end):
|
||||
"""Carve a tunnel between two points"""
|
||||
for x, y in tunnel_between(start, end):
|
||||
self.set_tile(x, y, walkable=True, transparent=True,
|
||||
sprite_index=46, tile_type='tunnel')
|
||||
|
||||
def is_blocked(self, x, y):
|
||||
"""Check if a tile blocks movement"""
|
||||
if x < 0 or x >= self.width or y < 0 or y >= self.height:
|
||||
return True
|
||||
if not self.grid.at(x, y).walkable:
|
||||
return True
|
||||
for entity in self.entities:
|
||||
if entity.blocks and entity.x == x and entity.y == y:
|
||||
return True
|
||||
return False
|
||||
|
||||
def add_entity(self, entity):
|
||||
"""Add a GameObject to the map"""
|
||||
self.entities.append(entity)
|
||||
entity.attach_to_grid(self.grid)
|
||||
|
||||
class Engine:
|
||||
"""Main game engine"""
|
||||
|
||||
def __init__(self):
|
||||
self.game_map = None
|
||||
self.player = None
|
||||
self.entities = []
|
||||
self.fov_radius = 8
|
||||
|
||||
mcrfpy.createScene("game")
|
||||
mcrfpy.setScene("game")
|
||||
|
||||
window = mcrfpy.Window.get()
|
||||
window.title = "McRogueFace Roguelike - Part 4"
|
||||
|
||||
self.ui = mcrfpy.sceneUI("game")
|
||||
|
||||
background = mcrfpy.Frame(0, 0, 1024, 768)
|
||||
background.fill_color = mcrfpy.Color(0, 0, 0)
|
||||
self.ui.append(background)
|
||||
|
||||
self.tileset = mcrfpy.Texture("assets/sprites/ascii_tileset.png", 16, 16)
|
||||
|
||||
self.setup_game()
|
||||
self.setup_input()
|
||||
self.setup_ui()
|
||||
|
||||
def setup_game(self):
|
||||
"""Initialize the game world"""
|
||||
self.game_map = GameMap(80, 45)
|
||||
grid = self.game_map.create_grid(self.tileset)
|
||||
self.ui.append(grid)
|
||||
|
||||
# Create player
|
||||
self.player = GameObject(0, 0, 64, (255, 255, 255), "Player", blocks=True)
|
||||
|
||||
# Generate the dungeon
|
||||
self.game_map.generate_dungeon(
|
||||
max_rooms=30,
|
||||
room_min_size=6,
|
||||
room_max_size=10,
|
||||
player=self.player
|
||||
)
|
||||
|
||||
# Add player to map
|
||||
self.game_map.add_entity(self.player)
|
||||
|
||||
# Add monsters in random rooms
|
||||
for i in range(10):
|
||||
if i < len(self.game_map.rooms) - 1:
|
||||
room = self.game_map.rooms[i + 1]
|
||||
x, y = room.center
|
||||
|
||||
# Randomly offset from center
|
||||
x += random.randint(-2, 2)
|
||||
y += random.randint(-2, 2)
|
||||
|
||||
# Make sure position is walkable
|
||||
if self.game_map.grid.at(x, y).walkable:
|
||||
if i % 2 == 0:
|
||||
# Create an orc
|
||||
orc = GameObject(x, y, 111, (63, 127, 63), "Orc", blocks=True)
|
||||
self.game_map.add_entity(orc)
|
||||
self.entities.append(orc)
|
||||
else:
|
||||
# Create a troll
|
||||
troll = GameObject(x, y, 84, (0, 127, 0), "Troll", blocks=True)
|
||||
self.game_map.add_entity(troll)
|
||||
self.entities.append(troll)
|
||||
|
||||
# Initial FOV calculation
|
||||
self.player.update_fov()
|
||||
|
||||
def handle_movement(self, dx, dy):
|
||||
"""Handle player movement"""
|
||||
new_x = self.player.x + dx
|
||||
new_y = self.player.y + dy
|
||||
|
||||
if not self.game_map.is_blocked(new_x, new_y):
|
||||
self.player.move(dx, dy)
|
||||
|
||||
def setup_input(self):
|
||||
"""Setup keyboard input handling"""
|
||||
def handle_keys(key, state):
|
||||
if state != "start":
|
||||
return
|
||||
|
||||
movement = {
|
||||
"Up": (0, -1), "Down": (0, 1),
|
||||
"Left": (-1, 0), "Right": (1, 0),
|
||||
"Num7": (-1, -1), "Num8": (0, -1), "Num9": (1, -1),
|
||||
"Num4": (-1, 0), "Num6": (1, 0),
|
||||
"Num1": (-1, 1), "Num2": (0, 1), "Num3": (1, 1),
|
||||
}
|
||||
|
||||
if key in movement:
|
||||
dx, dy = movement[key]
|
||||
self.handle_movement(dx, dy)
|
||||
elif key == "Escape":
|
||||
mcrfpy.setScene(None)
|
||||
elif key == "v":
|
||||
# Toggle FOV on/off
|
||||
if self.game_map.grid.perspective == 0:
|
||||
self.game_map.grid.perspective = -1 # Omniscient
|
||||
print("FOV disabled - omniscient view")
|
||||
else:
|
||||
self.game_map.grid.perspective = 0 # Player perspective
|
||||
print("FOV enabled - player perspective")
|
||||
elif key == "Plus" or key == "Equals":
|
||||
# Increase FOV radius
|
||||
self.fov_radius = min(self.fov_radius + 1, 20)
|
||||
self.player._entity.update_fov(radius=self.fov_radius)
|
||||
print(f"FOV radius: {self.fov_radius}")
|
||||
elif key == "Minus":
|
||||
# Decrease FOV radius
|
||||
self.fov_radius = max(self.fov_radius - 1, 3)
|
||||
self.player._entity.update_fov(radius=self.fov_radius)
|
||||
print(f"FOV radius: {self.fov_radius}")
|
||||
|
||||
mcrfpy.keypressScene(handle_keys)
|
||||
|
||||
def setup_ui(self):
|
||||
"""Setup UI elements"""
|
||||
title = mcrfpy.Caption("Field of View", 512, 30)
|
||||
title.font_size = 24
|
||||
title.fill_color = mcrfpy.Color(255, 255, 100)
|
||||
self.ui.append(title)
|
||||
|
||||
instructions = mcrfpy.Caption("Arrow keys to move | V to toggle FOV | +/- to adjust radius | ESC to quit", 512, 60)
|
||||
instructions.font_size = 16
|
||||
instructions.fill_color = mcrfpy.Color(200, 200, 200)
|
||||
self.ui.append(instructions)
|
||||
|
||||
# FOV indicator
|
||||
self.fov_text = mcrfpy.Caption(f"FOV Radius: {self.fov_radius}", 900, 100)
|
||||
self.fov_text.font_size = 14
|
||||
self.fov_text.fill_color = mcrfpy.Color(150, 200, 255)
|
||||
self.ui.append(self.fov_text)
|
||||
|
||||
# Create and run the game
|
||||
engine = Engine()
|
||||
print("Part 4: Field of View!")
|
||||
print("Press V to toggle FOV on/off")
|
||||
print("Press +/- to adjust FOV radius")
|
||||
|
|
@ -0,0 +1,388 @@
|
|||
import mcrfpy
|
||||
import random
|
||||
|
||||
# Color configurations
|
||||
COLORS_VISIBLE = {
|
||||
'wall': (100, 100, 100),
|
||||
'floor': (50, 50, 50),
|
||||
'tunnel': (30, 30, 40),
|
||||
}
|
||||
|
||||
# Actions
|
||||
class Action:
|
||||
"""Base class for all actions"""
|
||||
pass
|
||||
|
||||
class MovementAction(Action):
|
||||
"""Action for moving an entity"""
|
||||
def __init__(self, dx, dy):
|
||||
self.dx = dx
|
||||
self.dy = dy
|
||||
|
||||
class WaitAction(Action):
|
||||
"""Action for waiting/skipping turn"""
|
||||
pass
|
||||
|
||||
class GameObject:
|
||||
"""Base class for all game objects"""
|
||||
def __init__(self, x, y, sprite_index, color, name, blocks=False):
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.sprite_index = sprite_index
|
||||
self.color = color
|
||||
self.name = name
|
||||
self.blocks = blocks
|
||||
self._entity = None
|
||||
self.grid = None
|
||||
|
||||
def attach_to_grid(self, grid):
|
||||
"""Attach this game object to a McRogueFace grid"""
|
||||
self.grid = grid
|
||||
self._entity = mcrfpy.Entity(x=self.x, y=self.y, grid=grid)
|
||||
self._entity.sprite_index = self.sprite_index
|
||||
self._entity.color = mcrfpy.Color(*self.color)
|
||||
|
||||
def move(self, dx, dy):
|
||||
"""Move by the given amount"""
|
||||
if not self.grid:
|
||||
return
|
||||
self.x += dx
|
||||
self.y += dy
|
||||
if self._entity:
|
||||
self._entity.x = self.x
|
||||
self._entity.y = self.y
|
||||
# Update FOV when player moves
|
||||
if self.name == "Player":
|
||||
self.update_fov()
|
||||
|
||||
def update_fov(self):
|
||||
"""Update field of view from this entity's position"""
|
||||
if self._entity and self.grid:
|
||||
self._entity.update_fov(radius=8)
|
||||
|
||||
class RectangularRoom:
|
||||
"""A rectangular room with its position and size"""
|
||||
|
||||
def __init__(self, x, y, width, height):
|
||||
self.x1 = x
|
||||
self.y1 = y
|
||||
self.x2 = x + width
|
||||
self.y2 = y + height
|
||||
|
||||
@property
|
||||
def center(self):
|
||||
center_x = (self.x1 + self.x2) // 2
|
||||
center_y = (self.y1 + self.y2) // 2
|
||||
return center_x, center_y
|
||||
|
||||
@property
|
||||
def inner(self):
|
||||
return self.x1 + 1, self.y1 + 1, self.x2 - 1, self.y2 - 1
|
||||
|
||||
def intersects(self, other):
|
||||
return (
|
||||
self.x1 <= other.x2
|
||||
and self.x2 >= other.x1
|
||||
and self.y1 <= other.y2
|
||||
and self.y2 >= other.y1
|
||||
)
|
||||
|
||||
def tunnel_between(start, end):
|
||||
"""Return an L-shaped tunnel between two points"""
|
||||
x1, y1 = start
|
||||
x2, y2 = end
|
||||
|
||||
if random.random() < 0.5:
|
||||
corner_x = x2
|
||||
corner_y = y1
|
||||
else:
|
||||
corner_x = x1
|
||||
corner_y = y2
|
||||
|
||||
for x in range(min(x1, corner_x), max(x1, corner_x) + 1):
|
||||
yield x, y1
|
||||
for y in range(min(y1, corner_y), max(y1, corner_y) + 1):
|
||||
yield corner_x, y
|
||||
for x in range(min(corner_x, x2), max(corner_x, x2) + 1):
|
||||
yield x, corner_y
|
||||
for y in range(min(corner_y, y2), max(corner_y, y2) + 1):
|
||||
yield x2, y
|
||||
|
||||
def spawn_enemies_in_room(room, game_map, max_enemies=2):
|
||||
"""Spawn between 0 and max_enemies in a room"""
|
||||
number_of_enemies = random.randint(0, max_enemies)
|
||||
|
||||
enemies_spawned = []
|
||||
|
||||
for i in range(number_of_enemies):
|
||||
# Try to find a valid position
|
||||
attempts = 10
|
||||
while attempts > 0:
|
||||
# Random position within room bounds
|
||||
x = random.randint(room.x1 + 1, room.x2 - 1)
|
||||
y = random.randint(room.y1 + 1, room.y2 - 1)
|
||||
|
||||
# Check if position is valid
|
||||
if not game_map.is_blocked(x, y):
|
||||
# 80% chance for orc, 20% for troll
|
||||
if random.random() < 0.8:
|
||||
enemy = GameObject(x, y, 111, (63, 127, 63), "Orc", blocks=True)
|
||||
else:
|
||||
enemy = GameObject(x, y, 84, (0, 127, 0), "Troll", blocks=True)
|
||||
|
||||
game_map.add_entity(enemy)
|
||||
enemies_spawned.append(enemy)
|
||||
break
|
||||
|
||||
attempts -= 1
|
||||
|
||||
return enemies_spawned
|
||||
|
||||
class GameMap:
|
||||
"""Manages the game world"""
|
||||
|
||||
def __init__(self, width, height):
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.grid = None
|
||||
self.entities = []
|
||||
self.rooms = []
|
||||
|
||||
def create_grid(self, tileset):
|
||||
"""Create the McRogueFace grid"""
|
||||
self.grid = mcrfpy.Grid(grid_x=self.width, grid_y=self.height, texture=tileset)
|
||||
self.grid.position = (100, 100)
|
||||
self.grid.size = (800, 480)
|
||||
|
||||
# Enable perspective rendering
|
||||
self.grid.perspective = 0
|
||||
|
||||
return self.grid
|
||||
|
||||
def fill_with_walls(self):
|
||||
"""Fill the entire map with wall tiles"""
|
||||
for y in range(self.height):
|
||||
for x in range(self.width):
|
||||
self.set_tile(x, y, walkable=False, transparent=False,
|
||||
sprite_index=35, tile_type='wall')
|
||||
|
||||
def set_tile(self, x, y, walkable, transparent, sprite_index, tile_type):
|
||||
"""Set properties for a specific tile"""
|
||||
if 0 <= x < self.width and 0 <= y < self.height:
|
||||
cell = self.grid.at(x, y)
|
||||
cell.walkable = walkable
|
||||
cell.transparent = transparent
|
||||
cell.sprite_index = sprite_index
|
||||
cell.color = mcrfpy.Color(*COLORS_VISIBLE[tile_type])
|
||||
|
||||
def generate_dungeon(self, max_rooms, room_min_size, room_max_size, player, max_enemies_per_room):
|
||||
"""Generate a new dungeon map"""
|
||||
self.fill_with_walls()
|
||||
|
||||
for r in range(max_rooms):
|
||||
room_width = random.randint(room_min_size, room_max_size)
|
||||
room_height = random.randint(room_min_size, room_max_size)
|
||||
|
||||
x = random.randint(0, self.width - room_width - 1)
|
||||
y = random.randint(0, self.height - room_height - 1)
|
||||
|
||||
new_room = RectangularRoom(x, y, room_width, room_height)
|
||||
|
||||
if any(new_room.intersects(other_room) for other_room in self.rooms):
|
||||
continue
|
||||
|
||||
self.carve_room(new_room)
|
||||
|
||||
if len(self.rooms) == 0:
|
||||
# First room - place player
|
||||
player.x, player.y = new_room.center
|
||||
if player._entity:
|
||||
player._entity.x, player._entity.y = new_room.center
|
||||
else:
|
||||
# All other rooms - add tunnel and enemies
|
||||
self.carve_tunnel(self.rooms[-1].center, new_room.center)
|
||||
spawn_enemies_in_room(new_room, self, max_enemies_per_room)
|
||||
|
||||
self.rooms.append(new_room)
|
||||
|
||||
def carve_room(self, room):
|
||||
"""Carve out a room"""
|
||||
inner_x1, inner_y1, inner_x2, inner_y2 = room.inner
|
||||
|
||||
for y in range(inner_y1, inner_y2):
|
||||
for x in range(inner_x1, inner_x2):
|
||||
self.set_tile(x, y, walkable=True, transparent=True,
|
||||
sprite_index=46, tile_type='floor')
|
||||
|
||||
def carve_tunnel(self, start, end):
|
||||
"""Carve a tunnel between two points"""
|
||||
for x, y in tunnel_between(start, end):
|
||||
self.set_tile(x, y, walkable=True, transparent=True,
|
||||
sprite_index=46, tile_type='tunnel')
|
||||
|
||||
def get_blocking_entity_at(self, x, y):
|
||||
"""Return any blocking entity at the given position"""
|
||||
for entity in self.entities:
|
||||
if entity.blocks and entity.x == x and entity.y == y:
|
||||
return entity
|
||||
return None
|
||||
|
||||
def is_blocked(self, x, y):
|
||||
"""Check if a tile blocks movement"""
|
||||
if x < 0 or x >= self.width or y < 0 or y >= self.height:
|
||||
return True
|
||||
|
||||
if not self.grid.at(x, y).walkable:
|
||||
return True
|
||||
|
||||
if self.get_blocking_entity_at(x, y):
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
def add_entity(self, entity):
|
||||
"""Add a GameObject to the map"""
|
||||
self.entities.append(entity)
|
||||
entity.attach_to_grid(self.grid)
|
||||
|
||||
class Engine:
|
||||
"""Main game engine"""
|
||||
|
||||
def __init__(self):
|
||||
self.game_map = None
|
||||
self.player = None
|
||||
self.entities = []
|
||||
|
||||
mcrfpy.createScene("game")
|
||||
mcrfpy.setScene("game")
|
||||
|
||||
window = mcrfpy.Window.get()
|
||||
window.title = "McRogueFace Roguelike - Part 5"
|
||||
|
||||
self.ui = mcrfpy.sceneUI("game")
|
||||
|
||||
background = mcrfpy.Frame(0, 0, 1024, 768)
|
||||
background.fill_color = mcrfpy.Color(0, 0, 0)
|
||||
self.ui.append(background)
|
||||
|
||||
self.tileset = mcrfpy.Texture("assets/sprites/ascii_tileset.png", 16, 16)
|
||||
|
||||
self.setup_game()
|
||||
self.setup_input()
|
||||
self.setup_ui()
|
||||
|
||||
def setup_game(self):
|
||||
"""Initialize the game world"""
|
||||
self.game_map = GameMap(80, 45)
|
||||
grid = self.game_map.create_grid(self.tileset)
|
||||
self.ui.append(grid)
|
||||
|
||||
# Create player
|
||||
self.player = GameObject(0, 0, 64, (255, 255, 255), "Player", blocks=True)
|
||||
|
||||
# Generate the dungeon
|
||||
self.game_map.generate_dungeon(
|
||||
max_rooms=30,
|
||||
room_min_size=6,
|
||||
room_max_size=10,
|
||||
player=self.player,
|
||||
max_enemies_per_room=2
|
||||
)
|
||||
|
||||
# Add player to map
|
||||
self.game_map.add_entity(self.player)
|
||||
|
||||
# Store reference to all entities
|
||||
self.entities = [e for e in self.game_map.entities if e != self.player]
|
||||
|
||||
# Initial FOV calculation
|
||||
self.player.update_fov()
|
||||
|
||||
def handle_player_turn(self, action):
|
||||
"""Process the player's action"""
|
||||
if isinstance(action, MovementAction):
|
||||
dest_x = self.player.x + action.dx
|
||||
dest_y = self.player.y + action.dy
|
||||
|
||||
# Check what's at the destination
|
||||
target = self.game_map.get_blocking_entity_at(dest_x, dest_y)
|
||||
|
||||
if target:
|
||||
# We bumped into something!
|
||||
print(f"You kick the {target.name} in the shins, much to its annoyance!")
|
||||
self.status_text.text = f"You kick the {target.name}!"
|
||||
elif not self.game_map.is_blocked(dest_x, dest_y):
|
||||
# Move the player
|
||||
self.player.move(action.dx, action.dy)
|
||||
self.status_text.text = ""
|
||||
else:
|
||||
# Bumped into a wall
|
||||
self.status_text.text = "Blocked!"
|
||||
|
||||
elif isinstance(action, WaitAction):
|
||||
self.status_text.text = "You wait..."
|
||||
|
||||
def setup_input(self):
|
||||
"""Setup keyboard input handling"""
|
||||
def handle_keys(key, state):
|
||||
if state != "start":
|
||||
return
|
||||
|
||||
action = None
|
||||
|
||||
# Movement keys
|
||||
movement = {
|
||||
"Up": (0, -1), "Down": (0, 1),
|
||||
"Left": (-1, 0), "Right": (1, 0),
|
||||
"Num7": (-1, -1), "Num8": (0, -1), "Num9": (1, -1),
|
||||
"Num4": (-1, 0), "Num5": (0, 0), "Num6": (1, 0),
|
||||
"Num1": (-1, 1), "Num2": (0, 1), "Num3": (1, 1),
|
||||
}
|
||||
|
||||
if key in movement:
|
||||
dx, dy = movement[key]
|
||||
if dx == 0 and dy == 0:
|
||||
action = WaitAction()
|
||||
else:
|
||||
action = MovementAction(dx, dy)
|
||||
elif key == "Period":
|
||||
action = WaitAction()
|
||||
elif key == "Escape":
|
||||
mcrfpy.setScene(None)
|
||||
return
|
||||
|
||||
# Process the action
|
||||
if action:
|
||||
self.handle_player_turn(action)
|
||||
|
||||
mcrfpy.keypressScene(handle_keys)
|
||||
|
||||
def setup_ui(self):
|
||||
"""Setup UI elements"""
|
||||
title = mcrfpy.Caption("Placing Enemies", 512, 30)
|
||||
title.font_size = 24
|
||||
title.fill_color = mcrfpy.Color(255, 255, 100)
|
||||
self.ui.append(title)
|
||||
|
||||
instructions = mcrfpy.Caption("Arrow keys to move | . to wait | Bump into enemies! | ESC to quit", 512, 60)
|
||||
instructions.font_size = 16
|
||||
instructions.fill_color = mcrfpy.Color(200, 200, 200)
|
||||
self.ui.append(instructions)
|
||||
|
||||
# Status text
|
||||
self.status_text = mcrfpy.Caption("", 512, 600)
|
||||
self.status_text.font_size = 18
|
||||
self.status_text.fill_color = mcrfpy.Color(255, 200, 200)
|
||||
self.ui.append(self.status_text)
|
||||
|
||||
# Entity count
|
||||
entity_count = len(self.entities)
|
||||
count_text = mcrfpy.Caption(f"Enemies: {entity_count}", 900, 100)
|
||||
count_text.font_size = 14
|
||||
count_text.fill_color = mcrfpy.Color(150, 150, 255)
|
||||
self.ui.append(count_text)
|
||||
|
||||
# Create and run the game
|
||||
engine = Engine()
|
||||
print("Part 5: Placing Enemies!")
|
||||
print("Try bumping into enemies - combat coming in Part 6!")
|
||||
|
|
@ -0,0 +1,568 @@
|
|||
import mcrfpy
|
||||
import random
|
||||
|
||||
# Color configurations
|
||||
COLORS_VISIBLE = {
|
||||
'wall': (100, 100, 100),
|
||||
'floor': (50, 50, 50),
|
||||
'tunnel': (30, 30, 40),
|
||||
}
|
||||
|
||||
# Message colors
|
||||
COLOR_PLAYER_ATK = (230, 230, 230)
|
||||
COLOR_ENEMY_ATK = (255, 200, 200)
|
||||
COLOR_PLAYER_DIE = (255, 100, 100)
|
||||
COLOR_ENEMY_DIE = (255, 165, 0)
|
||||
|
||||
# Actions
|
||||
class Action:
|
||||
"""Base class for all actions"""
|
||||
pass
|
||||
|
||||
class MovementAction(Action):
|
||||
"""Action for moving an entity"""
|
||||
def __init__(self, dx, dy):
|
||||
self.dx = dx
|
||||
self.dy = dy
|
||||
|
||||
class MeleeAction(Action):
|
||||
"""Action for melee attacks"""
|
||||
def __init__(self, attacker, target):
|
||||
self.attacker = attacker
|
||||
self.target = target
|
||||
|
||||
def perform(self):
|
||||
"""Execute the attack"""
|
||||
if not self.target.is_alive:
|
||||
return None
|
||||
|
||||
damage = self.attacker.power - self.target.defense
|
||||
|
||||
if damage > 0:
|
||||
attack_desc = f"{self.attacker.name} attacks {self.target.name} for {damage} damage!"
|
||||
self.target.take_damage(damage)
|
||||
|
||||
# Choose color based on attacker
|
||||
if self.attacker.name == "Player":
|
||||
color = COLOR_PLAYER_ATK
|
||||
else:
|
||||
color = COLOR_ENEMY_ATK
|
||||
|
||||
return attack_desc, color
|
||||
else:
|
||||
attack_desc = f"{self.attacker.name} attacks {self.target.name} but does no damage."
|
||||
return attack_desc, (150, 150, 150)
|
||||
|
||||
class WaitAction(Action):
|
||||
"""Action for waiting/skipping turn"""
|
||||
pass
|
||||
|
||||
class GameObject:
|
||||
"""Base class for all game objects"""
|
||||
def __init__(self, x, y, sprite_index, color, name,
|
||||
blocks=False, hp=0, defense=0, power=0):
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.sprite_index = sprite_index
|
||||
self.color = color
|
||||
self.name = name
|
||||
self.blocks = blocks
|
||||
self._entity = None
|
||||
self.grid = None
|
||||
|
||||
# Combat stats
|
||||
self.max_hp = hp
|
||||
self.hp = hp
|
||||
self.defense = defense
|
||||
self.power = power
|
||||
|
||||
@property
|
||||
def is_alive(self):
|
||||
"""Returns True if this entity can act"""
|
||||
return self.hp > 0
|
||||
|
||||
def attach_to_grid(self, grid):
|
||||
"""Attach this game object to a McRogueFace grid"""
|
||||
self.grid = grid
|
||||
self._entity = mcrfpy.Entity(x=self.x, y=self.y, grid=grid)
|
||||
self._entity.sprite_index = self.sprite_index
|
||||
self._entity.color = mcrfpy.Color(*self.color)
|
||||
|
||||
def move(self, dx, dy):
|
||||
"""Move by the given amount"""
|
||||
if not self.grid:
|
||||
return
|
||||
self.x += dx
|
||||
self.y += dy
|
||||
if self._entity:
|
||||
self._entity.x = self.x
|
||||
self._entity.y = self.y
|
||||
# Update FOV when player moves
|
||||
if self.name == "Player":
|
||||
self.update_fov()
|
||||
|
||||
def update_fov(self):
|
||||
"""Update field of view from this entity's position"""
|
||||
if self._entity and self.grid:
|
||||
self._entity.update_fov(radius=8)
|
||||
|
||||
def take_damage(self, amount):
|
||||
"""Apply damage to this entity"""
|
||||
self.hp -= amount
|
||||
|
||||
# Check for death
|
||||
if self.hp <= 0:
|
||||
self.die()
|
||||
|
||||
def die(self):
|
||||
"""Handle entity death"""
|
||||
if self.name == "Player":
|
||||
# Player death
|
||||
self.sprite_index = 64 # Stay as @
|
||||
self.color = (127, 0, 0) # Dark red
|
||||
if self._entity:
|
||||
self._entity.color = mcrfpy.Color(127, 0, 0)
|
||||
else:
|
||||
# Enemy death
|
||||
self.sprite_index = 37 # % character for corpse
|
||||
self.color = (127, 0, 0) # Dark red
|
||||
self.blocks = False # Corpses don't block
|
||||
self.name = f"remains of {self.name}"
|
||||
|
||||
if self._entity:
|
||||
self._entity.sprite_index = 37
|
||||
self._entity.color = mcrfpy.Color(127, 0, 0)
|
||||
|
||||
# Entity factories
|
||||
def create_player(x, y):
|
||||
"""Create the player entity"""
|
||||
return GameObject(
|
||||
x=x, y=y,
|
||||
sprite_index=64, # @
|
||||
color=(255, 255, 255),
|
||||
name="Player",
|
||||
blocks=True,
|
||||
hp=30,
|
||||
defense=2,
|
||||
power=5
|
||||
)
|
||||
|
||||
def create_orc(x, y):
|
||||
"""Create an orc enemy"""
|
||||
return GameObject(
|
||||
x=x, y=y,
|
||||
sprite_index=111, # o
|
||||
color=(63, 127, 63),
|
||||
name="Orc",
|
||||
blocks=True,
|
||||
hp=10,
|
||||
defense=0,
|
||||
power=3
|
||||
)
|
||||
|
||||
def create_troll(x, y):
|
||||
"""Create a troll enemy"""
|
||||
return GameObject(
|
||||
x=x, y=y,
|
||||
sprite_index=84, # T
|
||||
color=(0, 127, 0),
|
||||
name="Troll",
|
||||
blocks=True,
|
||||
hp=16,
|
||||
defense=1,
|
||||
power=4
|
||||
)
|
||||
|
||||
class RectangularRoom:
|
||||
"""A rectangular room with its position and size"""
|
||||
|
||||
def __init__(self, x, y, width, height):
|
||||
self.x1 = x
|
||||
self.y1 = y
|
||||
self.x2 = x + width
|
||||
self.y2 = y + height
|
||||
|
||||
@property
|
||||
def center(self):
|
||||
center_x = (self.x1 + self.x2) // 2
|
||||
center_y = (self.y1 + self.y2) // 2
|
||||
return center_x, center_y
|
||||
|
||||
@property
|
||||
def inner(self):
|
||||
return self.x1 + 1, self.y1 + 1, self.x2 - 1, self.y2 - 1
|
||||
|
||||
def intersects(self, other):
|
||||
return (
|
||||
self.x1 <= other.x2
|
||||
and self.x2 >= other.x1
|
||||
and self.y1 <= other.y2
|
||||
and self.y2 >= other.y1
|
||||
)
|
||||
|
||||
def tunnel_between(start, end):
|
||||
"""Return an L-shaped tunnel between two points"""
|
||||
x1, y1 = start
|
||||
x2, y2 = end
|
||||
|
||||
if random.random() < 0.5:
|
||||
corner_x = x2
|
||||
corner_y = y1
|
||||
else:
|
||||
corner_x = x1
|
||||
corner_y = y2
|
||||
|
||||
for x in range(min(x1, corner_x), max(x1, corner_x) + 1):
|
||||
yield x, y1
|
||||
for y in range(min(y1, corner_y), max(y1, corner_y) + 1):
|
||||
yield corner_x, y
|
||||
for x in range(min(corner_x, x2), max(corner_x, x2) + 1):
|
||||
yield x, corner_y
|
||||
for y in range(min(corner_y, y2), max(corner_y, y2) + 1):
|
||||
yield x2, y
|
||||
|
||||
def spawn_enemies_in_room(room, game_map, max_enemies=2):
|
||||
"""Spawn between 0 and max_enemies in a room"""
|
||||
number_of_enemies = random.randint(0, max_enemies)
|
||||
|
||||
enemies_spawned = []
|
||||
|
||||
for i in range(number_of_enemies):
|
||||
attempts = 10
|
||||
while attempts > 0:
|
||||
x = random.randint(room.x1 + 1, room.x2 - 1)
|
||||
y = random.randint(room.y1 + 1, room.y2 - 1)
|
||||
|
||||
if not game_map.is_blocked(x, y):
|
||||
# 80% chance for orc, 20% for troll
|
||||
if random.random() < 0.8:
|
||||
enemy = create_orc(x, y)
|
||||
else:
|
||||
enemy = create_troll(x, y)
|
||||
|
||||
game_map.add_entity(enemy)
|
||||
enemies_spawned.append(enemy)
|
||||
break
|
||||
|
||||
attempts -= 1
|
||||
|
||||
return enemies_spawned
|
||||
|
||||
class GameMap:
|
||||
"""Manages the game world"""
|
||||
|
||||
def __init__(self, width, height):
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.grid = None
|
||||
self.entities = []
|
||||
self.rooms = []
|
||||
|
||||
def create_grid(self, tileset):
|
||||
"""Create the McRogueFace grid"""
|
||||
self.grid = mcrfpy.Grid(grid_x=self.width, grid_y=self.height, texture=tileset)
|
||||
self.grid.position = (100, 100)
|
||||
self.grid.size = (800, 480)
|
||||
|
||||
# Enable perspective rendering
|
||||
self.grid.perspective = 0
|
||||
|
||||
return self.grid
|
||||
|
||||
def fill_with_walls(self):
|
||||
"""Fill the entire map with wall tiles"""
|
||||
for y in range(self.height):
|
||||
for x in range(self.width):
|
||||
self.set_tile(x, y, walkable=False, transparent=False,
|
||||
sprite_index=35, tile_type='wall')
|
||||
|
||||
def set_tile(self, x, y, walkable, transparent, sprite_index, tile_type):
|
||||
"""Set properties for a specific tile"""
|
||||
if 0 <= x < self.width and 0 <= y < self.height:
|
||||
cell = self.grid.at(x, y)
|
||||
cell.walkable = walkable
|
||||
cell.transparent = transparent
|
||||
cell.sprite_index = sprite_index
|
||||
cell.color = mcrfpy.Color(*COLORS_VISIBLE[tile_type])
|
||||
|
||||
def generate_dungeon(self, max_rooms, room_min_size, room_max_size, player, max_enemies_per_room):
|
||||
"""Generate a new dungeon map"""
|
||||
self.fill_with_walls()
|
||||
|
||||
for r in range(max_rooms):
|
||||
room_width = random.randint(room_min_size, room_max_size)
|
||||
room_height = random.randint(room_min_size, room_max_size)
|
||||
|
||||
x = random.randint(0, self.width - room_width - 1)
|
||||
y = random.randint(0, self.height - room_height - 1)
|
||||
|
||||
new_room = RectangularRoom(x, y, room_width, room_height)
|
||||
|
||||
if any(new_room.intersects(other_room) for other_room in self.rooms):
|
||||
continue
|
||||
|
||||
self.carve_room(new_room)
|
||||
|
||||
if len(self.rooms) == 0:
|
||||
# First room - place player
|
||||
player.x, player.y = new_room.center
|
||||
if player._entity:
|
||||
player._entity.x, player._entity.y = new_room.center
|
||||
else:
|
||||
# All other rooms - add tunnel and enemies
|
||||
self.carve_tunnel(self.rooms[-1].center, new_room.center)
|
||||
spawn_enemies_in_room(new_room, self, max_enemies_per_room)
|
||||
|
||||
self.rooms.append(new_room)
|
||||
|
||||
def carve_room(self, room):
|
||||
"""Carve out a room"""
|
||||
inner_x1, inner_y1, inner_x2, inner_y2 = room.inner
|
||||
|
||||
for y in range(inner_y1, inner_y2):
|
||||
for x in range(inner_x1, inner_x2):
|
||||
self.set_tile(x, y, walkable=True, transparent=True,
|
||||
sprite_index=46, tile_type='floor')
|
||||
|
||||
def carve_tunnel(self, start, end):
|
||||
"""Carve a tunnel between two points"""
|
||||
for x, y in tunnel_between(start, end):
|
||||
self.set_tile(x, y, walkable=True, transparent=True,
|
||||
sprite_index=46, tile_type='tunnel')
|
||||
|
||||
def get_blocking_entity_at(self, x, y):
|
||||
"""Return any blocking entity at the given position"""
|
||||
for entity in self.entities:
|
||||
if entity.blocks and entity.x == x and entity.y == y:
|
||||
return entity
|
||||
return None
|
||||
|
||||
def is_blocked(self, x, y):
|
||||
"""Check if a tile blocks movement"""
|
||||
if x < 0 or x >= self.width or y < 0 or y >= self.height:
|
||||
return True
|
||||
|
||||
if not self.grid.at(x, y).walkable:
|
||||
return True
|
||||
|
||||
if self.get_blocking_entity_at(x, y):
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
def add_entity(self, entity):
|
||||
"""Add a GameObject to the map"""
|
||||
self.entities.append(entity)
|
||||
entity.attach_to_grid(self.grid)
|
||||
|
||||
class Engine:
|
||||
"""Main game engine"""
|
||||
|
||||
def __init__(self):
|
||||
self.game_map = None
|
||||
self.player = None
|
||||
self.entities = []
|
||||
self.messages = [] # Simple message log
|
||||
self.max_messages = 5
|
||||
|
||||
mcrfpy.createScene("game")
|
||||
mcrfpy.setScene("game")
|
||||
|
||||
window = mcrfpy.Window.get()
|
||||
window.title = "McRogueFace Roguelike - Part 6"
|
||||
|
||||
self.ui = mcrfpy.sceneUI("game")
|
||||
|
||||
background = mcrfpy.Frame(0, 0, 1024, 768)
|
||||
background.fill_color = mcrfpy.Color(0, 0, 0)
|
||||
self.ui.append(background)
|
||||
|
||||
self.tileset = mcrfpy.Texture("assets/sprites/ascii_tileset.png", 16, 16)
|
||||
|
||||
self.setup_game()
|
||||
self.setup_input()
|
||||
self.setup_ui()
|
||||
|
||||
def add_message(self, text, color=(255, 255, 255)):
|
||||
"""Add a message to the log"""
|
||||
self.messages.append((text, color))
|
||||
if len(self.messages) > self.max_messages:
|
||||
self.messages.pop(0)
|
||||
self.update_message_display()
|
||||
|
||||
def update_message_display(self):
|
||||
"""Update the message display"""
|
||||
# Clear old messages
|
||||
for caption in self.message_captions:
|
||||
# Remove from UI (McRogueFace doesn't have remove, so we hide it)
|
||||
caption.text = ""
|
||||
|
||||
# Display current messages
|
||||
for i, (text, color) in enumerate(self.messages):
|
||||
if i < len(self.message_captions):
|
||||
self.message_captions[i].text = text
|
||||
self.message_captions[i].fill_color = mcrfpy.Color(*color)
|
||||
|
||||
def setup_game(self):
|
||||
"""Initialize the game world"""
|
||||
self.game_map = GameMap(80, 45)
|
||||
grid = self.game_map.create_grid(self.tileset)
|
||||
self.ui.append(grid)
|
||||
|
||||
# Create player
|
||||
self.player = create_player(0, 0)
|
||||
|
||||
# Generate the dungeon
|
||||
self.game_map.generate_dungeon(
|
||||
max_rooms=30,
|
||||
room_min_size=6,
|
||||
room_max_size=10,
|
||||
player=self.player,
|
||||
max_enemies_per_room=2
|
||||
)
|
||||
|
||||
# Add player to map
|
||||
self.game_map.add_entity(self.player)
|
||||
|
||||
# Store reference to all entities
|
||||
self.entities = [e for e in self.game_map.entities if e != self.player]
|
||||
|
||||
# Initial FOV calculation
|
||||
self.player.update_fov()
|
||||
|
||||
# Welcome message
|
||||
self.add_message("Welcome to the dungeon!", (100, 100, 255))
|
||||
|
||||
def handle_player_turn(self, action):
|
||||
"""Process the player's action"""
|
||||
if not self.player.is_alive:
|
||||
return
|
||||
|
||||
if isinstance(action, MovementAction):
|
||||
dest_x = self.player.x + action.dx
|
||||
dest_y = self.player.y + action.dy
|
||||
|
||||
# Check what's at the destination
|
||||
target = self.game_map.get_blocking_entity_at(dest_x, dest_y)
|
||||
|
||||
if target:
|
||||
# Attack!
|
||||
attack = MeleeAction(self.player, target)
|
||||
result = attack.perform()
|
||||
if result:
|
||||
text, color = result
|
||||
self.add_message(text, color)
|
||||
|
||||
# Check if target died
|
||||
if not target.is_alive:
|
||||
death_msg = f"The {target.name.replace('remains of ', '')} is dead!"
|
||||
self.add_message(death_msg, COLOR_ENEMY_DIE)
|
||||
|
||||
elif not self.game_map.is_blocked(dest_x, dest_y):
|
||||
# Move the player
|
||||
self.player.move(action.dx, action.dy)
|
||||
|
||||
elif isinstance(action, WaitAction):
|
||||
pass # Do nothing
|
||||
|
||||
# Enemy turns
|
||||
self.handle_enemy_turns()
|
||||
|
||||
def handle_enemy_turns(self):
|
||||
"""Let all enemies take their turn"""
|
||||
for entity in self.entities:
|
||||
if entity.is_alive:
|
||||
# Simple AI: if player is adjacent, attack. Otherwise, do nothing.
|
||||
dx = entity.x - self.player.x
|
||||
dy = entity.y - self.player.y
|
||||
distance = abs(dx) + abs(dy)
|
||||
|
||||
if distance == 1: # Adjacent to player
|
||||
attack = MeleeAction(entity, self.player)
|
||||
result = attack.perform()
|
||||
if result:
|
||||
text, color = result
|
||||
self.add_message(text, color)
|
||||
|
||||
# Check if player died
|
||||
if not self.player.is_alive:
|
||||
self.add_message("You have died!", COLOR_PLAYER_DIE)
|
||||
|
||||
def setup_input(self):
|
||||
"""Setup keyboard input handling"""
|
||||
def handle_keys(key, state):
|
||||
if state != "start":
|
||||
return
|
||||
|
||||
action = None
|
||||
|
||||
# Movement keys
|
||||
movement = {
|
||||
"Up": (0, -1), "Down": (0, 1),
|
||||
"Left": (-1, 0), "Right": (1, 0),
|
||||
"Num7": (-1, -1), "Num8": (0, -1), "Num9": (1, -1),
|
||||
"Num4": (-1, 0), "Num5": (0, 0), "Num6": (1, 0),
|
||||
"Num1": (-1, 1), "Num2": (0, 1), "Num3": (1, 1),
|
||||
}
|
||||
|
||||
if key in movement:
|
||||
dx, dy = movement[key]
|
||||
if dx == 0 and dy == 0:
|
||||
action = WaitAction()
|
||||
else:
|
||||
action = MovementAction(dx, dy)
|
||||
elif key == "Period":
|
||||
action = WaitAction()
|
||||
elif key == "Escape":
|
||||
mcrfpy.setScene(None)
|
||||
return
|
||||
|
||||
# Process the action
|
||||
if action:
|
||||
self.handle_player_turn(action)
|
||||
|
||||
mcrfpy.keypressScene(handle_keys)
|
||||
|
||||
def setup_ui(self):
|
||||
"""Setup UI elements"""
|
||||
title = mcrfpy.Caption("Combat System", 512, 30)
|
||||
title.font_size = 24
|
||||
title.fill_color = mcrfpy.Color(255, 255, 100)
|
||||
self.ui.append(title)
|
||||
|
||||
instructions = mcrfpy.Caption("Attack enemies by bumping into them!", 512, 60)
|
||||
instructions.font_size = 16
|
||||
instructions.fill_color = mcrfpy.Color(200, 200, 200)
|
||||
self.ui.append(instructions)
|
||||
|
||||
# Player stats
|
||||
self.hp_text = mcrfpy.Caption(f"HP: {self.player.hp}/{self.player.max_hp}", 50, 100)
|
||||
self.hp_text.font_size = 18
|
||||
self.hp_text.fill_color = mcrfpy.Color(255, 100, 100)
|
||||
self.ui.append(self.hp_text)
|
||||
|
||||
# Message log
|
||||
self.message_captions = []
|
||||
for i in range(self.max_messages):
|
||||
caption = mcrfpy.Caption("", 50, 620 + i * 20)
|
||||
caption.font_size = 14
|
||||
caption.fill_color = mcrfpy.Color(200, 200, 200)
|
||||
self.ui.append(caption)
|
||||
self.message_captions.append(caption)
|
||||
|
||||
# Timer to update HP display
|
||||
def update_stats(dt):
|
||||
self.hp_text.text = f"HP: {self.player.hp}/{self.player.max_hp}"
|
||||
if self.player.hp <= 0:
|
||||
self.hp_text.fill_color = mcrfpy.Color(127, 0, 0)
|
||||
elif self.player.hp < self.player.max_hp // 3:
|
||||
self.hp_text.fill_color = mcrfpy.Color(255, 100, 100)
|
||||
else:
|
||||
self.hp_text.fill_color = mcrfpy.Color(0, 255, 0)
|
||||
|
||||
mcrfpy.setTimer("update_stats", update_stats, 100)
|
||||
|
||||
# Create and run the game
|
||||
engine = Engine()
|
||||
print("Part 6: Combat System!")
|
||||
print("Attack enemies to defeat them, but watch your HP!")
|
||||
|
|
@ -5,6 +5,7 @@
|
|||
#include "UITestScene.h"
|
||||
#include "Resources.h"
|
||||
#include "Animation.h"
|
||||
#include <cmath>
|
||||
|
||||
GameEngine::GameEngine() : GameEngine(McRogueFaceConfig{})
|
||||
{
|
||||
|
|
@ -26,12 +27,18 @@ GameEngine::GameEngine(const McRogueFaceConfig& cfg)
|
|||
render_target = &headless_renderer->getRenderTarget();
|
||||
} else {
|
||||
window = std::make_unique<sf::RenderWindow>();
|
||||
window->create(sf::VideoMode(1024, 768), window_title, sf::Style::Titlebar | sf::Style::Close);
|
||||
window->create(sf::VideoMode(1024, 768), window_title, sf::Style::Titlebar | sf::Style::Close | sf::Style::Resize);
|
||||
window->setFramerateLimit(60);
|
||||
render_target = window.get();
|
||||
}
|
||||
|
||||
visible = render_target->getDefaultView();
|
||||
|
||||
// Initialize the game view
|
||||
gameView.setSize(static_cast<float>(gameResolution.x), static_cast<float>(gameResolution.y));
|
||||
// Use integer center coordinates for pixel-perfect rendering
|
||||
gameView.setCenter(std::floor(gameResolution.x / 2.0f), std::floor(gameResolution.y / 2.0f));
|
||||
updateViewport();
|
||||
scene = "uitest";
|
||||
scenes["uitest"] = new UITestScene(this);
|
||||
|
||||
|
|
@ -73,19 +80,81 @@ GameEngine::GameEngine(const McRogueFaceConfig& cfg)
|
|||
|
||||
GameEngine::~GameEngine()
|
||||
{
|
||||
cleanup();
|
||||
for (auto& [name, scene] : scenes) {
|
||||
delete scene;
|
||||
}
|
||||
}
|
||||
|
||||
void GameEngine::cleanup()
|
||||
{
|
||||
if (cleaned_up) return;
|
||||
cleaned_up = true;
|
||||
|
||||
// Clear Python references before destroying C++ objects
|
||||
// Clear all timers (they hold Python callables)
|
||||
timers.clear();
|
||||
|
||||
// Clear McRFPy_API's reference to this game engine
|
||||
if (McRFPy_API::game == this) {
|
||||
McRFPy_API::game = nullptr;
|
||||
}
|
||||
|
||||
// Force close the window if it's still open
|
||||
if (window && window->isOpen()) {
|
||||
window->close();
|
||||
}
|
||||
}
|
||||
|
||||
Scene* GameEngine::currentScene() { return scenes[scene]; }
|
||||
void GameEngine::changeScene(std::string s)
|
||||
{
|
||||
/*std::cout << "Current scene is now '" << s << "'\n";*/
|
||||
if (scenes.find(s) != scenes.end())
|
||||
scene = s;
|
||||
changeScene(s, TransitionType::None, 0.0f);
|
||||
}
|
||||
|
||||
void GameEngine::changeScene(std::string sceneName, TransitionType transitionType, float duration)
|
||||
{
|
||||
if (scenes.find(sceneName) == scenes.end())
|
||||
{
|
||||
std::cout << "Attempted to change to a scene that doesn't exist (`" << sceneName << "`)" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
if (transitionType == TransitionType::None || duration <= 0.0f)
|
||||
{
|
||||
// Immediate scene change
|
||||
std::string old_scene = scene;
|
||||
scene = sceneName;
|
||||
|
||||
// Trigger Python scene lifecycle events
|
||||
McRFPy_API::triggerSceneChange(old_scene, sceneName);
|
||||
}
|
||||
else
|
||||
std::cout << "Attempted to change to a scene that doesn't exist (`" << s << "`)" << std::endl;
|
||||
{
|
||||
// Start transition
|
||||
transition.start(transitionType, scene, sceneName, duration);
|
||||
|
||||
// Render current scene to texture
|
||||
sf::RenderTarget* original_target = render_target;
|
||||
render_target = transition.oldSceneTexture.get();
|
||||
transition.oldSceneTexture->clear();
|
||||
currentScene()->render();
|
||||
transition.oldSceneTexture->display();
|
||||
|
||||
// Change to new scene
|
||||
std::string old_scene = scene;
|
||||
scene = sceneName;
|
||||
|
||||
// Render new scene to texture
|
||||
render_target = transition.newSceneTexture.get();
|
||||
transition.newSceneTexture->clear();
|
||||
currentScene()->render();
|
||||
transition.newSceneTexture->display();
|
||||
|
||||
// Restore original render target and scene
|
||||
render_target = original_target;
|
||||
scene = old_scene;
|
||||
}
|
||||
}
|
||||
void GameEngine::quit() { running = false; }
|
||||
void GameEngine::setPause(bool p) { paused = p; }
|
||||
|
|
@ -106,9 +175,9 @@ void GameEngine::createScene(std::string s) { scenes[s] = new PyScene(this); }
|
|||
void GameEngine::setWindowScale(float multiplier)
|
||||
{
|
||||
if (!headless && window) {
|
||||
window->setSize(sf::Vector2u(1024 * multiplier, 768 * multiplier)); // 7DRL 2024: window scaling
|
||||
window->setSize(sf::Vector2u(gameResolution.x * multiplier, gameResolution.y * multiplier));
|
||||
updateViewport();
|
||||
}
|
||||
//window.create(sf::VideoMode(1024 * multiplier, 768 * multiplier), window_title, sf::Style::Titlebar | sf::Style::Close);
|
||||
}
|
||||
|
||||
void GameEngine::run()
|
||||
|
|
@ -119,9 +188,15 @@ void GameEngine::run()
|
|||
clock.restart();
|
||||
while (running)
|
||||
{
|
||||
// Reset per-frame metrics
|
||||
metrics.resetPerFrame();
|
||||
|
||||
currentScene()->update();
|
||||
testTimers();
|
||||
|
||||
// Update Python scenes
|
||||
McRFPy_API::updatePythonScenes(frameTime);
|
||||
|
||||
// Update animations (only if frameTime is valid)
|
||||
if (frameTime > 0.0f && frameTime < 1.0f) {
|
||||
AnimationManager::getInstance().update(frameTime);
|
||||
|
|
@ -133,7 +208,33 @@ void GameEngine::run()
|
|||
if (!paused)
|
||||
{
|
||||
}
|
||||
|
||||
// Handle scene transitions
|
||||
if (transition.type != TransitionType::None)
|
||||
{
|
||||
transition.update(frameTime);
|
||||
|
||||
if (transition.isComplete())
|
||||
{
|
||||
// Transition complete - finalize scene change
|
||||
scene = transition.toScene;
|
||||
transition.type = TransitionType::None;
|
||||
|
||||
// Trigger Python scene lifecycle events
|
||||
McRFPy_API::triggerSceneChange(transition.fromScene, transition.toScene);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Render transition
|
||||
render_target->clear();
|
||||
transition.render(*render_target);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Normal scene rendering
|
||||
currentScene()->render();
|
||||
}
|
||||
|
||||
// Display the frame
|
||||
if (headless) {
|
||||
|
|
@ -150,8 +251,12 @@ void GameEngine::run()
|
|||
currentFrame++;
|
||||
frameTime = clock.restart().asSeconds();
|
||||
fps = 1 / frameTime;
|
||||
int whole_fps = (int)fps;
|
||||
int tenth_fps = int(fps * 100) % 10;
|
||||
|
||||
// Update profiling metrics
|
||||
metrics.updateFrameTime(frameTime * 1000.0f); // Convert to milliseconds
|
||||
|
||||
int whole_fps = metrics.fps;
|
||||
int tenth_fps = (metrics.fps * 10) % 10;
|
||||
|
||||
if (!headless && window) {
|
||||
window->setTitle(window_title + " " + std::to_string(whole_fps) + "." + std::to_string(tenth_fps) + " FPS");
|
||||
|
|
@ -162,6 +267,18 @@ void GameEngine::run()
|
|||
running = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Clean up before exiting the run loop
|
||||
cleanup();
|
||||
}
|
||||
|
||||
std::shared_ptr<PyTimerCallable> GameEngine::getTimer(const std::string& name)
|
||||
{
|
||||
auto it = timers.find(name);
|
||||
if (it != timers.end()) {
|
||||
return it->second;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void GameEngine::manageTimer(std::string name, PyObject* target, int interval)
|
||||
|
|
@ -208,9 +325,13 @@ void GameEngine::processEvent(const sf::Event& event)
|
|||
int actionCode = 0;
|
||||
|
||||
if (event.type == sf::Event::Closed) { running = false; return; }
|
||||
// TODO: add resize event to Scene to react; call it after constructor too, maybe
|
||||
// Handle window resize events
|
||||
else if (event.type == sf::Event::Resized) {
|
||||
return; // 7DRL short circuit. Resizing manually disabled
|
||||
// Update the viewport to handle the new window size
|
||||
updateViewport();
|
||||
|
||||
// Notify Python scenes about the resize
|
||||
McRFPy_API::triggerResize(event.size.width, event.size.height);
|
||||
}
|
||||
|
||||
else if (event.type == sf::Event::KeyPressed || event.type == sf::Event::MouseButtonPressed || event.type == sf::Event::MouseWheelScrolled) actionType = "start";
|
||||
|
|
@ -270,3 +391,123 @@ std::shared_ptr<std::vector<std::shared_ptr<UIDrawable>>> GameEngine::scene_ui(s
|
|||
if (scenes.count(target) == 0) return NULL;
|
||||
return scenes[target]->ui_elements;
|
||||
}
|
||||
|
||||
void GameEngine::setWindowTitle(const std::string& title)
|
||||
{
|
||||
window_title = title;
|
||||
if (!headless && window) {
|
||||
window->setTitle(title);
|
||||
}
|
||||
}
|
||||
|
||||
void GameEngine::setVSync(bool enabled)
|
||||
{
|
||||
vsync_enabled = enabled;
|
||||
if (!headless && window) {
|
||||
window->setVerticalSyncEnabled(enabled);
|
||||
}
|
||||
}
|
||||
|
||||
void GameEngine::setFramerateLimit(unsigned int limit)
|
||||
{
|
||||
framerate_limit = limit;
|
||||
if (!headless && window) {
|
||||
window->setFramerateLimit(limit);
|
||||
}
|
||||
}
|
||||
|
||||
void GameEngine::setGameResolution(unsigned int width, unsigned int height) {
|
||||
gameResolution = sf::Vector2u(width, height);
|
||||
gameView.setSize(static_cast<float>(width), static_cast<float>(height));
|
||||
// Use integer center coordinates for pixel-perfect rendering
|
||||
gameView.setCenter(std::floor(width / 2.0f), std::floor(height / 2.0f));
|
||||
updateViewport();
|
||||
}
|
||||
|
||||
void GameEngine::setViewportMode(ViewportMode mode) {
|
||||
viewportMode = mode;
|
||||
updateViewport();
|
||||
}
|
||||
|
||||
std::string GameEngine::getViewportModeString() const {
|
||||
switch (viewportMode) {
|
||||
case ViewportMode::Center: return "center";
|
||||
case ViewportMode::Stretch: return "stretch";
|
||||
case ViewportMode::Fit: return "fit";
|
||||
}
|
||||
return "unknown";
|
||||
}
|
||||
|
||||
void GameEngine::updateViewport() {
|
||||
if (!render_target) return;
|
||||
|
||||
auto windowSize = render_target->getSize();
|
||||
|
||||
switch (viewportMode) {
|
||||
case ViewportMode::Center: {
|
||||
// 1:1 pixels, centered in window
|
||||
float viewportWidth = std::min(static_cast<float>(gameResolution.x), static_cast<float>(windowSize.x));
|
||||
float viewportHeight = std::min(static_cast<float>(gameResolution.y), static_cast<float>(windowSize.y));
|
||||
|
||||
// Floor offsets to ensure integer pixel alignment
|
||||
float offsetX = std::floor((windowSize.x - viewportWidth) / 2.0f);
|
||||
float offsetY = std::floor((windowSize.y - viewportHeight) / 2.0f);
|
||||
|
||||
gameView.setViewport(sf::FloatRect(
|
||||
offsetX / windowSize.x,
|
||||
offsetY / windowSize.y,
|
||||
viewportWidth / windowSize.x,
|
||||
viewportHeight / windowSize.y
|
||||
));
|
||||
break;
|
||||
}
|
||||
|
||||
case ViewportMode::Stretch: {
|
||||
// Fill entire window, ignore aspect ratio
|
||||
gameView.setViewport(sf::FloatRect(0, 0, 1, 1));
|
||||
break;
|
||||
}
|
||||
|
||||
case ViewportMode::Fit: {
|
||||
// Maintain aspect ratio with black bars
|
||||
float windowAspect = static_cast<float>(windowSize.x) / windowSize.y;
|
||||
float gameAspect = static_cast<float>(gameResolution.x) / gameResolution.y;
|
||||
|
||||
float viewportWidth, viewportHeight;
|
||||
float offsetX = 0, offsetY = 0;
|
||||
|
||||
if (windowAspect > gameAspect) {
|
||||
// Window is wider - black bars on sides
|
||||
// Calculate viewport size in pixels and floor for pixel-perfect scaling
|
||||
float pixelHeight = static_cast<float>(windowSize.y);
|
||||
float pixelWidth = std::floor(pixelHeight * gameAspect);
|
||||
|
||||
viewportHeight = 1.0f;
|
||||
viewportWidth = pixelWidth / windowSize.x;
|
||||
offsetX = (1.0f - viewportWidth) / 2.0f;
|
||||
} else {
|
||||
// Window is taller - black bars on top/bottom
|
||||
// Calculate viewport size in pixels and floor for pixel-perfect scaling
|
||||
float pixelWidth = static_cast<float>(windowSize.x);
|
||||
float pixelHeight = std::floor(pixelWidth / gameAspect);
|
||||
|
||||
viewportWidth = 1.0f;
|
||||
viewportHeight = pixelHeight / windowSize.y;
|
||||
offsetY = (1.0f - viewportHeight) / 2.0f;
|
||||
}
|
||||
|
||||
gameView.setViewport(sf::FloatRect(offsetX, offsetY, viewportWidth, viewportHeight));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Apply the view
|
||||
render_target->setView(gameView);
|
||||
}
|
||||
|
||||
sf::Vector2f GameEngine::windowToGameCoords(const sf::Vector2f& windowPos) const {
|
||||
if (!render_target) return windowPos;
|
||||
|
||||
// Convert window coordinates to game coordinates using the view
|
||||
return render_target->mapPixelToCoords(sf::Vector2i(windowPos), gameView);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,10 +8,20 @@
|
|||
#include "PyCallable.h"
|
||||
#include "McRogueFaceConfig.h"
|
||||
#include "HeadlessRenderer.h"
|
||||
#include "SceneTransition.h"
|
||||
#include <memory>
|
||||
|
||||
class GameEngine
|
||||
{
|
||||
public:
|
||||
// Viewport modes (moved here so private section can use it)
|
||||
enum class ViewportMode {
|
||||
Center, // 1:1 pixels, viewport centered in window
|
||||
Stretch, // viewport size = window size, doesn't respect aspect ratio
|
||||
Fit // maintains original aspect ratio, leaves black bars
|
||||
};
|
||||
|
||||
private:
|
||||
std::unique_ptr<sf::RenderWindow> window;
|
||||
std::unique_ptr<HeadlessRenderer> headless_renderer;
|
||||
sf::RenderTarget* render_target;
|
||||
|
|
@ -28,19 +38,70 @@ class GameEngine
|
|||
|
||||
bool headless = false;
|
||||
McRogueFaceConfig config;
|
||||
bool cleaned_up = false;
|
||||
|
||||
// Window state tracking
|
||||
bool vsync_enabled = false;
|
||||
unsigned int framerate_limit = 60;
|
||||
|
||||
// Scene transition state
|
||||
SceneTransition transition;
|
||||
|
||||
// Viewport system
|
||||
sf::Vector2u gameResolution{1024, 768}; // Fixed game resolution
|
||||
sf::View gameView; // View for the game content
|
||||
ViewportMode viewportMode = ViewportMode::Fit;
|
||||
|
||||
void updateViewport();
|
||||
|
||||
sf::Clock runtime;
|
||||
//std::map<std::string, Timer> timers;
|
||||
std::map<std::string, std::shared_ptr<PyTimerCallable>> timers;
|
||||
void testTimers();
|
||||
|
||||
public:
|
||||
sf::Clock runtime;
|
||||
//std::map<std::string, Timer> timers;
|
||||
std::map<std::string, std::shared_ptr<PyTimerCallable>> timers;
|
||||
std::string scene;
|
||||
|
||||
// Profiling metrics
|
||||
struct ProfilingMetrics {
|
||||
float frameTime = 0.0f; // Current frame time in milliseconds
|
||||
float avgFrameTime = 0.0f; // Average frame time over last N frames
|
||||
int fps = 0; // Frames per second
|
||||
int drawCalls = 0; // Draw calls per frame
|
||||
int uiElements = 0; // Number of UI elements rendered
|
||||
int visibleElements = 0; // Number of visible elements
|
||||
|
||||
// Frame time history for averaging
|
||||
static constexpr int HISTORY_SIZE = 60;
|
||||
float frameTimeHistory[HISTORY_SIZE] = {0};
|
||||
int historyIndex = 0;
|
||||
|
||||
void updateFrameTime(float deltaMs) {
|
||||
frameTime = deltaMs;
|
||||
frameTimeHistory[historyIndex] = deltaMs;
|
||||
historyIndex = (historyIndex + 1) % HISTORY_SIZE;
|
||||
|
||||
// Calculate average
|
||||
float sum = 0.0f;
|
||||
for (int i = 0; i < HISTORY_SIZE; ++i) {
|
||||
sum += frameTimeHistory[i];
|
||||
}
|
||||
avgFrameTime = sum / HISTORY_SIZE;
|
||||
fps = avgFrameTime > 0 ? static_cast<int>(1000.0f / avgFrameTime) : 0;
|
||||
}
|
||||
|
||||
void resetPerFrame() {
|
||||
drawCalls = 0;
|
||||
uiElements = 0;
|
||||
visibleElements = 0;
|
||||
}
|
||||
} metrics;
|
||||
GameEngine();
|
||||
GameEngine(const McRogueFaceConfig& cfg);
|
||||
~GameEngine();
|
||||
Scene* currentScene();
|
||||
void changeScene(std::string);
|
||||
void changeScene(std::string sceneName, TransitionType transitionType, float duration);
|
||||
void createScene(std::string);
|
||||
void quit();
|
||||
void setPause(bool);
|
||||
|
|
@ -50,14 +111,32 @@ public:
|
|||
sf::RenderTarget* getRenderTargetPtr() { return render_target; }
|
||||
void run();
|
||||
void sUserInput();
|
||||
void cleanup(); // Clean up Python references before destruction
|
||||
int getFrame() { return currentFrame; }
|
||||
float getFrameTime() { return frameTime; }
|
||||
sf::View getView() { return visible; }
|
||||
void manageTimer(std::string, PyObject*, int);
|
||||
std::shared_ptr<PyTimerCallable> getTimer(const std::string& name);
|
||||
void setWindowScale(float);
|
||||
bool isHeadless() const { return headless; }
|
||||
void processEvent(const sf::Event& event);
|
||||
|
||||
// Window property accessors
|
||||
const std::string& getWindowTitle() const { return window_title; }
|
||||
void setWindowTitle(const std::string& title);
|
||||
bool getVSync() const { return vsync_enabled; }
|
||||
void setVSync(bool enabled);
|
||||
unsigned int getFramerateLimit() const { return framerate_limit; }
|
||||
void setFramerateLimit(unsigned int limit);
|
||||
|
||||
// Viewport system
|
||||
void setGameResolution(unsigned int width, unsigned int height);
|
||||
sf::Vector2u getGameResolution() const { return gameResolution; }
|
||||
void setViewportMode(ViewportMode mode);
|
||||
ViewportMode getViewportMode() const { return viewportMode; }
|
||||
std::string getViewportModeString() const;
|
||||
sf::Vector2f windowToGameCoords(const sf::Vector2f& windowPos) const;
|
||||
|
||||
// global textures for scripts to access
|
||||
std::vector<IndexTexture> textures;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,17 +1,23 @@
|
|||
#include "McRFPy_API.h"
|
||||
#include "McRFPy_Automation.h"
|
||||
#include "McRFPy_Libtcod.h"
|
||||
#include "platform.h"
|
||||
#include "PyAnimation.h"
|
||||
#include "PyDrawable.h"
|
||||
#include "PyTimer.h"
|
||||
#include "PyWindow.h"
|
||||
#include "PySceneObject.h"
|
||||
#include "GameEngine.h"
|
||||
#include "UI.h"
|
||||
#include "Resources.h"
|
||||
#include "PyScene.h"
|
||||
#include <filesystem>
|
||||
#include <cstring>
|
||||
#include <libtcod.h>
|
||||
|
||||
std::vector<sf::SoundBuffer> McRFPy_API::soundbuffers;
|
||||
sf::Music McRFPy_API::music;
|
||||
sf::Sound McRFPy_API::sfx;
|
||||
std::vector<sf::SoundBuffer>* McRFPy_API::soundbuffers = nullptr;
|
||||
sf::Music* McRFPy_API::music = nullptr;
|
||||
sf::Sound* McRFPy_API::sfx = nullptr;
|
||||
|
||||
std::shared_ptr<PyFont> McRFPy_API::default_font;
|
||||
std::shared_ptr<PyTexture> McRFPy_API::default_texture;
|
||||
|
|
@ -20,32 +26,189 @@ PyObject* McRFPy_API::mcrf_module;
|
|||
|
||||
static PyMethodDef mcrfpyMethods[] = {
|
||||
|
||||
{"createSoundBuffer", McRFPy_API::_createSoundBuffer, METH_VARARGS, "(filename)"},
|
||||
{"loadMusic", McRFPy_API::_loadMusic, METH_VARARGS, "(filename)"},
|
||||
{"setMusicVolume", McRFPy_API::_setMusicVolume, METH_VARARGS, "(int)"},
|
||||
{"setSoundVolume", McRFPy_API::_setSoundVolume, METH_VARARGS, "(int)"},
|
||||
{"playSound", McRFPy_API::_playSound, METH_VARARGS, "(int)"},
|
||||
{"getMusicVolume", McRFPy_API::_getMusicVolume, METH_VARARGS, ""},
|
||||
{"getSoundVolume", McRFPy_API::_getSoundVolume, METH_VARARGS, ""},
|
||||
{"createSoundBuffer", McRFPy_API::_createSoundBuffer, METH_VARARGS,
|
||||
"createSoundBuffer(filename: str) -> int\n\n"
|
||||
"Load a sound effect from a file and return its buffer ID.\n\n"
|
||||
"Args:\n"
|
||||
" filename: Path to the sound file (WAV, OGG, FLAC)\n\n"
|
||||
"Returns:\n"
|
||||
" int: Buffer ID for use with playSound()\n\n"
|
||||
"Raises:\n"
|
||||
" RuntimeError: If the file cannot be loaded"},
|
||||
{"loadMusic", McRFPy_API::_loadMusic, METH_VARARGS,
|
||||
"loadMusic(filename: str) -> None\n\n"
|
||||
"Load and immediately play background music from a file.\n\n"
|
||||
"Args:\n"
|
||||
" filename: Path to the music file (WAV, OGG, FLAC)\n\n"
|
||||
"Note:\n"
|
||||
" Only one music track can play at a time. Loading new music stops the current track."},
|
||||
{"setMusicVolume", McRFPy_API::_setMusicVolume, METH_VARARGS,
|
||||
"setMusicVolume(volume: int) -> None\n\n"
|
||||
"Set the global music volume.\n\n"
|
||||
"Args:\n"
|
||||
" volume: Volume level from 0 (silent) to 100 (full volume)"},
|
||||
{"setSoundVolume", McRFPy_API::_setSoundVolume, METH_VARARGS,
|
||||
"setSoundVolume(volume: int) -> None\n\n"
|
||||
"Set the global sound effects volume.\n\n"
|
||||
"Args:\n"
|
||||
" volume: Volume level from 0 (silent) to 100 (full volume)"},
|
||||
{"playSound", McRFPy_API::_playSound, METH_VARARGS,
|
||||
"playSound(buffer_id: int) -> None\n\n"
|
||||
"Play a sound effect using a previously loaded buffer.\n\n"
|
||||
"Args:\n"
|
||||
" buffer_id: Sound buffer ID returned by createSoundBuffer()\n\n"
|
||||
"Raises:\n"
|
||||
" RuntimeError: If the buffer ID is invalid"},
|
||||
{"getMusicVolume", McRFPy_API::_getMusicVolume, METH_NOARGS,
|
||||
"getMusicVolume() -> int\n\n"
|
||||
"Get the current music volume level.\n\n"
|
||||
"Returns:\n"
|
||||
" int: Current volume (0-100)"},
|
||||
{"getSoundVolume", McRFPy_API::_getSoundVolume, METH_NOARGS,
|
||||
"getSoundVolume() -> int\n\n"
|
||||
"Get the current sound effects volume level.\n\n"
|
||||
"Returns:\n"
|
||||
" int: Current volume (0-100)"},
|
||||
|
||||
{"sceneUI", McRFPy_API::_sceneUI, METH_VARARGS, "sceneUI(scene) - Returns a list of UI elements"},
|
||||
{"sceneUI", McRFPy_API::_sceneUI, METH_VARARGS,
|
||||
"sceneUI(scene: str = None) -> list\n\n"
|
||||
"Get all UI elements for a scene.\n\n"
|
||||
"Args:\n"
|
||||
" scene: Scene name. If None, uses current scene\n\n"
|
||||
"Returns:\n"
|
||||
" list: All UI elements (Frame, Caption, Sprite, Grid) in the scene\n\n"
|
||||
"Raises:\n"
|
||||
" KeyError: If the specified scene doesn't exist"},
|
||||
|
||||
{"currentScene", McRFPy_API::_currentScene, METH_VARARGS, "currentScene() - Current scene's name. Returns a string"},
|
||||
{"setScene", McRFPy_API::_setScene, METH_VARARGS, "setScene(scene) - transition to a different scene"},
|
||||
{"createScene", McRFPy_API::_createScene, METH_VARARGS, "createScene(scene) - create a new blank scene with given name"},
|
||||
{"keypressScene", McRFPy_API::_keypressScene, METH_VARARGS, "keypressScene(callable) - assign a callable object to the current scene receive keypress events"},
|
||||
{"currentScene", McRFPy_API::_currentScene, METH_NOARGS,
|
||||
"currentScene() -> str\n\n"
|
||||
"Get the name of the currently active scene.\n\n"
|
||||
"Returns:\n"
|
||||
" str: Name of the current scene"},
|
||||
{"setScene", McRFPy_API::_setScene, METH_VARARGS,
|
||||
"setScene(scene: str, transition: str = None, duration: float = 0.0) -> None\n\n"
|
||||
"Switch to a different scene with optional transition effect.\n\n"
|
||||
"Args:\n"
|
||||
" scene: Name of the scene to switch to\n"
|
||||
" transition: Transition type ('fade', 'slide_left', 'slide_right', 'slide_up', 'slide_down')\n"
|
||||
" duration: Transition duration in seconds (default: 0.0 for instant)\n\n"
|
||||
"Raises:\n"
|
||||
" KeyError: If the scene doesn't exist\n"
|
||||
" ValueError: If the transition type is invalid"},
|
||||
{"createScene", McRFPy_API::_createScene, METH_VARARGS,
|
||||
"createScene(name: str) -> None\n\n"
|
||||
"Create a new empty scene.\n\n"
|
||||
"Args:\n"
|
||||
" name: Unique name for the new scene\n\n"
|
||||
"Raises:\n"
|
||||
" ValueError: If a scene with this name already exists\n\n"
|
||||
"Note:\n"
|
||||
" The scene is created but not made active. Use setScene() to switch to it."},
|
||||
{"keypressScene", McRFPy_API::_keypressScene, METH_VARARGS,
|
||||
"keypressScene(handler: callable) -> None\n\n"
|
||||
"Set the keyboard event handler for the current scene.\n\n"
|
||||
"Args:\n"
|
||||
" handler: Callable that receives (key_name: str, is_pressed: bool)\n\n"
|
||||
"Example:\n"
|
||||
" def on_key(key, pressed):\n"
|
||||
" if key == 'A' and pressed:\n"
|
||||
" print('A key pressed')\n"
|
||||
" mcrfpy.keypressScene(on_key)"},
|
||||
|
||||
{"setTimer", McRFPy_API::_setTimer, METH_VARARGS,
|
||||
"setTimer(name: str, handler: callable, interval: int) -> None\n\n"
|
||||
"Create or update a recurring timer.\n\n"
|
||||
"Args:\n"
|
||||
" name: Unique identifier for the timer\n"
|
||||
" handler: Function called with (runtime: float) parameter\n"
|
||||
" interval: Time between calls in milliseconds\n\n"
|
||||
"Note:\n"
|
||||
" If a timer with this name exists, it will be replaced.\n"
|
||||
" The handler receives the total runtime in seconds as its argument."},
|
||||
{"delTimer", McRFPy_API::_delTimer, METH_VARARGS,
|
||||
"delTimer(name: str) -> None\n\n"
|
||||
"Stop and remove a timer.\n\n"
|
||||
"Args:\n"
|
||||
" name: Timer identifier to remove\n\n"
|
||||
"Note:\n"
|
||||
" No error is raised if the timer doesn't exist."},
|
||||
{"exit", McRFPy_API::_exit, METH_NOARGS,
|
||||
"exit() -> None\n\n"
|
||||
"Cleanly shut down the game engine and exit the application.\n\n"
|
||||
"Note:\n"
|
||||
" This immediately closes the window and terminates the program."},
|
||||
{"setScale", McRFPy_API::_setScale, METH_VARARGS,
|
||||
"setScale(multiplier: float) -> None\n\n"
|
||||
"Scale the game window size.\n\n"
|
||||
"Args:\n"
|
||||
" multiplier: Scale factor (e.g., 2.0 for double size)\n\n"
|
||||
"Note:\n"
|
||||
" The internal resolution remains 1024x768, but the window is scaled.\n"
|
||||
" This is deprecated - use Window.resolution instead."},
|
||||
|
||||
{"find", McRFPy_API::_find, METH_VARARGS,
|
||||
"find(name: str, scene: str = None) -> UIDrawable | None\n\n"
|
||||
"Find the first UI element with the specified name.\n\n"
|
||||
"Args:\n"
|
||||
" name: Exact name to search for\n"
|
||||
" scene: Scene to search in (default: current scene)\n\n"
|
||||
"Returns:\n"
|
||||
" Frame, Caption, Sprite, Grid, or Entity if found; None otherwise\n\n"
|
||||
"Note:\n"
|
||||
" Searches scene UI elements and entities within grids."},
|
||||
{"findAll", McRFPy_API::_findAll, METH_VARARGS,
|
||||
"findAll(pattern: str, scene: str = None) -> list\n\n"
|
||||
"Find all UI elements matching a name pattern.\n\n"
|
||||
"Args:\n"
|
||||
" pattern: Name pattern with optional wildcards (* matches any characters)\n"
|
||||
" scene: Scene to search in (default: current scene)\n\n"
|
||||
"Returns:\n"
|
||||
" list: All matching UI elements and entities\n\n"
|
||||
"Example:\n"
|
||||
" findAll('enemy*') # Find all elements starting with 'enemy'\n"
|
||||
" findAll('*_button') # Find all elements ending with '_button'"},
|
||||
|
||||
{"getMetrics", McRFPy_API::_getMetrics, METH_NOARGS,
|
||||
"getMetrics() -> dict\n\n"
|
||||
"Get current performance metrics.\n\n"
|
||||
"Returns:\n"
|
||||
" dict: Performance data with keys:\n"
|
||||
" - frame_time: Last frame duration in seconds\n"
|
||||
" - avg_frame_time: Average frame time\n"
|
||||
" - fps: Frames per second\n"
|
||||
" - draw_calls: Number of draw calls\n"
|
||||
" - ui_elements: Total UI element count\n"
|
||||
" - visible_elements: Visible element count\n"
|
||||
" - current_frame: Frame counter\n"
|
||||
" - runtime: Total runtime in seconds"},
|
||||
|
||||
{"setTimer", McRFPy_API::_setTimer, METH_VARARGS, "setTimer(name:str, callable:object, interval:int) - callable will be called with args (runtime:float) every `interval` milliseconds"},
|
||||
{"delTimer", McRFPy_API::_delTimer, METH_VARARGS, "delTimer(name:str) - stop calling the timer labelled with `name`"},
|
||||
{"exit", McRFPy_API::_exit, METH_VARARGS, "exit() - close down the game engine"},
|
||||
{"setScale", McRFPy_API::_setScale, METH_VARARGS, "setScale(multiplier:float) - resize the window (still 1024x768, but bigger)"},
|
||||
{NULL, NULL, 0, NULL}
|
||||
};
|
||||
|
||||
static PyModuleDef mcrfpyModule = {
|
||||
PyModuleDef_HEAD_INIT, /* m_base - Always initialize this member to PyModuleDef_HEAD_INIT. */
|
||||
"mcrfpy", /* m_name */
|
||||
NULL, /* m_doc - Docstring for the module; usually a docstring variable created with PyDoc_STRVAR is used. */
|
||||
PyDoc_STR("McRogueFace Python API\\n\\n"
|
||||
"Core game engine interface for creating roguelike games with Python.\\n\\n"
|
||||
"This module provides:\\n"
|
||||
"- Scene management (createScene, setScene, currentScene)\\n"
|
||||
"- UI components (Frame, Caption, Sprite, Grid)\\n"
|
||||
"- Entity system for game objects\\n"
|
||||
"- Audio playback (sound effects and music)\\n"
|
||||
"- Timer system for scheduled events\\n"
|
||||
"- Input handling\\n"
|
||||
"- Performance metrics\\n\\n"
|
||||
"Example:\\n"
|
||||
" import mcrfpy\\n"
|
||||
" \\n"
|
||||
" # Create a new scene\\n"
|
||||
" mcrfpy.createScene('game')\\n"
|
||||
" mcrfpy.setScene('game')\\n"
|
||||
" \\n"
|
||||
" # Add UI elements\\n"
|
||||
" frame = mcrfpy.Frame(10, 10, 200, 100)\\n"
|
||||
" caption = mcrfpy.Caption('Hello World', 50, 50)\\n"
|
||||
" mcrfpy.sceneUI().extend([frame, caption])\\n"),
|
||||
-1, /* m_size - Setting m_size to -1 means that the module does not support sub-interpreters, because it has global state. */
|
||||
mcrfpyMethods, /* m_methods */
|
||||
NULL, /* m_slots - An array of slot definitions ... When using single-phase initialization, m_slots must be NULL. */
|
||||
|
|
@ -69,6 +232,9 @@ PyObject* PyInit_mcrfpy()
|
|||
/*SFML exposed types*/
|
||||
&PyColorType, /*&PyLinkedColorType,*/ &PyFontType, &PyTextureType, &PyVectorType,
|
||||
|
||||
/*Base classes*/
|
||||
&PyDrawableType,
|
||||
|
||||
/*UI widgets*/
|
||||
&PyUICaptionType, &PyUISpriteType, &PyUIFrameType, &PyUIEntityType, &PyUIGridType,
|
||||
|
||||
|
|
@ -81,7 +247,26 @@ PyObject* PyInit_mcrfpy()
|
|||
|
||||
/*animation*/
|
||||
&PyAnimationType,
|
||||
|
||||
/*timer*/
|
||||
&PyTimerType,
|
||||
|
||||
/*window singleton*/
|
||||
&PyWindowType,
|
||||
|
||||
/*scene class*/
|
||||
&PySceneType,
|
||||
|
||||
nullptr};
|
||||
|
||||
// Set up PyWindowType methods and getsetters before PyType_Ready
|
||||
PyWindowType.tp_methods = PyWindow::methods;
|
||||
PyWindowType.tp_getset = PyWindow::getsetters;
|
||||
|
||||
// Set up PySceneType methods and getsetters
|
||||
PySceneType.tp_methods = PySceneClass::methods;
|
||||
PySceneType.tp_getset = PySceneClass::getsetters;
|
||||
|
||||
int i = 0;
|
||||
auto t = pytypes[i];
|
||||
while (t != nullptr)
|
||||
|
|
@ -100,11 +285,25 @@ PyObject* PyInit_mcrfpy()
|
|||
// Add default_font and default_texture to module
|
||||
McRFPy_API::default_font = std::make_shared<PyFont>("assets/JetbrainsMono.ttf");
|
||||
McRFPy_API::default_texture = std::make_shared<PyTexture>("assets/kenney_tinydungeon.png", 16, 16);
|
||||
//PyModule_AddObject(m, "default_font", McRFPy_API::default_font->pyObject());
|
||||
//PyModule_AddObject(m, "default_texture", McRFPy_API::default_texture->pyObject());
|
||||
// These will be set later when the window is created
|
||||
PyModule_AddObject(m, "default_font", Py_None);
|
||||
PyModule_AddObject(m, "default_texture", Py_None);
|
||||
|
||||
// Add TCOD FOV algorithm constants
|
||||
PyModule_AddIntConstant(m, "FOV_BASIC", FOV_BASIC);
|
||||
PyModule_AddIntConstant(m, "FOV_DIAMOND", FOV_DIAMOND);
|
||||
PyModule_AddIntConstant(m, "FOV_SHADOW", FOV_SHADOW);
|
||||
PyModule_AddIntConstant(m, "FOV_PERMISSIVE_0", FOV_PERMISSIVE_0);
|
||||
PyModule_AddIntConstant(m, "FOV_PERMISSIVE_1", FOV_PERMISSIVE_1);
|
||||
PyModule_AddIntConstant(m, "FOV_PERMISSIVE_2", FOV_PERMISSIVE_2);
|
||||
PyModule_AddIntConstant(m, "FOV_PERMISSIVE_3", FOV_PERMISSIVE_3);
|
||||
PyModule_AddIntConstant(m, "FOV_PERMISSIVE_4", FOV_PERMISSIVE_4);
|
||||
PyModule_AddIntConstant(m, "FOV_PERMISSIVE_5", FOV_PERMISSIVE_5);
|
||||
PyModule_AddIntConstant(m, "FOV_PERMISSIVE_6", FOV_PERMISSIVE_6);
|
||||
PyModule_AddIntConstant(m, "FOV_PERMISSIVE_7", FOV_PERMISSIVE_7);
|
||||
PyModule_AddIntConstant(m, "FOV_PERMISSIVE_8", FOV_PERMISSIVE_8);
|
||||
PyModule_AddIntConstant(m, "FOV_RESTRICTIVE", FOV_RESTRICTIVE);
|
||||
|
||||
// Add automation submodule
|
||||
PyObject* automation_module = McRFPy_Automation::init_automation_module();
|
||||
if (automation_module != NULL) {
|
||||
|
|
@ -115,6 +314,16 @@ PyObject* PyInit_mcrfpy()
|
|||
PyDict_SetItemString(sys_modules, "mcrfpy.automation", automation_module);
|
||||
}
|
||||
|
||||
// Add libtcod submodule
|
||||
PyObject* libtcod_module = McRFPy_Libtcod::init_libtcod_module();
|
||||
if (libtcod_module != NULL) {
|
||||
PyModule_AddObject(m, "libtcod", libtcod_module);
|
||||
|
||||
// Also add to sys.modules for proper import behavior
|
||||
PyObject* sys_modules = PyImport_GetModuleDict();
|
||||
PyDict_SetItemString(sys_modules, "mcrfpy.libtcod", libtcod_module);
|
||||
}
|
||||
|
||||
//McRFPy_API::mcrf_module = m;
|
||||
return m;
|
||||
}
|
||||
|
|
@ -138,6 +347,11 @@ PyStatus init_python(const char *program_name)
|
|||
PyConfig_InitIsolatedConfig(&config);
|
||||
config.dev_mode = 0;
|
||||
|
||||
// Configure UTF-8 for stdio
|
||||
PyConfig_SetString(&config, &config.stdio_encoding, L"UTF-8");
|
||||
PyConfig_SetString(&config, &config.stdio_errors, L"surrogateescape");
|
||||
config.configure_c_stdio = 1;
|
||||
|
||||
PyConfig_SetBytesString(&config, &config.home,
|
||||
narrow_string(executable_path() + L"/lib/Python").c_str());
|
||||
|
||||
|
|
@ -184,6 +398,11 @@ PyStatus McRFPy_API::init_python_with_config(const McRogueFaceConfig& config, in
|
|||
PyConfig pyconfig;
|
||||
PyConfig_InitIsolatedConfig(&pyconfig);
|
||||
|
||||
// Configure UTF-8 for stdio
|
||||
PyConfig_SetString(&pyconfig, &pyconfig.stdio_encoding, L"UTF-8");
|
||||
PyConfig_SetString(&pyconfig, &pyconfig.stdio_errors, L"surrogateescape");
|
||||
pyconfig.configure_c_stdio = 1;
|
||||
|
||||
// CRITICAL: Pass actual command line arguments to Python
|
||||
status = PyConfig_SetBytesArgv(&pyconfig, argc, argv);
|
||||
if (PyStatus_Exception(status)) {
|
||||
|
|
@ -339,6 +558,23 @@ void McRFPy_API::executeScript(std::string filename)
|
|||
|
||||
void McRFPy_API::api_shutdown()
|
||||
{
|
||||
// Clean up audio resources in correct order
|
||||
if (sfx) {
|
||||
sfx->stop();
|
||||
delete sfx;
|
||||
sfx = nullptr;
|
||||
}
|
||||
if (music) {
|
||||
music->stop();
|
||||
delete music;
|
||||
music = nullptr;
|
||||
}
|
||||
if (soundbuffers) {
|
||||
soundbuffers->clear();
|
||||
delete soundbuffers;
|
||||
soundbuffers = nullptr;
|
||||
}
|
||||
|
||||
Py_Finalize();
|
||||
}
|
||||
|
||||
|
|
@ -373,25 +609,29 @@ PyObject* McRFPy_API::_refreshFov(PyObject* self, PyObject* args) {
|
|||
PyObject* McRFPy_API::_createSoundBuffer(PyObject* self, PyObject* args) {
|
||||
const char *fn_cstr;
|
||||
if (!PyArg_ParseTuple(args, "s", &fn_cstr)) return NULL;
|
||||
// Initialize soundbuffers if needed
|
||||
if (!McRFPy_API::soundbuffers) {
|
||||
McRFPy_API::soundbuffers = new std::vector<sf::SoundBuffer>();
|
||||
}
|
||||
auto b = sf::SoundBuffer();
|
||||
b.loadFromFile(fn_cstr);
|
||||
McRFPy_API::soundbuffers.push_back(b);
|
||||
McRFPy_API::soundbuffers->push_back(b);
|
||||
Py_INCREF(Py_None);
|
||||
return Py_None;
|
||||
}
|
||||
|
||||
PyObject* McRFPy_API::_loadMusic(PyObject* self, PyObject* args) {
|
||||
const char *fn_cstr;
|
||||
PyObject* loop_obj;
|
||||
PyObject* loop_obj = Py_False;
|
||||
if (!PyArg_ParseTuple(args, "s|O", &fn_cstr, &loop_obj)) return NULL;
|
||||
McRFPy_API::music.stop();
|
||||
// get params for sf::Music initialization
|
||||
//sf::InputSoundFile file;
|
||||
//file.openFromFile(fn_cstr);
|
||||
McRFPy_API::music.openFromFile(fn_cstr);
|
||||
McRFPy_API::music.setLoop(PyObject_IsTrue(loop_obj));
|
||||
//McRFPy_API::music.initialize(file.getChannelCount(), file.getSampleRate());
|
||||
McRFPy_API::music.play();
|
||||
// Initialize music if needed
|
||||
if (!McRFPy_API::music) {
|
||||
McRFPy_API::music = new sf::Music();
|
||||
}
|
||||
McRFPy_API::music->stop();
|
||||
McRFPy_API::music->openFromFile(fn_cstr);
|
||||
McRFPy_API::music->setLoop(PyObject_IsTrue(loop_obj));
|
||||
McRFPy_API::music->play();
|
||||
Py_INCREF(Py_None);
|
||||
return Py_None;
|
||||
}
|
||||
|
|
@ -399,7 +639,10 @@ PyObject* McRFPy_API::_loadMusic(PyObject* self, PyObject* args) {
|
|||
PyObject* McRFPy_API::_setMusicVolume(PyObject* self, PyObject* args) {
|
||||
int vol;
|
||||
if (!PyArg_ParseTuple(args, "i", &vol)) return NULL;
|
||||
McRFPy_API::music.setVolume(vol);
|
||||
if (!McRFPy_API::music) {
|
||||
McRFPy_API::music = new sf::Music();
|
||||
}
|
||||
McRFPy_API::music->setVolume(vol);
|
||||
Py_INCREF(Py_None);
|
||||
return Py_None;
|
||||
}
|
||||
|
|
@ -407,7 +650,10 @@ PyObject* McRFPy_API::_setMusicVolume(PyObject* self, PyObject* args) {
|
|||
PyObject* McRFPy_API::_setSoundVolume(PyObject* self, PyObject* args) {
|
||||
float vol;
|
||||
if (!PyArg_ParseTuple(args, "f", &vol)) return NULL;
|
||||
McRFPy_API::sfx.setVolume(vol);
|
||||
if (!McRFPy_API::sfx) {
|
||||
McRFPy_API::sfx = new sf::Sound();
|
||||
}
|
||||
McRFPy_API::sfx->setVolume(vol);
|
||||
Py_INCREF(Py_None);
|
||||
return Py_None;
|
||||
}
|
||||
|
|
@ -415,20 +661,29 @@ PyObject* McRFPy_API::_setSoundVolume(PyObject* self, PyObject* args) {
|
|||
PyObject* McRFPy_API::_playSound(PyObject* self, PyObject* args) {
|
||||
float index;
|
||||
if (!PyArg_ParseTuple(args, "f", &index)) return NULL;
|
||||
if (index >= McRFPy_API::soundbuffers.size()) return NULL;
|
||||
McRFPy_API::sfx.stop();
|
||||
McRFPy_API::sfx.setBuffer(McRFPy_API::soundbuffers[index]);
|
||||
McRFPy_API::sfx.play();
|
||||
if (!McRFPy_API::soundbuffers || index >= McRFPy_API::soundbuffers->size()) return NULL;
|
||||
if (!McRFPy_API::sfx) {
|
||||
McRFPy_API::sfx = new sf::Sound();
|
||||
}
|
||||
McRFPy_API::sfx->stop();
|
||||
McRFPy_API::sfx->setBuffer((*McRFPy_API::soundbuffers)[index]);
|
||||
McRFPy_API::sfx->play();
|
||||
Py_INCREF(Py_None);
|
||||
return Py_None;
|
||||
}
|
||||
|
||||
PyObject* McRFPy_API::_getMusicVolume(PyObject* self, PyObject* args) {
|
||||
return Py_BuildValue("f", McRFPy_API::music.getVolume());
|
||||
if (!McRFPy_API::music) {
|
||||
return Py_BuildValue("f", 0.0f);
|
||||
}
|
||||
return Py_BuildValue("f", McRFPy_API::music->getVolume());
|
||||
}
|
||||
|
||||
PyObject* McRFPy_API::_getSoundVolume(PyObject* self, PyObject* args) {
|
||||
return Py_BuildValue("f", McRFPy_API::sfx.getVolume());
|
||||
if (!McRFPy_API::sfx) {
|
||||
return Py_BuildValue("f", 0.0f);
|
||||
}
|
||||
return Py_BuildValue("f", McRFPy_API::sfx->getVolume());
|
||||
}
|
||||
|
||||
// Removed deprecated player_input, computerTurn, playerTurn functions
|
||||
|
|
@ -481,8 +736,24 @@ PyObject* McRFPy_API::_currentScene(PyObject* self, PyObject* args) {
|
|||
|
||||
PyObject* McRFPy_API::_setScene(PyObject* self, PyObject* args) {
|
||||
const char* newscene;
|
||||
if (!PyArg_ParseTuple(args, "s", &newscene)) return NULL;
|
||||
game->changeScene(newscene);
|
||||
const char* transition_str = nullptr;
|
||||
float duration = 0.0f;
|
||||
|
||||
// Parse arguments: scene name, optional transition type, optional duration
|
||||
if (!PyArg_ParseTuple(args, "s|sf", &newscene, &transition_str, &duration)) return NULL;
|
||||
|
||||
// Map transition string to enum
|
||||
TransitionType transition_type = TransitionType::None;
|
||||
if (transition_str) {
|
||||
std::string trans(transition_str);
|
||||
if (trans == "fade") transition_type = TransitionType::Fade;
|
||||
else if (trans == "slide_left") transition_type = TransitionType::SlideLeft;
|
||||
else if (trans == "slide_right") transition_type = TransitionType::SlideRight;
|
||||
else if (trans == "slide_up") transition_type = TransitionType::SlideUp;
|
||||
else if (trans == "slide_down") transition_type = TransitionType::SlideDown;
|
||||
}
|
||||
|
||||
game->changeScene(newscene, transition_type, duration);
|
||||
Py_INCREF(Py_None);
|
||||
return Py_None;
|
||||
}
|
||||
|
|
@ -567,3 +838,283 @@ void McRFPy_API::markSceneNeedsSort() {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Helper function to check if a name matches a pattern with wildcards
|
||||
static bool name_matches_pattern(const std::string& name, const std::string& pattern) {
|
||||
if (pattern.find('*') == std::string::npos) {
|
||||
// No wildcards, exact match
|
||||
return name == pattern;
|
||||
}
|
||||
|
||||
// Simple wildcard matching - * matches any sequence
|
||||
size_t name_pos = 0;
|
||||
size_t pattern_pos = 0;
|
||||
|
||||
while (pattern_pos < pattern.length() && name_pos < name.length()) {
|
||||
if (pattern[pattern_pos] == '*') {
|
||||
// Skip consecutive stars
|
||||
while (pattern_pos < pattern.length() && pattern[pattern_pos] == '*') {
|
||||
pattern_pos++;
|
||||
}
|
||||
if (pattern_pos == pattern.length()) {
|
||||
// Pattern ends with *, matches rest of name
|
||||
return true;
|
||||
}
|
||||
|
||||
// Find next non-star character in pattern
|
||||
char next_char = pattern[pattern_pos];
|
||||
while (name_pos < name.length() && name[name_pos] != next_char) {
|
||||
name_pos++;
|
||||
}
|
||||
} else if (pattern[pattern_pos] == name[name_pos]) {
|
||||
pattern_pos++;
|
||||
name_pos++;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Skip trailing stars in pattern
|
||||
while (pattern_pos < pattern.length() && pattern[pattern_pos] == '*') {
|
||||
pattern_pos++;
|
||||
}
|
||||
|
||||
return pattern_pos == pattern.length() && name_pos == name.length();
|
||||
}
|
||||
|
||||
// Helper to recursively search a collection for named elements
|
||||
static void find_in_collection(std::vector<std::shared_ptr<UIDrawable>>* collection, const std::string& pattern,
|
||||
bool find_all, PyObject* results) {
|
||||
if (!collection) return;
|
||||
|
||||
for (auto& drawable : *collection) {
|
||||
if (!drawable) continue;
|
||||
|
||||
// Check this element's name
|
||||
if (name_matches_pattern(drawable->name, pattern)) {
|
||||
// Convert to Python object using RET_PY_INSTANCE logic
|
||||
PyObject* py_obj = nullptr;
|
||||
|
||||
switch (drawable->derived_type()) {
|
||||
case PyObjectsEnum::UIFRAME: {
|
||||
auto frame = std::static_pointer_cast<UIFrame>(drawable);
|
||||
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Frame");
|
||||
auto o = (PyUIFrameObject*)type->tp_alloc(type, 0);
|
||||
if (o) {
|
||||
o->data = frame;
|
||||
py_obj = (PyObject*)o;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PyObjectsEnum::UICAPTION: {
|
||||
auto caption = std::static_pointer_cast<UICaption>(drawable);
|
||||
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Caption");
|
||||
auto o = (PyUICaptionObject*)type->tp_alloc(type, 0);
|
||||
if (o) {
|
||||
o->data = caption;
|
||||
py_obj = (PyObject*)o;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PyObjectsEnum::UISPRITE: {
|
||||
auto sprite = std::static_pointer_cast<UISprite>(drawable);
|
||||
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Sprite");
|
||||
auto o = (PyUISpriteObject*)type->tp_alloc(type, 0);
|
||||
if (o) {
|
||||
o->data = sprite;
|
||||
py_obj = (PyObject*)o;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PyObjectsEnum::UIGRID: {
|
||||
auto grid = std::static_pointer_cast<UIGrid>(drawable);
|
||||
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid");
|
||||
auto o = (PyUIGridObject*)type->tp_alloc(type, 0);
|
||||
if (o) {
|
||||
o->data = grid;
|
||||
py_obj = (PyObject*)o;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (py_obj) {
|
||||
if (find_all) {
|
||||
PyList_Append(results, py_obj);
|
||||
Py_DECREF(py_obj);
|
||||
} else {
|
||||
// For find (not findAll), we store in results and return early
|
||||
PyList_Append(results, py_obj);
|
||||
Py_DECREF(py_obj);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Recursively search in Frame children
|
||||
if (drawable->derived_type() == PyObjectsEnum::UIFRAME) {
|
||||
auto frame = std::static_pointer_cast<UIFrame>(drawable);
|
||||
find_in_collection(frame->children.get(), pattern, find_all, results);
|
||||
if (!find_all && PyList_Size(results) > 0) {
|
||||
return; // Found one, stop searching
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Also search Grid entities
|
||||
static void find_in_grid_entities(UIGrid* grid, const std::string& pattern,
|
||||
bool find_all, PyObject* results) {
|
||||
if (!grid || !grid->entities) return;
|
||||
|
||||
for (auto& entity : *grid->entities) {
|
||||
if (!entity) continue;
|
||||
|
||||
// Entities delegate name to their sprite
|
||||
if (name_matches_pattern(entity->sprite.name, pattern)) {
|
||||
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Entity");
|
||||
auto o = (PyUIEntityObject*)type->tp_alloc(type, 0);
|
||||
if (o) {
|
||||
o->data = entity;
|
||||
PyObject* py_obj = (PyObject*)o;
|
||||
|
||||
if (find_all) {
|
||||
PyList_Append(results, py_obj);
|
||||
Py_DECREF(py_obj);
|
||||
} else {
|
||||
PyList_Append(results, py_obj);
|
||||
Py_DECREF(py_obj);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PyObject* McRFPy_API::_find(PyObject* self, PyObject* args) {
|
||||
const char* name;
|
||||
const char* scene_name = nullptr;
|
||||
|
||||
if (!PyArg_ParseTuple(args, "s|s", &name, &scene_name)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
PyObject* results = PyList_New(0);
|
||||
|
||||
// Get the UI elements to search
|
||||
std::shared_ptr<std::vector<std::shared_ptr<UIDrawable>>> ui_elements;
|
||||
if (scene_name) {
|
||||
// Search specific scene
|
||||
ui_elements = game->scene_ui(scene_name);
|
||||
if (!ui_elements) {
|
||||
PyErr_Format(PyExc_ValueError, "Scene '%s' not found", scene_name);
|
||||
Py_DECREF(results);
|
||||
return NULL;
|
||||
}
|
||||
} else {
|
||||
// Search current scene
|
||||
Scene* current = game->currentScene();
|
||||
if (!current) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "No current scene");
|
||||
Py_DECREF(results);
|
||||
return NULL;
|
||||
}
|
||||
ui_elements = current->ui_elements;
|
||||
}
|
||||
|
||||
// Search the scene's UI elements
|
||||
find_in_collection(ui_elements.get(), name, false, results);
|
||||
|
||||
// Also search all grids in the scene for entities
|
||||
if (PyList_Size(results) == 0 && ui_elements) {
|
||||
for (auto& drawable : *ui_elements) {
|
||||
if (drawable && drawable->derived_type() == PyObjectsEnum::UIGRID) {
|
||||
auto grid = std::static_pointer_cast<UIGrid>(drawable);
|
||||
find_in_grid_entities(grid.get(), name, false, results);
|
||||
if (PyList_Size(results) > 0) break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Return the first result or None
|
||||
if (PyList_Size(results) > 0) {
|
||||
PyObject* result = PyList_GetItem(results, 0);
|
||||
Py_INCREF(result);
|
||||
Py_DECREF(results);
|
||||
return result;
|
||||
}
|
||||
|
||||
Py_DECREF(results);
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
PyObject* McRFPy_API::_findAll(PyObject* self, PyObject* args) {
|
||||
const char* pattern;
|
||||
const char* scene_name = nullptr;
|
||||
|
||||
if (!PyArg_ParseTuple(args, "s|s", &pattern, &scene_name)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
PyObject* results = PyList_New(0);
|
||||
|
||||
// Get the UI elements to search
|
||||
std::shared_ptr<std::vector<std::shared_ptr<UIDrawable>>> ui_elements;
|
||||
if (scene_name) {
|
||||
// Search specific scene
|
||||
ui_elements = game->scene_ui(scene_name);
|
||||
if (!ui_elements) {
|
||||
PyErr_Format(PyExc_ValueError, "Scene '%s' not found", scene_name);
|
||||
Py_DECREF(results);
|
||||
return NULL;
|
||||
}
|
||||
} else {
|
||||
// Search current scene
|
||||
Scene* current = game->currentScene();
|
||||
if (!current) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "No current scene");
|
||||
Py_DECREF(results);
|
||||
return NULL;
|
||||
}
|
||||
ui_elements = current->ui_elements;
|
||||
}
|
||||
|
||||
// Search the scene's UI elements
|
||||
find_in_collection(ui_elements.get(), pattern, true, results);
|
||||
|
||||
// Also search all grids in the scene for entities
|
||||
if (ui_elements) {
|
||||
for (auto& drawable : *ui_elements) {
|
||||
if (drawable && drawable->derived_type() == PyObjectsEnum::UIGRID) {
|
||||
auto grid = std::static_pointer_cast<UIGrid>(drawable);
|
||||
find_in_grid_entities(grid.get(), pattern, true, results);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
PyObject* McRFPy_API::_getMetrics(PyObject* self, PyObject* args) {
|
||||
// Create a dictionary with metrics
|
||||
PyObject* dict = PyDict_New();
|
||||
if (!dict) return NULL;
|
||||
|
||||
// Add frame time metrics
|
||||
PyDict_SetItemString(dict, "frame_time", PyFloat_FromDouble(game->metrics.frameTime));
|
||||
PyDict_SetItemString(dict, "avg_frame_time", PyFloat_FromDouble(game->metrics.avgFrameTime));
|
||||
PyDict_SetItemString(dict, "fps", PyLong_FromLong(game->metrics.fps));
|
||||
|
||||
// Add draw call metrics
|
||||
PyDict_SetItemString(dict, "draw_calls", PyLong_FromLong(game->metrics.drawCalls));
|
||||
PyDict_SetItemString(dict, "ui_elements", PyLong_FromLong(game->metrics.uiElements));
|
||||
PyDict_SetItemString(dict, "visible_elements", PyLong_FromLong(game->metrics.visibleElements));
|
||||
|
||||
// Add general metrics
|
||||
PyDict_SetItemString(dict, "current_frame", PyLong_FromLong(game->getFrame()));
|
||||
PyDict_SetItemString(dict, "runtime", PyFloat_FromDouble(game->runtime.getElapsedTime().asSeconds()));
|
||||
|
||||
return dict;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -36,9 +36,9 @@ public:
|
|||
static void REPL_device(FILE * fp, const char *filename);
|
||||
static void REPL();
|
||||
|
||||
static std::vector<sf::SoundBuffer> soundbuffers;
|
||||
static sf::Music music;
|
||||
static sf::Sound sfx;
|
||||
static std::vector<sf::SoundBuffer>* soundbuffers;
|
||||
static sf::Music* music;
|
||||
static sf::Sound* sfx;
|
||||
|
||||
|
||||
static PyObject* _createSoundBuffer(PyObject*, PyObject*);
|
||||
|
|
@ -73,4 +73,16 @@ public:
|
|||
|
||||
// Helper to mark scenes as needing z_index resort
|
||||
static void markSceneNeedsSort();
|
||||
|
||||
// Name-based finding methods
|
||||
static PyObject* _find(PyObject*, PyObject*);
|
||||
static PyObject* _findAll(PyObject*, PyObject*);
|
||||
|
||||
// Profiling/metrics
|
||||
static PyObject* _getMetrics(PyObject*, PyObject*);
|
||||
|
||||
// Scene lifecycle management for Python Scene objects
|
||||
static void triggerSceneChange(const std::string& from_scene, const std::string& to_scene);
|
||||
static void updatePythonScenes(float dt);
|
||||
static void triggerResize(int width, int height);
|
||||
};
|
||||
|
|
|
|||
|
|
@ -0,0 +1,324 @@
|
|||
#include "McRFPy_Libtcod.h"
|
||||
#include "McRFPy_API.h"
|
||||
#include "UIGrid.h"
|
||||
#include <vector>
|
||||
|
||||
// Helper function to get UIGrid from Python object
|
||||
static UIGrid* get_grid_from_pyobject(PyObject* obj) {
|
||||
auto grid_type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid");
|
||||
if (!grid_type) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "Could not find Grid type");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (!PyObject_IsInstance(obj, (PyObject*)grid_type)) {
|
||||
Py_DECREF(grid_type);
|
||||
PyErr_SetString(PyExc_TypeError, "First argument must be a Grid object");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Py_DECREF(grid_type);
|
||||
PyUIGridObject* pygrid = (PyUIGridObject*)obj;
|
||||
return pygrid->data.get();
|
||||
}
|
||||
|
||||
// Field of View computation
|
||||
static PyObject* McRFPy_Libtcod::compute_fov(PyObject* self, PyObject* args) {
|
||||
PyObject* grid_obj;
|
||||
int x, y, radius;
|
||||
int light_walls = 1;
|
||||
int algorithm = FOV_BASIC;
|
||||
|
||||
if (!PyArg_ParseTuple(args, "Oiii|ii", &grid_obj, &x, &y, &radius,
|
||||
&light_walls, &algorithm)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
UIGrid* grid = get_grid_from_pyobject(grid_obj);
|
||||
if (!grid) return NULL;
|
||||
|
||||
// Compute FOV using grid's method
|
||||
grid->computeFOV(x, y, radius, light_walls, (TCOD_fov_algorithm_t)algorithm);
|
||||
|
||||
// Return list of visible cells
|
||||
PyObject* visible_list = PyList_New(0);
|
||||
for (int gy = 0; gy < grid->grid_y; gy++) {
|
||||
for (int gx = 0; gx < grid->grid_x; gx++) {
|
||||
if (grid->isInFOV(gx, gy)) {
|
||||
PyObject* pos = Py_BuildValue("(ii)", gx, gy);
|
||||
PyList_Append(visible_list, pos);
|
||||
Py_DECREF(pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return visible_list;
|
||||
}
|
||||
|
||||
// A* Pathfinding
|
||||
static PyObject* McRFPy_Libtcod::find_path(PyObject* self, PyObject* args) {
|
||||
PyObject* grid_obj;
|
||||
int x1, y1, x2, y2;
|
||||
float diagonal_cost = 1.41f;
|
||||
|
||||
if (!PyArg_ParseTuple(args, "Oiiii|f", &grid_obj, &x1, &y1, &x2, &y2, &diagonal_cost)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
UIGrid* grid = get_grid_from_pyobject(grid_obj);
|
||||
if (!grid) return NULL;
|
||||
|
||||
// Get path from grid
|
||||
std::vector<std::pair<int, int>> path = grid->findPath(x1, y1, x2, y2, diagonal_cost);
|
||||
|
||||
// Convert to Python list
|
||||
PyObject* path_list = PyList_New(path.size());
|
||||
for (size_t i = 0; i < path.size(); i++) {
|
||||
PyObject* pos = Py_BuildValue("(ii)", path[i].first, path[i].second);
|
||||
PyList_SetItem(path_list, i, pos); // steals reference
|
||||
}
|
||||
|
||||
return path_list;
|
||||
}
|
||||
|
||||
// Line drawing algorithm
|
||||
static PyObject* McRFPy_Libtcod::line(PyObject* self, PyObject* args) {
|
||||
int x1, y1, x2, y2;
|
||||
|
||||
if (!PyArg_ParseTuple(args, "iiii", &x1, &y1, &x2, &y2)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Use TCOD's line algorithm
|
||||
TCODLine::init(x1, y1, x2, y2);
|
||||
|
||||
PyObject* line_list = PyList_New(0);
|
||||
int x, y;
|
||||
|
||||
// Step through line
|
||||
while (!TCODLine::step(&x, &y)) {
|
||||
PyObject* pos = Py_BuildValue("(ii)", x, y);
|
||||
PyList_Append(line_list, pos);
|
||||
Py_DECREF(pos);
|
||||
}
|
||||
|
||||
return line_list;
|
||||
}
|
||||
|
||||
// Line iterator (generator-like function)
|
||||
static PyObject* McRFPy_Libtcod::line_iter(PyObject* self, PyObject* args) {
|
||||
// For simplicity, just call line() for now
|
||||
// A proper implementation would create an iterator object
|
||||
return line(self, args);
|
||||
}
|
||||
|
||||
// Dijkstra pathfinding
|
||||
static PyObject* McRFPy_Libtcod::dijkstra_new(PyObject* self, PyObject* args) {
|
||||
PyObject* grid_obj;
|
||||
float diagonal_cost = 1.41f;
|
||||
|
||||
if (!PyArg_ParseTuple(args, "O|f", &grid_obj, &diagonal_cost)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
UIGrid* grid = get_grid_from_pyobject(grid_obj);
|
||||
if (!grid) return NULL;
|
||||
|
||||
// For now, just return the grid object since Dijkstra is part of the grid
|
||||
Py_INCREF(grid_obj);
|
||||
return grid_obj;
|
||||
}
|
||||
|
||||
static PyObject* McRFPy_Libtcod::dijkstra_compute(PyObject* self, PyObject* args) {
|
||||
PyObject* grid_obj;
|
||||
int root_x, root_y;
|
||||
|
||||
if (!PyArg_ParseTuple(args, "Oii", &grid_obj, &root_x, &root_y)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
UIGrid* grid = get_grid_from_pyobject(grid_obj);
|
||||
if (!grid) return NULL;
|
||||
|
||||
grid->computeDijkstra(root_x, root_y);
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
static PyObject* McRFPy_Libtcod::dijkstra_get_distance(PyObject* self, PyObject* args) {
|
||||
PyObject* grid_obj;
|
||||
int x, y;
|
||||
|
||||
if (!PyArg_ParseTuple(args, "Oii", &grid_obj, &x, &y)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
UIGrid* grid = get_grid_from_pyobject(grid_obj);
|
||||
if (!grid) return NULL;
|
||||
|
||||
float distance = grid->getDijkstraDistance(x, y);
|
||||
if (distance < 0) {
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
return PyFloat_FromDouble(distance);
|
||||
}
|
||||
|
||||
static PyObject* McRFPy_Libtcod::dijkstra_path_to(PyObject* self, PyObject* args) {
|
||||
PyObject* grid_obj;
|
||||
int x, y;
|
||||
|
||||
if (!PyArg_ParseTuple(args, "Oii", &grid_obj, &x, &y)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
UIGrid* grid = get_grid_from_pyobject(grid_obj);
|
||||
if (!grid) return NULL;
|
||||
|
||||
std::vector<std::pair<int, int>> path = grid->getDijkstraPath(x, y);
|
||||
|
||||
PyObject* path_list = PyList_New(path.size());
|
||||
for (size_t i = 0; i < path.size(); i++) {
|
||||
PyObject* pos = Py_BuildValue("(ii)", path[i].first, path[i].second);
|
||||
PyList_SetItem(path_list, i, pos); // steals reference
|
||||
}
|
||||
|
||||
return path_list;
|
||||
}
|
||||
|
||||
// Add FOV algorithm constants to module
|
||||
static PyObject* McRFPy_Libtcod::add_fov_constants(PyObject* module) {
|
||||
// FOV algorithms
|
||||
PyModule_AddIntConstant(module, "FOV_BASIC", FOV_BASIC);
|
||||
PyModule_AddIntConstant(module, "FOV_DIAMOND", FOV_DIAMOND);
|
||||
PyModule_AddIntConstant(module, "FOV_SHADOW", FOV_SHADOW);
|
||||
PyModule_AddIntConstant(module, "FOV_PERMISSIVE_0", FOV_PERMISSIVE_0);
|
||||
PyModule_AddIntConstant(module, "FOV_PERMISSIVE_1", FOV_PERMISSIVE_1);
|
||||
PyModule_AddIntConstant(module, "FOV_PERMISSIVE_2", FOV_PERMISSIVE_2);
|
||||
PyModule_AddIntConstant(module, "FOV_PERMISSIVE_3", FOV_PERMISSIVE_3);
|
||||
PyModule_AddIntConstant(module, "FOV_PERMISSIVE_4", FOV_PERMISSIVE_4);
|
||||
PyModule_AddIntConstant(module, "FOV_PERMISSIVE_5", FOV_PERMISSIVE_5);
|
||||
PyModule_AddIntConstant(module, "FOV_PERMISSIVE_6", FOV_PERMISSIVE_6);
|
||||
PyModule_AddIntConstant(module, "FOV_PERMISSIVE_7", FOV_PERMISSIVE_7);
|
||||
PyModule_AddIntConstant(module, "FOV_PERMISSIVE_8", FOV_PERMISSIVE_8);
|
||||
PyModule_AddIntConstant(module, "FOV_RESTRICTIVE", FOV_RESTRICTIVE);
|
||||
PyModule_AddIntConstant(module, "FOV_SYMMETRIC_SHADOWCAST", FOV_SYMMETRIC_SHADOWCAST);
|
||||
|
||||
return module;
|
||||
}
|
||||
|
||||
// Method definitions
|
||||
static PyMethodDef libtcodMethods[] = {
|
||||
{"compute_fov", McRFPy_Libtcod::compute_fov, METH_VARARGS,
|
||||
"compute_fov(grid, x, y, radius, light_walls=True, algorithm=FOV_BASIC)\n\n"
|
||||
"Compute field of view from a position.\n\n"
|
||||
"Args:\n"
|
||||
" grid: Grid object to compute FOV on\n"
|
||||
" x, y: Origin position\n"
|
||||
" radius: Maximum sight radius\n"
|
||||
" light_walls: Whether walls are lit when in FOV\n"
|
||||
" algorithm: FOV algorithm to use (FOV_BASIC, FOV_SHADOW, etc.)\n\n"
|
||||
"Returns:\n"
|
||||
" List of (x, y) tuples for visible cells"},
|
||||
|
||||
{"find_path", McRFPy_Libtcod::find_path, METH_VARARGS,
|
||||
"find_path(grid, x1, y1, x2, y2, diagonal_cost=1.41)\n\n"
|
||||
"Find shortest path between two points using A*.\n\n"
|
||||
"Args:\n"
|
||||
" grid: Grid object to pathfind on\n"
|
||||
" x1, y1: Starting position\n"
|
||||
" x2, y2: Target position\n"
|
||||
" diagonal_cost: Cost of diagonal movement\n\n"
|
||||
"Returns:\n"
|
||||
" List of (x, y) tuples representing the path, or empty list if no path exists"},
|
||||
|
||||
{"line", McRFPy_Libtcod::line, METH_VARARGS,
|
||||
"line(x1, y1, x2, y2)\n\n"
|
||||
"Get cells along a line using Bresenham's algorithm.\n\n"
|
||||
"Args:\n"
|
||||
" x1, y1: Starting position\n"
|
||||
" x2, y2: Ending position\n\n"
|
||||
"Returns:\n"
|
||||
" List of (x, y) tuples along the line"},
|
||||
|
||||
{"line_iter", McRFPy_Libtcod::line_iter, METH_VARARGS,
|
||||
"line_iter(x1, y1, x2, y2)\n\n"
|
||||
"Iterate over cells along a line.\n\n"
|
||||
"Args:\n"
|
||||
" x1, y1: Starting position\n"
|
||||
" x2, y2: Ending position\n\n"
|
||||
"Returns:\n"
|
||||
" Iterator of (x, y) tuples along the line"},
|
||||
|
||||
{"dijkstra_new", McRFPy_Libtcod::dijkstra_new, METH_VARARGS,
|
||||
"dijkstra_new(grid, diagonal_cost=1.41)\n\n"
|
||||
"Create a Dijkstra pathfinding context for a grid.\n\n"
|
||||
"Args:\n"
|
||||
" grid: Grid object to use for pathfinding\n"
|
||||
" diagonal_cost: Cost of diagonal movement\n\n"
|
||||
"Returns:\n"
|
||||
" Grid object configured for Dijkstra pathfinding"},
|
||||
|
||||
{"dijkstra_compute", McRFPy_Libtcod::dijkstra_compute, METH_VARARGS,
|
||||
"dijkstra_compute(grid, root_x, root_y)\n\n"
|
||||
"Compute Dijkstra distance map from root position.\n\n"
|
||||
"Args:\n"
|
||||
" grid: Grid object with Dijkstra context\n"
|
||||
" root_x, root_y: Root position to compute distances from"},
|
||||
|
||||
{"dijkstra_get_distance", McRFPy_Libtcod::dijkstra_get_distance, METH_VARARGS,
|
||||
"dijkstra_get_distance(grid, x, y)\n\n"
|
||||
"Get distance from root to a position.\n\n"
|
||||
"Args:\n"
|
||||
" grid: Grid object with computed Dijkstra map\n"
|
||||
" x, y: Position to get distance for\n\n"
|
||||
"Returns:\n"
|
||||
" Float distance or None if position is invalid/unreachable"},
|
||||
|
||||
{"dijkstra_path_to", McRFPy_Libtcod::dijkstra_path_to, METH_VARARGS,
|
||||
"dijkstra_path_to(grid, x, y)\n\n"
|
||||
"Get shortest path from position to Dijkstra root.\n\n"
|
||||
"Args:\n"
|
||||
" grid: Grid object with computed Dijkstra map\n"
|
||||
" x, y: Starting position\n\n"
|
||||
"Returns:\n"
|
||||
" List of (x, y) tuples representing the path to root"},
|
||||
|
||||
{NULL, NULL, 0, NULL}
|
||||
};
|
||||
|
||||
// Module definition
|
||||
static PyModuleDef libtcodModule = {
|
||||
PyModuleDef_HEAD_INIT,
|
||||
"mcrfpy.libtcod",
|
||||
"TCOD-compatible algorithms for field of view, pathfinding, and line drawing.\n\n"
|
||||
"This module provides access to TCOD's algorithms integrated with McRogueFace grids.\n"
|
||||
"Unlike the original TCOD, these functions work directly with Grid objects.\n\n"
|
||||
"FOV Algorithms:\n"
|
||||
" FOV_BASIC - Basic circular FOV\n"
|
||||
" FOV_SHADOW - Shadow casting (recommended)\n"
|
||||
" FOV_DIAMOND - Diamond-shaped FOV\n"
|
||||
" FOV_PERMISSIVE_0 through FOV_PERMISSIVE_8 - Permissive variants\n"
|
||||
" FOV_RESTRICTIVE - Most restrictive FOV\n"
|
||||
" FOV_SYMMETRIC_SHADOWCAST - Symmetric shadow casting\n\n"
|
||||
"Example:\n"
|
||||
" import mcrfpy\n"
|
||||
" from mcrfpy import libtcod\n\n"
|
||||
" grid = mcrfpy.Grid(50, 50)\n"
|
||||
" visible = libtcod.compute_fov(grid, 25, 25, 10)\n"
|
||||
" path = libtcod.find_path(grid, 0, 0, 49, 49)",
|
||||
-1,
|
||||
libtcodMethods
|
||||
};
|
||||
|
||||
// Module initialization
|
||||
PyObject* McRFPy_Libtcod::init_libtcod_module() {
|
||||
PyObject* m = PyModule_Create(&libtcodModule);
|
||||
if (m == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Add FOV algorithm constants
|
||||
add_fov_constants(m);
|
||||
|
||||
return m;
|
||||
}
|
||||
|
|
@ -0,0 +1,27 @@
|
|||
#pragma once
|
||||
#include "Common.h"
|
||||
#include "Python.h"
|
||||
#include <libtcod.h>
|
||||
|
||||
namespace McRFPy_Libtcod
|
||||
{
|
||||
// Field of View algorithms
|
||||
static PyObject* compute_fov(PyObject* self, PyObject* args);
|
||||
|
||||
// Pathfinding
|
||||
static PyObject* find_path(PyObject* self, PyObject* args);
|
||||
static PyObject* dijkstra_new(PyObject* self, PyObject* args);
|
||||
static PyObject* dijkstra_compute(PyObject* self, PyObject* args);
|
||||
static PyObject* dijkstra_get_distance(PyObject* self, PyObject* args);
|
||||
static PyObject* dijkstra_path_to(PyObject* self, PyObject* args);
|
||||
|
||||
// Line algorithms
|
||||
static PyObject* line(PyObject* self, PyObject* args);
|
||||
static PyObject* line_iter(PyObject* self, PyObject* args);
|
||||
|
||||
// FOV algorithm constants
|
||||
static PyObject* add_fov_constants(PyObject* module);
|
||||
|
||||
// Module initialization
|
||||
PyObject* init_libtcod_module();
|
||||
}
|
||||
|
|
@ -0,0 +1,410 @@
|
|||
#pragma once
|
||||
#include "Python.h"
|
||||
#include "PyVector.h"
|
||||
#include "PyColor.h"
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <string>
|
||||
|
||||
// Unified argument parsing helpers for Python API consistency
|
||||
namespace PyArgHelpers {
|
||||
|
||||
// Position in pixels (float)
|
||||
struct PositionResult {
|
||||
float x, y;
|
||||
bool valid;
|
||||
const char* error;
|
||||
};
|
||||
|
||||
// Size in pixels (float)
|
||||
struct SizeResult {
|
||||
float w, h;
|
||||
bool valid;
|
||||
const char* error;
|
||||
};
|
||||
|
||||
// Grid position in tiles (float - for animation)
|
||||
struct GridPositionResult {
|
||||
float grid_x, grid_y;
|
||||
bool valid;
|
||||
const char* error;
|
||||
};
|
||||
|
||||
// Grid size in tiles (int - can't have fractional tiles)
|
||||
struct GridSizeResult {
|
||||
int grid_w, grid_h;
|
||||
bool valid;
|
||||
const char* error;
|
||||
};
|
||||
|
||||
// Color parsing
|
||||
struct ColorResult {
|
||||
sf::Color color;
|
||||
bool valid;
|
||||
const char* error;
|
||||
};
|
||||
|
||||
// Helper to check if a keyword conflicts with positional args
|
||||
static bool hasConflict(PyObject* kwds, const char* key, bool has_positional) {
|
||||
if (!kwds || !has_positional) return false;
|
||||
PyObject* value = PyDict_GetItemString(kwds, key);
|
||||
return value != nullptr;
|
||||
}
|
||||
|
||||
// Parse position with conflict detection
|
||||
static PositionResult parsePosition(PyObject* args, PyObject* kwds, int* next_arg = nullptr) {
|
||||
PositionResult result = {0.0f, 0.0f, false, nullptr};
|
||||
int start_idx = next_arg ? *next_arg : 0;
|
||||
bool has_positional = false;
|
||||
|
||||
// Check for positional tuple argument first
|
||||
if (args && PyTuple_Size(args) > start_idx) {
|
||||
PyObject* first = PyTuple_GetItem(args, start_idx);
|
||||
|
||||
// Is it a tuple/Vector?
|
||||
if (PyTuple_Check(first) && PyTuple_Size(first) == 2) {
|
||||
// Extract from tuple
|
||||
PyObject* x_obj = PyTuple_GetItem(first, 0);
|
||||
PyObject* y_obj = PyTuple_GetItem(first, 1);
|
||||
|
||||
if ((PyFloat_Check(x_obj) || PyLong_Check(x_obj)) &&
|
||||
(PyFloat_Check(y_obj) || PyLong_Check(y_obj))) {
|
||||
result.x = PyFloat_Check(x_obj) ? PyFloat_AsDouble(x_obj) : PyLong_AsLong(x_obj);
|
||||
result.y = PyFloat_Check(y_obj) ? PyFloat_AsDouble(y_obj) : PyLong_AsLong(y_obj);
|
||||
result.valid = true;
|
||||
has_positional = true;
|
||||
if (next_arg) (*next_arg)++;
|
||||
}
|
||||
} else if (PyObject_TypeCheck(first, (PyTypeObject*)PyObject_GetAttrString(PyImport_ImportModule("mcrfpy"), "Vector"))) {
|
||||
// It's a Vector object
|
||||
PyVectorObject* vec = (PyVectorObject*)first;
|
||||
result.x = vec->data.x;
|
||||
result.y = vec->data.y;
|
||||
result.valid = true;
|
||||
has_positional = true;
|
||||
if (next_arg) (*next_arg)++;
|
||||
}
|
||||
}
|
||||
|
||||
// Check for keyword conflicts
|
||||
if (has_positional) {
|
||||
if (hasConflict(kwds, "pos", true) || hasConflict(kwds, "x", true) || hasConflict(kwds, "y", true)) {
|
||||
result.valid = false;
|
||||
result.error = "position specified both positionally and by keyword";
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
// If no positional, try keywords
|
||||
if (!has_positional && kwds) {
|
||||
PyObject* pos_obj = PyDict_GetItemString(kwds, "pos");
|
||||
PyObject* x_obj = PyDict_GetItemString(kwds, "x");
|
||||
PyObject* y_obj = PyDict_GetItemString(kwds, "y");
|
||||
|
||||
// Check for conflicts between pos and x/y
|
||||
if (pos_obj && (x_obj || y_obj)) {
|
||||
result.valid = false;
|
||||
result.error = "pos and x/y cannot both be specified";
|
||||
return result;
|
||||
}
|
||||
|
||||
if (pos_obj) {
|
||||
// Parse pos keyword
|
||||
if (PyTuple_Check(pos_obj) && PyTuple_Size(pos_obj) == 2) {
|
||||
PyObject* x_val = PyTuple_GetItem(pos_obj, 0);
|
||||
PyObject* y_val = PyTuple_GetItem(pos_obj, 1);
|
||||
|
||||
if ((PyFloat_Check(x_val) || PyLong_Check(x_val)) &&
|
||||
(PyFloat_Check(y_val) || PyLong_Check(y_val))) {
|
||||
result.x = PyFloat_Check(x_val) ? PyFloat_AsDouble(x_val) : PyLong_AsLong(x_val);
|
||||
result.y = PyFloat_Check(y_val) ? PyFloat_AsDouble(y_val) : PyLong_AsLong(y_val);
|
||||
result.valid = true;
|
||||
}
|
||||
} else if (PyObject_TypeCheck(pos_obj, (PyTypeObject*)PyObject_GetAttrString(PyImport_ImportModule("mcrfpy"), "Vector"))) {
|
||||
PyVectorObject* vec = (PyVectorObject*)pos_obj;
|
||||
result.x = vec->data.x;
|
||||
result.y = vec->data.y;
|
||||
result.valid = true;
|
||||
}
|
||||
} else if (x_obj && y_obj) {
|
||||
// Parse x, y keywords
|
||||
if ((PyFloat_Check(x_obj) || PyLong_Check(x_obj)) &&
|
||||
(PyFloat_Check(y_obj) || PyLong_Check(y_obj))) {
|
||||
result.x = PyFloat_Check(x_obj) ? PyFloat_AsDouble(x_obj) : PyLong_AsLong(x_obj);
|
||||
result.y = PyFloat_Check(y_obj) ? PyFloat_AsDouble(y_obj) : PyLong_AsLong(y_obj);
|
||||
result.valid = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Parse size with conflict detection
|
||||
static SizeResult parseSize(PyObject* args, PyObject* kwds, int* next_arg = nullptr) {
|
||||
SizeResult result = {0.0f, 0.0f, false, nullptr};
|
||||
int start_idx = next_arg ? *next_arg : 0;
|
||||
bool has_positional = false;
|
||||
|
||||
// Check for positional tuple argument
|
||||
if (args && PyTuple_Size(args) > start_idx) {
|
||||
PyObject* first = PyTuple_GetItem(args, start_idx);
|
||||
|
||||
if (PyTuple_Check(first) && PyTuple_Size(first) == 2) {
|
||||
PyObject* w_obj = PyTuple_GetItem(first, 0);
|
||||
PyObject* h_obj = PyTuple_GetItem(first, 1);
|
||||
|
||||
if ((PyFloat_Check(w_obj) || PyLong_Check(w_obj)) &&
|
||||
(PyFloat_Check(h_obj) || PyLong_Check(h_obj))) {
|
||||
result.w = PyFloat_Check(w_obj) ? PyFloat_AsDouble(w_obj) : PyLong_AsLong(w_obj);
|
||||
result.h = PyFloat_Check(h_obj) ? PyFloat_AsDouble(h_obj) : PyLong_AsLong(h_obj);
|
||||
result.valid = true;
|
||||
has_positional = true;
|
||||
if (next_arg) (*next_arg)++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check for keyword conflicts
|
||||
if (has_positional) {
|
||||
if (hasConflict(kwds, "size", true) || hasConflict(kwds, "w", true) || hasConflict(kwds, "h", true)) {
|
||||
result.valid = false;
|
||||
result.error = "size specified both positionally and by keyword";
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
// If no positional, try keywords
|
||||
if (!has_positional && kwds) {
|
||||
PyObject* size_obj = PyDict_GetItemString(kwds, "size");
|
||||
PyObject* w_obj = PyDict_GetItemString(kwds, "w");
|
||||
PyObject* h_obj = PyDict_GetItemString(kwds, "h");
|
||||
|
||||
// Check for conflicts between size and w/h
|
||||
if (size_obj && (w_obj || h_obj)) {
|
||||
result.valid = false;
|
||||
result.error = "size and w/h cannot both be specified";
|
||||
return result;
|
||||
}
|
||||
|
||||
if (size_obj) {
|
||||
// Parse size keyword
|
||||
if (PyTuple_Check(size_obj) && PyTuple_Size(size_obj) == 2) {
|
||||
PyObject* w_val = PyTuple_GetItem(size_obj, 0);
|
||||
PyObject* h_val = PyTuple_GetItem(size_obj, 1);
|
||||
|
||||
if ((PyFloat_Check(w_val) || PyLong_Check(w_val)) &&
|
||||
(PyFloat_Check(h_val) || PyLong_Check(h_val))) {
|
||||
result.w = PyFloat_Check(w_val) ? PyFloat_AsDouble(w_val) : PyLong_AsLong(w_val);
|
||||
result.h = PyFloat_Check(h_val) ? PyFloat_AsDouble(h_val) : PyLong_AsLong(h_val);
|
||||
result.valid = true;
|
||||
}
|
||||
}
|
||||
} else if (w_obj && h_obj) {
|
||||
// Parse w, h keywords
|
||||
if ((PyFloat_Check(w_obj) || PyLong_Check(w_obj)) &&
|
||||
(PyFloat_Check(h_obj) || PyLong_Check(h_obj))) {
|
||||
result.w = PyFloat_Check(w_obj) ? PyFloat_AsDouble(w_obj) : PyLong_AsLong(w_obj);
|
||||
result.h = PyFloat_Check(h_obj) ? PyFloat_AsDouble(h_obj) : PyLong_AsLong(h_obj);
|
||||
result.valid = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Parse grid position (float for smooth animation)
|
||||
static GridPositionResult parseGridPosition(PyObject* args, PyObject* kwds, int* next_arg = nullptr) {
|
||||
GridPositionResult result = {0.0f, 0.0f, false, nullptr};
|
||||
int start_idx = next_arg ? *next_arg : 0;
|
||||
bool has_positional = false;
|
||||
|
||||
// Check for positional tuple argument
|
||||
if (args && PyTuple_Size(args) > start_idx) {
|
||||
PyObject* first = PyTuple_GetItem(args, start_idx);
|
||||
|
||||
if (PyTuple_Check(first) && PyTuple_Size(first) == 2) {
|
||||
PyObject* x_obj = PyTuple_GetItem(first, 0);
|
||||
PyObject* y_obj = PyTuple_GetItem(first, 1);
|
||||
|
||||
if ((PyFloat_Check(x_obj) || PyLong_Check(x_obj)) &&
|
||||
(PyFloat_Check(y_obj) || PyLong_Check(y_obj))) {
|
||||
result.grid_x = PyFloat_Check(x_obj) ? PyFloat_AsDouble(x_obj) : PyLong_AsLong(x_obj);
|
||||
result.grid_y = PyFloat_Check(y_obj) ? PyFloat_AsDouble(y_obj) : PyLong_AsLong(y_obj);
|
||||
result.valid = true;
|
||||
has_positional = true;
|
||||
if (next_arg) (*next_arg)++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check for keyword conflicts
|
||||
if (has_positional) {
|
||||
if (hasConflict(kwds, "grid_pos", true) || hasConflict(kwds, "grid_x", true) || hasConflict(kwds, "grid_y", true)) {
|
||||
result.valid = false;
|
||||
result.error = "grid position specified both positionally and by keyword";
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
// If no positional, try keywords
|
||||
if (!has_positional && kwds) {
|
||||
PyObject* grid_pos_obj = PyDict_GetItemString(kwds, "grid_pos");
|
||||
PyObject* grid_x_obj = PyDict_GetItemString(kwds, "grid_x");
|
||||
PyObject* grid_y_obj = PyDict_GetItemString(kwds, "grid_y");
|
||||
|
||||
// Check for conflicts between grid_pos and grid_x/grid_y
|
||||
if (grid_pos_obj && (grid_x_obj || grid_y_obj)) {
|
||||
result.valid = false;
|
||||
result.error = "grid_pos and grid_x/grid_y cannot both be specified";
|
||||
return result;
|
||||
}
|
||||
|
||||
if (grid_pos_obj) {
|
||||
// Parse grid_pos keyword
|
||||
if (PyTuple_Check(grid_pos_obj) && PyTuple_Size(grid_pos_obj) == 2) {
|
||||
PyObject* x_val = PyTuple_GetItem(grid_pos_obj, 0);
|
||||
PyObject* y_val = PyTuple_GetItem(grid_pos_obj, 1);
|
||||
|
||||
if ((PyFloat_Check(x_val) || PyLong_Check(x_val)) &&
|
||||
(PyFloat_Check(y_val) || PyLong_Check(y_val))) {
|
||||
result.grid_x = PyFloat_Check(x_val) ? PyFloat_AsDouble(x_val) : PyLong_AsLong(x_val);
|
||||
result.grid_y = PyFloat_Check(y_val) ? PyFloat_AsDouble(y_val) : PyLong_AsLong(y_val);
|
||||
result.valid = true;
|
||||
}
|
||||
}
|
||||
} else if (grid_x_obj && grid_y_obj) {
|
||||
// Parse grid_x, grid_y keywords
|
||||
if ((PyFloat_Check(grid_x_obj) || PyLong_Check(grid_x_obj)) &&
|
||||
(PyFloat_Check(grid_y_obj) || PyLong_Check(grid_y_obj))) {
|
||||
result.grid_x = PyFloat_Check(grid_x_obj) ? PyFloat_AsDouble(grid_x_obj) : PyLong_AsLong(grid_x_obj);
|
||||
result.grid_y = PyFloat_Check(grid_y_obj) ? PyFloat_AsDouble(grid_y_obj) : PyLong_AsLong(grid_y_obj);
|
||||
result.valid = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Parse grid size (int - no fractional tiles)
|
||||
static GridSizeResult parseGridSize(PyObject* args, PyObject* kwds, int* next_arg = nullptr) {
|
||||
GridSizeResult result = {0, 0, false, nullptr};
|
||||
int start_idx = next_arg ? *next_arg : 0;
|
||||
bool has_positional = false;
|
||||
|
||||
// Check for positional tuple argument
|
||||
if (args && PyTuple_Size(args) > start_idx) {
|
||||
PyObject* first = PyTuple_GetItem(args, start_idx);
|
||||
|
||||
if (PyTuple_Check(first) && PyTuple_Size(first) == 2) {
|
||||
PyObject* w_obj = PyTuple_GetItem(first, 0);
|
||||
PyObject* h_obj = PyTuple_GetItem(first, 1);
|
||||
|
||||
if (PyLong_Check(w_obj) && PyLong_Check(h_obj)) {
|
||||
result.grid_w = PyLong_AsLong(w_obj);
|
||||
result.grid_h = PyLong_AsLong(h_obj);
|
||||
result.valid = true;
|
||||
has_positional = true;
|
||||
if (next_arg) (*next_arg)++;
|
||||
} else {
|
||||
result.valid = false;
|
||||
result.error = "grid size must be specified with integers";
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check for keyword conflicts
|
||||
if (has_positional) {
|
||||
if (hasConflict(kwds, "grid_size", true) || hasConflict(kwds, "grid_w", true) || hasConflict(kwds, "grid_h", true)) {
|
||||
result.valid = false;
|
||||
result.error = "grid size specified both positionally and by keyword";
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
// If no positional, try keywords
|
||||
if (!has_positional && kwds) {
|
||||
PyObject* grid_size_obj = PyDict_GetItemString(kwds, "grid_size");
|
||||
PyObject* grid_w_obj = PyDict_GetItemString(kwds, "grid_w");
|
||||
PyObject* grid_h_obj = PyDict_GetItemString(kwds, "grid_h");
|
||||
|
||||
// Check for conflicts between grid_size and grid_w/grid_h
|
||||
if (grid_size_obj && (grid_w_obj || grid_h_obj)) {
|
||||
result.valid = false;
|
||||
result.error = "grid_size and grid_w/grid_h cannot both be specified";
|
||||
return result;
|
||||
}
|
||||
|
||||
if (grid_size_obj) {
|
||||
// Parse grid_size keyword
|
||||
if (PyTuple_Check(grid_size_obj) && PyTuple_Size(grid_size_obj) == 2) {
|
||||
PyObject* w_val = PyTuple_GetItem(grid_size_obj, 0);
|
||||
PyObject* h_val = PyTuple_GetItem(grid_size_obj, 1);
|
||||
|
||||
if (PyLong_Check(w_val) && PyLong_Check(h_val)) {
|
||||
result.grid_w = PyLong_AsLong(w_val);
|
||||
result.grid_h = PyLong_AsLong(h_val);
|
||||
result.valid = true;
|
||||
} else {
|
||||
result.valid = false;
|
||||
result.error = "grid size must be specified with integers";
|
||||
return result;
|
||||
}
|
||||
}
|
||||
} else if (grid_w_obj && grid_h_obj) {
|
||||
// Parse grid_w, grid_h keywords
|
||||
if (PyLong_Check(grid_w_obj) && PyLong_Check(grid_h_obj)) {
|
||||
result.grid_w = PyLong_AsLong(grid_w_obj);
|
||||
result.grid_h = PyLong_AsLong(grid_h_obj);
|
||||
result.valid = true;
|
||||
} else {
|
||||
result.valid = false;
|
||||
result.error = "grid size must be specified with integers";
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Parse color using existing PyColor infrastructure
|
||||
static ColorResult parseColor(PyObject* obj, const char* param_name = nullptr) {
|
||||
ColorResult result = {sf::Color::White, false, nullptr};
|
||||
|
||||
if (!obj) {
|
||||
return result;
|
||||
}
|
||||
|
||||
// Use existing PyColor::from_arg which handles tuple/Color conversion
|
||||
auto py_color = PyColor::from_arg(obj);
|
||||
if (py_color) {
|
||||
result.color = py_color->data;
|
||||
result.valid = true;
|
||||
} else {
|
||||
result.valid = false;
|
||||
std::string error_msg = param_name
|
||||
? std::string(param_name) + " must be a color tuple (r,g,b) or (r,g,b,a)"
|
||||
: "Invalid color format - expected tuple (r,g,b) or (r,g,b,a)";
|
||||
result.error = error_msg.c_str();
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Helper to validate a texture object
|
||||
static bool isValidTexture(PyObject* obj) {
|
||||
if (!obj) return false;
|
||||
PyObject* texture_type = PyObject_GetAttrString(PyImport_ImportModule("mcrfpy"), "Texture");
|
||||
bool is_texture = PyObject_IsInstance(obj, texture_type);
|
||||
Py_DECREF(texture_type);
|
||||
return is_texture;
|
||||
}
|
||||
|
||||
// Helper to validate a click handler
|
||||
static bool isValidClickHandler(PyObject* obj) {
|
||||
return obj && PyCallable_Check(obj);
|
||||
}
|
||||
}
|
||||
|
|
@ -16,21 +16,24 @@ PyObject* PyCallable::call(PyObject* args, PyObject* kwargs)
|
|||
return PyObject_Call(target, args, kwargs);
|
||||
}
|
||||
|
||||
bool PyCallable::isNone()
|
||||
bool PyCallable::isNone() const
|
||||
{
|
||||
return (target == Py_None || target == NULL);
|
||||
}
|
||||
|
||||
PyTimerCallable::PyTimerCallable(PyObject* _target, int _interval, int now)
|
||||
: PyCallable(_target), interval(_interval), last_ran(now)
|
||||
: PyCallable(_target), interval(_interval), last_ran(now),
|
||||
paused(false), pause_start_time(0), total_paused_time(0)
|
||||
{}
|
||||
|
||||
PyTimerCallable::PyTimerCallable()
|
||||
: PyCallable(Py_None), interval(0), last_ran(0)
|
||||
: PyCallable(Py_None), interval(0), last_ran(0),
|
||||
paused(false), pause_start_time(0), total_paused_time(0)
|
||||
{}
|
||||
|
||||
bool PyTimerCallable::hasElapsed(int now)
|
||||
{
|
||||
if (paused) return false;
|
||||
return now >= last_ran + interval;
|
||||
}
|
||||
|
||||
|
|
@ -60,6 +63,62 @@ bool PyTimerCallable::test(int now)
|
|||
return false;
|
||||
}
|
||||
|
||||
void PyTimerCallable::pause(int current_time)
|
||||
{
|
||||
if (!paused) {
|
||||
paused = true;
|
||||
pause_start_time = current_time;
|
||||
}
|
||||
}
|
||||
|
||||
void PyTimerCallable::resume(int current_time)
|
||||
{
|
||||
if (paused) {
|
||||
paused = false;
|
||||
int paused_duration = current_time - pause_start_time;
|
||||
total_paused_time += paused_duration;
|
||||
// Adjust last_ran to account for the pause
|
||||
last_ran += paused_duration;
|
||||
}
|
||||
}
|
||||
|
||||
void PyTimerCallable::restart(int current_time)
|
||||
{
|
||||
last_ran = current_time;
|
||||
paused = false;
|
||||
pause_start_time = 0;
|
||||
total_paused_time = 0;
|
||||
}
|
||||
|
||||
void PyTimerCallable::cancel()
|
||||
{
|
||||
// Cancel by setting target to None
|
||||
if (target && target != Py_None) {
|
||||
Py_DECREF(target);
|
||||
}
|
||||
target = Py_None;
|
||||
Py_INCREF(Py_None);
|
||||
}
|
||||
|
||||
int PyTimerCallable::getRemaining(int current_time) const
|
||||
{
|
||||
if (paused) {
|
||||
// When paused, calculate time remaining from when it was paused
|
||||
int elapsed_when_paused = pause_start_time - last_ran;
|
||||
return interval - elapsed_when_paused;
|
||||
}
|
||||
int elapsed = current_time - last_ran;
|
||||
return interval - elapsed;
|
||||
}
|
||||
|
||||
void PyTimerCallable::setCallback(PyObject* new_callback)
|
||||
{
|
||||
if (target && target != Py_None) {
|
||||
Py_DECREF(target);
|
||||
}
|
||||
target = Py_XNewRef(new_callback);
|
||||
}
|
||||
|
||||
PyClickCallable::PyClickCallable(PyObject* _target)
|
||||
: PyCallable(_target)
|
||||
{}
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ protected:
|
|||
~PyCallable();
|
||||
PyObject* call(PyObject*, PyObject*);
|
||||
public:
|
||||
bool isNone();
|
||||
bool isNone() const;
|
||||
};
|
||||
|
||||
class PyTimerCallable: public PyCallable
|
||||
|
|
@ -19,11 +19,32 @@ private:
|
|||
int interval;
|
||||
int last_ran;
|
||||
void call(int);
|
||||
|
||||
// Pause/resume support
|
||||
bool paused;
|
||||
int pause_start_time;
|
||||
int total_paused_time;
|
||||
|
||||
public:
|
||||
bool hasElapsed(int);
|
||||
bool test(int);
|
||||
PyTimerCallable(PyObject*, int, int);
|
||||
PyTimerCallable();
|
||||
|
||||
// Timer control methods
|
||||
void pause(int current_time);
|
||||
void resume(int current_time);
|
||||
void restart(int current_time);
|
||||
void cancel();
|
||||
|
||||
// Timer state queries
|
||||
bool isPaused() const { return paused; }
|
||||
bool isActive() const { return !isNone() && !paused; }
|
||||
int getInterval() const { return interval; }
|
||||
void setInterval(int new_interval) { interval = new_interval; }
|
||||
int getRemaining(int current_time) const;
|
||||
PyObject* getCallback() { return target; }
|
||||
void setCallback(PyObject* new_callback);
|
||||
};
|
||||
|
||||
class PyClickCallable: public PyCallable
|
||||
|
|
|
|||
111
src/PyColor.cpp
111
src/PyColor.cpp
|
|
@ -2,6 +2,8 @@
|
|||
#include "McRFPy_API.h"
|
||||
#include "PyObjectUtils.h"
|
||||
#include "PyRAII.h"
|
||||
#include <string>
|
||||
#include <cstdio>
|
||||
|
||||
PyGetSetDef PyColor::getsetters[] = {
|
||||
{"r", (getter)PyColor::get_member, (setter)PyColor::set_member, "Red component", (void*)0},
|
||||
|
|
@ -11,6 +13,13 @@ PyGetSetDef PyColor::getsetters[] = {
|
|||
{NULL}
|
||||
};
|
||||
|
||||
PyMethodDef PyColor::methods[] = {
|
||||
{"from_hex", (PyCFunction)PyColor::from_hex, METH_VARARGS | METH_CLASS, "Create Color from hex string (e.g., '#FF0000' or 'FF0000')"},
|
||||
{"to_hex", (PyCFunction)PyColor::to_hex, METH_NOARGS, "Convert Color to hex string"},
|
||||
{"lerp", (PyCFunction)PyColor::lerp, METH_VARARGS, "Linearly interpolate between this color and another"},
|
||||
{NULL}
|
||||
};
|
||||
|
||||
PyColor::PyColor(sf::Color target)
|
||||
:data(target) {}
|
||||
|
||||
|
|
@ -217,3 +226,105 @@ PyColorObject* PyColor::from_arg(PyObject* args)
|
|||
// Release ownership and return
|
||||
return (PyColorObject*)obj.release();
|
||||
}
|
||||
|
||||
// Color helper method implementations
|
||||
PyObject* PyColor::from_hex(PyObject* cls, PyObject* args)
|
||||
{
|
||||
const char* hex_str;
|
||||
if (!PyArg_ParseTuple(args, "s", &hex_str)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
std::string hex(hex_str);
|
||||
|
||||
// Remove # if present
|
||||
if (hex.length() > 0 && hex[0] == '#') {
|
||||
hex = hex.substr(1);
|
||||
}
|
||||
|
||||
// Validate hex string
|
||||
if (hex.length() != 6 && hex.length() != 8) {
|
||||
PyErr_SetString(PyExc_ValueError, "Hex string must be 6 or 8 characters (RGB or RGBA)");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Parse hex values
|
||||
try {
|
||||
unsigned int r = std::stoul(hex.substr(0, 2), nullptr, 16);
|
||||
unsigned int g = std::stoul(hex.substr(2, 2), nullptr, 16);
|
||||
unsigned int b = std::stoul(hex.substr(4, 2), nullptr, 16);
|
||||
unsigned int a = 255;
|
||||
|
||||
if (hex.length() == 8) {
|
||||
a = std::stoul(hex.substr(6, 2), nullptr, 16);
|
||||
}
|
||||
|
||||
// Create new Color object
|
||||
PyTypeObject* type = (PyTypeObject*)cls;
|
||||
PyColorObject* color = (PyColorObject*)type->tp_alloc(type, 0);
|
||||
if (color) {
|
||||
color->data = sf::Color(r, g, b, a);
|
||||
}
|
||||
return (PyObject*)color;
|
||||
|
||||
} catch (const std::exception& e) {
|
||||
PyErr_SetString(PyExc_ValueError, "Invalid hex string");
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
PyObject* PyColor::to_hex(PyColorObject* self, PyObject* Py_UNUSED(ignored))
|
||||
{
|
||||
char hex[10]; // #RRGGBBAA + null terminator
|
||||
|
||||
// Include alpha only if not fully opaque
|
||||
if (self->data.a < 255) {
|
||||
snprintf(hex, sizeof(hex), "#%02X%02X%02X%02X",
|
||||
self->data.r, self->data.g, self->data.b, self->data.a);
|
||||
} else {
|
||||
snprintf(hex, sizeof(hex), "#%02X%02X%02X",
|
||||
self->data.r, self->data.g, self->data.b);
|
||||
}
|
||||
|
||||
return PyUnicode_FromString(hex);
|
||||
}
|
||||
|
||||
PyObject* PyColor::lerp(PyColorObject* self, PyObject* args)
|
||||
{
|
||||
PyObject* other_obj;
|
||||
float t;
|
||||
|
||||
if (!PyArg_ParseTuple(args, "Of", &other_obj, &t)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Validate other color
|
||||
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Color");
|
||||
if (!PyObject_IsInstance(other_obj, (PyObject*)type)) {
|
||||
Py_DECREF(type);
|
||||
PyErr_SetString(PyExc_TypeError, "First argument must be a Color");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
PyColorObject* other = (PyColorObject*)other_obj;
|
||||
|
||||
// Clamp t to [0, 1]
|
||||
if (t < 0.0f) t = 0.0f;
|
||||
if (t > 1.0f) t = 1.0f;
|
||||
|
||||
// Perform linear interpolation
|
||||
sf::Uint8 r = static_cast<sf::Uint8>(self->data.r + (other->data.r - self->data.r) * t);
|
||||
sf::Uint8 g = static_cast<sf::Uint8>(self->data.g + (other->data.g - self->data.g) * t);
|
||||
sf::Uint8 b = static_cast<sf::Uint8>(self->data.b + (other->data.b - self->data.b) * t);
|
||||
sf::Uint8 a = static_cast<sf::Uint8>(self->data.a + (other->data.a - self->data.a) * t);
|
||||
|
||||
// Create new Color object
|
||||
PyColorObject* result = (PyColorObject*)type->tp_alloc(type, 0);
|
||||
Py_DECREF(type);
|
||||
|
||||
if (result) {
|
||||
result->data = sf::Color(r, g, b, a);
|
||||
}
|
||||
|
||||
return (PyObject*)result;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -28,7 +28,13 @@ public:
|
|||
static PyObject* get_member(PyObject*, void*);
|
||||
static int set_member(PyObject*, PyObject*, void*);
|
||||
|
||||
// Color helper methods
|
||||
static PyObject* from_hex(PyObject* cls, PyObject* args);
|
||||
static PyObject* to_hex(PyColorObject* self, PyObject* Py_UNUSED(ignored));
|
||||
static PyObject* lerp(PyColorObject* self, PyObject* args);
|
||||
|
||||
static PyGetSetDef getsetters[];
|
||||
static PyMethodDef methods[];
|
||||
static PyColorObject* from_arg(PyObject*);
|
||||
};
|
||||
|
||||
|
|
@ -42,6 +48,7 @@ namespace mcrfpydef {
|
|||
.tp_hash = PyColor::hash,
|
||||
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||
.tp_doc = PyDoc_STR("SFML Color Object"),
|
||||
.tp_methods = PyColor::methods,
|
||||
.tp_getset = PyColor::getsetters,
|
||||
.tp_init = (initproc)PyColor::init,
|
||||
.tp_new = PyColor::pynew,
|
||||
|
|
|
|||
|
|
@ -0,0 +1,179 @@
|
|||
#include "PyDrawable.h"
|
||||
#include "McRFPy_API.h"
|
||||
|
||||
// Click property getter
|
||||
static PyObject* PyDrawable_get_click(PyDrawableObject* self, void* closure)
|
||||
{
|
||||
if (!self->data->click_callable)
|
||||
Py_RETURN_NONE;
|
||||
|
||||
PyObject* ptr = self->data->click_callable->borrow();
|
||||
if (ptr && ptr != Py_None)
|
||||
return ptr;
|
||||
else
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
// Click property setter
|
||||
static int PyDrawable_set_click(PyDrawableObject* self, PyObject* value, void* closure)
|
||||
{
|
||||
if (value == Py_None) {
|
||||
self->data->click_unregister();
|
||||
} else if (PyCallable_Check(value)) {
|
||||
self->data->click_register(value);
|
||||
} else {
|
||||
PyErr_SetString(PyExc_TypeError, "click must be callable or None");
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Z-index property getter
|
||||
static PyObject* PyDrawable_get_z_index(PyDrawableObject* self, void* closure)
|
||||
{
|
||||
return PyLong_FromLong(self->data->z_index);
|
||||
}
|
||||
|
||||
// Z-index property setter
|
||||
static int PyDrawable_set_z_index(PyDrawableObject* self, PyObject* value, void* closure)
|
||||
{
|
||||
if (!PyLong_Check(value)) {
|
||||
PyErr_SetString(PyExc_TypeError, "z_index must be an integer");
|
||||
return -1;
|
||||
}
|
||||
|
||||
int val = PyLong_AsLong(value);
|
||||
self->data->z_index = val;
|
||||
|
||||
// Mark scene as needing resort
|
||||
self->data->notifyZIndexChanged();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Visible property getter (new for #87)
|
||||
static PyObject* PyDrawable_get_visible(PyDrawableObject* self, void* closure)
|
||||
{
|
||||
return PyBool_FromLong(self->data->visible);
|
||||
}
|
||||
|
||||
// Visible property setter (new for #87)
|
||||
static int PyDrawable_set_visible(PyDrawableObject* self, PyObject* value, void* closure)
|
||||
{
|
||||
if (!PyBool_Check(value)) {
|
||||
PyErr_SetString(PyExc_TypeError, "visible must be a boolean");
|
||||
return -1;
|
||||
}
|
||||
|
||||
self->data->visible = (value == Py_True);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Opacity property getter (new for #88)
|
||||
static PyObject* PyDrawable_get_opacity(PyDrawableObject* self, void* closure)
|
||||
{
|
||||
return PyFloat_FromDouble(self->data->opacity);
|
||||
}
|
||||
|
||||
// Opacity property setter (new for #88)
|
||||
static int PyDrawable_set_opacity(PyDrawableObject* self, PyObject* value, void* closure)
|
||||
{
|
||||
float val;
|
||||
if (PyFloat_Check(value)) {
|
||||
val = PyFloat_AsDouble(value);
|
||||
} else if (PyLong_Check(value)) {
|
||||
val = PyLong_AsLong(value);
|
||||
} else {
|
||||
PyErr_SetString(PyExc_TypeError, "opacity must be a number");
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Clamp to valid range
|
||||
if (val < 0.0f) val = 0.0f;
|
||||
if (val > 1.0f) val = 1.0f;
|
||||
|
||||
self->data->opacity = val;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// GetSetDef array for properties
|
||||
static PyGetSetDef PyDrawable_getsetters[] = {
|
||||
{"click", (getter)PyDrawable_get_click, (setter)PyDrawable_set_click,
|
||||
"Callable executed when object is clicked", NULL},
|
||||
{"z_index", (getter)PyDrawable_get_z_index, (setter)PyDrawable_set_z_index,
|
||||
"Z-order for rendering (lower values rendered first)", NULL},
|
||||
{"visible", (getter)PyDrawable_get_visible, (setter)PyDrawable_set_visible,
|
||||
"Whether the object is visible", NULL},
|
||||
{"opacity", (getter)PyDrawable_get_opacity, (setter)PyDrawable_set_opacity,
|
||||
"Opacity level (0.0 = transparent, 1.0 = opaque)", NULL},
|
||||
{NULL} // Sentinel
|
||||
};
|
||||
|
||||
// get_bounds method implementation (#89)
|
||||
static PyObject* PyDrawable_get_bounds(PyDrawableObject* self, PyObject* Py_UNUSED(args))
|
||||
{
|
||||
auto bounds = self->data->get_bounds();
|
||||
return Py_BuildValue("(ffff)", bounds.left, bounds.top, bounds.width, bounds.height);
|
||||
}
|
||||
|
||||
// move method implementation (#98)
|
||||
static PyObject* PyDrawable_move(PyDrawableObject* self, PyObject* args)
|
||||
{
|
||||
float dx, dy;
|
||||
if (!PyArg_ParseTuple(args, "ff", &dx, &dy)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
self->data->move(dx, dy);
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
// resize method implementation (#98)
|
||||
static PyObject* PyDrawable_resize(PyDrawableObject* self, PyObject* args)
|
||||
{
|
||||
float w, h;
|
||||
if (!PyArg_ParseTuple(args, "ff", &w, &h)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
self->data->resize(w, h);
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
// Method definitions
|
||||
static PyMethodDef PyDrawable_methods[] = {
|
||||
{"get_bounds", (PyCFunction)PyDrawable_get_bounds, METH_NOARGS,
|
||||
"Get bounding box as (x, y, width, height)"},
|
||||
{"move", (PyCFunction)PyDrawable_move, METH_VARARGS,
|
||||
"Move by relative offset (dx, dy)"},
|
||||
{"resize", (PyCFunction)PyDrawable_resize, METH_VARARGS,
|
||||
"Resize to new dimensions (width, height)"},
|
||||
{NULL} // Sentinel
|
||||
};
|
||||
|
||||
// Type initialization
|
||||
static int PyDrawable_init(PyDrawableObject* self, PyObject* args, PyObject* kwds)
|
||||
{
|
||||
PyErr_SetString(PyExc_TypeError, "Drawable is an abstract base class and cannot be instantiated directly");
|
||||
return -1;
|
||||
}
|
||||
|
||||
namespace mcrfpydef {
|
||||
PyTypeObject PyDrawableType = {
|
||||
.ob_base = {.ob_base = {.ob_refcnt = 1, .ob_type = NULL}, .ob_size = 0},
|
||||
.tp_name = "mcrfpy.Drawable",
|
||||
.tp_basicsize = sizeof(PyDrawableObject),
|
||||
.tp_itemsize = 0,
|
||||
.tp_dealloc = (destructor)[](PyObject* self) {
|
||||
PyDrawableObject* obj = (PyDrawableObject*)self;
|
||||
obj->data.reset();
|
||||
Py_TYPE(self)->tp_free(self);
|
||||
},
|
||||
.tp_flags = Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
|
||||
.tp_doc = PyDoc_STR("Base class for all drawable UI elements"),
|
||||
.tp_methods = PyDrawable_methods,
|
||||
.tp_getset = PyDrawable_getsetters,
|
||||
.tp_init = (initproc)PyDrawable_init,
|
||||
.tp_new = PyType_GenericNew,
|
||||
};
|
||||
}
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
#pragma once
|
||||
#include "Common.h"
|
||||
#include "Python.h"
|
||||
#include "UIDrawable.h"
|
||||
|
||||
// Python object structure for UIDrawable base class
|
||||
typedef struct {
|
||||
PyObject_HEAD
|
||||
std::shared_ptr<UIDrawable> data;
|
||||
} PyDrawableObject;
|
||||
|
||||
// Declare the Python type for Drawable base class
|
||||
namespace mcrfpydef {
|
||||
extern PyTypeObject PyDrawableType;
|
||||
}
|
||||
|
|
@ -0,0 +1,164 @@
|
|||
#pragma once
|
||||
#include "Python.h"
|
||||
#include "PyVector.h"
|
||||
#include "McRFPy_API.h"
|
||||
|
||||
// Helper class for standardized position argument parsing across UI classes
|
||||
class PyPositionHelper {
|
||||
public:
|
||||
// Template structure for parsing results
|
||||
struct ParseResult {
|
||||
float x = 0.0f;
|
||||
float y = 0.0f;
|
||||
bool has_position = false;
|
||||
};
|
||||
|
||||
struct ParseResultInt {
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
bool has_position = false;
|
||||
};
|
||||
|
||||
// Parse position from multiple formats for UI class constructors
|
||||
// Supports: (x, y), x=x, y=y, ((x,y)), (pos=(x,y)), (Vector), pos=Vector
|
||||
static ParseResult parse_position(PyObject* args, PyObject* kwds,
|
||||
int* arg_index = nullptr)
|
||||
{
|
||||
ParseResult result;
|
||||
float x = 0.0f, y = 0.0f;
|
||||
PyObject* pos_obj = nullptr;
|
||||
int start_index = arg_index ? *arg_index : 0;
|
||||
|
||||
// Check for positional tuple (x, y) first
|
||||
if (!kwds && PyTuple_Size(args) > start_index + 1) {
|
||||
PyObject* first = PyTuple_GetItem(args, start_index);
|
||||
PyObject* second = PyTuple_GetItem(args, start_index + 1);
|
||||
|
||||
// Check if both are numbers
|
||||
if ((PyFloat_Check(first) || PyLong_Check(first)) &&
|
||||
(PyFloat_Check(second) || PyLong_Check(second))) {
|
||||
x = PyFloat_Check(first) ? PyFloat_AsDouble(first) : PyLong_AsLong(first);
|
||||
y = PyFloat_Check(second) ? PyFloat_AsDouble(second) : PyLong_AsLong(second);
|
||||
result.x = x;
|
||||
result.y = y;
|
||||
result.has_position = true;
|
||||
if (arg_index) *arg_index += 2;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
// Check for single positional argument that might be tuple or Vector
|
||||
if (!kwds && PyTuple_Size(args) > start_index) {
|
||||
PyObject* first = PyTuple_GetItem(args, start_index);
|
||||
PyVectorObject* vec = PyVector::from_arg(first);
|
||||
if (vec) {
|
||||
result.x = vec->data.x;
|
||||
result.y = vec->data.y;
|
||||
result.has_position = true;
|
||||
if (arg_index) *arg_index += 1;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
// Try keyword arguments
|
||||
if (kwds) {
|
||||
PyObject* x_obj = PyDict_GetItemString(kwds, "x");
|
||||
PyObject* y_obj = PyDict_GetItemString(kwds, "y");
|
||||
PyObject* pos_kw = PyDict_GetItemString(kwds, "pos");
|
||||
|
||||
if (x_obj && y_obj) {
|
||||
if ((PyFloat_Check(x_obj) || PyLong_Check(x_obj)) &&
|
||||
(PyFloat_Check(y_obj) || PyLong_Check(y_obj))) {
|
||||
result.x = PyFloat_Check(x_obj) ? PyFloat_AsDouble(x_obj) : PyLong_AsLong(x_obj);
|
||||
result.y = PyFloat_Check(y_obj) ? PyFloat_AsDouble(y_obj) : PyLong_AsLong(y_obj);
|
||||
result.has_position = true;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
if (pos_kw) {
|
||||
PyVectorObject* vec = PyVector::from_arg(pos_kw);
|
||||
if (vec) {
|
||||
result.x = vec->data.x;
|
||||
result.y = vec->data.y;
|
||||
result.has_position = true;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Parse integer position for Grid.at() and similar
|
||||
static ParseResultInt parse_position_int(PyObject* args, PyObject* kwds)
|
||||
{
|
||||
ParseResultInt result;
|
||||
|
||||
// Check for positional tuple (x, y) first
|
||||
if (!kwds && PyTuple_Size(args) >= 2) {
|
||||
PyObject* first = PyTuple_GetItem(args, 0);
|
||||
PyObject* second = PyTuple_GetItem(args, 1);
|
||||
|
||||
if (PyLong_Check(first) && PyLong_Check(second)) {
|
||||
result.x = PyLong_AsLong(first);
|
||||
result.y = PyLong_AsLong(second);
|
||||
result.has_position = true;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
// Check for single tuple argument
|
||||
if (!kwds && PyTuple_Size(args) == 1) {
|
||||
PyObject* first = PyTuple_GetItem(args, 0);
|
||||
if (PyTuple_Check(first) && PyTuple_Size(first) == 2) {
|
||||
PyObject* x_obj = PyTuple_GetItem(first, 0);
|
||||
PyObject* y_obj = PyTuple_GetItem(first, 1);
|
||||
if (PyLong_Check(x_obj) && PyLong_Check(y_obj)) {
|
||||
result.x = PyLong_AsLong(x_obj);
|
||||
result.y = PyLong_AsLong(y_obj);
|
||||
result.has_position = true;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Try keyword arguments
|
||||
if (kwds) {
|
||||
PyObject* x_obj = PyDict_GetItemString(kwds, "x");
|
||||
PyObject* y_obj = PyDict_GetItemString(kwds, "y");
|
||||
PyObject* pos_obj = PyDict_GetItemString(kwds, "pos");
|
||||
|
||||
if (x_obj && y_obj && PyLong_Check(x_obj) && PyLong_Check(y_obj)) {
|
||||
result.x = PyLong_AsLong(x_obj);
|
||||
result.y = PyLong_AsLong(y_obj);
|
||||
result.has_position = true;
|
||||
return result;
|
||||
}
|
||||
|
||||
if (pos_obj && PyTuple_Check(pos_obj) && PyTuple_Size(pos_obj) == 2) {
|
||||
PyObject* x_val = PyTuple_GetItem(pos_obj, 0);
|
||||
PyObject* y_val = PyTuple_GetItem(pos_obj, 1);
|
||||
if (PyLong_Check(x_val) && PyLong_Check(y_val)) {
|
||||
result.x = PyLong_AsLong(x_val);
|
||||
result.y = PyLong_AsLong(y_val);
|
||||
result.has_position = true;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Error message helper
|
||||
static void set_position_error() {
|
||||
PyErr_SetString(PyExc_TypeError,
|
||||
"Position can be specified as: (x, y), x=x, y=y, ((x,y)), pos=(x,y), or pos=Vector");
|
||||
}
|
||||
|
||||
static void set_position_int_error() {
|
||||
PyErr_SetString(PyExc_TypeError,
|
||||
"Position must be specified as: (x, y), x=x, y=y, ((x,y)), or pos=(x,y) with integer values");
|
||||
}
|
||||
};
|
||||
|
|
@ -28,27 +28,21 @@ void PyScene::do_mouse_input(std::string button, std::string type)
|
|||
}
|
||||
|
||||
auto unscaledmousepos = sf::Mouse::getPosition(game->getWindow());
|
||||
auto mousepos = game->getWindow().mapPixelToCoords(unscaledmousepos);
|
||||
UIDrawable* target;
|
||||
for (auto d: *ui_elements)
|
||||
{
|
||||
target = d->click_at(sf::Vector2f(mousepos));
|
||||
if (target)
|
||||
{
|
||||
/*
|
||||
PyObject* args = Py_BuildValue("(iiss)", (int)mousepos.x, (int)mousepos.y, button.c_str(), type.c_str());
|
||||
PyObject* retval = PyObject_Call(target->click_callable, args, NULL);
|
||||
if (!retval)
|
||||
{
|
||||
std::cout << "click_callable has raised an exception. It's going to STDERR and being dropped:" << std::endl;
|
||||
PyErr_Print();
|
||||
PyErr_Clear();
|
||||
} else if (retval != Py_None)
|
||||
{
|
||||
std::cout << "click_callable returned a non-None value. It's not an error, it's just not being saved or used." << std::endl;
|
||||
}
|
||||
*/
|
||||
// Convert window coordinates to game coordinates using the viewport
|
||||
auto mousepos = game->windowToGameCoords(sf::Vector2f(unscaledmousepos));
|
||||
|
||||
// Create a sorted copy by z-index (highest first)
|
||||
std::vector<std::shared_ptr<UIDrawable>> sorted_elements(*ui_elements);
|
||||
std::sort(sorted_elements.begin(), sorted_elements.end(),
|
||||
[](const auto& a, const auto& b) { return a->z_index > b->z_index; });
|
||||
|
||||
// Check elements in z-order (top to bottom)
|
||||
for (const auto& element : sorted_elements) {
|
||||
if (!element->visible) continue;
|
||||
|
||||
if (auto target = element->click_at(sf::Vector2f(mousepos))) {
|
||||
target->click_callable->call(mousepos, button, type);
|
||||
return; // Stop after first handler
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -79,9 +73,17 @@ void PyScene::render()
|
|||
// Render in sorted order (no need to copy anymore)
|
||||
for (auto e: *ui_elements)
|
||||
{
|
||||
if (e)
|
||||
if (e) {
|
||||
// Track metrics
|
||||
game->metrics.uiElements++;
|
||||
if (e->visible) {
|
||||
game->metrics.visibleElements++;
|
||||
// Count this as a draw call (each visible element = 1+ draw calls)
|
||||
game->metrics.drawCalls++;
|
||||
}
|
||||
e->render();
|
||||
}
|
||||
}
|
||||
|
||||
// Display is handled by GameEngine
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,268 @@
|
|||
#include "PySceneObject.h"
|
||||
#include "PyScene.h"
|
||||
#include "GameEngine.h"
|
||||
#include "McRFPy_API.h"
|
||||
#include <iostream>
|
||||
|
||||
// Static map to store Python scene objects by name
|
||||
static std::map<std::string, PySceneObject*> python_scenes;
|
||||
|
||||
PyObject* PySceneClass::__new__(PyTypeObject* type, PyObject* args, PyObject* kwds)
|
||||
{
|
||||
PySceneObject* self = (PySceneObject*)type->tp_alloc(type, 0);
|
||||
if (self) {
|
||||
self->initialized = false;
|
||||
// Don't create C++ scene yet - wait for __init__
|
||||
}
|
||||
return (PyObject*)self;
|
||||
}
|
||||
|
||||
int PySceneClass::__init__(PySceneObject* self, PyObject* args, PyObject* kwds)
|
||||
{
|
||||
static const char* keywords[] = {"name", nullptr};
|
||||
const char* name = nullptr;
|
||||
|
||||
if (!PyArg_ParseTupleAndKeywords(args, kwds, "s", const_cast<char**>(keywords), &name)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Check if scene with this name already exists
|
||||
if (python_scenes.count(name) > 0) {
|
||||
PyErr_Format(PyExc_ValueError, "Scene with name '%s' already exists", name);
|
||||
return -1;
|
||||
}
|
||||
|
||||
self->name = name;
|
||||
|
||||
// Create the C++ PyScene
|
||||
McRFPy_API::game->createScene(name);
|
||||
|
||||
// Get reference to the created scene
|
||||
GameEngine* game = McRFPy_API::game;
|
||||
if (!game) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Store this Python object in our registry
|
||||
python_scenes[name] = self;
|
||||
Py_INCREF(self); // Keep a reference
|
||||
|
||||
// Create a Python function that routes to on_keypress
|
||||
// We'll register this after the object is fully initialized
|
||||
|
||||
self->initialized = true;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void PySceneClass::__dealloc(PyObject* self_obj)
|
||||
{
|
||||
PySceneObject* self = (PySceneObject*)self_obj;
|
||||
|
||||
// Remove from registry
|
||||
if (python_scenes.count(self->name) > 0 && python_scenes[self->name] == self) {
|
||||
python_scenes.erase(self->name);
|
||||
}
|
||||
|
||||
// Call Python object destructor
|
||||
Py_TYPE(self)->tp_free(self);
|
||||
}
|
||||
|
||||
PyObject* PySceneClass::__repr__(PySceneObject* self)
|
||||
{
|
||||
return PyUnicode_FromFormat("<Scene '%s'>", self->name.c_str());
|
||||
}
|
||||
|
||||
PyObject* PySceneClass::activate(PySceneObject* self, PyObject* args)
|
||||
{
|
||||
// Call the static method from McRFPy_API
|
||||
PyObject* py_args = Py_BuildValue("(s)", self->name.c_str());
|
||||
PyObject* result = McRFPy_API::_setScene(NULL, py_args);
|
||||
Py_DECREF(py_args);
|
||||
return result;
|
||||
}
|
||||
|
||||
PyObject* PySceneClass::get_ui(PySceneObject* self, PyObject* args)
|
||||
{
|
||||
// Call the static method from McRFPy_API
|
||||
PyObject* py_args = Py_BuildValue("(s)", self->name.c_str());
|
||||
PyObject* result = McRFPy_API::_sceneUI(NULL, py_args);
|
||||
Py_DECREF(py_args);
|
||||
return result;
|
||||
}
|
||||
|
||||
PyObject* PySceneClass::register_keyboard(PySceneObject* self, PyObject* args)
|
||||
{
|
||||
PyObject* callable;
|
||||
if (!PyArg_ParseTuple(args, "O", &callable)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!PyCallable_Check(callable)) {
|
||||
PyErr_SetString(PyExc_TypeError, "Argument must be callable");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Store the callable
|
||||
Py_INCREF(callable);
|
||||
|
||||
// Get the current scene and set its key_callable
|
||||
GameEngine* game = McRFPy_API::game;
|
||||
if (game) {
|
||||
// We need to be on the right scene first
|
||||
std::string old_scene = game->scene;
|
||||
game->scene = self->name;
|
||||
game->currentScene()->key_callable = std::make_unique<PyKeyCallable>(callable);
|
||||
game->scene = old_scene;
|
||||
}
|
||||
|
||||
Py_DECREF(callable);
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
PyObject* PySceneClass::get_name(PySceneObject* self, void* closure)
|
||||
{
|
||||
return PyUnicode_FromString(self->name.c_str());
|
||||
}
|
||||
|
||||
PyObject* PySceneClass::get_active(PySceneObject* self, void* closure)
|
||||
{
|
||||
GameEngine* game = McRFPy_API::game;
|
||||
if (!game) {
|
||||
Py_RETURN_FALSE;
|
||||
}
|
||||
|
||||
return PyBool_FromLong(game->scene == self->name);
|
||||
}
|
||||
|
||||
// Lifecycle callbacks
|
||||
void PySceneClass::call_on_enter(PySceneObject* self)
|
||||
{
|
||||
PyObject* method = PyObject_GetAttrString((PyObject*)self, "on_enter");
|
||||
if (method && PyCallable_Check(method)) {
|
||||
PyObject* result = PyObject_CallNoArgs(method);
|
||||
if (result) {
|
||||
Py_DECREF(result);
|
||||
} else {
|
||||
PyErr_Print();
|
||||
}
|
||||
}
|
||||
Py_XDECREF(method);
|
||||
}
|
||||
|
||||
void PySceneClass::call_on_exit(PySceneObject* self)
|
||||
{
|
||||
PyObject* method = PyObject_GetAttrString((PyObject*)self, "on_exit");
|
||||
if (method && PyCallable_Check(method)) {
|
||||
PyObject* result = PyObject_CallNoArgs(method);
|
||||
if (result) {
|
||||
Py_DECREF(result);
|
||||
} else {
|
||||
PyErr_Print();
|
||||
}
|
||||
}
|
||||
Py_XDECREF(method);
|
||||
}
|
||||
|
||||
void PySceneClass::call_on_keypress(PySceneObject* self, std::string key, std::string action)
|
||||
{
|
||||
PyGILState_STATE gstate = PyGILState_Ensure();
|
||||
|
||||
PyObject* method = PyObject_GetAttrString((PyObject*)self, "on_keypress");
|
||||
if (method && PyCallable_Check(method)) {
|
||||
PyObject* result = PyObject_CallFunction(method, "ss", key.c_str(), action.c_str());
|
||||
if (result) {
|
||||
Py_DECREF(result);
|
||||
} else {
|
||||
PyErr_Print();
|
||||
}
|
||||
}
|
||||
Py_XDECREF(method);
|
||||
|
||||
PyGILState_Release(gstate);
|
||||
}
|
||||
|
||||
void PySceneClass::call_update(PySceneObject* self, float dt)
|
||||
{
|
||||
PyObject* method = PyObject_GetAttrString((PyObject*)self, "update");
|
||||
if (method && PyCallable_Check(method)) {
|
||||
PyObject* result = PyObject_CallFunction(method, "f", dt);
|
||||
if (result) {
|
||||
Py_DECREF(result);
|
||||
} else {
|
||||
PyErr_Print();
|
||||
}
|
||||
}
|
||||
Py_XDECREF(method);
|
||||
}
|
||||
|
||||
void PySceneClass::call_on_resize(PySceneObject* self, int width, int height)
|
||||
{
|
||||
PyObject* method = PyObject_GetAttrString((PyObject*)self, "on_resize");
|
||||
if (method && PyCallable_Check(method)) {
|
||||
PyObject* result = PyObject_CallFunction(method, "ii", width, height);
|
||||
if (result) {
|
||||
Py_DECREF(result);
|
||||
} else {
|
||||
PyErr_Print();
|
||||
}
|
||||
}
|
||||
Py_XDECREF(method);
|
||||
}
|
||||
|
||||
// Properties
|
||||
PyGetSetDef PySceneClass::getsetters[] = {
|
||||
{"name", (getter)get_name, NULL, "Scene name", NULL},
|
||||
{"active", (getter)get_active, NULL, "Whether this scene is currently active", NULL},
|
||||
{NULL}
|
||||
};
|
||||
|
||||
// Methods
|
||||
PyMethodDef PySceneClass::methods[] = {
|
||||
{"activate", (PyCFunction)activate, METH_NOARGS,
|
||||
"Make this the active scene"},
|
||||
{"get_ui", (PyCFunction)get_ui, METH_NOARGS,
|
||||
"Get the UI element collection for this scene"},
|
||||
{"register_keyboard", (PyCFunction)register_keyboard, METH_VARARGS,
|
||||
"Register a keyboard handler function (alternative to overriding on_keypress)"},
|
||||
{NULL}
|
||||
};
|
||||
|
||||
// Helper function to trigger lifecycle events
|
||||
void McRFPy_API::triggerSceneChange(const std::string& from_scene, const std::string& to_scene)
|
||||
{
|
||||
// Call on_exit for the old scene
|
||||
if (!from_scene.empty() && python_scenes.count(from_scene) > 0) {
|
||||
PySceneClass::call_on_exit(python_scenes[from_scene]);
|
||||
}
|
||||
|
||||
// Call on_enter for the new scene
|
||||
if (!to_scene.empty() && python_scenes.count(to_scene) > 0) {
|
||||
PySceneClass::call_on_enter(python_scenes[to_scene]);
|
||||
}
|
||||
}
|
||||
|
||||
// Helper function to update Python scenes
|
||||
void McRFPy_API::updatePythonScenes(float dt)
|
||||
{
|
||||
GameEngine* game = McRFPy_API::game;
|
||||
if (!game) return;
|
||||
|
||||
// Only update the active scene
|
||||
if (python_scenes.count(game->scene) > 0) {
|
||||
PySceneClass::call_update(python_scenes[game->scene], dt);
|
||||
}
|
||||
}
|
||||
|
||||
// Helper function to trigger resize events on Python scenes
|
||||
void McRFPy_API::triggerResize(int width, int height)
|
||||
{
|
||||
GameEngine* game = McRFPy_API::game;
|
||||
if (!game) return;
|
||||
|
||||
// Only notify the active scene
|
||||
if (python_scenes.count(game->scene) > 0) {
|
||||
PySceneClass::call_on_resize(python_scenes[game->scene], width, height);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
#pragma once
|
||||
#include "Common.h"
|
||||
#include "Python.h"
|
||||
#include <string>
|
||||
#include <memory>
|
||||
|
||||
// Forward declarations
|
||||
class PyScene;
|
||||
|
||||
// Python object structure for Scene
|
||||
typedef struct {
|
||||
PyObject_HEAD
|
||||
std::string name;
|
||||
std::shared_ptr<PyScene> scene; // Reference to the C++ scene
|
||||
bool initialized;
|
||||
} PySceneObject;
|
||||
|
||||
// C++ interface for Python Scene class
|
||||
class PySceneClass
|
||||
{
|
||||
public:
|
||||
// Type methods
|
||||
static PyObject* __new__(PyTypeObject* type, PyObject* args, PyObject* kwds);
|
||||
static int __init__(PySceneObject* self, PyObject* args, PyObject* kwds);
|
||||
static void __dealloc(PyObject* self);
|
||||
static PyObject* __repr__(PySceneObject* self);
|
||||
|
||||
// Scene methods
|
||||
static PyObject* activate(PySceneObject* self, PyObject* args);
|
||||
static PyObject* get_ui(PySceneObject* self, PyObject* args);
|
||||
static PyObject* register_keyboard(PySceneObject* self, PyObject* args);
|
||||
|
||||
// Properties
|
||||
static PyObject* get_name(PySceneObject* self, void* closure);
|
||||
static PyObject* get_active(PySceneObject* self, void* closure);
|
||||
|
||||
// Lifecycle callbacks (called from C++)
|
||||
static void call_on_enter(PySceneObject* self);
|
||||
static void call_on_exit(PySceneObject* self);
|
||||
static void call_on_keypress(PySceneObject* self, std::string key, std::string action);
|
||||
static void call_update(PySceneObject* self, float dt);
|
||||
static void call_on_resize(PySceneObject* self, int width, int height);
|
||||
|
||||
static PyGetSetDef getsetters[];
|
||||
static PyMethodDef methods[];
|
||||
};
|
||||
|
||||
namespace mcrfpydef {
|
||||
static PyTypeObject PySceneType = {
|
||||
.ob_base = {.ob_base = {.ob_refcnt = 1, .ob_type = NULL}, .ob_size = 0},
|
||||
.tp_name = "mcrfpy.Scene",
|
||||
.tp_basicsize = sizeof(PySceneObject),
|
||||
.tp_itemsize = 0,
|
||||
.tp_dealloc = (destructor)PySceneClass::__dealloc,
|
||||
.tp_repr = (reprfunc)PySceneClass::__repr__,
|
||||
.tp_flags = Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, // Allow subclassing
|
||||
.tp_doc = PyDoc_STR("Base class for object-oriented scenes"),
|
||||
.tp_methods = nullptr, // Set in McRFPy_API.cpp
|
||||
.tp_getset = nullptr, // Set in McRFPy_API.cpp
|
||||
.tp_init = (initproc)PySceneClass::__init__,
|
||||
.tp_new = PySceneClass::__new__,
|
||||
};
|
||||
}
|
||||
|
|
@ -2,10 +2,15 @@
|
|||
#include "McRFPy_API.h"
|
||||
|
||||
PyTexture::PyTexture(std::string filename, int sprite_w, int sprite_h)
|
||||
: source(filename), sprite_width(sprite_w), sprite_height(sprite_h)
|
||||
: source(filename), sprite_width(sprite_w), sprite_height(sprite_h), sheet_width(0), sheet_height(0)
|
||||
{
|
||||
texture = sf::Texture();
|
||||
texture.loadFromFile(source);
|
||||
if (!texture.loadFromFile(source)) {
|
||||
// Failed to load texture - leave sheet dimensions as 0
|
||||
// This will be checked in init()
|
||||
return;
|
||||
}
|
||||
texture.setSmooth(false); // Disable smoothing for pixel art
|
||||
auto size = texture.getSize();
|
||||
sheet_width = (size.x / sprite_width);
|
||||
sheet_height = (size.y / sprite_height);
|
||||
|
|
@ -18,6 +23,12 @@ PyTexture::PyTexture(std::string filename, int sprite_w, int sprite_h)
|
|||
|
||||
sf::Sprite PyTexture::sprite(int index, sf::Vector2f pos, sf::Vector2f s)
|
||||
{
|
||||
// Protect against division by zero if texture failed to load
|
||||
if (sheet_width == 0 || sheet_height == 0) {
|
||||
// Return an empty sprite
|
||||
return sf::Sprite();
|
||||
}
|
||||
|
||||
int tx = index % sheet_width, ty = index / sheet_width;
|
||||
auto ir = sf::IntRect(tx * sprite_width, ty * sprite_height, sprite_width, sprite_height);
|
||||
auto sprite = sf::Sprite(texture, ir);
|
||||
|
|
@ -71,7 +82,16 @@ int PyTexture::init(PyTextureObject* self, PyObject* args, PyObject* kwds)
|
|||
int sprite_width, sprite_height;
|
||||
if (!PyArg_ParseTupleAndKeywords(args, kwds, "sii", const_cast<char**>(keywords), &filename, &sprite_width, &sprite_height))
|
||||
return -1;
|
||||
|
||||
// Create the texture object
|
||||
self->data = std::make_shared<PyTexture>(filename, sprite_width, sprite_height);
|
||||
|
||||
// Check if the texture failed to load (sheet dimensions will be 0)
|
||||
if (self->data->sheet_width == 0 || self->data->sheet_height == 0) {
|
||||
PyErr_Format(PyExc_IOError, "Failed to load texture from file: %s", filename);
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,271 @@
|
|||
#include "PyTimer.h"
|
||||
#include "PyCallable.h"
|
||||
#include "GameEngine.h"
|
||||
#include "Resources.h"
|
||||
#include <sstream>
|
||||
|
||||
PyObject* PyTimer::repr(PyObject* self) {
|
||||
PyTimerObject* timer = (PyTimerObject*)self;
|
||||
std::ostringstream oss;
|
||||
oss << "<Timer name='" << timer->name << "' ";
|
||||
|
||||
if (timer->data) {
|
||||
oss << "interval=" << timer->data->getInterval() << "ms ";
|
||||
oss << (timer->data->isPaused() ? "paused" : "active");
|
||||
} else {
|
||||
oss << "uninitialized";
|
||||
}
|
||||
oss << ">";
|
||||
|
||||
return PyUnicode_FromString(oss.str().c_str());
|
||||
}
|
||||
|
||||
PyObject* PyTimer::pynew(PyTypeObject* type, PyObject* args, PyObject* kwds) {
|
||||
PyTimerObject* self = (PyTimerObject*)type->tp_alloc(type, 0);
|
||||
if (self) {
|
||||
new(&self->name) std::string(); // Placement new for std::string
|
||||
self->data = nullptr;
|
||||
}
|
||||
return (PyObject*)self;
|
||||
}
|
||||
|
||||
int PyTimer::init(PyTimerObject* self, PyObject* args, PyObject* kwds) {
|
||||
static char* kwlist[] = {"name", "callback", "interval", NULL};
|
||||
const char* name = nullptr;
|
||||
PyObject* callback = nullptr;
|
||||
int interval = 0;
|
||||
|
||||
if (!PyArg_ParseTupleAndKeywords(args, kwds, "sOi", kwlist,
|
||||
&name, &callback, &interval)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!PyCallable_Check(callback)) {
|
||||
PyErr_SetString(PyExc_TypeError, "callback must be callable");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (interval <= 0) {
|
||||
PyErr_SetString(PyExc_ValueError, "interval must be positive");
|
||||
return -1;
|
||||
}
|
||||
|
||||
self->name = name;
|
||||
|
||||
// Get current time from game engine
|
||||
int current_time = 0;
|
||||
if (Resources::game) {
|
||||
current_time = Resources::game->runtime.getElapsedTime().asMilliseconds();
|
||||
}
|
||||
|
||||
// Create the timer callable
|
||||
self->data = std::make_shared<PyTimerCallable>(callback, interval, current_time);
|
||||
|
||||
// Register with game engine
|
||||
if (Resources::game) {
|
||||
Resources::game->timers[self->name] = self->data;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void PyTimer::dealloc(PyTimerObject* self) {
|
||||
// Remove from game engine if still registered
|
||||
if (Resources::game && !self->name.empty()) {
|
||||
auto it = Resources::game->timers.find(self->name);
|
||||
if (it != Resources::game->timers.end() && it->second == self->data) {
|
||||
Resources::game->timers.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
// Explicitly destroy std::string
|
||||
self->name.~basic_string();
|
||||
|
||||
// Clear shared_ptr
|
||||
self->data.reset();
|
||||
|
||||
Py_TYPE(self)->tp_free((PyObject*)self);
|
||||
}
|
||||
|
||||
// Timer control methods
|
||||
PyObject* PyTimer::pause(PyTimerObject* self, PyObject* Py_UNUSED(ignored)) {
|
||||
if (!self->data) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "Timer not initialized");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
int current_time = 0;
|
||||
if (Resources::game) {
|
||||
current_time = Resources::game->runtime.getElapsedTime().asMilliseconds();
|
||||
}
|
||||
|
||||
self->data->pause(current_time);
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
PyObject* PyTimer::resume(PyTimerObject* self, PyObject* Py_UNUSED(ignored)) {
|
||||
if (!self->data) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "Timer not initialized");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
int current_time = 0;
|
||||
if (Resources::game) {
|
||||
current_time = Resources::game->runtime.getElapsedTime().asMilliseconds();
|
||||
}
|
||||
|
||||
self->data->resume(current_time);
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
PyObject* PyTimer::cancel(PyTimerObject* self, PyObject* Py_UNUSED(ignored)) {
|
||||
if (!self->data) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "Timer not initialized");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Remove from game engine
|
||||
if (Resources::game && !self->name.empty()) {
|
||||
auto it = Resources::game->timers.find(self->name);
|
||||
if (it != Resources::game->timers.end() && it->second == self->data) {
|
||||
Resources::game->timers.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
self->data->cancel();
|
||||
self->data.reset();
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
PyObject* PyTimer::restart(PyTimerObject* self, PyObject* Py_UNUSED(ignored)) {
|
||||
if (!self->data) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "Timer not initialized");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
int current_time = 0;
|
||||
if (Resources::game) {
|
||||
current_time = Resources::game->runtime.getElapsedTime().asMilliseconds();
|
||||
}
|
||||
|
||||
self->data->restart(current_time);
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
// Property getters/setters
|
||||
PyObject* PyTimer::get_interval(PyTimerObject* self, void* closure) {
|
||||
if (!self->data) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "Timer not initialized");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return PyLong_FromLong(self->data->getInterval());
|
||||
}
|
||||
|
||||
int PyTimer::set_interval(PyTimerObject* self, PyObject* value, void* closure) {
|
||||
if (!self->data) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "Timer not initialized");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!PyLong_Check(value)) {
|
||||
PyErr_SetString(PyExc_TypeError, "interval must be an integer");
|
||||
return -1;
|
||||
}
|
||||
|
||||
long interval = PyLong_AsLong(value);
|
||||
if (interval <= 0) {
|
||||
PyErr_SetString(PyExc_ValueError, "interval must be positive");
|
||||
return -1;
|
||||
}
|
||||
|
||||
self->data->setInterval(interval);
|
||||
return 0;
|
||||
}
|
||||
|
||||
PyObject* PyTimer::get_remaining(PyTimerObject* self, void* closure) {
|
||||
if (!self->data) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "Timer not initialized");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
int current_time = 0;
|
||||
if (Resources::game) {
|
||||
current_time = Resources::game->runtime.getElapsedTime().asMilliseconds();
|
||||
}
|
||||
|
||||
return PyLong_FromLong(self->data->getRemaining(current_time));
|
||||
}
|
||||
|
||||
PyObject* PyTimer::get_paused(PyTimerObject* self, void* closure) {
|
||||
if (!self->data) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "Timer not initialized");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return PyBool_FromLong(self->data->isPaused());
|
||||
}
|
||||
|
||||
PyObject* PyTimer::get_active(PyTimerObject* self, void* closure) {
|
||||
if (!self->data) {
|
||||
return Py_False;
|
||||
}
|
||||
|
||||
return PyBool_FromLong(self->data->isActive());
|
||||
}
|
||||
|
||||
PyObject* PyTimer::get_callback(PyTimerObject* self, void* closure) {
|
||||
if (!self->data) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "Timer not initialized");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
PyObject* callback = self->data->getCallback();
|
||||
if (!callback) {
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
Py_INCREF(callback);
|
||||
return callback;
|
||||
}
|
||||
|
||||
int PyTimer::set_callback(PyTimerObject* self, PyObject* value, void* closure) {
|
||||
if (!self->data) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "Timer not initialized");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!PyCallable_Check(value)) {
|
||||
PyErr_SetString(PyExc_TypeError, "callback must be callable");
|
||||
return -1;
|
||||
}
|
||||
|
||||
self->data->setCallback(value);
|
||||
return 0;
|
||||
}
|
||||
|
||||
PyGetSetDef PyTimer::getsetters[] = {
|
||||
{"interval", (getter)PyTimer::get_interval, (setter)PyTimer::set_interval,
|
||||
"Timer interval in milliseconds", NULL},
|
||||
{"remaining", (getter)PyTimer::get_remaining, NULL,
|
||||
"Time remaining until next trigger in milliseconds", NULL},
|
||||
{"paused", (getter)PyTimer::get_paused, NULL,
|
||||
"Whether the timer is paused", NULL},
|
||||
{"active", (getter)PyTimer::get_active, NULL,
|
||||
"Whether the timer is active and not paused", NULL},
|
||||
{"callback", (getter)PyTimer::get_callback, (setter)PyTimer::set_callback,
|
||||
"The callback function to be called", NULL},
|
||||
{NULL}
|
||||
};
|
||||
|
||||
PyMethodDef PyTimer::methods[] = {
|
||||
{"pause", (PyCFunction)PyTimer::pause, METH_NOARGS,
|
||||
"Pause the timer"},
|
||||
{"resume", (PyCFunction)PyTimer::resume, METH_NOARGS,
|
||||
"Resume a paused timer"},
|
||||
{"cancel", (PyCFunction)PyTimer::cancel, METH_NOARGS,
|
||||
"Cancel the timer and remove it from the system"},
|
||||
{"restart", (PyCFunction)PyTimer::restart, METH_NOARGS,
|
||||
"Restart the timer from the current time"},
|
||||
{NULL}
|
||||
};
|
||||
|
|
@ -0,0 +1,58 @@
|
|||
#pragma once
|
||||
#include "Common.h"
|
||||
#include "Python.h"
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
class PyTimerCallable;
|
||||
|
||||
typedef struct {
|
||||
PyObject_HEAD
|
||||
std::shared_ptr<PyTimerCallable> data;
|
||||
std::string name;
|
||||
} PyTimerObject;
|
||||
|
||||
class PyTimer
|
||||
{
|
||||
public:
|
||||
// Python type methods
|
||||
static PyObject* repr(PyObject* self);
|
||||
static int init(PyTimerObject* self, PyObject* args, PyObject* kwds);
|
||||
static PyObject* pynew(PyTypeObject* type, PyObject* args=NULL, PyObject* kwds=NULL);
|
||||
static void dealloc(PyTimerObject* self);
|
||||
|
||||
// Timer control methods
|
||||
static PyObject* pause(PyTimerObject* self, PyObject* Py_UNUSED(ignored));
|
||||
static PyObject* resume(PyTimerObject* self, PyObject* Py_UNUSED(ignored));
|
||||
static PyObject* cancel(PyTimerObject* self, PyObject* Py_UNUSED(ignored));
|
||||
static PyObject* restart(PyTimerObject* self, PyObject* Py_UNUSED(ignored));
|
||||
|
||||
// Timer property getters
|
||||
static PyObject* get_interval(PyTimerObject* self, void* closure);
|
||||
static int set_interval(PyTimerObject* self, PyObject* value, void* closure);
|
||||
static PyObject* get_remaining(PyTimerObject* self, void* closure);
|
||||
static PyObject* get_paused(PyTimerObject* self, void* closure);
|
||||
static PyObject* get_active(PyTimerObject* self, void* closure);
|
||||
static PyObject* get_callback(PyTimerObject* self, void* closure);
|
||||
static int set_callback(PyTimerObject* self, PyObject* value, void* closure);
|
||||
|
||||
static PyGetSetDef getsetters[];
|
||||
static PyMethodDef methods[];
|
||||
};
|
||||
|
||||
namespace mcrfpydef {
|
||||
static PyTypeObject PyTimerType = {
|
||||
.ob_base = {.ob_base = {.ob_refcnt = 1, .ob_type = NULL}, .ob_size = 0},
|
||||
.tp_name = "mcrfpy.Timer",
|
||||
.tp_basicsize = sizeof(PyTimerObject),
|
||||
.tp_itemsize = 0,
|
||||
.tp_dealloc = (destructor)PyTimer::dealloc,
|
||||
.tp_repr = PyTimer::repr,
|
||||
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||
.tp_doc = PyDoc_STR("Timer object for scheduled callbacks"),
|
||||
.tp_methods = PyTimer::methods,
|
||||
.tp_getset = PyTimer::getsetters,
|
||||
.tp_init = (initproc)PyTimer::init,
|
||||
.tp_new = PyTimer::pynew,
|
||||
};
|
||||
}
|
||||
291
src/PyVector.cpp
291
src/PyVector.cpp
|
|
@ -1,5 +1,6 @@
|
|||
#include "PyVector.h"
|
||||
#include "PyObjectUtils.h"
|
||||
#include <cmath>
|
||||
|
||||
PyGetSetDef PyVector::getsetters[] = {
|
||||
{"x", (getter)PyVector::get_member, (setter)PyVector::set_member, "X/horizontal component", (void*)0},
|
||||
|
|
@ -7,6 +8,58 @@ PyGetSetDef PyVector::getsetters[] = {
|
|||
{NULL}
|
||||
};
|
||||
|
||||
PyMethodDef PyVector::methods[] = {
|
||||
{"magnitude", (PyCFunction)PyVector::magnitude, METH_NOARGS, "Return the length of the vector"},
|
||||
{"magnitude_squared", (PyCFunction)PyVector::magnitude_squared, METH_NOARGS, "Return the squared length of the vector"},
|
||||
{"normalize", (PyCFunction)PyVector::normalize, METH_NOARGS, "Return a unit vector in the same direction"},
|
||||
{"dot", (PyCFunction)PyVector::dot, METH_O, "Return the dot product with another vector"},
|
||||
{"distance_to", (PyCFunction)PyVector::distance_to, METH_O, "Return the distance to another vector"},
|
||||
{"angle", (PyCFunction)PyVector::angle, METH_NOARGS, "Return the angle in radians from the positive X axis"},
|
||||
{"copy", (PyCFunction)PyVector::copy, METH_NOARGS, "Return a copy of this vector"},
|
||||
{NULL}
|
||||
};
|
||||
|
||||
namespace mcrfpydef {
|
||||
PyNumberMethods PyVector_as_number = {
|
||||
.nb_add = PyVector::add,
|
||||
.nb_subtract = PyVector::subtract,
|
||||
.nb_multiply = PyVector::multiply,
|
||||
.nb_remainder = 0,
|
||||
.nb_divmod = 0,
|
||||
.nb_power = 0,
|
||||
.nb_negative = PyVector::negative,
|
||||
.nb_positive = 0,
|
||||
.nb_absolute = PyVector::absolute,
|
||||
.nb_bool = PyVector::bool_check,
|
||||
.nb_invert = 0,
|
||||
.nb_lshift = 0,
|
||||
.nb_rshift = 0,
|
||||
.nb_and = 0,
|
||||
.nb_xor = 0,
|
||||
.nb_or = 0,
|
||||
.nb_int = 0,
|
||||
.nb_reserved = 0,
|
||||
.nb_float = 0,
|
||||
.nb_inplace_add = 0,
|
||||
.nb_inplace_subtract = 0,
|
||||
.nb_inplace_multiply = 0,
|
||||
.nb_inplace_remainder = 0,
|
||||
.nb_inplace_power = 0,
|
||||
.nb_inplace_lshift = 0,
|
||||
.nb_inplace_rshift = 0,
|
||||
.nb_inplace_and = 0,
|
||||
.nb_inplace_xor = 0,
|
||||
.nb_inplace_or = 0,
|
||||
.nb_floor_divide = 0,
|
||||
.nb_true_divide = PyVector::divide,
|
||||
.nb_inplace_floor_divide = 0,
|
||||
.nb_inplace_true_divide = 0,
|
||||
.nb_index = 0,
|
||||
.nb_matrix_multiply = 0,
|
||||
.nb_inplace_matrix_multiply = 0
|
||||
};
|
||||
}
|
||||
|
||||
PyVector::PyVector(sf::Vector2f target)
|
||||
:data(target) {}
|
||||
|
||||
|
|
@ -172,3 +225,241 @@ PyVectorObject* PyVector::from_arg(PyObject* args)
|
|||
|
||||
return obj;
|
||||
}
|
||||
|
||||
// Arithmetic operations
|
||||
PyObject* PyVector::add(PyObject* left, PyObject* right)
|
||||
{
|
||||
// Check if both operands are vectors
|
||||
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Vector");
|
||||
|
||||
PyVectorObject* vec1 = nullptr;
|
||||
PyVectorObject* vec2 = nullptr;
|
||||
|
||||
if (PyObject_IsInstance(left, (PyObject*)type) && PyObject_IsInstance(right, (PyObject*)type)) {
|
||||
vec1 = (PyVectorObject*)left;
|
||||
vec2 = (PyVectorObject*)right;
|
||||
} else {
|
||||
Py_INCREF(Py_NotImplemented);
|
||||
return Py_NotImplemented;
|
||||
}
|
||||
|
||||
auto result = (PyVectorObject*)type->tp_alloc(type, 0);
|
||||
if (result) {
|
||||
result->data = sf::Vector2f(vec1->data.x + vec2->data.x, vec1->data.y + vec2->data.y);
|
||||
}
|
||||
return (PyObject*)result;
|
||||
}
|
||||
|
||||
PyObject* PyVector::subtract(PyObject* left, PyObject* right)
|
||||
{
|
||||
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Vector");
|
||||
|
||||
PyVectorObject* vec1 = nullptr;
|
||||
PyVectorObject* vec2 = nullptr;
|
||||
|
||||
if (PyObject_IsInstance(left, (PyObject*)type) && PyObject_IsInstance(right, (PyObject*)type)) {
|
||||
vec1 = (PyVectorObject*)left;
|
||||
vec2 = (PyVectorObject*)right;
|
||||
} else {
|
||||
Py_INCREF(Py_NotImplemented);
|
||||
return Py_NotImplemented;
|
||||
}
|
||||
|
||||
auto result = (PyVectorObject*)type->tp_alloc(type, 0);
|
||||
if (result) {
|
||||
result->data = sf::Vector2f(vec1->data.x - vec2->data.x, vec1->data.y - vec2->data.y);
|
||||
}
|
||||
return (PyObject*)result;
|
||||
}
|
||||
|
||||
PyObject* PyVector::multiply(PyObject* left, PyObject* right)
|
||||
{
|
||||
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Vector");
|
||||
|
||||
PyVectorObject* vec = nullptr;
|
||||
double scalar = 0.0;
|
||||
|
||||
// Check for Vector * scalar
|
||||
if (PyObject_IsInstance(left, (PyObject*)type) && (PyFloat_Check(right) || PyLong_Check(right))) {
|
||||
vec = (PyVectorObject*)left;
|
||||
scalar = PyFloat_AsDouble(right);
|
||||
}
|
||||
// Check for scalar * Vector
|
||||
else if ((PyFloat_Check(left) || PyLong_Check(left)) && PyObject_IsInstance(right, (PyObject*)type)) {
|
||||
scalar = PyFloat_AsDouble(left);
|
||||
vec = (PyVectorObject*)right;
|
||||
}
|
||||
else {
|
||||
Py_INCREF(Py_NotImplemented);
|
||||
return Py_NotImplemented;
|
||||
}
|
||||
|
||||
auto result = (PyVectorObject*)type->tp_alloc(type, 0);
|
||||
if (result) {
|
||||
result->data = sf::Vector2f(vec->data.x * scalar, vec->data.y * scalar);
|
||||
}
|
||||
return (PyObject*)result;
|
||||
}
|
||||
|
||||
PyObject* PyVector::divide(PyObject* left, PyObject* right)
|
||||
{
|
||||
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Vector");
|
||||
|
||||
// Only support Vector / scalar
|
||||
if (!PyObject_IsInstance(left, (PyObject*)type) || (!PyFloat_Check(right) && !PyLong_Check(right))) {
|
||||
Py_INCREF(Py_NotImplemented);
|
||||
return Py_NotImplemented;
|
||||
}
|
||||
|
||||
PyVectorObject* vec = (PyVectorObject*)left;
|
||||
double scalar = PyFloat_AsDouble(right);
|
||||
|
||||
if (scalar == 0.0) {
|
||||
PyErr_SetString(PyExc_ZeroDivisionError, "Vector division by zero");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
auto result = (PyVectorObject*)type->tp_alloc(type, 0);
|
||||
if (result) {
|
||||
result->data = sf::Vector2f(vec->data.x / scalar, vec->data.y / scalar);
|
||||
}
|
||||
return (PyObject*)result;
|
||||
}
|
||||
|
||||
PyObject* PyVector::negative(PyObject* self)
|
||||
{
|
||||
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Vector");
|
||||
PyVectorObject* vec = (PyVectorObject*)self;
|
||||
|
||||
auto result = (PyVectorObject*)type->tp_alloc(type, 0);
|
||||
if (result) {
|
||||
result->data = sf::Vector2f(-vec->data.x, -vec->data.y);
|
||||
}
|
||||
return (PyObject*)result;
|
||||
}
|
||||
|
||||
PyObject* PyVector::absolute(PyObject* self)
|
||||
{
|
||||
PyVectorObject* vec = (PyVectorObject*)self;
|
||||
return PyFloat_FromDouble(std::sqrt(vec->data.x * vec->data.x + vec->data.y * vec->data.y));
|
||||
}
|
||||
|
||||
int PyVector::bool_check(PyObject* self)
|
||||
{
|
||||
PyVectorObject* vec = (PyVectorObject*)self;
|
||||
return (vec->data.x != 0.0f || vec->data.y != 0.0f) ? 1 : 0;
|
||||
}
|
||||
|
||||
PyObject* PyVector::richcompare(PyObject* left, PyObject* right, int op)
|
||||
{
|
||||
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Vector");
|
||||
|
||||
if (!PyObject_IsInstance(left, (PyObject*)type) || !PyObject_IsInstance(right, (PyObject*)type)) {
|
||||
Py_INCREF(Py_NotImplemented);
|
||||
return Py_NotImplemented;
|
||||
}
|
||||
|
||||
PyVectorObject* vec1 = (PyVectorObject*)left;
|
||||
PyVectorObject* vec2 = (PyVectorObject*)right;
|
||||
|
||||
bool result = false;
|
||||
|
||||
switch (op) {
|
||||
case Py_EQ:
|
||||
result = (vec1->data.x == vec2->data.x && vec1->data.y == vec2->data.y);
|
||||
break;
|
||||
case Py_NE:
|
||||
result = (vec1->data.x != vec2->data.x || vec1->data.y != vec2->data.y);
|
||||
break;
|
||||
default:
|
||||
Py_INCREF(Py_NotImplemented);
|
||||
return Py_NotImplemented;
|
||||
}
|
||||
|
||||
if (result)
|
||||
Py_RETURN_TRUE;
|
||||
else
|
||||
Py_RETURN_FALSE;
|
||||
}
|
||||
|
||||
// Vector-specific methods
|
||||
PyObject* PyVector::magnitude(PyVectorObject* self, PyObject* Py_UNUSED(ignored))
|
||||
{
|
||||
float mag = std::sqrt(self->data.x * self->data.x + self->data.y * self->data.y);
|
||||
return PyFloat_FromDouble(mag);
|
||||
}
|
||||
|
||||
PyObject* PyVector::magnitude_squared(PyVectorObject* self, PyObject* Py_UNUSED(ignored))
|
||||
{
|
||||
float mag_sq = self->data.x * self->data.x + self->data.y * self->data.y;
|
||||
return PyFloat_FromDouble(mag_sq);
|
||||
}
|
||||
|
||||
PyObject* PyVector::normalize(PyVectorObject* self, PyObject* Py_UNUSED(ignored))
|
||||
{
|
||||
float mag = std::sqrt(self->data.x * self->data.x + self->data.y * self->data.y);
|
||||
|
||||
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Vector");
|
||||
auto result = (PyVectorObject*)type->tp_alloc(type, 0);
|
||||
|
||||
if (result) {
|
||||
if (mag > 0.0f) {
|
||||
result->data = sf::Vector2f(self->data.x / mag, self->data.y / mag);
|
||||
} else {
|
||||
// Zero vector remains zero
|
||||
result->data = sf::Vector2f(0.0f, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
return (PyObject*)result;
|
||||
}
|
||||
|
||||
PyObject* PyVector::dot(PyVectorObject* self, PyObject* other)
|
||||
{
|
||||
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Vector");
|
||||
|
||||
if (!PyObject_IsInstance(other, (PyObject*)type)) {
|
||||
PyErr_SetString(PyExc_TypeError, "Argument must be a Vector");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
PyVectorObject* vec2 = (PyVectorObject*)other;
|
||||
float dot_product = self->data.x * vec2->data.x + self->data.y * vec2->data.y;
|
||||
|
||||
return PyFloat_FromDouble(dot_product);
|
||||
}
|
||||
|
||||
PyObject* PyVector::distance_to(PyVectorObject* self, PyObject* other)
|
||||
{
|
||||
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Vector");
|
||||
|
||||
if (!PyObject_IsInstance(other, (PyObject*)type)) {
|
||||
PyErr_SetString(PyExc_TypeError, "Argument must be a Vector");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
PyVectorObject* vec2 = (PyVectorObject*)other;
|
||||
float dx = self->data.x - vec2->data.x;
|
||||
float dy = self->data.y - vec2->data.y;
|
||||
float distance = std::sqrt(dx * dx + dy * dy);
|
||||
|
||||
return PyFloat_FromDouble(distance);
|
||||
}
|
||||
|
||||
PyObject* PyVector::angle(PyVectorObject* self, PyObject* Py_UNUSED(ignored))
|
||||
{
|
||||
float angle_rad = std::atan2(self->data.y, self->data.x);
|
||||
return PyFloat_FromDouble(angle_rad);
|
||||
}
|
||||
|
||||
PyObject* PyVector::copy(PyVectorObject* self, PyObject* Py_UNUSED(ignored))
|
||||
{
|
||||
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Vector");
|
||||
auto result = (PyVectorObject*)type->tp_alloc(type, 0);
|
||||
|
||||
if (result) {
|
||||
result->data = self->data;
|
||||
}
|
||||
|
||||
return (PyObject*)result;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -25,19 +25,47 @@ public:
|
|||
static int set_member(PyObject*, PyObject*, void*);
|
||||
static PyVectorObject* from_arg(PyObject*);
|
||||
|
||||
// Arithmetic operations
|
||||
static PyObject* add(PyObject*, PyObject*);
|
||||
static PyObject* subtract(PyObject*, PyObject*);
|
||||
static PyObject* multiply(PyObject*, PyObject*);
|
||||
static PyObject* divide(PyObject*, PyObject*);
|
||||
static PyObject* negative(PyObject*);
|
||||
static PyObject* absolute(PyObject*);
|
||||
static int bool_check(PyObject*);
|
||||
|
||||
// Comparison operations
|
||||
static PyObject* richcompare(PyObject*, PyObject*, int);
|
||||
|
||||
// Vector operations
|
||||
static PyObject* magnitude(PyVectorObject*, PyObject*);
|
||||
static PyObject* magnitude_squared(PyVectorObject*, PyObject*);
|
||||
static PyObject* normalize(PyVectorObject*, PyObject*);
|
||||
static PyObject* dot(PyVectorObject*, PyObject*);
|
||||
static PyObject* distance_to(PyVectorObject*, PyObject*);
|
||||
static PyObject* angle(PyVectorObject*, PyObject*);
|
||||
static PyObject* copy(PyVectorObject*, PyObject*);
|
||||
|
||||
static PyGetSetDef getsetters[];
|
||||
static PyMethodDef methods[];
|
||||
};
|
||||
|
||||
namespace mcrfpydef {
|
||||
// Forward declare the PyNumberMethods structure
|
||||
extern PyNumberMethods PyVector_as_number;
|
||||
|
||||
static PyTypeObject PyVectorType = {
|
||||
.ob_base = {.ob_base = {.ob_refcnt = 1, .ob_type = NULL}, .ob_size = 0},
|
||||
.tp_name = "mcrfpy.Vector",
|
||||
.tp_basicsize = sizeof(PyVectorObject),
|
||||
.tp_itemsize = 0,
|
||||
.tp_repr = PyVector::repr,
|
||||
.tp_as_number = &PyVector_as_number,
|
||||
.tp_hash = PyVector::hash,
|
||||
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||
.tp_doc = PyDoc_STR("SFML Vector Object"),
|
||||
.tp_richcompare = PyVector::richcompare,
|
||||
.tp_methods = PyVector::methods,
|
||||
.tp_getset = PyVector::getsetters,
|
||||
.tp_init = (initproc)PyVector::init,
|
||||
.tp_new = PyVector::pynew,
|
||||
|
|
|
|||
|
|
@ -0,0 +1,514 @@
|
|||
#include "PyWindow.h"
|
||||
#include "GameEngine.h"
|
||||
#include "McRFPy_API.h"
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <cstring>
|
||||
|
||||
// Singleton instance - static variable, not a class member
|
||||
static PyWindowObject* window_instance = nullptr;
|
||||
|
||||
PyObject* PyWindow::get(PyObject* cls, PyObject* args)
|
||||
{
|
||||
// Create singleton instance if it doesn't exist
|
||||
if (!window_instance) {
|
||||
// Use the class object passed as first argument
|
||||
PyTypeObject* type = (PyTypeObject*)cls;
|
||||
|
||||
if (!type->tp_alloc) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "Window type not properly initialized");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
window_instance = (PyWindowObject*)type->tp_alloc(type, 0);
|
||||
if (!window_instance) {
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
Py_INCREF(window_instance);
|
||||
return (PyObject*)window_instance;
|
||||
}
|
||||
|
||||
PyObject* PyWindow::repr(PyWindowObject* self)
|
||||
{
|
||||
GameEngine* game = McRFPy_API::game;
|
||||
if (!game) {
|
||||
return PyUnicode_FromString("<Window [no game engine]>");
|
||||
}
|
||||
|
||||
if (game->isHeadless()) {
|
||||
return PyUnicode_FromString("<Window [headless mode]>");
|
||||
}
|
||||
|
||||
auto& window = game->getWindow();
|
||||
auto size = window.getSize();
|
||||
|
||||
return PyUnicode_FromFormat("<Window %dx%d>", size.x, size.y);
|
||||
}
|
||||
|
||||
// Property getters and setters
|
||||
|
||||
PyObject* PyWindow::get_resolution(PyWindowObject* self, void* closure)
|
||||
{
|
||||
GameEngine* game = McRFPy_API::game;
|
||||
if (!game) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (game->isHeadless()) {
|
||||
// Return headless renderer size
|
||||
return Py_BuildValue("(ii)", 1024, 768); // Default headless size
|
||||
}
|
||||
|
||||
auto& window = game->getWindow();
|
||||
auto size = window.getSize();
|
||||
return Py_BuildValue("(ii)", size.x, size.y);
|
||||
}
|
||||
|
||||
int PyWindow::set_resolution(PyWindowObject* self, PyObject* value, void* closure)
|
||||
{
|
||||
GameEngine* game = McRFPy_API::game;
|
||||
if (!game) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (game->isHeadless()) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "Cannot change resolution in headless mode");
|
||||
return -1;
|
||||
}
|
||||
|
||||
int width, height;
|
||||
if (!PyArg_ParseTuple(value, "ii", &width, &height)) {
|
||||
PyErr_SetString(PyExc_TypeError, "Resolution must be a tuple of two integers (width, height)");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (width <= 0 || height <= 0) {
|
||||
PyErr_SetString(PyExc_ValueError, "Resolution dimensions must be positive");
|
||||
return -1;
|
||||
}
|
||||
|
||||
auto& window = game->getWindow();
|
||||
|
||||
// Get current window settings
|
||||
auto style = sf::Style::Titlebar | sf::Style::Close;
|
||||
if (window.getSize() == sf::Vector2u(sf::VideoMode::getDesktopMode().width,
|
||||
sf::VideoMode::getDesktopMode().height)) {
|
||||
style = sf::Style::Fullscreen;
|
||||
}
|
||||
|
||||
// Recreate window with new size
|
||||
window.create(sf::VideoMode(width, height), game->getWindowTitle(), style);
|
||||
|
||||
// Restore vsync and framerate settings
|
||||
// Note: We'll need to store these settings in GameEngine
|
||||
window.setFramerateLimit(60); // Default for now
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
PyObject* PyWindow::get_fullscreen(PyWindowObject* self, void* closure)
|
||||
{
|
||||
GameEngine* game = McRFPy_API::game;
|
||||
if (!game) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (game->isHeadless()) {
|
||||
Py_RETURN_FALSE;
|
||||
}
|
||||
|
||||
auto& window = game->getWindow();
|
||||
auto size = window.getSize();
|
||||
auto desktop = sf::VideoMode::getDesktopMode();
|
||||
|
||||
// Check if window size matches desktop size (rough fullscreen check)
|
||||
bool fullscreen = (size.x == desktop.width && size.y == desktop.height);
|
||||
|
||||
return PyBool_FromLong(fullscreen);
|
||||
}
|
||||
|
||||
int PyWindow::set_fullscreen(PyWindowObject* self, PyObject* value, void* closure)
|
||||
{
|
||||
GameEngine* game = McRFPy_API::game;
|
||||
if (!game) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (game->isHeadless()) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "Cannot change fullscreen in headless mode");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!PyBool_Check(value)) {
|
||||
PyErr_SetString(PyExc_TypeError, "Fullscreen must be a boolean");
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool fullscreen = PyObject_IsTrue(value);
|
||||
auto& window = game->getWindow();
|
||||
|
||||
if (fullscreen) {
|
||||
// Switch to fullscreen
|
||||
auto desktop = sf::VideoMode::getDesktopMode();
|
||||
window.create(desktop, game->getWindowTitle(), sf::Style::Fullscreen);
|
||||
} else {
|
||||
// Switch to windowed mode
|
||||
window.create(sf::VideoMode(1024, 768), game->getWindowTitle(),
|
||||
sf::Style::Titlebar | sf::Style::Close);
|
||||
}
|
||||
|
||||
// Restore settings
|
||||
window.setFramerateLimit(60);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
PyObject* PyWindow::get_vsync(PyWindowObject* self, void* closure)
|
||||
{
|
||||
GameEngine* game = McRFPy_API::game;
|
||||
if (!game) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return PyBool_FromLong(game->getVSync());
|
||||
}
|
||||
|
||||
int PyWindow::set_vsync(PyWindowObject* self, PyObject* value, void* closure)
|
||||
{
|
||||
GameEngine* game = McRFPy_API::game;
|
||||
if (!game) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (game->isHeadless()) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "Cannot change vsync in headless mode");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!PyBool_Check(value)) {
|
||||
PyErr_SetString(PyExc_TypeError, "vsync must be a boolean");
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool vsync = PyObject_IsTrue(value);
|
||||
game->setVSync(vsync);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
PyObject* PyWindow::get_title(PyWindowObject* self, void* closure)
|
||||
{
|
||||
GameEngine* game = McRFPy_API::game;
|
||||
if (!game) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return PyUnicode_FromString(game->getWindowTitle().c_str());
|
||||
}
|
||||
|
||||
int PyWindow::set_title(PyWindowObject* self, PyObject* value, void* closure)
|
||||
{
|
||||
GameEngine* game = McRFPy_API::game;
|
||||
if (!game) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (game->isHeadless()) {
|
||||
// Silently ignore in headless mode
|
||||
return 0;
|
||||
}
|
||||
|
||||
const char* title = PyUnicode_AsUTF8(value);
|
||||
if (!title) {
|
||||
PyErr_SetString(PyExc_TypeError, "Title must be a string");
|
||||
return -1;
|
||||
}
|
||||
|
||||
game->setWindowTitle(title);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
PyObject* PyWindow::get_visible(PyWindowObject* self, void* closure)
|
||||
{
|
||||
GameEngine* game = McRFPy_API::game;
|
||||
if (!game) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (game->isHeadless()) {
|
||||
Py_RETURN_FALSE;
|
||||
}
|
||||
|
||||
auto& window = game->getWindow();
|
||||
bool visible = window.isOpen(); // Best approximation
|
||||
|
||||
return PyBool_FromLong(visible);
|
||||
}
|
||||
|
||||
int PyWindow::set_visible(PyWindowObject* self, PyObject* value, void* closure)
|
||||
{
|
||||
GameEngine* game = McRFPy_API::game;
|
||||
if (!game) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (game->isHeadless()) {
|
||||
// Silently ignore in headless mode
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!PyBool_Check(value)) {
|
||||
PyErr_SetString(PyExc_TypeError, "visible must be a boolean");
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool visible = PyObject_IsTrue(value);
|
||||
auto& window = game->getWindow();
|
||||
window.setVisible(visible);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
PyObject* PyWindow::get_framerate_limit(PyWindowObject* self, void* closure)
|
||||
{
|
||||
GameEngine* game = McRFPy_API::game;
|
||||
if (!game) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return PyLong_FromLong(game->getFramerateLimit());
|
||||
}
|
||||
|
||||
int PyWindow::set_framerate_limit(PyWindowObject* self, PyObject* value, void* closure)
|
||||
{
|
||||
GameEngine* game = McRFPy_API::game;
|
||||
if (!game) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (game->isHeadless()) {
|
||||
// Silently ignore in headless mode
|
||||
return 0;
|
||||
}
|
||||
|
||||
long limit = PyLong_AsLong(value);
|
||||
if (PyErr_Occurred()) {
|
||||
PyErr_SetString(PyExc_TypeError, "framerate_limit must be an integer");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (limit < 0) {
|
||||
PyErr_SetString(PyExc_ValueError, "framerate_limit must be non-negative (0 for unlimited)");
|
||||
return -1;
|
||||
}
|
||||
|
||||
game->setFramerateLimit(limit);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Methods
|
||||
|
||||
PyObject* PyWindow::center(PyWindowObject* self, PyObject* args)
|
||||
{
|
||||
GameEngine* game = McRFPy_API::game;
|
||||
if (!game) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (game->isHeadless()) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "Cannot center window in headless mode");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
auto& window = game->getWindow();
|
||||
auto size = window.getSize();
|
||||
auto desktop = sf::VideoMode::getDesktopMode();
|
||||
|
||||
int x = (desktop.width - size.x) / 2;
|
||||
int y = (desktop.height - size.y) / 2;
|
||||
|
||||
window.setPosition(sf::Vector2i(x, y));
|
||||
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
PyObject* PyWindow::screenshot(PyWindowObject* self, PyObject* args, PyObject* kwds)
|
||||
{
|
||||
static const char* keywords[] = {"filename", NULL};
|
||||
const char* filename = nullptr;
|
||||
|
||||
if (!PyArg_ParseTupleAndKeywords(args, kwds, "|s", const_cast<char**>(keywords), &filename)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
GameEngine* game = McRFPy_API::game;
|
||||
if (!game) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Get the render target pointer
|
||||
sf::RenderTarget* target = game->getRenderTargetPtr();
|
||||
if (!target) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "No render target available");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
sf::Image screenshot;
|
||||
|
||||
// For RenderWindow
|
||||
if (auto* window = dynamic_cast<sf::RenderWindow*>(target)) {
|
||||
sf::Vector2u windowSize = window->getSize();
|
||||
sf::Texture texture;
|
||||
texture.create(windowSize.x, windowSize.y);
|
||||
texture.update(*window);
|
||||
screenshot = texture.copyToImage();
|
||||
}
|
||||
// For RenderTexture (headless mode)
|
||||
else if (auto* renderTexture = dynamic_cast<sf::RenderTexture*>(target)) {
|
||||
screenshot = renderTexture->getTexture().copyToImage();
|
||||
}
|
||||
else {
|
||||
PyErr_SetString(PyExc_RuntimeError, "Unknown render target type");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Save to file if filename provided
|
||||
if (filename) {
|
||||
if (!screenshot.saveToFile(filename)) {
|
||||
PyErr_SetString(PyExc_IOError, "Failed to save screenshot");
|
||||
return NULL;
|
||||
}
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
// Otherwise return as bytes
|
||||
auto pixels = screenshot.getPixelsPtr();
|
||||
auto size = screenshot.getSize();
|
||||
|
||||
return PyBytes_FromStringAndSize((const char*)pixels, size.x * size.y * 4);
|
||||
}
|
||||
|
||||
PyObject* PyWindow::get_game_resolution(PyWindowObject* self, void* closure)
|
||||
{
|
||||
GameEngine* game = McRFPy_API::game;
|
||||
if (!game) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
auto resolution = game->getGameResolution();
|
||||
return Py_BuildValue("(ii)", resolution.x, resolution.y);
|
||||
}
|
||||
|
||||
int PyWindow::set_game_resolution(PyWindowObject* self, PyObject* value, void* closure)
|
||||
{
|
||||
GameEngine* game = McRFPy_API::game;
|
||||
if (!game) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
|
||||
return -1;
|
||||
}
|
||||
|
||||
int width, height;
|
||||
if (!PyArg_ParseTuple(value, "ii", &width, &height)) {
|
||||
PyErr_SetString(PyExc_TypeError, "game_resolution must be a tuple of two integers (width, height)");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (width <= 0 || height <= 0) {
|
||||
PyErr_SetString(PyExc_ValueError, "Game resolution dimensions must be positive");
|
||||
return -1;
|
||||
}
|
||||
|
||||
game->setGameResolution(width, height);
|
||||
return 0;
|
||||
}
|
||||
|
||||
PyObject* PyWindow::get_scaling_mode(PyWindowObject* self, void* closure)
|
||||
{
|
||||
GameEngine* game = McRFPy_API::game;
|
||||
if (!game) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return PyUnicode_FromString(game->getViewportModeString().c_str());
|
||||
}
|
||||
|
||||
int PyWindow::set_scaling_mode(PyWindowObject* self, PyObject* value, void* closure)
|
||||
{
|
||||
GameEngine* game = McRFPy_API::game;
|
||||
if (!game) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
|
||||
return -1;
|
||||
}
|
||||
|
||||
const char* mode_str = PyUnicode_AsUTF8(value);
|
||||
if (!mode_str) {
|
||||
PyErr_SetString(PyExc_TypeError, "scaling_mode must be a string");
|
||||
return -1;
|
||||
}
|
||||
|
||||
GameEngine::ViewportMode mode;
|
||||
if (strcmp(mode_str, "center") == 0) {
|
||||
mode = GameEngine::ViewportMode::Center;
|
||||
} else if (strcmp(mode_str, "stretch") == 0) {
|
||||
mode = GameEngine::ViewportMode::Stretch;
|
||||
} else if (strcmp(mode_str, "fit") == 0) {
|
||||
mode = GameEngine::ViewportMode::Fit;
|
||||
} else {
|
||||
PyErr_SetString(PyExc_ValueError, "scaling_mode must be 'center', 'stretch', or 'fit'");
|
||||
return -1;
|
||||
}
|
||||
|
||||
game->setViewportMode(mode);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Property definitions
|
||||
PyGetSetDef PyWindow::getsetters[] = {
|
||||
{"resolution", (getter)get_resolution, (setter)set_resolution,
|
||||
"Window resolution as (width, height) tuple", NULL},
|
||||
{"fullscreen", (getter)get_fullscreen, (setter)set_fullscreen,
|
||||
"Window fullscreen state", NULL},
|
||||
{"vsync", (getter)get_vsync, (setter)set_vsync,
|
||||
"Vertical sync enabled state", NULL},
|
||||
{"title", (getter)get_title, (setter)set_title,
|
||||
"Window title string", NULL},
|
||||
{"visible", (getter)get_visible, (setter)set_visible,
|
||||
"Window visibility state", NULL},
|
||||
{"framerate_limit", (getter)get_framerate_limit, (setter)set_framerate_limit,
|
||||
"Frame rate limit (0 for unlimited)", NULL},
|
||||
{"game_resolution", (getter)get_game_resolution, (setter)set_game_resolution,
|
||||
"Fixed game resolution as (width, height) tuple", NULL},
|
||||
{"scaling_mode", (getter)get_scaling_mode, (setter)set_scaling_mode,
|
||||
"Viewport scaling mode: 'center', 'stretch', or 'fit'", NULL},
|
||||
{NULL}
|
||||
};
|
||||
|
||||
// Method definitions
|
||||
PyMethodDef PyWindow::methods[] = {
|
||||
{"get", (PyCFunction)PyWindow::get, METH_VARARGS | METH_CLASS,
|
||||
"Get the Window singleton instance"},
|
||||
{"center", (PyCFunction)PyWindow::center, METH_NOARGS,
|
||||
"Center the window on the screen"},
|
||||
{"screenshot", (PyCFunction)PyWindow::screenshot, METH_VARARGS | METH_KEYWORDS,
|
||||
"Take a screenshot. Pass filename to save to file, or get raw bytes if no filename."},
|
||||
{NULL}
|
||||
};
|
||||
|
|
@ -0,0 +1,69 @@
|
|||
#pragma once
|
||||
#include "Common.h"
|
||||
#include "Python.h"
|
||||
|
||||
// Forward declarations
|
||||
class GameEngine;
|
||||
|
||||
// Python object structure for Window singleton
|
||||
typedef struct {
|
||||
PyObject_HEAD
|
||||
// No data - Window is a singleton that accesses GameEngine
|
||||
} PyWindowObject;
|
||||
|
||||
// C++ interface for the Window singleton
|
||||
class PyWindow
|
||||
{
|
||||
public:
|
||||
// Static methods for Python type
|
||||
static PyObject* get(PyObject* cls, PyObject* args);
|
||||
static PyObject* repr(PyWindowObject* self);
|
||||
|
||||
// Getters and setters for window properties
|
||||
static PyObject* get_resolution(PyWindowObject* self, void* closure);
|
||||
static int set_resolution(PyWindowObject* self, PyObject* value, void* closure);
|
||||
static PyObject* get_fullscreen(PyWindowObject* self, void* closure);
|
||||
static int set_fullscreen(PyWindowObject* self, PyObject* value, void* closure);
|
||||
static PyObject* get_vsync(PyWindowObject* self, void* closure);
|
||||
static int set_vsync(PyWindowObject* self, PyObject* value, void* closure);
|
||||
static PyObject* get_title(PyWindowObject* self, void* closure);
|
||||
static int set_title(PyWindowObject* self, PyObject* value, void* closure);
|
||||
static PyObject* get_visible(PyWindowObject* self, void* closure);
|
||||
static int set_visible(PyWindowObject* self, PyObject* value, void* closure);
|
||||
static PyObject* get_framerate_limit(PyWindowObject* self, void* closure);
|
||||
static int set_framerate_limit(PyWindowObject* self, PyObject* value, void* closure);
|
||||
static PyObject* get_game_resolution(PyWindowObject* self, void* closure);
|
||||
static int set_game_resolution(PyWindowObject* self, PyObject* value, void* closure);
|
||||
static PyObject* get_scaling_mode(PyWindowObject* self, void* closure);
|
||||
static int set_scaling_mode(PyWindowObject* self, PyObject* value, void* closure);
|
||||
|
||||
// Methods
|
||||
static PyObject* center(PyWindowObject* self, PyObject* args);
|
||||
static PyObject* screenshot(PyWindowObject* self, PyObject* args, PyObject* kwds);
|
||||
|
||||
static PyGetSetDef getsetters[];
|
||||
static PyMethodDef methods[];
|
||||
|
||||
};
|
||||
|
||||
namespace mcrfpydef {
|
||||
static PyTypeObject PyWindowType = {
|
||||
.ob_base = {.ob_base = {.ob_refcnt = 1, .ob_type = NULL}, .ob_size = 0},
|
||||
.tp_name = "mcrfpy.Window",
|
||||
.tp_basicsize = sizeof(PyWindowObject),
|
||||
.tp_itemsize = 0,
|
||||
.tp_dealloc = (destructor)[](PyObject* self) {
|
||||
// Don't delete the singleton instance
|
||||
Py_TYPE(self)->tp_free(self);
|
||||
},
|
||||
.tp_repr = (reprfunc)PyWindow::repr,
|
||||
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||
.tp_doc = PyDoc_STR("Window singleton for accessing and modifying the game window properties"),
|
||||
.tp_methods = nullptr, // Set in McRFPy_API.cpp after definition
|
||||
.tp_getset = nullptr, // Set in McRFPy_API.cpp after definition
|
||||
.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject* {
|
||||
PyErr_SetString(PyExc_TypeError, "Cannot instantiate Window. Use Window.get() to access the singleton.");
|
||||
return NULL;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
@ -0,0 +1,85 @@
|
|||
#include "SceneTransition.h"
|
||||
|
||||
void SceneTransition::start(TransitionType t, const std::string& from, const std::string& to, float dur) {
|
||||
type = t;
|
||||
fromScene = from;
|
||||
toScene = to;
|
||||
duration = dur;
|
||||
elapsed = 0.0f;
|
||||
|
||||
// Initialize render textures if needed
|
||||
if (!oldSceneTexture) {
|
||||
oldSceneTexture = std::make_unique<sf::RenderTexture>();
|
||||
oldSceneTexture->create(1024, 768);
|
||||
}
|
||||
if (!newSceneTexture) {
|
||||
newSceneTexture = std::make_unique<sf::RenderTexture>();
|
||||
newSceneTexture->create(1024, 768);
|
||||
}
|
||||
}
|
||||
|
||||
void SceneTransition::update(float dt) {
|
||||
if (type == TransitionType::None) return;
|
||||
elapsed += dt;
|
||||
}
|
||||
|
||||
void SceneTransition::render(sf::RenderTarget& target) {
|
||||
if (type == TransitionType::None) return;
|
||||
|
||||
float progress = getProgress();
|
||||
float easedProgress = easeInOut(progress);
|
||||
|
||||
// Update sprites with current textures
|
||||
oldSprite.setTexture(oldSceneTexture->getTexture());
|
||||
newSprite.setTexture(newSceneTexture->getTexture());
|
||||
|
||||
switch (type) {
|
||||
case TransitionType::Fade:
|
||||
// Fade out old scene, fade in new scene
|
||||
oldSprite.setColor(sf::Color(255, 255, 255, 255 * (1.0f - easedProgress)));
|
||||
newSprite.setColor(sf::Color(255, 255, 255, 255 * easedProgress));
|
||||
target.draw(oldSprite);
|
||||
target.draw(newSprite);
|
||||
break;
|
||||
|
||||
case TransitionType::SlideLeft:
|
||||
// Old scene slides out to left, new scene slides in from right
|
||||
oldSprite.setPosition(-1024 * easedProgress, 0);
|
||||
newSprite.setPosition(1024 * (1.0f - easedProgress), 0);
|
||||
target.draw(oldSprite);
|
||||
target.draw(newSprite);
|
||||
break;
|
||||
|
||||
case TransitionType::SlideRight:
|
||||
// Old scene slides out to right, new scene slides in from left
|
||||
oldSprite.setPosition(1024 * easedProgress, 0);
|
||||
newSprite.setPosition(-1024 * (1.0f - easedProgress), 0);
|
||||
target.draw(oldSprite);
|
||||
target.draw(newSprite);
|
||||
break;
|
||||
|
||||
case TransitionType::SlideUp:
|
||||
// Old scene slides up, new scene slides in from bottom
|
||||
oldSprite.setPosition(0, -768 * easedProgress);
|
||||
newSprite.setPosition(0, 768 * (1.0f - easedProgress));
|
||||
target.draw(oldSprite);
|
||||
target.draw(newSprite);
|
||||
break;
|
||||
|
||||
case TransitionType::SlideDown:
|
||||
// Old scene slides down, new scene slides in from top
|
||||
oldSprite.setPosition(0, 768 * easedProgress);
|
||||
newSprite.setPosition(0, -768 * (1.0f - easedProgress));
|
||||
target.draw(oldSprite);
|
||||
target.draw(newSprite);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
float SceneTransition::easeInOut(float t) {
|
||||
// Smooth ease-in-out curve
|
||||
return t < 0.5f ? 2 * t * t : -1 + (4 - 2 * t) * t;
|
||||
}
|
||||
|
|
@ -0,0 +1,42 @@
|
|||
#pragma once
|
||||
#include "Common.h"
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <string>
|
||||
#include <memory>
|
||||
|
||||
enum class TransitionType {
|
||||
None,
|
||||
Fade,
|
||||
SlideLeft,
|
||||
SlideRight,
|
||||
SlideUp,
|
||||
SlideDown
|
||||
};
|
||||
|
||||
class SceneTransition {
|
||||
public:
|
||||
TransitionType type = TransitionType::None;
|
||||
float duration = 0.0f;
|
||||
float elapsed = 0.0f;
|
||||
std::string fromScene;
|
||||
std::string toScene;
|
||||
|
||||
// Render textures for transition
|
||||
std::unique_ptr<sf::RenderTexture> oldSceneTexture;
|
||||
std::unique_ptr<sf::RenderTexture> newSceneTexture;
|
||||
|
||||
// Sprites for rendering textures
|
||||
sf::Sprite oldSprite;
|
||||
sf::Sprite newSprite;
|
||||
|
||||
SceneTransition() = default;
|
||||
|
||||
void start(TransitionType t, const std::string& from, const std::string& to, float dur);
|
||||
void update(float dt);
|
||||
void render(sf::RenderTarget& target);
|
||||
bool isComplete() const { return elapsed >= duration; }
|
||||
float getProgress() const { return duration > 0 ? std::min(elapsed / duration, 1.0f) : 1.0f; }
|
||||
|
||||
// Easing function for smooth transitions
|
||||
static float easeInOut(float t);
|
||||
};
|
||||
102
src/UIBase.h
102
src/UIBase.h
|
|
@ -1,4 +1,6 @@
|
|||
#pragma once
|
||||
#include "Python.h"
|
||||
#include <memory>
|
||||
|
||||
class UIEntity;
|
||||
typedef struct {
|
||||
|
|
@ -30,3 +32,103 @@ typedef struct {
|
|||
PyObject_HEAD
|
||||
std::shared_ptr<UISprite> data;
|
||||
} PyUISpriteObject;
|
||||
|
||||
// Common Python method implementations for UIDrawable-derived classes
|
||||
// These template functions provide shared functionality for Python bindings
|
||||
|
||||
// get_bounds method implementation (#89)
|
||||
template<typename T>
|
||||
static PyObject* UIDrawable_get_bounds(T* self, PyObject* Py_UNUSED(args))
|
||||
{
|
||||
auto bounds = self->data->get_bounds();
|
||||
return Py_BuildValue("(ffff)", bounds.left, bounds.top, bounds.width, bounds.height);
|
||||
}
|
||||
|
||||
// move method implementation (#98)
|
||||
template<typename T>
|
||||
static PyObject* UIDrawable_move(T* self, PyObject* args)
|
||||
{
|
||||
float dx, dy;
|
||||
if (!PyArg_ParseTuple(args, "ff", &dx, &dy)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
self->data->move(dx, dy);
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
// resize method implementation (#98)
|
||||
template<typename T>
|
||||
static PyObject* UIDrawable_resize(T* self, PyObject* args)
|
||||
{
|
||||
float w, h;
|
||||
if (!PyArg_ParseTuple(args, "ff", &w, &h)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
self->data->resize(w, h);
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
// Macro to add common UIDrawable methods to a method array
|
||||
#define UIDRAWABLE_METHODS \
|
||||
{"get_bounds", (PyCFunction)UIDrawable_get_bounds<PyObjectType>, METH_NOARGS, \
|
||||
"Get bounding box as (x, y, width, height)"}, \
|
||||
{"move", (PyCFunction)UIDrawable_move<PyObjectType>, METH_VARARGS, \
|
||||
"Move by relative offset (dx, dy)"}, \
|
||||
{"resize", (PyCFunction)UIDrawable_resize<PyObjectType>, METH_VARARGS, \
|
||||
"Resize to new dimensions (width, height)"}
|
||||
|
||||
// Property getters/setters for visible and opacity
|
||||
template<typename T>
|
||||
static PyObject* UIDrawable_get_visible(T* self, void* closure)
|
||||
{
|
||||
return PyBool_FromLong(self->data->visible);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static int UIDrawable_set_visible(T* self, PyObject* value, void* closure)
|
||||
{
|
||||
if (!PyBool_Check(value)) {
|
||||
PyErr_SetString(PyExc_TypeError, "visible must be a boolean");
|
||||
return -1;
|
||||
}
|
||||
self->data->visible = PyObject_IsTrue(value);
|
||||
return 0;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static PyObject* UIDrawable_get_opacity(T* self, void* closure)
|
||||
{
|
||||
return PyFloat_FromDouble(self->data->opacity);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static int UIDrawable_set_opacity(T* self, PyObject* value, void* closure)
|
||||
{
|
||||
float opacity;
|
||||
if (PyFloat_Check(value)) {
|
||||
opacity = PyFloat_AsDouble(value);
|
||||
} else if (PyLong_Check(value)) {
|
||||
opacity = PyLong_AsDouble(value);
|
||||
} else {
|
||||
PyErr_SetString(PyExc_TypeError, "opacity must be a number");
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Clamp to valid range
|
||||
if (opacity < 0.0f) opacity = 0.0f;
|
||||
if (opacity > 1.0f) opacity = 1.0f;
|
||||
|
||||
self->data->opacity = opacity;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Macro to add common UIDrawable properties to a getsetters array
|
||||
#define UIDRAWABLE_GETSETTERS \
|
||||
{"visible", (getter)UIDrawable_get_visible<PyObjectType>, (setter)UIDrawable_set_visible<PyObjectType>, \
|
||||
"Visibility flag", NULL}, \
|
||||
{"opacity", (getter)UIDrawable_get_opacity<PyObjectType>, (setter)UIDrawable_set_opacity<PyObjectType>, \
|
||||
"Opacity (0.0 = transparent, 1.0 = opaque)", NULL}
|
||||
|
||||
// UIEntity specializations are defined in UIEntity.cpp after UIEntity class is complete
|
||||
|
|
|
|||
|
|
@ -3,8 +3,22 @@
|
|||
#include "PyColor.h"
|
||||
#include "PyVector.h"
|
||||
#include "PyFont.h"
|
||||
#include "PyArgHelpers.h"
|
||||
// UIDrawable methods now in UIBase.h
|
||||
#include <algorithm>
|
||||
|
||||
UICaption::UICaption()
|
||||
{
|
||||
// Initialize text with safe defaults
|
||||
text.setString("");
|
||||
position = sf::Vector2f(0.0f, 0.0f); // Set base class position
|
||||
text.setPosition(position); // Sync text position
|
||||
text.setCharacterSize(12);
|
||||
text.setFillColor(sf::Color::White);
|
||||
text.setOutlineColor(sf::Color::Black);
|
||||
text.setOutlineThickness(0.0f);
|
||||
}
|
||||
|
||||
UIDrawable* UICaption::click_at(sf::Vector2f point)
|
||||
{
|
||||
if (click_callable)
|
||||
|
|
@ -16,10 +30,22 @@ UIDrawable* UICaption::click_at(sf::Vector2f point)
|
|||
|
||||
void UICaption::render(sf::Vector2f offset, sf::RenderTarget& target)
|
||||
{
|
||||
// Check visibility
|
||||
if (!visible) return;
|
||||
|
||||
// Apply opacity
|
||||
auto color = text.getFillColor();
|
||||
color.a = static_cast<sf::Uint8>(255 * opacity);
|
||||
text.setFillColor(color);
|
||||
|
||||
text.move(offset);
|
||||
//Resources::game->getWindow().draw(text);
|
||||
target.draw(text);
|
||||
text.move(-offset);
|
||||
|
||||
// Restore original alpha
|
||||
color.a = 255;
|
||||
text.setFillColor(color);
|
||||
}
|
||||
|
||||
PyObjectsEnum UICaption::derived_type()
|
||||
|
|
@ -27,6 +53,47 @@ PyObjectsEnum UICaption::derived_type()
|
|||
return PyObjectsEnum::UICAPTION;
|
||||
}
|
||||
|
||||
// Phase 1 implementations
|
||||
sf::FloatRect UICaption::get_bounds() const
|
||||
{
|
||||
return text.getGlobalBounds();
|
||||
}
|
||||
|
||||
void UICaption::move(float dx, float dy)
|
||||
{
|
||||
position.x += dx;
|
||||
position.y += dy;
|
||||
text.setPosition(position); // Keep text in sync
|
||||
}
|
||||
|
||||
void UICaption::resize(float w, float h)
|
||||
{
|
||||
// Implement multiline text support by setting bounds
|
||||
// Width constraint enables automatic word wrapping in SFML
|
||||
if (w > 0) {
|
||||
// Store the requested width for word wrapping
|
||||
// Note: SFML doesn't have direct width constraint, but we can
|
||||
// implement basic word wrapping by inserting newlines
|
||||
|
||||
// For now, we'll store the constraint for future use
|
||||
// A full implementation would need to:
|
||||
// 1. Split text into words
|
||||
// 2. Measure each word's width
|
||||
// 3. Insert newlines where needed
|
||||
// This is a placeholder that at least acknowledges the resize request
|
||||
|
||||
// TODO: Implement proper word wrapping algorithm
|
||||
// For now, just mark that resize was called
|
||||
markDirty();
|
||||
}
|
||||
}
|
||||
|
||||
void UICaption::onPositionChanged()
|
||||
{
|
||||
// Sync text position with base class position
|
||||
text.setPosition(position);
|
||||
}
|
||||
|
||||
PyObject* UICaption::get_float_member(PyUICaptionObject* self, void* closure)
|
||||
{
|
||||
auto member_ptr = reinterpret_cast<long>(closure);
|
||||
|
|
@ -59,7 +126,7 @@ int UICaption::set_float_member(PyUICaptionObject* self, PyObject* value, void*
|
|||
}
|
||||
else
|
||||
{
|
||||
PyErr_SetString(PyExc_TypeError, "Value must be an integer.");
|
||||
PyErr_SetString(PyExc_TypeError, "Value must be a number (int or float)");
|
||||
return -1;
|
||||
}
|
||||
if (member_ptr == 0) //x
|
||||
|
|
@ -122,7 +189,6 @@ int UICaption::set_color_member(PyUICaptionObject* self, PyObject* value, void*
|
|||
// get value from mcrfpy.Color instance
|
||||
auto c = ((PyColorObject*)value)->data;
|
||||
r = c.r; g = c.g; b = c.b; a = c.a;
|
||||
std::cout << "got " << int(r) << ", " << int(g) << ", " << int(b) << ", " << int(a) << std::endl;
|
||||
}
|
||||
else if (!PyTuple_Check(value) || PyTuple_Size(value) < 3 || PyTuple_Size(value) > 4)
|
||||
{
|
||||
|
|
@ -167,6 +233,15 @@ int UICaption::set_color_member(PyUICaptionObject* self, PyObject* value, void*
|
|||
}
|
||||
|
||||
|
||||
// Define the PyObjectType alias for the macros
|
||||
typedef PyUICaptionObject PyObjectType;
|
||||
|
||||
// Method definitions
|
||||
PyMethodDef UICaption_methods[] = {
|
||||
UIDRAWABLE_METHODS,
|
||||
{NULL} // Sentinel
|
||||
};
|
||||
|
||||
//TODO: evaluate use of Resources::caption_buffer... can't I do this with a std::string?
|
||||
PyObject* UICaption::get_text(PyUICaptionObject* self, void* closure)
|
||||
{
|
||||
|
|
@ -187,9 +262,9 @@ int UICaption::set_text(PyUICaptionObject* self, PyObject* value, void* closure)
|
|||
}
|
||||
|
||||
PyGetSetDef UICaption::getsetters[] = {
|
||||
{"x", (getter)UICaption::get_float_member, (setter)UICaption::set_float_member, "X coordinate of top-left corner", (void*)0},
|
||||
{"y", (getter)UICaption::get_float_member, (setter)UICaption::set_float_member, "Y coordinate of top-left corner", (void*)1},
|
||||
{"pos", (getter)UICaption::get_vec_member, (setter)UICaption::set_vec_member, "(x, y) vector", (void*)0},
|
||||
{"x", (getter)UIDrawable::get_float_member, (setter)UIDrawable::set_float_member, "X coordinate of top-left corner", (void*)((intptr_t)PyObjectsEnum::UICAPTION << 8 | 0)},
|
||||
{"y", (getter)UIDrawable::get_float_member, (setter)UIDrawable::set_float_member, "Y coordinate of top-left corner", (void*)((intptr_t)PyObjectsEnum::UICAPTION << 8 | 1)},
|
||||
{"pos", (getter)UIDrawable::get_pos, (setter)UIDrawable::set_pos, "(x, y) vector", (void*)PyObjectsEnum::UICAPTION},
|
||||
//{"w", (getter)PyUIFrame_get_float_member, (setter)PyUIFrame_set_float_member, "width of the rectangle", (void*)2},
|
||||
//{"h", (getter)PyUIFrame_get_float_member, (setter)PyUIFrame_set_float_member, "height of the rectangle", (void*)3},
|
||||
{"outline", (getter)UICaption::get_float_member, (setter)UICaption::set_float_member, "Thickness of the border", (void*)4},
|
||||
|
|
@ -200,6 +275,8 @@ PyGetSetDef UICaption::getsetters[] = {
|
|||
{"font_size", (getter)UICaption::get_float_member, (setter)UICaption::set_float_member, "Font size (integer) in points", (void*)5},
|
||||
{"click", (getter)UIDrawable::get_click, (setter)UIDrawable::set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UICAPTION},
|
||||
{"z_index", (getter)UIDrawable::get_int, (setter)UIDrawable::set_int, "Z-order for rendering (lower values rendered first)", (void*)PyObjectsEnum::UICAPTION},
|
||||
{"name", (getter)UIDrawable::get_name, (setter)UIDrawable::set_name, "Name for finding elements", (void*)PyObjectsEnum::UICAPTION},
|
||||
UIDRAWABLE_GETSETTERS,
|
||||
{NULL}
|
||||
};
|
||||
|
||||
|
|
@ -225,30 +302,126 @@ PyObject* UICaption::repr(PyUICaptionObject* self)
|
|||
int UICaption::init(PyUICaptionObject* self, PyObject* args, PyObject* kwds)
|
||||
{
|
||||
using namespace mcrfpydef;
|
||||
// Constructor switch to Vector position
|
||||
//static const char* keywords[] = { "x", "y", "text", "font", "fill_color", "outline_color", "outline", nullptr };
|
||||
//float x = 0.0f, y = 0.0f, outline = 0.0f;
|
||||
static const char* keywords[] = { "pos", "text", "font", "fill_color", "outline_color", "outline", nullptr };
|
||||
PyObject* pos;
|
||||
float outline = 0.0f;
|
||||
char* text;
|
||||
PyObject* font=NULL, *fill_color=NULL, *outline_color=NULL;
|
||||
|
||||
//if (!PyArg_ParseTupleAndKeywords(args, kwds, "|ffzOOOf",
|
||||
// const_cast<char**>(keywords), &x, &y, &text, &font, &fill_color, &outline_color, &outline))
|
||||
if (!PyArg_ParseTupleAndKeywords(args, kwds, "Oz|OOOf",
|
||||
const_cast<char**>(keywords), &pos, &text, &font, &fill_color, &outline_color, &outline))
|
||||
{
|
||||
// Try parsing with PyArgHelpers
|
||||
int arg_idx = 0;
|
||||
auto pos_result = PyArgHelpers::parsePosition(args, kwds, &arg_idx);
|
||||
|
||||
// Default values
|
||||
float x = 0.0f, y = 0.0f, outline = 0.0f;
|
||||
char* text = nullptr;
|
||||
PyObject* font = nullptr;
|
||||
PyObject* fill_color = nullptr;
|
||||
PyObject* outline_color = nullptr;
|
||||
PyObject* click_handler = nullptr;
|
||||
|
||||
// Case 1: Got position from helpers (tuple format)
|
||||
if (pos_result.valid) {
|
||||
x = pos_result.x;
|
||||
y = pos_result.y;
|
||||
|
||||
// Parse remaining arguments
|
||||
static const char* remaining_keywords[] = {
|
||||
"text", "font", "fill_color", "outline_color", "outline", "click", nullptr
|
||||
};
|
||||
|
||||
// Create new tuple with remaining args
|
||||
Py_ssize_t total_args = PyTuple_Size(args);
|
||||
PyObject* remaining_args = PyTuple_GetSlice(args, arg_idx, total_args);
|
||||
|
||||
if (!PyArg_ParseTupleAndKeywords(remaining_args, kwds, "|zOOOfO",
|
||||
const_cast<char**>(remaining_keywords),
|
||||
&text, &font, &fill_color, &outline_color,
|
||||
&outline, &click_handler)) {
|
||||
Py_DECREF(remaining_args);
|
||||
if (pos_result.error) PyErr_SetString(PyExc_TypeError, pos_result.error);
|
||||
return -1;
|
||||
}
|
||||
Py_DECREF(remaining_args);
|
||||
}
|
||||
// Case 2: Traditional format
|
||||
else {
|
||||
PyErr_Clear(); // Clear any errors from helpers
|
||||
|
||||
// First check if this is the old (text, x, y, ...) format
|
||||
PyObject* first_arg = args && PyTuple_Size(args) > 0 ? PyTuple_GetItem(args, 0) : nullptr;
|
||||
bool text_first = first_arg && PyUnicode_Check(first_arg);
|
||||
|
||||
if (text_first) {
|
||||
// Pattern: (text, x, y, ...)
|
||||
static const char* text_first_keywords[] = {
|
||||
"text", "x", "y", "font", "fill_color", "outline_color",
|
||||
"outline", "click", "pos", nullptr
|
||||
};
|
||||
PyObject* pos_obj = nullptr;
|
||||
|
||||
if (!PyArg_ParseTupleAndKeywords(args, kwds, "|zffOOOfOO",
|
||||
const_cast<char**>(text_first_keywords),
|
||||
&text, &x, &y, &font, &fill_color, &outline_color,
|
||||
&outline, &click_handler, &pos_obj)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
PyVectorObject* pos_result = PyVector::from_arg(pos);
|
||||
if (!pos_result)
|
||||
{
|
||||
PyErr_SetString(PyExc_TypeError, "pos must be a mcrfpy.Vector instance or arguments to mcrfpy.Vector.__init__");
|
||||
// Handle pos keyword override
|
||||
if (pos_obj && pos_obj != Py_None) {
|
||||
if (PyTuple_Check(pos_obj) && PyTuple_Size(pos_obj) == 2) {
|
||||
PyObject* x_val = PyTuple_GetItem(pos_obj, 0);
|
||||
PyObject* y_val = PyTuple_GetItem(pos_obj, 1);
|
||||
if ((PyFloat_Check(x_val) || PyLong_Check(x_val)) &&
|
||||
(PyFloat_Check(y_val) || PyLong_Check(y_val))) {
|
||||
x = PyFloat_Check(x_val) ? PyFloat_AsDouble(x_val) : PyLong_AsLong(x_val);
|
||||
y = PyFloat_Check(y_val) ? PyFloat_AsDouble(y_val) : PyLong_AsLong(y_val);
|
||||
}
|
||||
} else if (PyObject_TypeCheck(pos_obj, (PyTypeObject*)PyObject_GetAttrString(
|
||||
PyImport_ImportModule("mcrfpy"), "Vector"))) {
|
||||
PyVectorObject* vec = (PyVectorObject*)pos_obj;
|
||||
x = vec->data.x;
|
||||
y = vec->data.y;
|
||||
} else {
|
||||
PyErr_SetString(PyExc_TypeError, "pos must be a tuple (x, y) or Vector");
|
||||
return -1;
|
||||
}
|
||||
self->data->text.setPosition(pos_result->data);
|
||||
}
|
||||
} else {
|
||||
// Pattern: (x, y, text, ...)
|
||||
static const char* xy_keywords[] = {
|
||||
"x", "y", "text", "font", "fill_color", "outline_color",
|
||||
"outline", "click", "pos", nullptr
|
||||
};
|
||||
PyObject* pos_obj = nullptr;
|
||||
|
||||
if (!PyArg_ParseTupleAndKeywords(args, kwds, "|ffzOOOfOO",
|
||||
const_cast<char**>(xy_keywords),
|
||||
&x, &y, &text, &font, &fill_color, &outline_color,
|
||||
&outline, &click_handler, &pos_obj)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Handle pos keyword override
|
||||
if (pos_obj && pos_obj != Py_None) {
|
||||
if (PyTuple_Check(pos_obj) && PyTuple_Size(pos_obj) == 2) {
|
||||
PyObject* x_val = PyTuple_GetItem(pos_obj, 0);
|
||||
PyObject* y_val = PyTuple_GetItem(pos_obj, 1);
|
||||
if ((PyFloat_Check(x_val) || PyLong_Check(x_val)) &&
|
||||
(PyFloat_Check(y_val) || PyLong_Check(y_val))) {
|
||||
x = PyFloat_Check(x_val) ? PyFloat_AsDouble(x_val) : PyLong_AsLong(x_val);
|
||||
y = PyFloat_Check(y_val) ? PyFloat_AsDouble(y_val) : PyLong_AsLong(y_val);
|
||||
}
|
||||
} else if (PyObject_TypeCheck(pos_obj, (PyTypeObject*)PyObject_GetAttrString(
|
||||
PyImport_ImportModule("mcrfpy"), "Vector"))) {
|
||||
PyVectorObject* vec = (PyVectorObject*)pos_obj;
|
||||
x = vec->data.x;
|
||||
y = vec->data.y;
|
||||
} else {
|
||||
PyErr_SetString(PyExc_TypeError, "pos must be a tuple (x, y) or Vector");
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
self->data->position = sf::Vector2f(x, y); // Set base class position
|
||||
self->data->text.setPosition(self->data->position); // Sync text position
|
||||
// check types for font, fill_color, outline_color
|
||||
|
||||
//std::cout << PyUnicode_AsUTF8(PyObject_Repr(font)) << std::endl;
|
||||
|
|
@ -275,7 +448,12 @@ int UICaption::init(PyUICaptionObject* self, PyObject* args, PyObject* kwds)
|
|||
}
|
||||
}
|
||||
|
||||
// Handle text - default to empty string if not provided
|
||||
if (text && text != NULL) {
|
||||
self->data->text.setString((std::string)text);
|
||||
} else {
|
||||
self->data->text.setString("");
|
||||
}
|
||||
self->data->text.setOutlineThickness(outline);
|
||||
if (fill_color) {
|
||||
auto fc = PyColor::from_arg(fill_color);
|
||||
|
|
@ -301,17 +479,28 @@ int UICaption::init(PyUICaptionObject* self, PyObject* args, PyObject* kwds)
|
|||
self->data->text.setOutlineColor(sf::Color(128,128,128,255));
|
||||
}
|
||||
|
||||
// Process click handler if provided
|
||||
if (click_handler && click_handler != Py_None) {
|
||||
if (!PyCallable_Check(click_handler)) {
|
||||
PyErr_SetString(PyExc_TypeError, "click must be callable");
|
||||
return -1;
|
||||
}
|
||||
self->data->click_register(click_handler);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Property system implementation for animations
|
||||
bool UICaption::setProperty(const std::string& name, float value) {
|
||||
if (name == "x") {
|
||||
text.setPosition(sf::Vector2f(value, text.getPosition().y));
|
||||
position.x = value;
|
||||
text.setPosition(position); // Keep text in sync
|
||||
return true;
|
||||
}
|
||||
else if (name == "y") {
|
||||
text.setPosition(sf::Vector2f(text.getPosition().x, value));
|
||||
position.y = value;
|
||||
text.setPosition(position); // Keep text in sync
|
||||
return true;
|
||||
}
|
||||
else if (name == "font_size" || name == "size") { // Support both for backward compatibility
|
||||
|
|
@ -399,11 +588,11 @@ bool UICaption::setProperty(const std::string& name, const std::string& value) {
|
|||
|
||||
bool UICaption::getProperty(const std::string& name, float& value) const {
|
||||
if (name == "x") {
|
||||
value = text.getPosition().x;
|
||||
value = position.x;
|
||||
return true;
|
||||
}
|
||||
else if (name == "y") {
|
||||
value = text.getPosition().y;
|
||||
value = position.y;
|
||||
return true;
|
||||
}
|
||||
else if (name == "font_size" || name == "size") { // Support both for backward compatibility
|
||||
|
|
|
|||
|
|
@ -2,15 +2,23 @@
|
|||
#include "Common.h"
|
||||
#include "Python.h"
|
||||
#include "UIDrawable.h"
|
||||
#include "PyDrawable.h"
|
||||
|
||||
class UICaption: public UIDrawable
|
||||
{
|
||||
public:
|
||||
sf::Text text;
|
||||
UICaption(); // Default constructor with safe initialization
|
||||
void render(sf::Vector2f, sf::RenderTarget&) override final;
|
||||
PyObjectsEnum derived_type() override final;
|
||||
virtual UIDrawable* click_at(sf::Vector2f point) override final;
|
||||
|
||||
// Phase 1 virtual method implementations
|
||||
sf::FloatRect get_bounds() const override;
|
||||
void move(float dx, float dy) override;
|
||||
void resize(float w, float h) override;
|
||||
void onPositionChanged() override;
|
||||
|
||||
// Property system for animations
|
||||
bool setProperty(const std::string& name, float value) override;
|
||||
bool setProperty(const std::string& name, const sf::Color& value) override;
|
||||
|
|
@ -34,6 +42,8 @@ public:
|
|||
|
||||
};
|
||||
|
||||
extern PyMethodDef UICaption_methods[];
|
||||
|
||||
namespace mcrfpydef {
|
||||
static PyTypeObject PyUICaptionType = {
|
||||
.ob_base = {.ob_base = {.ob_refcnt = 1, .ob_type = NULL}, .ob_size = 0},
|
||||
|
|
@ -55,11 +65,31 @@ namespace mcrfpydef {
|
|||
//.tp_iter
|
||||
//.tp_iternext
|
||||
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||
.tp_doc = PyDoc_STR("docstring"),
|
||||
//.tp_methods = PyUIFrame_methods,
|
||||
.tp_doc = PyDoc_STR("Caption(text='', x=0, y=0, font=None, fill_color=None, outline_color=None, outline=0, click=None)\n\n"
|
||||
"A text display UI element with customizable font and styling.\n\n"
|
||||
"Args:\n"
|
||||
" text (str): The text content to display. Default: ''\n"
|
||||
" x (float): X position in pixels. Default: 0\n"
|
||||
" y (float): Y position in pixels. Default: 0\n"
|
||||
" font (Font): Font object for text rendering. Default: engine default font\n"
|
||||
" fill_color (Color): Text fill color. Default: (255, 255, 255, 255)\n"
|
||||
" outline_color (Color): Text outline color. Default: (0, 0, 0, 255)\n"
|
||||
" outline (float): Text outline thickness. Default: 0\n"
|
||||
" click (callable): Click event handler. Default: None\n\n"
|
||||
"Attributes:\n"
|
||||
" text (str): The displayed text content\n"
|
||||
" x, y (float): Position in pixels\n"
|
||||
" font (Font): Font used for rendering\n"
|
||||
" fill_color, outline_color (Color): Text appearance\n"
|
||||
" outline (float): Outline thickness\n"
|
||||
" click (callable): Click event handler\n"
|
||||
" visible (bool): Visibility state\n"
|
||||
" z_index (int): Rendering order\n"
|
||||
" w, h (float): Read-only computed size based on text and font"),
|
||||
.tp_methods = UICaption_methods,
|
||||
//.tp_members = PyUIFrame_members,
|
||||
.tp_getset = UICaption::getsetters,
|
||||
//.tp_base = NULL,
|
||||
.tp_base = &mcrfpydef::PyDrawableType,
|
||||
.tp_init = (initproc)UICaption::init,
|
||||
// TODO - move tp_new to .cpp file as a static function (UICaption::new)
|
||||
.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
|
||||
|
|
|
|||
|
|
@ -0,0 +1,82 @@
|
|||
#pragma once
|
||||
#include "UIDrawable.h"
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
|
||||
// Base class for UI containers that provides common click handling logic
|
||||
class UIContainerBase {
|
||||
protected:
|
||||
// Transform a point from parent coordinates to this container's local coordinates
|
||||
virtual sf::Vector2f toLocalCoordinates(sf::Vector2f point) const = 0;
|
||||
|
||||
// Transform a point from this container's local coordinates to child coordinates
|
||||
virtual sf::Vector2f toChildCoordinates(sf::Vector2f localPoint, int childIndex) const = 0;
|
||||
|
||||
// Get the bounds of this container in parent coordinates
|
||||
virtual sf::FloatRect getBounds() const = 0;
|
||||
|
||||
// Check if a local point is within this container's bounds
|
||||
virtual bool containsPoint(sf::Vector2f localPoint) const = 0;
|
||||
|
||||
// Get click handler if this container has one
|
||||
virtual UIDrawable* getClickHandler() = 0;
|
||||
|
||||
// Get children to check for clicks (can be empty)
|
||||
virtual std::vector<UIDrawable*> getClickableChildren() = 0;
|
||||
|
||||
public:
|
||||
// Standard click handling algorithm for all containers
|
||||
// Returns the deepest UIDrawable that has a click handler and contains the point
|
||||
UIDrawable* handleClick(sf::Vector2f point) {
|
||||
// Transform to local coordinates
|
||||
sf::Vector2f localPoint = toLocalCoordinates(point);
|
||||
|
||||
// Check if point is within our bounds
|
||||
if (!containsPoint(localPoint)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Check children in reverse z-order (top-most first)
|
||||
// This ensures that elements rendered on top get first chance at clicks
|
||||
auto children = getClickableChildren();
|
||||
|
||||
// TODO: Sort by z-index if not already sorted
|
||||
// std::sort(children.begin(), children.end(),
|
||||
// [](UIDrawable* a, UIDrawable* b) { return a->z_index > b->z_index; });
|
||||
|
||||
for (int i = children.size() - 1; i >= 0; --i) {
|
||||
if (!children[i]->visible) continue;
|
||||
|
||||
sf::Vector2f childPoint = toChildCoordinates(localPoint, i);
|
||||
if (auto target = children[i]->click_at(childPoint)) {
|
||||
// Child (or its descendant) handled the click
|
||||
return target;
|
||||
}
|
||||
// If child didn't handle it, continue checking other children
|
||||
// This allows click-through for elements without handlers
|
||||
}
|
||||
|
||||
// No child consumed the click
|
||||
// Now check if WE have a click handler
|
||||
return getClickHandler();
|
||||
}
|
||||
};
|
||||
|
||||
// Helper for containers with simple box bounds
|
||||
class RectangularContainer : public UIContainerBase {
|
||||
protected:
|
||||
sf::FloatRect bounds;
|
||||
|
||||
sf::Vector2f toLocalCoordinates(sf::Vector2f point) const override {
|
||||
return point - sf::Vector2f(bounds.left, bounds.top);
|
||||
}
|
||||
|
||||
bool containsPoint(sf::Vector2f localPoint) const override {
|
||||
return localPoint.x >= 0 && localPoint.y >= 0 &&
|
||||
localPoint.x < bounds.width && localPoint.y < bounds.height;
|
||||
}
|
||||
|
||||
sf::FloatRect getBounds() const override {
|
||||
return bounds;
|
||||
}
|
||||
};
|
||||
|
|
@ -6,7 +6,7 @@
|
|||
#include "GameEngine.h"
|
||||
#include "McRFPy_API.h"
|
||||
|
||||
UIDrawable::UIDrawable() { click_callable = NULL; }
|
||||
UIDrawable::UIDrawable() : position(0.0f, 0.0f) { click_callable = NULL; }
|
||||
|
||||
void UIDrawable::click_unregister()
|
||||
{
|
||||
|
|
@ -25,16 +25,28 @@ PyObject* UIDrawable::get_click(PyObject* self, void* closure) {
|
|||
switch (objtype)
|
||||
{
|
||||
case PyObjectsEnum::UIFRAME:
|
||||
if (((PyUIFrameObject*)self)->data->click_callable)
|
||||
ptr = ((PyUIFrameObject*)self)->data->click_callable->borrow();
|
||||
else
|
||||
ptr = NULL;
|
||||
break;
|
||||
case PyObjectsEnum::UICAPTION:
|
||||
if (((PyUICaptionObject*)self)->data->click_callable)
|
||||
ptr = ((PyUICaptionObject*)self)->data->click_callable->borrow();
|
||||
else
|
||||
ptr = NULL;
|
||||
break;
|
||||
case PyObjectsEnum::UISPRITE:
|
||||
if (((PyUISpriteObject*)self)->data->click_callable)
|
||||
ptr = ((PyUISpriteObject*)self)->data->click_callable->borrow();
|
||||
else
|
||||
ptr = NULL;
|
||||
break;
|
||||
case PyObjectsEnum::UIGRID:
|
||||
if (((PyUIGridObject*)self)->data->click_callable)
|
||||
ptr = ((PyUIGridObject*)self)->data->click_callable->borrow();
|
||||
else
|
||||
ptr = NULL;
|
||||
break;
|
||||
default:
|
||||
PyErr_SetString(PyExc_TypeError, "no idea how you did that; invalid UIDrawable derived instance for _get_click");
|
||||
|
|
@ -163,3 +175,307 @@ void UIDrawable::notifyZIndexChanged() {
|
|||
// For now, Frame children will need manual sorting or collection modification
|
||||
// to trigger a resort
|
||||
}
|
||||
|
||||
PyObject* UIDrawable::get_name(PyObject* self, void* closure) {
|
||||
PyObjectsEnum objtype = static_cast<PyObjectsEnum>(reinterpret_cast<long>(closure));
|
||||
UIDrawable* drawable = nullptr;
|
||||
|
||||
switch (objtype) {
|
||||
case PyObjectsEnum::UIFRAME:
|
||||
drawable = ((PyUIFrameObject*)self)->data.get();
|
||||
break;
|
||||
case PyObjectsEnum::UICAPTION:
|
||||
drawable = ((PyUICaptionObject*)self)->data.get();
|
||||
break;
|
||||
case PyObjectsEnum::UISPRITE:
|
||||
drawable = ((PyUISpriteObject*)self)->data.get();
|
||||
break;
|
||||
case PyObjectsEnum::UIGRID:
|
||||
drawable = ((PyUIGridObject*)self)->data.get();
|
||||
break;
|
||||
default:
|
||||
PyErr_SetString(PyExc_TypeError, "Invalid UIDrawable derived instance");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return PyUnicode_FromString(drawable->name.c_str());
|
||||
}
|
||||
|
||||
int UIDrawable::set_name(PyObject* self, PyObject* value, void* closure) {
|
||||
PyObjectsEnum objtype = static_cast<PyObjectsEnum>(reinterpret_cast<long>(closure));
|
||||
UIDrawable* drawable = nullptr;
|
||||
|
||||
switch (objtype) {
|
||||
case PyObjectsEnum::UIFRAME:
|
||||
drawable = ((PyUIFrameObject*)self)->data.get();
|
||||
break;
|
||||
case PyObjectsEnum::UICAPTION:
|
||||
drawable = ((PyUICaptionObject*)self)->data.get();
|
||||
break;
|
||||
case PyObjectsEnum::UISPRITE:
|
||||
drawable = ((PyUISpriteObject*)self)->data.get();
|
||||
break;
|
||||
case PyObjectsEnum::UIGRID:
|
||||
drawable = ((PyUIGridObject*)self)->data.get();
|
||||
break;
|
||||
default:
|
||||
PyErr_SetString(PyExc_TypeError, "Invalid UIDrawable derived instance");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (value == NULL || value == Py_None) {
|
||||
drawable->name = "";
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!PyUnicode_Check(value)) {
|
||||
PyErr_SetString(PyExc_TypeError, "name must be a string");
|
||||
return -1;
|
||||
}
|
||||
|
||||
const char* name_str = PyUnicode_AsUTF8(value);
|
||||
if (!name_str) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
drawable->name = name_str;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void UIDrawable::enableRenderTexture(unsigned int width, unsigned int height) {
|
||||
// Create or recreate RenderTexture if size changed
|
||||
if (!render_texture || render_texture->getSize().x != width || render_texture->getSize().y != height) {
|
||||
render_texture = std::make_unique<sf::RenderTexture>();
|
||||
if (!render_texture->create(width, height)) {
|
||||
render_texture.reset();
|
||||
use_render_texture = false;
|
||||
return;
|
||||
}
|
||||
render_sprite.setTexture(render_texture->getTexture());
|
||||
}
|
||||
|
||||
use_render_texture = true;
|
||||
render_dirty = true;
|
||||
}
|
||||
|
||||
void UIDrawable::updateRenderTexture() {
|
||||
if (!use_render_texture || !render_texture) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Clear the RenderTexture
|
||||
render_texture->clear(sf::Color::Transparent);
|
||||
|
||||
// Render content to RenderTexture
|
||||
// This will be overridden by derived classes
|
||||
// For now, just display the texture
|
||||
render_texture->display();
|
||||
|
||||
// Update the sprite
|
||||
render_sprite.setTexture(render_texture->getTexture());
|
||||
}
|
||||
|
||||
PyObject* UIDrawable::get_float_member(PyObject* self, void* closure) {
|
||||
PyObjectsEnum objtype = static_cast<PyObjectsEnum>(reinterpret_cast<intptr_t>(closure) >> 8);
|
||||
int member = reinterpret_cast<intptr_t>(closure) & 0xFF;
|
||||
UIDrawable* drawable = nullptr;
|
||||
|
||||
switch (objtype) {
|
||||
case PyObjectsEnum::UIFRAME:
|
||||
drawable = ((PyUIFrameObject*)self)->data.get();
|
||||
break;
|
||||
case PyObjectsEnum::UICAPTION:
|
||||
drawable = ((PyUICaptionObject*)self)->data.get();
|
||||
break;
|
||||
case PyObjectsEnum::UISPRITE:
|
||||
drawable = ((PyUISpriteObject*)self)->data.get();
|
||||
break;
|
||||
case PyObjectsEnum::UIGRID:
|
||||
drawable = ((PyUIGridObject*)self)->data.get();
|
||||
break;
|
||||
default:
|
||||
PyErr_SetString(PyExc_TypeError, "Invalid UIDrawable derived instance");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
switch (member) {
|
||||
case 0: // x
|
||||
return PyFloat_FromDouble(drawable->position.x);
|
||||
case 1: // y
|
||||
return PyFloat_FromDouble(drawable->position.y);
|
||||
case 2: // w (width) - delegate to get_bounds
|
||||
return PyFloat_FromDouble(drawable->get_bounds().width);
|
||||
case 3: // h (height) - delegate to get_bounds
|
||||
return PyFloat_FromDouble(drawable->get_bounds().height);
|
||||
default:
|
||||
PyErr_SetString(PyExc_AttributeError, "Invalid float member");
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
int UIDrawable::set_float_member(PyObject* self, PyObject* value, void* closure) {
|
||||
PyObjectsEnum objtype = static_cast<PyObjectsEnum>(reinterpret_cast<intptr_t>(closure) >> 8);
|
||||
int member = reinterpret_cast<intptr_t>(closure) & 0xFF;
|
||||
UIDrawable* drawable = nullptr;
|
||||
|
||||
switch (objtype) {
|
||||
case PyObjectsEnum::UIFRAME:
|
||||
drawable = ((PyUIFrameObject*)self)->data.get();
|
||||
break;
|
||||
case PyObjectsEnum::UICAPTION:
|
||||
drawable = ((PyUICaptionObject*)self)->data.get();
|
||||
break;
|
||||
case PyObjectsEnum::UISPRITE:
|
||||
drawable = ((PyUISpriteObject*)self)->data.get();
|
||||
break;
|
||||
case PyObjectsEnum::UIGRID:
|
||||
drawable = ((PyUIGridObject*)self)->data.get();
|
||||
break;
|
||||
default:
|
||||
PyErr_SetString(PyExc_TypeError, "Invalid UIDrawable derived instance");
|
||||
return -1;
|
||||
}
|
||||
|
||||
float val = 0.0f;
|
||||
if (PyFloat_Check(value)) {
|
||||
val = PyFloat_AsDouble(value);
|
||||
} else if (PyLong_Check(value)) {
|
||||
val = static_cast<float>(PyLong_AsLong(value));
|
||||
} else {
|
||||
PyErr_SetString(PyExc_TypeError, "Value must be a number (int or float)");
|
||||
return -1;
|
||||
}
|
||||
|
||||
switch (member) {
|
||||
case 0: // x
|
||||
drawable->position.x = val;
|
||||
drawable->onPositionChanged();
|
||||
break;
|
||||
case 1: // y
|
||||
drawable->position.y = val;
|
||||
drawable->onPositionChanged();
|
||||
break;
|
||||
case 2: // w
|
||||
case 3: // h
|
||||
{
|
||||
sf::FloatRect bounds = drawable->get_bounds();
|
||||
if (member == 2) {
|
||||
drawable->resize(val, bounds.height);
|
||||
} else {
|
||||
drawable->resize(bounds.width, val);
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
PyErr_SetString(PyExc_AttributeError, "Invalid float member");
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
PyObject* UIDrawable::get_pos(PyObject* self, void* closure) {
|
||||
PyObjectsEnum objtype = static_cast<PyObjectsEnum>(reinterpret_cast<long>(closure));
|
||||
UIDrawable* drawable = nullptr;
|
||||
|
||||
switch (objtype) {
|
||||
case PyObjectsEnum::UIFRAME:
|
||||
drawable = ((PyUIFrameObject*)self)->data.get();
|
||||
break;
|
||||
case PyObjectsEnum::UICAPTION:
|
||||
drawable = ((PyUICaptionObject*)self)->data.get();
|
||||
break;
|
||||
case PyObjectsEnum::UISPRITE:
|
||||
drawable = ((PyUISpriteObject*)self)->data.get();
|
||||
break;
|
||||
case PyObjectsEnum::UIGRID:
|
||||
drawable = ((PyUIGridObject*)self)->data.get();
|
||||
break;
|
||||
default:
|
||||
PyErr_SetString(PyExc_TypeError, "Invalid UIDrawable derived instance");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Create a Python Vector object from position
|
||||
PyObject* module = PyImport_ImportModule("mcrfpy");
|
||||
if (!module) return NULL;
|
||||
|
||||
PyObject* vector_type = PyObject_GetAttrString(module, "Vector");
|
||||
Py_DECREF(module);
|
||||
if (!vector_type) return NULL;
|
||||
|
||||
PyObject* args = Py_BuildValue("(ff)", drawable->position.x, drawable->position.y);
|
||||
PyObject* result = PyObject_CallObject(vector_type, args);
|
||||
Py_DECREF(vector_type);
|
||||
Py_DECREF(args);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
int UIDrawable::set_pos(PyObject* self, PyObject* value, void* closure) {
|
||||
PyObjectsEnum objtype = static_cast<PyObjectsEnum>(reinterpret_cast<long>(closure));
|
||||
UIDrawable* drawable = nullptr;
|
||||
|
||||
switch (objtype) {
|
||||
case PyObjectsEnum::UIFRAME:
|
||||
drawable = ((PyUIFrameObject*)self)->data.get();
|
||||
break;
|
||||
case PyObjectsEnum::UICAPTION:
|
||||
drawable = ((PyUICaptionObject*)self)->data.get();
|
||||
break;
|
||||
case PyObjectsEnum::UISPRITE:
|
||||
drawable = ((PyUISpriteObject*)self)->data.get();
|
||||
break;
|
||||
case PyObjectsEnum::UIGRID:
|
||||
drawable = ((PyUIGridObject*)self)->data.get();
|
||||
break;
|
||||
default:
|
||||
PyErr_SetString(PyExc_TypeError, "Invalid UIDrawable derived instance");
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Accept tuple or Vector
|
||||
float x, y;
|
||||
if (PyTuple_Check(value) && PyTuple_Size(value) == 2) {
|
||||
PyObject* x_obj = PyTuple_GetItem(value, 0);
|
||||
PyObject* y_obj = PyTuple_GetItem(value, 1);
|
||||
|
||||
if (PyFloat_Check(x_obj) || PyLong_Check(x_obj)) {
|
||||
x = PyFloat_Check(x_obj) ? PyFloat_AsDouble(x_obj) : static_cast<float>(PyLong_AsLong(x_obj));
|
||||
} else {
|
||||
PyErr_SetString(PyExc_TypeError, "Position x must be a number");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (PyFloat_Check(y_obj) || PyLong_Check(y_obj)) {
|
||||
y = PyFloat_Check(y_obj) ? PyFloat_AsDouble(y_obj) : static_cast<float>(PyLong_AsLong(y_obj));
|
||||
} else {
|
||||
PyErr_SetString(PyExc_TypeError, "Position y must be a number");
|
||||
return -1;
|
||||
}
|
||||
} else {
|
||||
// Try to get as Vector
|
||||
PyObject* module = PyImport_ImportModule("mcrfpy");
|
||||
if (!module) return -1;
|
||||
|
||||
PyObject* vector_type = PyObject_GetAttrString(module, "Vector");
|
||||
Py_DECREF(module);
|
||||
if (!vector_type) return -1;
|
||||
|
||||
int is_vector = PyObject_IsInstance(value, vector_type);
|
||||
Py_DECREF(vector_type);
|
||||
|
||||
if (is_vector) {
|
||||
PyVectorObject* vec = (PyVectorObject*)value;
|
||||
x = vec->data.x;
|
||||
y = vec->data.y;
|
||||
} else {
|
||||
PyErr_SetString(PyExc_TypeError, "Position must be a tuple (x, y) or Vector");
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
drawable->position = sf::Vector2f(x, y);
|
||||
drawable->onPositionChanged();
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -44,6 +44,14 @@ public:
|
|||
static int set_click(PyObject* self, PyObject* value, void* closure);
|
||||
static PyObject* get_int(PyObject* self, void* closure);
|
||||
static int set_int(PyObject* self, PyObject* value, void* closure);
|
||||
static PyObject* get_name(PyObject* self, void* closure);
|
||||
static int set_name(PyObject* self, PyObject* value, void* closure);
|
||||
|
||||
// Common position getters/setters for Python API
|
||||
static PyObject* get_float_member(PyObject* self, void* closure);
|
||||
static int set_float_member(PyObject* self, PyObject* value, void* closure);
|
||||
static PyObject* get_pos(PyObject* self, void* closure);
|
||||
static int set_pos(PyObject* self, PyObject* value, void* closure);
|
||||
|
||||
// Z-order for rendering (lower values rendered first, higher values on top)
|
||||
int z_index = 0;
|
||||
|
|
@ -51,6 +59,24 @@ public:
|
|||
// Notification for z_index changes
|
||||
void notifyZIndexChanged();
|
||||
|
||||
// Name for finding elements
|
||||
std::string name;
|
||||
|
||||
// Position in pixel coordinates (moved from derived classes)
|
||||
sf::Vector2f position;
|
||||
|
||||
// New properties for Phase 1
|
||||
bool visible = true; // #87 - visibility flag
|
||||
float opacity = 1.0f; // #88 - opacity (0.0 = transparent, 1.0 = opaque)
|
||||
|
||||
// New virtual methods for Phase 1
|
||||
virtual sf::FloatRect get_bounds() const = 0; // #89 - get bounding box
|
||||
virtual void move(float dx, float dy) = 0; // #98 - move by offset
|
||||
virtual void resize(float w, float h) = 0; // #98 - resize to dimensions
|
||||
|
||||
// Called when position changes to allow derived classes to sync
|
||||
virtual void onPositionChanged() {}
|
||||
|
||||
// Animation support
|
||||
virtual bool setProperty(const std::string& name, float value) { return false; }
|
||||
virtual bool setProperty(const std::string& name, int value) { return false; }
|
||||
|
|
@ -63,6 +89,21 @@ public:
|
|||
virtual bool getProperty(const std::string& name, sf::Color& value) const { return false; }
|
||||
virtual bool getProperty(const std::string& name, sf::Vector2f& value) const { return false; }
|
||||
virtual bool getProperty(const std::string& name, std::string& value) const { return false; }
|
||||
|
||||
protected:
|
||||
// RenderTexture support (opt-in)
|
||||
std::unique_ptr<sf::RenderTexture> render_texture;
|
||||
sf::Sprite render_sprite;
|
||||
bool use_render_texture = false;
|
||||
bool render_dirty = true;
|
||||
|
||||
// Enable RenderTexture for this drawable
|
||||
void enableRenderTexture(unsigned int width, unsigned int height);
|
||||
void updateRenderTexture();
|
||||
|
||||
public:
|
||||
// Mark this drawable as needing redraw
|
||||
void markDirty() { render_dirty = true; }
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
|
|
|
|||
381
src/UIEntity.cpp
381
src/UIEntity.cpp
|
|
@ -1,15 +1,60 @@
|
|||
#include "UIEntity.h"
|
||||
#include "UIGrid.h"
|
||||
#include "McRFPy_API.h"
|
||||
#include <algorithm>
|
||||
#include "PyObjectUtils.h"
|
||||
#include "PyVector.h"
|
||||
#include "PyArgHelpers.h"
|
||||
// UIDrawable methods now in UIBase.h
|
||||
#include "UIEntityPyMethods.h"
|
||||
|
||||
|
||||
UIEntity::UIEntity() {} // this will not work lol. TODO remove default constructor by finding the shared pointer inits that use it
|
||||
|
||||
UIEntity::UIEntity(UIGrid& grid)
|
||||
: gridstate(grid.grid_x * grid.grid_y)
|
||||
UIEntity::UIEntity()
|
||||
: self(nullptr), grid(nullptr), position(0.0f, 0.0f)
|
||||
{
|
||||
// Initialize sprite with safe defaults (sprite has its own safe constructor now)
|
||||
// gridstate vector starts empty - will be lazily initialized when needed
|
||||
}
|
||||
|
||||
// Removed UIEntity(UIGrid&) constructor - using lazy initialization instead
|
||||
|
||||
void UIEntity::updateVisibility()
|
||||
{
|
||||
if (!grid) return;
|
||||
|
||||
// Lazy initialize gridstate if needed
|
||||
if (gridstate.size() == 0) {
|
||||
gridstate.resize(grid->grid_x * grid->grid_y);
|
||||
// Initialize all cells as not visible/discovered
|
||||
for (auto& state : gridstate) {
|
||||
state.visible = false;
|
||||
state.discovered = false;
|
||||
}
|
||||
}
|
||||
|
||||
// First, mark all cells as not visible
|
||||
for (auto& state : gridstate) {
|
||||
state.visible = false;
|
||||
}
|
||||
|
||||
// Compute FOV from entity's position
|
||||
int x = static_cast<int>(position.x);
|
||||
int y = static_cast<int>(position.y);
|
||||
|
||||
// Use default FOV radius of 10 (can be made configurable later)
|
||||
grid->computeFOV(x, y, 10);
|
||||
|
||||
// Update visible cells based on FOV computation
|
||||
for (int gy = 0; gy < grid->grid_y; gy++) {
|
||||
for (int gx = 0; gx < grid->grid_x; gx++) {
|
||||
int idx = gy * grid->grid_x + gx;
|
||||
if (grid->isInFOV(gx, gy)) {
|
||||
gridstate[idx].visible = true;
|
||||
gridstate[idx].discovered = true; // Once seen, always discovered
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PyObject* UIEntity::at(PyUIEntityObject* self, PyObject* o) {
|
||||
|
|
@ -23,17 +68,29 @@ PyObject* UIEntity::at(PyUIEntityObject* self, PyObject* o) {
|
|||
PyErr_SetString(PyExc_ValueError, "Entity cannot access surroundings because it is not associated with a grid");
|
||||
return NULL;
|
||||
}
|
||||
/*
|
||||
PyUIGridPointStateObject* obj = (PyUIGridPointStateObject*)((&mcrfpydef::PyUIGridPointStateType)->tp_alloc(&mcrfpydef::PyUIGridPointStateType, 0));
|
||||
*/
|
||||
|
||||
// Lazy initialize gridstate if needed
|
||||
if (self->data->gridstate.size() == 0) {
|
||||
self->data->gridstate.resize(self->data->grid->grid_x * self->data->grid->grid_y);
|
||||
// Initialize all cells as not visible/discovered
|
||||
for (auto& state : self->data->gridstate) {
|
||||
state.visible = false;
|
||||
state.discovered = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Bounds check
|
||||
if (x < 0 || x >= self->data->grid->grid_x || y < 0 || y >= self->data->grid->grid_y) {
|
||||
PyErr_Format(PyExc_IndexError, "Grid coordinates (%d, %d) out of bounds", x, y);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "GridPointState");
|
||||
auto obj = (PyUIGridPointStateObject*)type->tp_alloc(type, 0);
|
||||
//auto target = std::static_pointer_cast<UIEntity>(target);
|
||||
obj->data = &(self->data->gridstate[y + self->data->grid->grid_x * x]);
|
||||
obj->data = &(self->data->gridstate[y * self->data->grid->grid_x + x]);
|
||||
obj->grid = self->data->grid;
|
||||
obj->entity = self->data;
|
||||
return (PyObject*)obj;
|
||||
|
||||
}
|
||||
|
||||
PyObject* UIEntity::index(PyUIEntityObject* self, PyObject* Py_UNUSED(ignored)) {
|
||||
|
|
@ -64,29 +121,71 @@ PyObject* UIEntity::index(PyUIEntityObject* self, PyObject* Py_UNUSED(ignored))
|
|||
}
|
||||
|
||||
int UIEntity::init(PyUIEntityObject* self, PyObject* args, PyObject* kwds) {
|
||||
//static const char* keywords[] = { "x", "y", "texture", "sprite_index", "grid", nullptr };
|
||||
//float x = 0.0f, y = 0.0f, scale = 1.0f;
|
||||
static const char* keywords[] = { "pos", "texture", "sprite_index", "grid", nullptr };
|
||||
PyObject* pos;
|
||||
float scale = 1.0f;
|
||||
int sprite_index = -1;
|
||||
PyObject* texture = NULL;
|
||||
PyObject* grid = NULL;
|
||||
// Try parsing with PyArgHelpers for grid position
|
||||
int arg_idx = 0;
|
||||
auto grid_pos_result = PyArgHelpers::parseGridPosition(args, kwds, &arg_idx);
|
||||
|
||||
//if (!PyArg_ParseTupleAndKeywords(args, kwds, "ffOi|O",
|
||||
// const_cast<char**>(keywords), &x, &y, &texture, &sprite_index, &grid))
|
||||
if (!PyArg_ParseTupleAndKeywords(args, kwds, "O|OiO",
|
||||
const_cast<char**>(keywords), &pos, &texture, &sprite_index, &grid))
|
||||
{
|
||||
// Default values
|
||||
float grid_x = 0.0f, grid_y = 0.0f;
|
||||
int sprite_index = 0;
|
||||
PyObject* texture = nullptr;
|
||||
PyObject* grid_obj = nullptr;
|
||||
|
||||
// Case 1: Got grid position from helpers (tuple format)
|
||||
if (grid_pos_result.valid) {
|
||||
grid_x = grid_pos_result.grid_x;
|
||||
grid_y = grid_pos_result.grid_y;
|
||||
|
||||
// Parse remaining arguments
|
||||
static const char* remaining_keywords[] = {
|
||||
"texture", "sprite_index", "grid", nullptr
|
||||
};
|
||||
|
||||
// Create new tuple with remaining args
|
||||
Py_ssize_t total_args = PyTuple_Size(args);
|
||||
PyObject* remaining_args = PyTuple_GetSlice(args, arg_idx, total_args);
|
||||
|
||||
if (!PyArg_ParseTupleAndKeywords(remaining_args, kwds, "|OiO",
|
||||
const_cast<char**>(remaining_keywords),
|
||||
&texture, &sprite_index, &grid_obj)) {
|
||||
Py_DECREF(remaining_args);
|
||||
if (grid_pos_result.error) PyErr_SetString(PyExc_TypeError, grid_pos_result.error);
|
||||
return -1;
|
||||
}
|
||||
Py_DECREF(remaining_args);
|
||||
}
|
||||
// Case 2: Traditional format
|
||||
else {
|
||||
PyErr_Clear(); // Clear any errors from helpers
|
||||
|
||||
static const char* keywords[] = {
|
||||
"grid_x", "grid_y", "texture", "sprite_index", "grid", "grid_pos", nullptr
|
||||
};
|
||||
PyObject* grid_pos_obj = nullptr;
|
||||
|
||||
if (!PyArg_ParseTupleAndKeywords(args, kwds, "|ffOiOO",
|
||||
const_cast<char**>(keywords),
|
||||
&grid_x, &grid_y, &texture, &sprite_index,
|
||||
&grid_obj, &grid_pos_obj)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
PyVectorObject* pos_result = PyVector::from_arg(pos);
|
||||
if (!pos_result)
|
||||
{
|
||||
PyErr_SetString(PyExc_TypeError, "pos must be a mcrfpy.Vector instance or arguments to mcrfpy.Vector.__init__");
|
||||
// Handle grid_pos keyword override
|
||||
if (grid_pos_obj && grid_pos_obj != Py_None) {
|
||||
if (PyTuple_Check(grid_pos_obj) && PyTuple_Size(grid_pos_obj) == 2) {
|
||||
PyObject* x_val = PyTuple_GetItem(grid_pos_obj, 0);
|
||||
PyObject* y_val = PyTuple_GetItem(grid_pos_obj, 1);
|
||||
if ((PyFloat_Check(x_val) || PyLong_Check(x_val)) &&
|
||||
(PyFloat_Check(y_val) || PyLong_Check(y_val))) {
|
||||
grid_x = PyFloat_Check(x_val) ? PyFloat_AsDouble(x_val) : PyLong_AsLong(x_val);
|
||||
grid_y = PyFloat_Check(y_val) ? PyFloat_AsDouble(y_val) : PyLong_AsLong(y_val);
|
||||
}
|
||||
} else {
|
||||
PyErr_SetString(PyExc_TypeError, "grid_pos must be a tuple (x, y)");
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// check types for texture
|
||||
//
|
||||
|
|
@ -104,33 +203,43 @@ int UIEntity::init(PyUIEntityObject* self, PyObject* args, PyObject* kwds) {
|
|||
texture_ptr = McRFPy_API::default_texture;
|
||||
}
|
||||
|
||||
if (!texture_ptr) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "No texture provided and no default texture available");
|
||||
return -1;
|
||||
}
|
||||
// Allow creation without texture for testing purposes
|
||||
// if (!texture_ptr) {
|
||||
// PyErr_SetString(PyExc_RuntimeError, "No texture provided and no default texture available");
|
||||
// return -1;
|
||||
// }
|
||||
|
||||
if (grid != NULL && !PyObject_IsInstance(grid, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid"))) {
|
||||
if (grid_obj != NULL && !PyObject_IsInstance(grid_obj, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid"))) {
|
||||
PyErr_SetString(PyExc_TypeError, "grid must be a mcrfpy.Grid instance");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (grid == NULL)
|
||||
// Always use default constructor for lazy initialization
|
||||
self->data = std::make_shared<UIEntity>();
|
||||
else
|
||||
self->data = std::make_shared<UIEntity>(*((PyUIGridObject*)grid)->data);
|
||||
|
||||
// Store reference to Python object
|
||||
self->data->self = (PyObject*)self;
|
||||
Py_INCREF(self);
|
||||
|
||||
// TODO - PyTextureObjects and IndexTextures are a little bit of a mess with shared/unshared pointers
|
||||
if (texture_ptr) {
|
||||
self->data->sprite = UISprite(texture_ptr, sprite_index, sf::Vector2f(0,0), 1.0);
|
||||
self->data->position = pos_result->data;
|
||||
if (grid != NULL) {
|
||||
PyUIGridObject* pygrid = (PyUIGridObject*)grid;
|
||||
} else {
|
||||
// Create an empty sprite for testing
|
||||
self->data->sprite = UISprite();
|
||||
}
|
||||
|
||||
// Set position using grid coordinates
|
||||
self->data->position = sf::Vector2f(grid_x, grid_y);
|
||||
|
||||
if (grid_obj != NULL) {
|
||||
PyUIGridObject* pygrid = (PyUIGridObject*)grid_obj;
|
||||
self->data->grid = pygrid->data;
|
||||
// todone - on creation of Entity with Grid assignment, also append it to the entity list
|
||||
pygrid->data->entities->push_back(self->data);
|
||||
|
||||
// Don't initialize gridstate here - lazy initialization to support large numbers of entities
|
||||
// gridstate will be initialized when visibility is updated or accessed
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -177,11 +286,26 @@ sf::Vector2i PyObject_to_sfVector2i(PyObject* obj) {
|
|||
return sf::Vector2i(static_cast<int>(vec->data.x), static_cast<int>(vec->data.y));
|
||||
}
|
||||
|
||||
// TODO - deprecate / remove this helper
|
||||
PyObject* UIGridPointState_to_PyObject(const UIGridPointState& state) {
|
||||
// This function is incomplete - it creates an empty object without setting state data
|
||||
// Should use PyObjectUtils::createGridPointState() instead
|
||||
return PyObjectUtils::createPyObjectGeneric("GridPointState");
|
||||
// Create a new GridPointState Python object
|
||||
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "GridPointState");
|
||||
if (!type) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
auto obj = (PyUIGridPointStateObject*)type->tp_alloc(type, 0);
|
||||
if (!obj) {
|
||||
Py_DECREF(type);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Allocate new data and copy values
|
||||
obj->data = new UIGridPointState();
|
||||
obj->data->visible = state.visible;
|
||||
obj->data->discovered = state.discovered;
|
||||
|
||||
Py_DECREF(type);
|
||||
return (PyObject*)obj;
|
||||
}
|
||||
|
||||
PyObject* UIGridPointStateVector_to_PyList(const std::vector<UIGridPointState>& vec) {
|
||||
|
|
@ -204,7 +328,10 @@ PyObject* UIEntity::get_position(PyUIEntityObject* self, void* closure) {
|
|||
if (reinterpret_cast<long>(closure) == 0) {
|
||||
return sfVector2f_to_PyObject(self->data->position);
|
||||
} else {
|
||||
return sfVector2i_to_PyObject(self->data->collision_pos);
|
||||
// Return integer-cast position for grid coordinates
|
||||
sf::Vector2i int_pos(static_cast<int>(self->data->position.x),
|
||||
static_cast<int>(self->data->position.y));
|
||||
return sfVector2i_to_PyObject(int_pos);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -216,11 +343,13 @@ int UIEntity::set_position(PyUIEntityObject* self, PyObject* value, void* closur
|
|||
}
|
||||
self->data->position = vec;
|
||||
} else {
|
||||
// For integer position, convert to float and set position
|
||||
sf::Vector2i vec = PyObject_to_sfVector2i(value);
|
||||
if (PyErr_Occurred()) {
|
||||
return -1; // Error already set by PyObject_to_sfVector2i
|
||||
}
|
||||
self->data->collision_pos = vec;
|
||||
self->data->position = sf::Vector2f(static_cast<float>(vec.x),
|
||||
static_cast<float>(vec.y));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -236,7 +365,7 @@ int UIEntity::set_spritenumber(PyUIEntityObject* self, PyObject* value, void* cl
|
|||
val = PyLong_AsLong(value);
|
||||
else
|
||||
{
|
||||
PyErr_SetString(PyExc_TypeError, "Value must be an integer.");
|
||||
PyErr_SetString(PyExc_TypeError, "sprite_index must be an integer");
|
||||
return -1;
|
||||
}
|
||||
//self->data->sprite.sprite_index = val;
|
||||
|
|
@ -244,18 +373,171 @@ int UIEntity::set_spritenumber(PyUIEntityObject* self, PyObject* value, void* cl
|
|||
return 0;
|
||||
}
|
||||
|
||||
PyObject* UIEntity::get_float_member(PyUIEntityObject* self, void* closure)
|
||||
{
|
||||
auto member_ptr = reinterpret_cast<long>(closure);
|
||||
if (member_ptr == 0) // x
|
||||
return PyFloat_FromDouble(self->data->position.x);
|
||||
else if (member_ptr == 1) // y
|
||||
return PyFloat_FromDouble(self->data->position.y);
|
||||
else
|
||||
{
|
||||
PyErr_SetString(PyExc_AttributeError, "Invalid attribute");
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
int UIEntity::set_float_member(PyUIEntityObject* self, PyObject* value, void* closure)
|
||||
{
|
||||
float val;
|
||||
auto member_ptr = reinterpret_cast<long>(closure);
|
||||
if (PyFloat_Check(value))
|
||||
{
|
||||
val = PyFloat_AsDouble(value);
|
||||
}
|
||||
else if (PyLong_Check(value))
|
||||
{
|
||||
val = PyLong_AsLong(value);
|
||||
}
|
||||
else
|
||||
{
|
||||
PyErr_SetString(PyExc_TypeError, "Position must be a number (int or float)");
|
||||
return -1;
|
||||
}
|
||||
if (member_ptr == 0) // x
|
||||
{
|
||||
self->data->position.x = val;
|
||||
}
|
||||
else if (member_ptr == 1) // y
|
||||
{
|
||||
self->data->position.y = val;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
PyObject* UIEntity::die(PyUIEntityObject* self, PyObject* Py_UNUSED(ignored))
|
||||
{
|
||||
// Check if entity has a grid
|
||||
if (!self->data || !self->data->grid) {
|
||||
Py_RETURN_NONE; // Entity not on a grid, nothing to do
|
||||
}
|
||||
|
||||
// Remove entity from grid's entity list
|
||||
auto grid = self->data->grid;
|
||||
auto& entities = grid->entities;
|
||||
|
||||
// Find and remove this entity from the list
|
||||
auto it = std::find_if(entities->begin(), entities->end(),
|
||||
[self](const std::shared_ptr<UIEntity>& e) {
|
||||
return e.get() == self->data.get();
|
||||
});
|
||||
|
||||
if (it != entities->end()) {
|
||||
entities->erase(it);
|
||||
// Clear the grid reference
|
||||
self->data->grid.reset();
|
||||
}
|
||||
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
PyObject* UIEntity::path_to(PyUIEntityObject* self, PyObject* args, PyObject* kwds) {
|
||||
static const char* keywords[] = {"target_x", "target_y", "x", "y", nullptr};
|
||||
int target_x = -1, target_y = -1;
|
||||
|
||||
// Parse arguments - support both target_x/target_y and x/y parameter names
|
||||
if (!PyArg_ParseTupleAndKeywords(args, kwds, "ii", const_cast<char**>(keywords),
|
||||
&target_x, &target_y)) {
|
||||
PyErr_Clear();
|
||||
// Try alternative parameter names
|
||||
if (!PyArg_ParseTupleAndKeywords(args, kwds, "|iiii", const_cast<char**>(keywords),
|
||||
&target_x, &target_y, &target_x, &target_y)) {
|
||||
PyErr_SetString(PyExc_TypeError, "path_to() requires target_x and target_y integer arguments");
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if entity has a grid
|
||||
if (!self->data || !self->data->grid) {
|
||||
PyErr_SetString(PyExc_ValueError, "Entity must be associated with a grid to compute paths");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Get current position
|
||||
int current_x = static_cast<int>(self->data->position.x);
|
||||
int current_y = static_cast<int>(self->data->position.y);
|
||||
|
||||
// Validate target position
|
||||
auto grid = self->data->grid;
|
||||
if (target_x < 0 || target_x >= grid->grid_x || target_y < 0 || target_y >= grid->grid_y) {
|
||||
PyErr_Format(PyExc_ValueError, "Target position (%d, %d) is out of grid bounds (0-%d, 0-%d)",
|
||||
target_x, target_y, grid->grid_x - 1, grid->grid_y - 1);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Use the grid's Dijkstra implementation
|
||||
grid->computeDijkstra(current_x, current_y);
|
||||
auto path = grid->getDijkstraPath(target_x, target_y);
|
||||
|
||||
// Convert path to Python list of tuples
|
||||
PyObject* path_list = PyList_New(path.size());
|
||||
if (!path_list) return PyErr_NoMemory();
|
||||
|
||||
for (size_t i = 0; i < path.size(); ++i) {
|
||||
PyObject* coord_tuple = PyTuple_New(2);
|
||||
if (!coord_tuple) {
|
||||
Py_DECREF(path_list);
|
||||
return PyErr_NoMemory();
|
||||
}
|
||||
|
||||
PyTuple_SetItem(coord_tuple, 0, PyLong_FromLong(path[i].first));
|
||||
PyTuple_SetItem(coord_tuple, 1, PyLong_FromLong(path[i].second));
|
||||
PyList_SetItem(path_list, i, coord_tuple);
|
||||
}
|
||||
|
||||
return path_list;
|
||||
}
|
||||
|
||||
PyObject* UIEntity::update_visibility(PyUIEntityObject* self, PyObject* Py_UNUSED(ignored))
|
||||
{
|
||||
self->data->updateVisibility();
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
PyMethodDef UIEntity::methods[] = {
|
||||
{"at", (PyCFunction)UIEntity::at, METH_O},
|
||||
{"index", (PyCFunction)UIEntity::index, METH_NOARGS, "Return the index of this entity in its grid's entity collection"},
|
||||
{"die", (PyCFunction)UIEntity::die, METH_NOARGS, "Remove this entity from its grid"},
|
||||
{"path_to", (PyCFunction)UIEntity::path_to, METH_VARARGS | METH_KEYWORDS, "Find path from entity to target position using Dijkstra pathfinding"},
|
||||
{"update_visibility", (PyCFunction)UIEntity::update_visibility, METH_NOARGS, "Update entity's visibility state based on current FOV"},
|
||||
{NULL, NULL, 0, NULL}
|
||||
};
|
||||
|
||||
// Define the PyObjectType alias for the macros
|
||||
typedef PyUIEntityObject PyObjectType;
|
||||
|
||||
// Combine base methods with entity-specific methods
|
||||
PyMethodDef UIEntity_all_methods[] = {
|
||||
UIDRAWABLE_METHODS,
|
||||
{"at", (PyCFunction)UIEntity::at, METH_O},
|
||||
{"index", (PyCFunction)UIEntity::index, METH_NOARGS, "Return the index of this entity in its grid's entity collection"},
|
||||
{"die", (PyCFunction)UIEntity::die, METH_NOARGS, "Remove this entity from its grid"},
|
||||
{"path_to", (PyCFunction)UIEntity::path_to, METH_VARARGS | METH_KEYWORDS, "Find path from entity to target position using Dijkstra pathfinding"},
|
||||
{"update_visibility", (PyCFunction)UIEntity::update_visibility, METH_NOARGS, "Update entity's visibility state based on current FOV"},
|
||||
{NULL} // Sentinel
|
||||
};
|
||||
|
||||
PyGetSetDef UIEntity::getsetters[] = {
|
||||
{"draw_pos", (getter)UIEntity::get_position, (setter)UIEntity::set_position, "Entity position (graphically)", (void*)0},
|
||||
{"pos", (getter)UIEntity::get_position, (setter)UIEntity::set_position, "Entity position (integer grid coordinates)", (void*)1},
|
||||
{"gridstate", (getter)UIEntity::get_gridstate, NULL, "Grid point states for the entity", NULL},
|
||||
{"sprite_index", (getter)UIEntity::get_spritenumber, (setter)UIEntity::set_spritenumber, "Sprite index on the texture on the display", NULL},
|
||||
{"sprite_number", (getter)UIEntity::get_spritenumber, (setter)UIEntity::set_spritenumber, "Sprite index on the texture on the display (deprecated: use sprite_index)", NULL},
|
||||
{"sprite_number", (getter)UIEntity::get_spritenumber, (setter)UIEntity::set_spritenumber, "Sprite index (DEPRECATED: use sprite_index instead)", NULL},
|
||||
{"x", (getter)UIEntity::get_float_member, (setter)UIEntity::set_float_member, "Entity x position", (void*)0},
|
||||
{"y", (getter)UIEntity::get_float_member, (setter)UIEntity::set_float_member, "Entity y position", (void*)1},
|
||||
{"visible", (getter)UIEntity_get_visible, (setter)UIEntity_set_visible, "Visibility flag", NULL},
|
||||
{"opacity", (getter)UIEntity_get_opacity, (setter)UIEntity_set_opacity, "Opacity (0.0 = transparent, 1.0 = opaque)", NULL},
|
||||
{"name", (getter)UIEntity_get_name, (setter)UIEntity_set_name, "Name for finding elements", NULL},
|
||||
{NULL} /* Sentinel */
|
||||
};
|
||||
|
||||
|
|
@ -275,17 +557,12 @@ PyObject* UIEntity::repr(PyUIEntityObject* self) {
|
|||
bool UIEntity::setProperty(const std::string& name, float value) {
|
||||
if (name == "x") {
|
||||
position.x = value;
|
||||
collision_pos.x = static_cast<int>(value);
|
||||
// Update sprite position based on grid position
|
||||
// Note: This is a simplified version - actual grid-to-pixel conversion depends on grid properties
|
||||
sprite.setPosition(sf::Vector2f(position.x, position.y));
|
||||
// Don't update sprite position here - UIGrid::render() handles the pixel positioning
|
||||
return true;
|
||||
}
|
||||
else if (name == "y") {
|
||||
position.y = value;
|
||||
collision_pos.y = static_cast<int>(value);
|
||||
// Update sprite position based on grid position
|
||||
sprite.setPosition(sf::Vector2f(position.x, position.y));
|
||||
// Don't update sprite position here - UIGrid::render() handles the pixel positioning
|
||||
return true;
|
||||
}
|
||||
else if (name == "sprite_scale") {
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@
|
|||
|
||||
#include "PyCallable.h"
|
||||
#include "PyTexture.h"
|
||||
#include "PyDrawable.h"
|
||||
#include "PyColor.h"
|
||||
#include "PyVector.h"
|
||||
#include "PyFont.h"
|
||||
|
|
@ -26,10 +27,10 @@ class UIGrid;
|
|||
//} PyUIEntityObject;
|
||||
|
||||
// helper methods with no namespace requirement
|
||||
static PyObject* sfVector2f_to_PyObject(sf::Vector2f vector);
|
||||
static sf::Vector2f PyObject_to_sfVector2f(PyObject* obj);
|
||||
static PyObject* UIGridPointState_to_PyObject(const UIGridPointState& state);
|
||||
static PyObject* UIGridPointStateVector_to_PyList(const std::vector<UIGridPointState>& vec);
|
||||
PyObject* sfVector2f_to_PyObject(sf::Vector2f vector);
|
||||
sf::Vector2f PyObject_to_sfVector2f(PyObject* obj);
|
||||
PyObject* UIGridPointState_to_PyObject(const UIGridPointState& state);
|
||||
PyObject* UIGridPointStateVector_to_PyList(const std::vector<UIGridPointState>& vec);
|
||||
|
||||
// TODO: make UIEntity a drawable
|
||||
class UIEntity//: public UIDrawable
|
||||
|
|
@ -40,19 +41,28 @@ public:
|
|||
std::vector<UIGridPointState> gridstate;
|
||||
UISprite sprite;
|
||||
sf::Vector2f position; //(x,y) in grid coordinates; float for animation
|
||||
sf::Vector2i collision_pos; //(x, y) in grid coordinates: int for collision
|
||||
//void render(sf::Vector2f); //override final;
|
||||
|
||||
UIEntity();
|
||||
UIEntity(UIGrid&);
|
||||
|
||||
// Visibility methods
|
||||
void updateVisibility(); // Update gridstate from current FOV
|
||||
|
||||
// Property system for animations
|
||||
bool setProperty(const std::string& name, float value);
|
||||
bool setProperty(const std::string& name, int value);
|
||||
bool getProperty(const std::string& name, float& value) const;
|
||||
|
||||
// Methods that delegate to sprite
|
||||
sf::FloatRect get_bounds() const { return sprite.get_bounds(); }
|
||||
void move(float dx, float dy) { sprite.move(dx, dy); position.x += dx; position.y += dy; }
|
||||
void resize(float w, float h) { /* Entities don't support direct resizing */ }
|
||||
|
||||
static PyObject* at(PyUIEntityObject* self, PyObject* o);
|
||||
static PyObject* index(PyUIEntityObject* self, PyObject* Py_UNUSED(ignored));
|
||||
static PyObject* die(PyUIEntityObject* self, PyObject* Py_UNUSED(ignored));
|
||||
static PyObject* path_to(PyUIEntityObject* self, PyObject* args, PyObject* kwds);
|
||||
static PyObject* update_visibility(PyUIEntityObject* self, PyObject* Py_UNUSED(ignored));
|
||||
static int init(PyUIEntityObject* self, PyObject* args, PyObject* kwds);
|
||||
|
||||
static PyObject* get_position(PyUIEntityObject* self, void* closure);
|
||||
|
|
@ -60,11 +70,16 @@ public:
|
|||
static PyObject* get_gridstate(PyUIEntityObject* self, void* closure);
|
||||
static PyObject* get_spritenumber(PyUIEntityObject* self, void* closure);
|
||||
static int set_spritenumber(PyUIEntityObject* self, PyObject* value, void* closure);
|
||||
static PyObject* get_float_member(PyUIEntityObject* self, void* closure);
|
||||
static int set_float_member(PyUIEntityObject* self, PyObject* value, void* closure);
|
||||
static PyMethodDef methods[];
|
||||
static PyGetSetDef getsetters[];
|
||||
static PyObject* repr(PyUIEntityObject* self);
|
||||
};
|
||||
|
||||
// Forward declaration of methods array
|
||||
extern PyMethodDef UIEntity_all_methods[];
|
||||
|
||||
namespace mcrfpydef {
|
||||
static PyTypeObject PyUIEntityType = {
|
||||
.ob_base = {.ob_base = {.ob_refcnt = 1, .ob_type = NULL}, .ob_size = 0},
|
||||
|
|
@ -74,8 +89,9 @@ namespace mcrfpydef {
|
|||
.tp_repr = (reprfunc)UIEntity::repr,
|
||||
.tp_flags = Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
|
||||
.tp_doc = "UIEntity objects",
|
||||
.tp_methods = UIEntity::methods,
|
||||
.tp_methods = UIEntity_all_methods,
|
||||
.tp_getset = UIEntity::getsetters,
|
||||
.tp_base = &mcrfpydef::PyDrawableType,
|
||||
.tp_init = (initproc)UIEntity::init,
|
||||
.tp_new = PyType_GenericNew,
|
||||
};
|
||||
|
|
|
|||
|
|
@ -0,0 +1,75 @@
|
|||
#pragma once
|
||||
#include "UIEntity.h"
|
||||
#include "UIBase.h"
|
||||
|
||||
// UIEntity-specific property implementations
|
||||
// These delegate to the wrapped sprite member
|
||||
|
||||
// Visible property
|
||||
static PyObject* UIEntity_get_visible(PyUIEntityObject* self, void* closure)
|
||||
{
|
||||
return PyBool_FromLong(self->data->sprite.visible);
|
||||
}
|
||||
|
||||
static int UIEntity_set_visible(PyUIEntityObject* self, PyObject* value, void* closure)
|
||||
{
|
||||
if (!PyBool_Check(value)) {
|
||||
PyErr_SetString(PyExc_TypeError, "visible must be a boolean");
|
||||
return -1;
|
||||
}
|
||||
self->data->sprite.visible = PyObject_IsTrue(value);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Opacity property
|
||||
static PyObject* UIEntity_get_opacity(PyUIEntityObject* self, void* closure)
|
||||
{
|
||||
return PyFloat_FromDouble(self->data->sprite.opacity);
|
||||
}
|
||||
|
||||
static int UIEntity_set_opacity(PyUIEntityObject* self, PyObject* value, void* closure)
|
||||
{
|
||||
float opacity;
|
||||
if (PyFloat_Check(value)) {
|
||||
opacity = PyFloat_AsDouble(value);
|
||||
} else if (PyLong_Check(value)) {
|
||||
opacity = PyLong_AsDouble(value);
|
||||
} else {
|
||||
PyErr_SetString(PyExc_TypeError, "opacity must be a number");
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Clamp to valid range
|
||||
if (opacity < 0.0f) opacity = 0.0f;
|
||||
if (opacity > 1.0f) opacity = 1.0f;
|
||||
|
||||
self->data->sprite.opacity = opacity;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Name property - delegate to sprite
|
||||
static PyObject* UIEntity_get_name(PyUIEntityObject* self, void* closure)
|
||||
{
|
||||
return PyUnicode_FromString(self->data->sprite.name.c_str());
|
||||
}
|
||||
|
||||
static int UIEntity_set_name(PyUIEntityObject* self, PyObject* value, void* closure)
|
||||
{
|
||||
if (value == NULL || value == Py_None) {
|
||||
self->data->sprite.name = "";
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!PyUnicode_Check(value)) {
|
||||
PyErr_SetString(PyExc_TypeError, "name must be a string");
|
||||
return -1;
|
||||
}
|
||||
|
||||
const char* name_str = PyUnicode_AsUTF8(value);
|
||||
if (!name_str) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
self->data->sprite.name = name_str;
|
||||
return 0;
|
||||
}
|
||||
422
src/UIFrame.cpp
422
src/UIFrame.cpp
|
|
@ -2,35 +2,56 @@
|
|||
#include "UICollection.h"
|
||||
#include "GameEngine.h"
|
||||
#include "PyVector.h"
|
||||
#include "UICaption.h"
|
||||
#include "UISprite.h"
|
||||
#include "UIGrid.h"
|
||||
#include "McRFPy_API.h"
|
||||
#include "PyArgHelpers.h"
|
||||
// UIDrawable methods now in UIBase.h
|
||||
|
||||
UIDrawable* UIFrame::click_at(sf::Vector2f point)
|
||||
{
|
||||
for (auto e: *children)
|
||||
{
|
||||
auto p = e->click_at(point + box.getPosition());
|
||||
if (p)
|
||||
return p;
|
||||
// Check bounds first (optimization)
|
||||
float x = position.x, y = position.y, w = box.getSize().x, h = box.getSize().y;
|
||||
if (point.x < x || point.y < y || point.x >= x+w || point.y >= y+h) {
|
||||
return nullptr;
|
||||
}
|
||||
if (click_callable)
|
||||
{
|
||||
float x = box.getPosition().x, y = box.getPosition().y, w = box.getSize().x, h = box.getSize().y;
|
||||
if (point.x > x && point.y > y && point.x < x+w && point.y < y+h) return this;
|
||||
|
||||
// Transform to local coordinates for children
|
||||
sf::Vector2f localPoint = point - position;
|
||||
|
||||
// Check children in reverse order (top to bottom, highest z-index first)
|
||||
for (auto it = children->rbegin(); it != children->rend(); ++it) {
|
||||
auto& child = *it;
|
||||
if (!child->visible) continue;
|
||||
|
||||
if (auto target = child->click_at(localPoint)) {
|
||||
return target;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// No child handled it, check if we have a handler
|
||||
if (click_callable) {
|
||||
return this;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
UIFrame::UIFrame()
|
||||
: outline(0)
|
||||
{
|
||||
children = std::make_shared<std::vector<std::shared_ptr<UIDrawable>>>();
|
||||
box.setPosition(0, 0);
|
||||
position = sf::Vector2f(0, 0); // Set base class position
|
||||
box.setPosition(position); // Sync box position
|
||||
box.setSize(sf::Vector2f(0, 0));
|
||||
}
|
||||
|
||||
UIFrame::UIFrame(float _x, float _y, float _w, float _h)
|
||||
: outline(0)
|
||||
{
|
||||
box.setPosition(_x, _y);
|
||||
position = sf::Vector2f(_x, _y); // Set base class position
|
||||
box.setPosition(position); // Sync box position
|
||||
box.setSize(sf::Vector2f(_w, _h));
|
||||
children = std::make_shared<std::vector<std::shared_ptr<UIDrawable>>>();
|
||||
}
|
||||
|
|
@ -45,10 +66,87 @@ PyObjectsEnum UIFrame::derived_type()
|
|||
return PyObjectsEnum::UIFRAME;
|
||||
}
|
||||
|
||||
// Phase 1 implementations
|
||||
sf::FloatRect UIFrame::get_bounds() const
|
||||
{
|
||||
auto size = box.getSize();
|
||||
return sf::FloatRect(position.x, position.y, size.x, size.y);
|
||||
}
|
||||
|
||||
void UIFrame::move(float dx, float dy)
|
||||
{
|
||||
position.x += dx;
|
||||
position.y += dy;
|
||||
box.setPosition(position); // Keep box in sync
|
||||
}
|
||||
|
||||
void UIFrame::resize(float w, float h)
|
||||
{
|
||||
box.setSize(sf::Vector2f(w, h));
|
||||
}
|
||||
|
||||
void UIFrame::onPositionChanged()
|
||||
{
|
||||
// Sync box position with base class position
|
||||
box.setPosition(position);
|
||||
}
|
||||
|
||||
void UIFrame::render(sf::Vector2f offset, sf::RenderTarget& target)
|
||||
{
|
||||
// Check visibility
|
||||
if (!visible) return;
|
||||
|
||||
// TODO: Apply opacity when SFML supports it on shapes
|
||||
|
||||
// Check if we need to use RenderTexture for clipping
|
||||
if (clip_children && !children->empty()) {
|
||||
// Enable RenderTexture if not already enabled
|
||||
if (!use_render_texture) {
|
||||
auto size = box.getSize();
|
||||
enableRenderTexture(static_cast<unsigned int>(size.x),
|
||||
static_cast<unsigned int>(size.y));
|
||||
}
|
||||
|
||||
// Update RenderTexture if dirty
|
||||
if (use_render_texture && render_dirty) {
|
||||
// Clear the RenderTexture
|
||||
render_texture->clear(sf::Color::Transparent);
|
||||
|
||||
// Draw the frame box to RenderTexture
|
||||
box.setPosition(0, 0); // Render at origin in texture
|
||||
render_texture->draw(box);
|
||||
|
||||
// Sort children by z_index if needed
|
||||
if (children_need_sort && !children->empty()) {
|
||||
std::sort(children->begin(), children->end(),
|
||||
[](const std::shared_ptr<UIDrawable>& a, const std::shared_ptr<UIDrawable>& b) {
|
||||
return a->z_index < b->z_index;
|
||||
});
|
||||
children_need_sort = false;
|
||||
}
|
||||
|
||||
// Render children to RenderTexture at local coordinates
|
||||
for (auto drawable : *children) {
|
||||
drawable->render(sf::Vector2f(0, 0), *render_texture);
|
||||
}
|
||||
|
||||
// Finalize the RenderTexture
|
||||
render_texture->display();
|
||||
|
||||
// Update sprite
|
||||
render_sprite.setTexture(render_texture->getTexture());
|
||||
|
||||
render_dirty = false;
|
||||
}
|
||||
|
||||
// Draw the RenderTexture sprite
|
||||
if (use_render_texture) {
|
||||
render_sprite.setPosition(offset + box.getPosition());
|
||||
target.draw(render_sprite);
|
||||
}
|
||||
} else {
|
||||
// Standard rendering without clipping
|
||||
box.move(offset);
|
||||
//Resources::game->getWindow().draw(box);
|
||||
target.draw(box);
|
||||
box.move(-offset);
|
||||
|
||||
|
|
@ -65,6 +163,7 @@ void UIFrame::render(sf::Vector2f offset, sf::RenderTarget& target)
|
|||
drawable->render(offset + box.getPosition(), target);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PyObject* UIFrame::get_children(PyUIFrameObject* self, void* closure)
|
||||
{
|
||||
|
|
@ -112,19 +211,39 @@ int UIFrame::set_float_member(PyUIFrameObject* self, PyObject* value, void* clos
|
|||
}
|
||||
else
|
||||
{
|
||||
PyErr_SetString(PyExc_TypeError, "Value must be an integer.");
|
||||
PyErr_SetString(PyExc_TypeError, "Value must be a number (int or float)");
|
||||
return -1;
|
||||
}
|
||||
if (member_ptr == 0) //x
|
||||
if (member_ptr == 0) { //x
|
||||
self->data->box.setPosition(val, self->data->box.getPosition().y);
|
||||
else if (member_ptr == 1) //y
|
||||
self->data->markDirty();
|
||||
}
|
||||
else if (member_ptr == 1) { //y
|
||||
self->data->box.setPosition(self->data->box.getPosition().x, val);
|
||||
else if (member_ptr == 2) //w
|
||||
self->data->markDirty();
|
||||
}
|
||||
else if (member_ptr == 2) { //w
|
||||
self->data->box.setSize(sf::Vector2f(val, self->data->box.getSize().y));
|
||||
else if (member_ptr == 3) //h
|
||||
if (self->data->use_render_texture) {
|
||||
// Need to recreate RenderTexture with new size
|
||||
self->data->enableRenderTexture(static_cast<unsigned int>(self->data->box.getSize().x),
|
||||
static_cast<unsigned int>(self->data->box.getSize().y));
|
||||
}
|
||||
self->data->markDirty();
|
||||
}
|
||||
else if (member_ptr == 3) { //h
|
||||
self->data->box.setSize(sf::Vector2f(self->data->box.getSize().x, val));
|
||||
else if (member_ptr == 4) //outline
|
||||
if (self->data->use_render_texture) {
|
||||
// Need to recreate RenderTexture with new size
|
||||
self->data->enableRenderTexture(static_cast<unsigned int>(self->data->box.getSize().x),
|
||||
static_cast<unsigned int>(self->data->box.getSize().y));
|
||||
}
|
||||
self->data->markDirty();
|
||||
}
|
||||
else if (member_ptr == 4) { //outline
|
||||
self->data->box.setOutlineThickness(val);
|
||||
self->data->markDirty();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
@ -201,10 +320,12 @@ int UIFrame::set_color_member(PyUIFrameObject* self, PyObject* value, void* clos
|
|||
if (member_ptr == 0)
|
||||
{
|
||||
self->data->box.setFillColor(sf::Color(r, g, b, a));
|
||||
self->data->markDirty();
|
||||
}
|
||||
else if (member_ptr == 1)
|
||||
{
|
||||
self->data->box.setOutlineColor(sf::Color(r, g, b, a));
|
||||
self->data->markDirty();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -234,21 +355,55 @@ int UIFrame::set_pos(PyUIFrameObject* self, PyObject* value, void* closure)
|
|||
return -1;
|
||||
}
|
||||
self->data->box.setPosition(vec->data);
|
||||
self->data->markDirty();
|
||||
return 0;
|
||||
}
|
||||
|
||||
PyObject* UIFrame::get_clip_children(PyUIFrameObject* self, void* closure)
|
||||
{
|
||||
return PyBool_FromLong(self->data->clip_children);
|
||||
}
|
||||
|
||||
int UIFrame::set_clip_children(PyUIFrameObject* self, PyObject* value, void* closure)
|
||||
{
|
||||
if (!PyBool_Check(value)) {
|
||||
PyErr_SetString(PyExc_TypeError, "clip_children must be a boolean");
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool new_clip = PyObject_IsTrue(value);
|
||||
if (new_clip != self->data->clip_children) {
|
||||
self->data->clip_children = new_clip;
|
||||
self->data->markDirty(); // Mark as needing redraw
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Define the PyObjectType alias for the macros
|
||||
typedef PyUIFrameObject PyObjectType;
|
||||
|
||||
// Method definitions
|
||||
PyMethodDef UIFrame_methods[] = {
|
||||
UIDRAWABLE_METHODS,
|
||||
{NULL} // Sentinel
|
||||
};
|
||||
|
||||
PyGetSetDef UIFrame::getsetters[] = {
|
||||
{"x", (getter)UIFrame::get_float_member, (setter)UIFrame::set_float_member, "X coordinate of top-left corner", (void*)0},
|
||||
{"y", (getter)UIFrame::get_float_member, (setter)UIFrame::set_float_member, "Y coordinate of top-left corner", (void*)1},
|
||||
{"w", (getter)UIFrame::get_float_member, (setter)UIFrame::set_float_member, "width of the rectangle", (void*)2},
|
||||
{"h", (getter)UIFrame::get_float_member, (setter)UIFrame::set_float_member, "height of the rectangle", (void*)3},
|
||||
{"x", (getter)UIDrawable::get_float_member, (setter)UIDrawable::set_float_member, "X coordinate of top-left corner", (void*)((intptr_t)PyObjectsEnum::UIFRAME << 8 | 0)},
|
||||
{"y", (getter)UIDrawable::get_float_member, (setter)UIDrawable::set_float_member, "Y coordinate of top-left corner", (void*)((intptr_t)PyObjectsEnum::UIFRAME << 8 | 1)},
|
||||
{"w", (getter)UIDrawable::get_float_member, (setter)UIDrawable::set_float_member, "width of the rectangle", (void*)((intptr_t)PyObjectsEnum::UIFRAME << 8 | 2)},
|
||||
{"h", (getter)UIDrawable::get_float_member, (setter)UIDrawable::set_float_member, "height of the rectangle", (void*)((intptr_t)PyObjectsEnum::UIFRAME << 8 | 3)},
|
||||
{"outline", (getter)UIFrame::get_float_member, (setter)UIFrame::set_float_member, "Thickness of the border", (void*)4},
|
||||
{"fill_color", (getter)UIFrame::get_color_member, (setter)UIFrame::set_color_member, "Fill color of the rectangle", (void*)0},
|
||||
{"outline_color", (getter)UIFrame::get_color_member, (setter)UIFrame::set_color_member, "Outline color of the rectangle", (void*)1},
|
||||
{"children", (getter)UIFrame::get_children, NULL, "UICollection of objects on top of this one", NULL},
|
||||
{"click", (getter)UIDrawable::get_click, (setter)UIDrawable::set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UIFRAME},
|
||||
{"z_index", (getter)UIDrawable::get_int, (setter)UIDrawable::set_int, "Z-order for rendering (lower values rendered first)", (void*)PyObjectsEnum::UIFRAME},
|
||||
{"pos", (getter)UIFrame::get_pos, (setter)UIFrame::set_pos, "Position as a Vector", NULL},
|
||||
{"name", (getter)UIDrawable::get_name, (setter)UIDrawable::set_name, "Name for finding elements", (void*)PyObjectsEnum::UIFRAME},
|
||||
{"pos", (getter)UIDrawable::get_pos, (setter)UIDrawable::set_pos, "Position as a Vector", (void*)PyObjectsEnum::UIFRAME},
|
||||
{"clip_children", (getter)UIFrame::get_clip_children, (setter)UIFrame::set_clip_children, "Whether to clip children to frame bounds", NULL},
|
||||
UIDRAWABLE_GETSETTERS,
|
||||
{NULL}
|
||||
};
|
||||
|
||||
|
|
@ -274,38 +429,108 @@ PyObject* UIFrame::repr(PyUIFrameObject* self)
|
|||
|
||||
int UIFrame::init(PyUIFrameObject* self, PyObject* args, PyObject* kwds)
|
||||
{
|
||||
//std::cout << "Init called\n";
|
||||
const char* keywords[] = { "x", "y", "w", "h", "fill_color", "outline_color", "outline", nullptr };
|
||||
// Initialize children first
|
||||
self->data->children = std::make_shared<std::vector<std::shared_ptr<UIDrawable>>>();
|
||||
|
||||
// Try parsing with PyArgHelpers
|
||||
int arg_idx = 0;
|
||||
auto pos_result = PyArgHelpers::parsePosition(args, kwds, &arg_idx);
|
||||
auto size_result = PyArgHelpers::parseSize(args, kwds, &arg_idx);
|
||||
|
||||
// Default values
|
||||
float x = 0.0f, y = 0.0f, w = 0.0f, h = 0.0f, outline = 0.0f;
|
||||
PyObject* fill_color = 0;
|
||||
PyObject* outline_color = 0;
|
||||
PyObject* fill_color = nullptr;
|
||||
PyObject* outline_color = nullptr;
|
||||
PyObject* children_arg = nullptr;
|
||||
PyObject* click_handler = nullptr;
|
||||
|
||||
// First try to parse as (x, y, w, h, ...)
|
||||
if (!PyArg_ParseTupleAndKeywords(args, kwds, "ffff|OOf", const_cast<char**>(keywords), &x, &y, &w, &h, &fill_color, &outline_color, &outline))
|
||||
{
|
||||
PyErr_Clear(); // Clear the error
|
||||
// Case 1: Got position and size from helpers (tuple format)
|
||||
if (pos_result.valid && size_result.valid) {
|
||||
x = pos_result.x;
|
||||
y = pos_result.y;
|
||||
w = size_result.w;
|
||||
h = size_result.h;
|
||||
|
||||
// Parse remaining arguments
|
||||
static const char* remaining_keywords[] = {
|
||||
"fill_color", "outline_color", "outline", "children", "click", nullptr
|
||||
};
|
||||
|
||||
// Create new tuple with remaining args
|
||||
Py_ssize_t total_args = PyTuple_Size(args);
|
||||
PyObject* remaining_args = PyTuple_GetSlice(args, arg_idx, total_args);
|
||||
|
||||
if (!PyArg_ParseTupleAndKeywords(remaining_args, kwds, "|OOfOO",
|
||||
const_cast<char**>(remaining_keywords),
|
||||
&fill_color, &outline_color, &outline,
|
||||
&children_arg, &click_handler)) {
|
||||
Py_DECREF(remaining_args);
|
||||
if (pos_result.error) PyErr_SetString(PyExc_TypeError, pos_result.error);
|
||||
else if (size_result.error) PyErr_SetString(PyExc_TypeError, size_result.error);
|
||||
return -1;
|
||||
}
|
||||
Py_DECREF(remaining_args);
|
||||
}
|
||||
// Case 2: Traditional format (x, y, w, h, ...)
|
||||
else {
|
||||
PyErr_Clear(); // Clear any errors from helpers
|
||||
|
||||
static const char* keywords[] = {
|
||||
"x", "y", "w", "h", "fill_color", "outline_color", "outline",
|
||||
"children", "click", "pos", "size", nullptr
|
||||
};
|
||||
|
||||
// Try to parse as ((x,y), w, h, ...) or (Vector, w, h, ...)
|
||||
PyObject* pos_obj = nullptr;
|
||||
const char* alt_keywords[] = { "pos", "w", "h", "fill_color", "outline_color", "outline", nullptr };
|
||||
PyObject* size_obj = nullptr;
|
||||
|
||||
if (!PyArg_ParseTupleAndKeywords(args, kwds, "Off|OOf", const_cast<char**>(alt_keywords),
|
||||
&pos_obj, &w, &h, &fill_color, &outline_color, &outline))
|
||||
{
|
||||
if (!PyArg_ParseTupleAndKeywords(args, kwds, "|ffffOOfOOOO",
|
||||
const_cast<char**>(keywords),
|
||||
&x, &y, &w, &h, &fill_color, &outline_color,
|
||||
&outline, &children_arg, &click_handler,
|
||||
&pos_obj, &size_obj)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Convert position argument to x, y
|
||||
PyVectorObject* vec = PyVector::from_arg(pos_obj);
|
||||
if (!vec) {
|
||||
PyErr_SetString(PyExc_TypeError, "First argument must be a tuple (x, y) or Vector when not providing x, y separately");
|
||||
return -1;
|
||||
// Handle pos keyword override
|
||||
if (pos_obj && pos_obj != Py_None) {
|
||||
if (PyTuple_Check(pos_obj) && PyTuple_Size(pos_obj) == 2) {
|
||||
PyObject* x_val = PyTuple_GetItem(pos_obj, 0);
|
||||
PyObject* y_val = PyTuple_GetItem(pos_obj, 1);
|
||||
if ((PyFloat_Check(x_val) || PyLong_Check(x_val)) &&
|
||||
(PyFloat_Check(y_val) || PyLong_Check(y_val))) {
|
||||
x = PyFloat_Check(x_val) ? PyFloat_AsDouble(x_val) : PyLong_AsLong(x_val);
|
||||
y = PyFloat_Check(y_val) ? PyFloat_AsDouble(y_val) : PyLong_AsLong(y_val);
|
||||
}
|
||||
} else if (PyObject_TypeCheck(pos_obj, (PyTypeObject*)PyObject_GetAttrString(
|
||||
PyImport_ImportModule("mcrfpy"), "Vector"))) {
|
||||
PyVectorObject* vec = (PyVectorObject*)pos_obj;
|
||||
x = vec->data.x;
|
||||
y = vec->data.y;
|
||||
} else {
|
||||
PyErr_SetString(PyExc_TypeError, "pos must be a tuple (x, y) or Vector");
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
self->data->box.setPosition(sf::Vector2f(x, y));
|
||||
// Handle size keyword override
|
||||
if (size_obj && size_obj != Py_None) {
|
||||
if (PyTuple_Check(size_obj) && PyTuple_Size(size_obj) == 2) {
|
||||
PyObject* w_val = PyTuple_GetItem(size_obj, 0);
|
||||
PyObject* h_val = PyTuple_GetItem(size_obj, 1);
|
||||
if ((PyFloat_Check(w_val) || PyLong_Check(w_val)) &&
|
||||
(PyFloat_Check(h_val) || PyLong_Check(h_val))) {
|
||||
w = PyFloat_Check(w_val) ? PyFloat_AsDouble(w_val) : PyLong_AsLong(w_val);
|
||||
h = PyFloat_Check(h_val) ? PyFloat_AsDouble(h_val) : PyLong_AsLong(h_val);
|
||||
}
|
||||
} else {
|
||||
PyErr_SetString(PyExc_TypeError, "size must be a tuple (w, h)");
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
self->data->position = sf::Vector2f(x, y); // Set base class position
|
||||
self->data->box.setPosition(self->data->position); // Sync box position
|
||||
self->data->box.setSize(sf::Vector2f(w, h));
|
||||
self->data->box.setOutlineThickness(outline);
|
||||
// getsetter abuse because I haven't standardized Color object parsing (TODO)
|
||||
|
|
@ -316,65 +541,154 @@ int UIFrame::init(PyUIFrameObject* self, PyObject* args, PyObject* kwds)
|
|||
if (outline_color && outline_color != Py_None) err_val = UIFrame::set_color_member(self, outline_color, (void*)1);
|
||||
else self->data->box.setOutlineColor(sf::Color(128,128,128,255));
|
||||
if (err_val) return err_val;
|
||||
|
||||
// Process children argument if provided
|
||||
if (children_arg && children_arg != Py_None) {
|
||||
if (!PySequence_Check(children_arg)) {
|
||||
PyErr_SetString(PyExc_TypeError, "children must be a sequence");
|
||||
return -1;
|
||||
}
|
||||
|
||||
Py_ssize_t len = PySequence_Length(children_arg);
|
||||
for (Py_ssize_t i = 0; i < len; i++) {
|
||||
PyObject* child = PySequence_GetItem(children_arg, i);
|
||||
if (!child) return -1;
|
||||
|
||||
// Check if it's a UIDrawable (Frame, Caption, Sprite, or Grid)
|
||||
PyObject* frame_type = PyObject_GetAttrString(McRFPy_API::mcrf_module, "Frame");
|
||||
PyObject* caption_type = PyObject_GetAttrString(McRFPy_API::mcrf_module, "Caption");
|
||||
PyObject* sprite_type = PyObject_GetAttrString(McRFPy_API::mcrf_module, "Sprite");
|
||||
PyObject* grid_type = PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid");
|
||||
|
||||
if (!PyObject_IsInstance(child, frame_type) &&
|
||||
!PyObject_IsInstance(child, caption_type) &&
|
||||
!PyObject_IsInstance(child, sprite_type) &&
|
||||
!PyObject_IsInstance(child, grid_type)) {
|
||||
Py_DECREF(child);
|
||||
PyErr_SetString(PyExc_TypeError, "children must contain only Frame, Caption, Sprite, or Grid objects");
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Get the shared_ptr and add to children
|
||||
std::shared_ptr<UIDrawable> drawable = nullptr;
|
||||
if (PyObject_IsInstance(child, frame_type)) {
|
||||
drawable = ((PyUIFrameObject*)child)->data;
|
||||
} else if (PyObject_IsInstance(child, caption_type)) {
|
||||
drawable = ((PyUICaptionObject*)child)->data;
|
||||
} else if (PyObject_IsInstance(child, sprite_type)) {
|
||||
drawable = ((PyUISpriteObject*)child)->data;
|
||||
} else if (PyObject_IsInstance(child, grid_type)) {
|
||||
drawable = ((PyUIGridObject*)child)->data;
|
||||
}
|
||||
|
||||
// Clean up type references
|
||||
Py_DECREF(frame_type);
|
||||
Py_DECREF(caption_type);
|
||||
Py_DECREF(sprite_type);
|
||||
Py_DECREF(grid_type);
|
||||
|
||||
if (drawable) {
|
||||
self->data->children->push_back(drawable);
|
||||
self->data->children_need_sort = true;
|
||||
}
|
||||
|
||||
Py_DECREF(child);
|
||||
}
|
||||
}
|
||||
|
||||
// Process click handler if provided
|
||||
if (click_handler && click_handler != Py_None) {
|
||||
if (!PyCallable_Check(click_handler)) {
|
||||
PyErr_SetString(PyExc_TypeError, "click must be callable");
|
||||
return -1;
|
||||
}
|
||||
self->data->click_register(click_handler);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Animation property system implementation
|
||||
bool UIFrame::setProperty(const std::string& name, float value) {
|
||||
if (name == "x") {
|
||||
box.setPosition(sf::Vector2f(value, box.getPosition().y));
|
||||
position.x = value;
|
||||
box.setPosition(position); // Keep box in sync
|
||||
markDirty();
|
||||
return true;
|
||||
} else if (name == "y") {
|
||||
box.setPosition(sf::Vector2f(box.getPosition().x, value));
|
||||
position.y = value;
|
||||
box.setPosition(position); // Keep box in sync
|
||||
markDirty();
|
||||
return true;
|
||||
} else if (name == "w") {
|
||||
box.setSize(sf::Vector2f(value, box.getSize().y));
|
||||
if (use_render_texture) {
|
||||
// Need to recreate RenderTexture with new size
|
||||
enableRenderTexture(static_cast<unsigned int>(box.getSize().x),
|
||||
static_cast<unsigned int>(box.getSize().y));
|
||||
}
|
||||
markDirty();
|
||||
return true;
|
||||
} else if (name == "h") {
|
||||
box.setSize(sf::Vector2f(box.getSize().x, value));
|
||||
if (use_render_texture) {
|
||||
// Need to recreate RenderTexture with new size
|
||||
enableRenderTexture(static_cast<unsigned int>(box.getSize().x),
|
||||
static_cast<unsigned int>(box.getSize().y));
|
||||
}
|
||||
markDirty();
|
||||
return true;
|
||||
} else if (name == "outline") {
|
||||
box.setOutlineThickness(value);
|
||||
markDirty();
|
||||
return true;
|
||||
} else if (name == "fill_color.r") {
|
||||
auto color = box.getFillColor();
|
||||
color.r = std::clamp(static_cast<int>(value), 0, 255);
|
||||
box.setFillColor(color);
|
||||
markDirty();
|
||||
return true;
|
||||
} else if (name == "fill_color.g") {
|
||||
auto color = box.getFillColor();
|
||||
color.g = std::clamp(static_cast<int>(value), 0, 255);
|
||||
box.setFillColor(color);
|
||||
markDirty();
|
||||
return true;
|
||||
} else if (name == "fill_color.b") {
|
||||
auto color = box.getFillColor();
|
||||
color.b = std::clamp(static_cast<int>(value), 0, 255);
|
||||
box.setFillColor(color);
|
||||
markDirty();
|
||||
return true;
|
||||
} else if (name == "fill_color.a") {
|
||||
auto color = box.getFillColor();
|
||||
color.a = std::clamp(static_cast<int>(value), 0, 255);
|
||||
box.setFillColor(color);
|
||||
markDirty();
|
||||
return true;
|
||||
} else if (name == "outline_color.r") {
|
||||
auto color = box.getOutlineColor();
|
||||
color.r = std::clamp(static_cast<int>(value), 0, 255);
|
||||
box.setOutlineColor(color);
|
||||
markDirty();
|
||||
return true;
|
||||
} else if (name == "outline_color.g") {
|
||||
auto color = box.getOutlineColor();
|
||||
color.g = std::clamp(static_cast<int>(value), 0, 255);
|
||||
box.setOutlineColor(color);
|
||||
markDirty();
|
||||
return true;
|
||||
} else if (name == "outline_color.b") {
|
||||
auto color = box.getOutlineColor();
|
||||
color.b = std::clamp(static_cast<int>(value), 0, 255);
|
||||
box.setOutlineColor(color);
|
||||
markDirty();
|
||||
return true;
|
||||
} else if (name == "outline_color.a") {
|
||||
auto color = box.getOutlineColor();
|
||||
color.a = std::clamp(static_cast<int>(value), 0, 255);
|
||||
box.setOutlineColor(color);
|
||||
markDirty();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
|
@ -383,9 +697,11 @@ bool UIFrame::setProperty(const std::string& name, float value) {
|
|||
bool UIFrame::setProperty(const std::string& name, const sf::Color& value) {
|
||||
if (name == "fill_color") {
|
||||
box.setFillColor(value);
|
||||
markDirty();
|
||||
return true;
|
||||
} else if (name == "outline_color") {
|
||||
box.setOutlineColor(value);
|
||||
markDirty();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
|
@ -393,10 +709,18 @@ bool UIFrame::setProperty(const std::string& name, const sf::Color& value) {
|
|||
|
||||
bool UIFrame::setProperty(const std::string& name, const sf::Vector2f& value) {
|
||||
if (name == "position") {
|
||||
box.setPosition(value);
|
||||
position = value;
|
||||
box.setPosition(position); // Keep box in sync
|
||||
markDirty();
|
||||
return true;
|
||||
} else if (name == "size") {
|
||||
box.setSize(value);
|
||||
if (use_render_texture) {
|
||||
// Need to recreate RenderTexture with new size
|
||||
enableRenderTexture(static_cast<unsigned int>(value.x),
|
||||
static_cast<unsigned int>(value.y));
|
||||
}
|
||||
markDirty();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
|
@ -404,10 +728,10 @@ bool UIFrame::setProperty(const std::string& name, const sf::Vector2f& value) {
|
|||
|
||||
bool UIFrame::getProperty(const std::string& name, float& value) const {
|
||||
if (name == "x") {
|
||||
value = box.getPosition().x;
|
||||
value = position.x;
|
||||
return true;
|
||||
} else if (name == "y") {
|
||||
value = box.getPosition().y;
|
||||
value = position.y;
|
||||
return true;
|
||||
} else if (name == "w") {
|
||||
value = box.getSize().x;
|
||||
|
|
@ -459,7 +783,7 @@ bool UIFrame::getProperty(const std::string& name, sf::Color& value) const {
|
|||
|
||||
bool UIFrame::getProperty(const std::string& name, sf::Vector2f& value) const {
|
||||
if (name == "position") {
|
||||
value = box.getPosition();
|
||||
value = position;
|
||||
return true;
|
||||
} else if (name == "size") {
|
||||
value = box.getSize();
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@
|
|||
|
||||
#include "PyCallable.h"
|
||||
#include "PyColor.h"
|
||||
#include "PyDrawable.h"
|
||||
#include "PyVector.h"
|
||||
#include "UIDrawable.h"
|
||||
#include "UIBase.h"
|
||||
|
|
@ -29,11 +30,18 @@ public:
|
|||
float outline;
|
||||
std::shared_ptr<std::vector<std::shared_ptr<UIDrawable>>> children;
|
||||
bool children_need_sort = true; // Dirty flag for z_index sorting optimization
|
||||
bool clip_children = false; // Whether to clip children to frame bounds
|
||||
void render(sf::Vector2f, sf::RenderTarget&) override final;
|
||||
void move(sf::Vector2f);
|
||||
PyObjectsEnum derived_type() override final;
|
||||
virtual UIDrawable* click_at(sf::Vector2f point) override final;
|
||||
|
||||
// Phase 1 virtual method implementations
|
||||
sf::FloatRect get_bounds() const override;
|
||||
void move(float dx, float dy) override;
|
||||
void resize(float w, float h) override;
|
||||
void onPositionChanged() override;
|
||||
|
||||
static PyObject* get_children(PyUIFrameObject* self, void* closure);
|
||||
|
||||
static PyObject* get_float_member(PyUIFrameObject* self, void* closure);
|
||||
|
|
@ -42,6 +50,8 @@ public:
|
|||
static int set_color_member(PyUIFrameObject* self, PyObject* value, void* closure);
|
||||
static PyObject* get_pos(PyUIFrameObject* self, void* closure);
|
||||
static int set_pos(PyUIFrameObject* self, PyObject* value, void* closure);
|
||||
static PyObject* get_clip_children(PyUIFrameObject* self, void* closure);
|
||||
static int set_clip_children(PyUIFrameObject* self, PyObject* value, void* closure);
|
||||
static PyGetSetDef getsetters[];
|
||||
static PyObject* repr(PyUIFrameObject* self);
|
||||
static int init(PyUIFrameObject* self, PyObject* args, PyObject* kwds);
|
||||
|
|
@ -56,6 +66,9 @@ public:
|
|||
bool getProperty(const std::string& name, sf::Vector2f& value) const override;
|
||||
};
|
||||
|
||||
// Forward declaration of methods array
|
||||
extern PyMethodDef UIFrame_methods[];
|
||||
|
||||
namespace mcrfpydef {
|
||||
static PyTypeObject PyUIFrameType = {
|
||||
.ob_base = {.ob_base = {.ob_refcnt = 1, .ob_type = NULL}, .ob_size = 0},
|
||||
|
|
@ -73,11 +86,32 @@ namespace mcrfpydef {
|
|||
//.tp_iter
|
||||
//.tp_iternext
|
||||
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||
.tp_doc = PyDoc_STR("docstring"),
|
||||
//.tp_methods = PyUIFrame_methods,
|
||||
.tp_doc = PyDoc_STR("Frame(x=0, y=0, w=0, h=0, fill_color=None, outline_color=None, outline=0, click=None, children=None)\n\n"
|
||||
"A rectangular frame UI element that can contain other drawable elements.\n\n"
|
||||
"Args:\n"
|
||||
" x (float): X position in pixels. Default: 0\n"
|
||||
" y (float): Y position in pixels. Default: 0\n"
|
||||
" w (float): Width in pixels. Default: 0\n"
|
||||
" h (float): Height in pixels. Default: 0\n"
|
||||
" fill_color (Color): Background fill color. Default: (0, 0, 0, 128)\n"
|
||||
" outline_color (Color): Border outline color. Default: (255, 255, 255, 255)\n"
|
||||
" outline (float): Border outline thickness. Default: 0\n"
|
||||
" click (callable): Click event handler. Default: None\n"
|
||||
" children (list): Initial list of child drawable elements. Default: None\n\n"
|
||||
"Attributes:\n"
|
||||
" x, y (float): Position in pixels\n"
|
||||
" w, h (float): Size in pixels\n"
|
||||
" fill_color, outline_color (Color): Visual appearance\n"
|
||||
" outline (float): Border thickness\n"
|
||||
" click (callable): Click event handler\n"
|
||||
" children (list): Collection of child drawable elements\n"
|
||||
" visible (bool): Visibility state\n"
|
||||
" z_index (int): Rendering order\n"
|
||||
" clip_children (bool): Whether to clip children to frame bounds"),
|
||||
.tp_methods = UIFrame_methods,
|
||||
//.tp_members = PyUIFrame_members,
|
||||
.tp_getset = UIFrame::getsetters,
|
||||
//.tp_base = NULL,
|
||||
.tp_base = &mcrfpydef::PyDrawableType,
|
||||
.tp_init = (initproc)UIFrame::init,
|
||||
.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
|
||||
{
|
||||
|
|
|
|||
1082
src/UIGrid.cpp
1082
src/UIGrid.cpp
File diff suppressed because it is too large
Load Diff
78
src/UIGrid.h
78
src/UIGrid.h
|
|
@ -5,9 +5,11 @@
|
|||
#include "IndexTexture.h"
|
||||
#include "Resources.h"
|
||||
#include <list>
|
||||
#include <libtcod.h>
|
||||
|
||||
#include "PyCallable.h"
|
||||
#include "PyTexture.h"
|
||||
#include "PyDrawable.h"
|
||||
#include "PyColor.h"
|
||||
#include "PyVector.h"
|
||||
#include "PyFont.h"
|
||||
|
|
@ -24,10 +26,15 @@ private:
|
|||
// Default cell dimensions when no texture is provided
|
||||
static constexpr int DEFAULT_CELL_WIDTH = 16;
|
||||
static constexpr int DEFAULT_CELL_HEIGHT = 16;
|
||||
TCODMap* tcod_map; // TCOD map for FOV and pathfinding
|
||||
TCODDijkstra* tcod_dijkstra; // Dijkstra pathfinding
|
||||
TCODPath* tcod_path; // A* pathfinding
|
||||
|
||||
public:
|
||||
UIGrid();
|
||||
//UIGrid(int, int, IndexTexture*, float, float, float, float);
|
||||
UIGrid(int, int, std::shared_ptr<PyTexture>, sf::Vector2f, sf::Vector2f);
|
||||
~UIGrid(); // Destructor to clean up TCOD map
|
||||
void update();
|
||||
void render(sf::Vector2f, sf::RenderTarget&) override final;
|
||||
UIGridPoint& at(int, int);
|
||||
|
|
@ -35,6 +42,27 @@ public:
|
|||
//void setSprite(int);
|
||||
virtual UIDrawable* click_at(sf::Vector2f point) override final;
|
||||
|
||||
// TCOD integration methods
|
||||
void syncTCODMap(); // Sync entire map with current grid state
|
||||
void syncTCODMapCell(int x, int y); // Sync a single cell to TCOD map
|
||||
void computeFOV(int x, int y, int radius, bool light_walls = true, TCOD_fov_algorithm_t algo = FOV_BASIC);
|
||||
bool isInFOV(int x, int y) const;
|
||||
|
||||
// Pathfinding methods
|
||||
std::vector<std::pair<int, int>> findPath(int x1, int y1, int x2, int y2, float diagonalCost = 1.41f);
|
||||
void computeDijkstra(int rootX, int rootY, float diagonalCost = 1.41f);
|
||||
float getDijkstraDistance(int x, int y) const;
|
||||
std::vector<std::pair<int, int>> getDijkstraPath(int x, int y) const;
|
||||
|
||||
// A* pathfinding methods
|
||||
std::vector<std::pair<int, int>> computeAStarPath(int x1, int y1, int x2, int y2, float diagonalCost = 1.41f);
|
||||
|
||||
// Phase 1 virtual method implementations
|
||||
sf::FloatRect get_bounds() const override;
|
||||
void move(float dx, float dy) override;
|
||||
void resize(float w, float h) override;
|
||||
void onPositionChanged() override;
|
||||
|
||||
int grid_x, grid_y;
|
||||
//int grid_size; // grid sizes are implied by IndexTexture now
|
||||
sf::RectangleShape box;
|
||||
|
|
@ -46,6 +74,12 @@ public:
|
|||
std::vector<UIGridPoint> points;
|
||||
std::shared_ptr<std::list<std::shared_ptr<UIEntity>>> entities;
|
||||
|
||||
// Background rendering
|
||||
sf::Color fill_color;
|
||||
|
||||
// Perspective system - which entity's view to render (-1 = omniscient/default)
|
||||
int perspective;
|
||||
|
||||
// Property system for animations
|
||||
bool setProperty(const std::string& name, float value) override;
|
||||
bool setProperty(const std::string& name, const sf::Vector2f& value) override;
|
||||
|
|
@ -65,7 +99,18 @@ public:
|
|||
static PyObject* get_float_member(PyUIGridObject* self, void* closure);
|
||||
static int set_float_member(PyUIGridObject* self, PyObject* value, void* closure);
|
||||
static PyObject* get_texture(PyUIGridObject* self, void* closure);
|
||||
static PyObject* py_at(PyUIGridObject* self, PyObject* o);
|
||||
static PyObject* get_fill_color(PyUIGridObject* self, void* closure);
|
||||
static int set_fill_color(PyUIGridObject* self, PyObject* value, void* closure);
|
||||
static PyObject* get_perspective(PyUIGridObject* self, void* closure);
|
||||
static int set_perspective(PyUIGridObject* self, PyObject* value, void* closure);
|
||||
static PyObject* py_at(PyUIGridObject* self, PyObject* args, PyObject* kwds);
|
||||
static PyObject* py_compute_fov(PyUIGridObject* self, PyObject* args, PyObject* kwds);
|
||||
static PyObject* py_is_in_fov(PyUIGridObject* self, PyObject* args);
|
||||
static PyObject* py_find_path(PyUIGridObject* self, PyObject* args, PyObject* kwds);
|
||||
static PyObject* py_compute_dijkstra(PyUIGridObject* self, PyObject* args, PyObject* kwds);
|
||||
static PyObject* py_get_dijkstra_distance(PyUIGridObject* self, PyObject* args);
|
||||
static PyObject* py_get_dijkstra_path(PyUIGridObject* self, PyObject* args);
|
||||
static PyObject* py_compute_astar_path(PyUIGridObject* self, PyObject* args, PyObject* kwds);
|
||||
static PyMethodDef methods[];
|
||||
static PyGetSetDef getsetters[];
|
||||
static PyObject* get_children(PyUIGridObject* self, void* closure);
|
||||
|
|
@ -118,6 +163,9 @@ public:
|
|||
|
||||
};
|
||||
|
||||
// Forward declaration of methods array
|
||||
extern PyMethodDef UIGrid_all_methods[];
|
||||
|
||||
namespace mcrfpydef {
|
||||
static PyTypeObject PyUIGridType = {
|
||||
.ob_base = {.ob_base = {.ob_refcnt = 1, .ob_type = NULL}, .ob_size = 0},
|
||||
|
|
@ -136,11 +184,33 @@ namespace mcrfpydef {
|
|||
//.tp_iter
|
||||
//.tp_iternext
|
||||
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||
.tp_doc = PyDoc_STR("docstring"),
|
||||
.tp_methods = UIGrid::methods,
|
||||
.tp_doc = PyDoc_STR("Grid(x=0, y=0, grid_size=(20, 20), texture=None, tile_width=16, tile_height=16, scale=1.0, click=None)\n\n"
|
||||
"A grid-based tilemap UI element for rendering tile-based levels and game worlds.\n\n"
|
||||
"Args:\n"
|
||||
" x (float): X position in pixels. Default: 0\n"
|
||||
" y (float): Y position in pixels. Default: 0\n"
|
||||
" grid_size (tuple): Grid dimensions as (width, height) in tiles. Default: (20, 20)\n"
|
||||
" texture (Texture): Texture atlas containing tile sprites. Default: None\n"
|
||||
" tile_width (int): Width of each tile in pixels. Default: 16\n"
|
||||
" tile_height (int): Height of each tile in pixels. Default: 16\n"
|
||||
" scale (float): Grid scaling factor. Default: 1.0\n"
|
||||
" click (callable): Click event handler. Default: None\n\n"
|
||||
"Attributes:\n"
|
||||
" x, y (float): Position in pixels\n"
|
||||
" grid_size (tuple): Grid dimensions (width, height) in tiles\n"
|
||||
" tile_width, tile_height (int): Tile dimensions in pixels\n"
|
||||
" texture (Texture): Tile texture atlas\n"
|
||||
" scale (float): Scale multiplier\n"
|
||||
" points (list): 2D array of GridPoint objects for tile data\n"
|
||||
" entities (list): Collection of Entity objects in the grid\n"
|
||||
" background_color (Color): Grid background color\n"
|
||||
" click (callable): Click event handler\n"
|
||||
" visible (bool): Visibility state\n"
|
||||
" z_index (int): Rendering order"),
|
||||
.tp_methods = UIGrid_all_methods,
|
||||
//.tp_members = UIGrid::members,
|
||||
.tp_getset = UIGrid::getsetters,
|
||||
//.tp_base = NULL,
|
||||
.tp_base = &mcrfpydef::PyDrawableType,
|
||||
.tp_init = (initproc)UIGrid::init,
|
||||
.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,19 +1,51 @@
|
|||
#include "UIGridPoint.h"
|
||||
#include "UIGrid.h"
|
||||
|
||||
UIGridPoint::UIGridPoint()
|
||||
: color(1.0f, 1.0f, 1.0f), color_overlay(0.0f, 0.0f, 0.0f), walkable(false), transparent(false),
|
||||
tilesprite(-1), tile_overlay(-1), uisprite(-1)
|
||||
tilesprite(-1), tile_overlay(-1), uisprite(-1), grid_x(-1), grid_y(-1), parent_grid(nullptr)
|
||||
{}
|
||||
|
||||
// Utility function to convert sf::Color to PyObject*
|
||||
PyObject* sfColor_to_PyObject(sf::Color color) {
|
||||
// For now, keep returning tuples to avoid breaking existing code
|
||||
return Py_BuildValue("(iiii)", color.r, color.g, color.b, color.a);
|
||||
}
|
||||
|
||||
// Utility function to convert PyObject* to sf::Color
|
||||
sf::Color PyObject_to_sfColor(PyObject* obj) {
|
||||
// Get the mcrfpy module and Color type
|
||||
PyObject* module = PyImport_ImportModule("mcrfpy");
|
||||
if (!module) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "Failed to import mcrfpy module");
|
||||
return sf::Color();
|
||||
}
|
||||
|
||||
PyObject* color_type = PyObject_GetAttrString(module, "Color");
|
||||
Py_DECREF(module);
|
||||
|
||||
if (!color_type) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "Failed to get Color type from mcrfpy module");
|
||||
return sf::Color();
|
||||
}
|
||||
|
||||
// Check if it's a mcrfpy.Color object
|
||||
int is_color = PyObject_IsInstance(obj, color_type);
|
||||
Py_DECREF(color_type);
|
||||
|
||||
if (is_color == 1) {
|
||||
PyColorObject* color_obj = (PyColorObject*)obj;
|
||||
return color_obj->data;
|
||||
} else if (is_color == -1) {
|
||||
// Error occurred in PyObject_IsInstance
|
||||
return sf::Color();
|
||||
}
|
||||
|
||||
// Otherwise try to parse as tuple
|
||||
int r, g, b, a = 255; // Default alpha to fully opaque if not specified
|
||||
if (!PyArg_ParseTuple(obj, "iii|i", &r, &g, &b, &a)) {
|
||||
PyErr_Clear(); // Clear the error from failed tuple parsing
|
||||
PyErr_SetString(PyExc_TypeError, "color must be a Color object or a tuple of (r, g, b[, a])");
|
||||
return sf::Color(); // Return default color on parse error
|
||||
}
|
||||
return sf::Color(r, g, b, a);
|
||||
|
|
@ -29,6 +61,11 @@ PyObject* UIGridPoint::get_color(PyUIGridPointObject* self, void* closure) {
|
|||
|
||||
int UIGridPoint::set_color(PyUIGridPointObject* self, PyObject* value, void* closure) {
|
||||
sf::Color color = PyObject_to_sfColor(value);
|
||||
// Check if an error occurred during conversion
|
||||
if (PyErr_Occurred()) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (reinterpret_cast<long>(closure) == 0) { // color
|
||||
self->data->color = color;
|
||||
} else { // color_overlay
|
||||
|
|
@ -62,6 +99,12 @@ int UIGridPoint::set_bool_member(PyUIGridPointObject* self, PyObject* value, voi
|
|||
PyErr_SetString(PyExc_ValueError, "Expected a boolean value");
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Sync with TCOD map if parent grid exists
|
||||
if (self->data->parent_grid && self->data->grid_x >= 0 && self->data->grid_y >= 0) {
|
||||
self->data->parent_grid->syncTCODMapCell(self->data->grid_x, self->data->grid_y);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -40,6 +40,8 @@ public:
|
|||
sf::Color color, color_overlay;
|
||||
bool walkable, transparent;
|
||||
int tilesprite, tile_overlay, uisprite;
|
||||
int grid_x, grid_y; // Position in parent grid
|
||||
UIGrid* parent_grid; // Parent grid reference for TCOD sync
|
||||
UIGridPoint();
|
||||
|
||||
static int set_int_member(PyUIGridPointObject* self, PyObject* value, void* closure);
|
||||
|
|
|
|||
189
src/UISprite.cpp
189
src/UISprite.cpp
|
|
@ -1,6 +1,8 @@
|
|||
#include "UISprite.h"
|
||||
#include "GameEngine.h"
|
||||
#include "PyVector.h"
|
||||
#include "PyArgHelpers.h"
|
||||
// UIDrawable methods now in UIBase.h
|
||||
|
||||
UIDrawable* UISprite::click_at(sf::Vector2f point)
|
||||
{
|
||||
|
|
@ -11,12 +13,20 @@ UIDrawable* UISprite::click_at(sf::Vector2f point)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
UISprite::UISprite() {}
|
||||
UISprite::UISprite()
|
||||
: sprite_index(0), ptex(nullptr)
|
||||
{
|
||||
// Initialize sprite to safe defaults
|
||||
position = sf::Vector2f(0.0f, 0.0f); // Set base class position
|
||||
sprite.setPosition(position); // Sync sprite position
|
||||
sprite.setScale(1.0f, 1.0f);
|
||||
}
|
||||
|
||||
UISprite::UISprite(std::shared_ptr<PyTexture> _ptex, int _sprite_index, sf::Vector2f _pos, float _scale)
|
||||
: ptex(_ptex), sprite_index(_sprite_index)
|
||||
{
|
||||
sprite = ptex->sprite(sprite_index, _pos, sf::Vector2f(_scale, _scale));
|
||||
position = _pos; // Set base class position
|
||||
sprite = ptex->sprite(sprite_index, position, sf::Vector2f(_scale, _scale));
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -30,14 +40,27 @@ void UISprite::render(sf::Vector2f offset)
|
|||
|
||||
void UISprite::render(sf::Vector2f offset, sf::RenderTarget& target)
|
||||
{
|
||||
// Check visibility
|
||||
if (!visible) return;
|
||||
|
||||
// Apply opacity
|
||||
auto color = sprite.getColor();
|
||||
color.a = static_cast<sf::Uint8>(255 * opacity);
|
||||
sprite.setColor(color);
|
||||
|
||||
sprite.move(offset);
|
||||
target.draw(sprite);
|
||||
sprite.move(-offset);
|
||||
|
||||
// Restore original alpha
|
||||
color.a = 255;
|
||||
sprite.setColor(color);
|
||||
}
|
||||
|
||||
void UISprite::setPosition(sf::Vector2f pos)
|
||||
{
|
||||
sprite.setPosition(pos);
|
||||
position = pos; // Update base class position
|
||||
sprite.setPosition(position); // Sync sprite position
|
||||
}
|
||||
|
||||
void UISprite::setScale(sf::Vector2f s)
|
||||
|
|
@ -50,13 +73,13 @@ void UISprite::setTexture(std::shared_ptr<PyTexture> _ptex, int _sprite_index)
|
|||
ptex = _ptex;
|
||||
if (_sprite_index != -1) // if you are changing textures, there's a good chance you need a new index too
|
||||
sprite_index = _sprite_index;
|
||||
sprite = ptex->sprite(sprite_index, sprite.getPosition(), sprite.getScale());
|
||||
sprite = ptex->sprite(sprite_index, position, sprite.getScale()); // Use base class position
|
||||
}
|
||||
|
||||
void UISprite::setSpriteIndex(int _sprite_index)
|
||||
{
|
||||
sprite_index = _sprite_index;
|
||||
sprite = ptex->sprite(sprite_index, sprite.getPosition(), sprite.getScale());
|
||||
sprite = ptex->sprite(sprite_index, position, sprite.getScale()); // Use base class position
|
||||
}
|
||||
|
||||
sf::Vector2f UISprite::getScale() const
|
||||
|
|
@ -66,7 +89,7 @@ sf::Vector2f UISprite::getScale() const
|
|||
|
||||
sf::Vector2f UISprite::getPosition()
|
||||
{
|
||||
return sprite.getPosition();
|
||||
return position; // Return base class position
|
||||
}
|
||||
|
||||
std::shared_ptr<PyTexture> UISprite::getTexture()
|
||||
|
|
@ -84,6 +107,42 @@ PyObjectsEnum UISprite::derived_type()
|
|||
return PyObjectsEnum::UISPRITE;
|
||||
}
|
||||
|
||||
// Phase 1 implementations
|
||||
sf::FloatRect UISprite::get_bounds() const
|
||||
{
|
||||
return sprite.getGlobalBounds();
|
||||
}
|
||||
|
||||
void UISprite::move(float dx, float dy)
|
||||
{
|
||||
position.x += dx;
|
||||
position.y += dy;
|
||||
sprite.setPosition(position); // Keep sprite in sync
|
||||
}
|
||||
|
||||
void UISprite::resize(float w, float h)
|
||||
{
|
||||
// Calculate scale factors to achieve target size while preserving aspect ratio
|
||||
auto bounds = sprite.getLocalBounds();
|
||||
if (bounds.width > 0 && bounds.height > 0) {
|
||||
float scaleX = w / bounds.width;
|
||||
float scaleY = h / bounds.height;
|
||||
|
||||
// Use the smaller scale factor to maintain aspect ratio
|
||||
// This ensures the sprite fits within the given bounds
|
||||
float scale = std::min(scaleX, scaleY);
|
||||
|
||||
// Apply uniform scaling to preserve aspect ratio
|
||||
sprite.setScale(scale, scale);
|
||||
}
|
||||
}
|
||||
|
||||
void UISprite::onPositionChanged()
|
||||
{
|
||||
// Sync sprite position with base class position
|
||||
sprite.setPosition(position);
|
||||
}
|
||||
|
||||
PyObject* UISprite::get_float_member(PyUISpriteObject* self, void* closure)
|
||||
{
|
||||
auto member_ptr = reinterpret_cast<long>(closure);
|
||||
|
|
@ -118,7 +177,7 @@ int UISprite::set_float_member(PyUISpriteObject* self, PyObject* value, void* cl
|
|||
}
|
||||
else
|
||||
{
|
||||
PyErr_SetString(PyExc_TypeError, "Value must be a floating point number.");
|
||||
PyErr_SetString(PyExc_TypeError, "Value must be a number (int or float)");
|
||||
return -1;
|
||||
}
|
||||
if (member_ptr == 0) //x
|
||||
|
|
@ -157,7 +216,7 @@ int UISprite::set_int_member(PyUISpriteObject* self, PyObject* value, void* clos
|
|||
}
|
||||
else
|
||||
{
|
||||
PyErr_SetString(PyExc_TypeError, "Value must be an integer.");
|
||||
PyErr_SetString(PyExc_TypeError, "sprite_index must be an integer");
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
|
@ -226,18 +285,29 @@ int UISprite::set_pos(PyUISpriteObject* self, PyObject* value, void* closure)
|
|||
return 0;
|
||||
}
|
||||
|
||||
// Define the PyObjectType alias for the macros
|
||||
typedef PyUISpriteObject PyObjectType;
|
||||
|
||||
// Method definitions
|
||||
PyMethodDef UISprite_methods[] = {
|
||||
UIDRAWABLE_METHODS,
|
||||
{NULL} // Sentinel
|
||||
};
|
||||
|
||||
PyGetSetDef UISprite::getsetters[] = {
|
||||
{"x", (getter)UISprite::get_float_member, (setter)UISprite::set_float_member, "X coordinate of top-left corner", (void*)0},
|
||||
{"y", (getter)UISprite::get_float_member, (setter)UISprite::set_float_member, "Y coordinate of top-left corner", (void*)1},
|
||||
{"x", (getter)UIDrawable::get_float_member, (setter)UIDrawable::set_float_member, "X coordinate of top-left corner", (void*)((intptr_t)PyObjectsEnum::UISPRITE << 8 | 0)},
|
||||
{"y", (getter)UIDrawable::get_float_member, (setter)UIDrawable::set_float_member, "Y coordinate of top-left corner", (void*)((intptr_t)PyObjectsEnum::UISPRITE << 8 | 1)},
|
||||
{"scale", (getter)UISprite::get_float_member, (setter)UISprite::set_float_member, "Uniform size factor", (void*)2},
|
||||
{"scale_x", (getter)UISprite::get_float_member, (setter)UISprite::set_float_member, "Horizontal scale factor", (void*)3},
|
||||
{"scale_y", (getter)UISprite::get_float_member, (setter)UISprite::set_float_member, "Vertical scale factor", (void*)4},
|
||||
{"sprite_index", (getter)UISprite::get_int_member, (setter)UISprite::set_int_member, "Which sprite on the texture is shown", NULL},
|
||||
{"sprite_number", (getter)UISprite::get_int_member, (setter)UISprite::set_int_member, "Which sprite on the texture is shown (deprecated: use sprite_index)", NULL},
|
||||
{"sprite_number", (getter)UISprite::get_int_member, (setter)UISprite::set_int_member, "Sprite index (DEPRECATED: use sprite_index instead)", NULL},
|
||||
{"texture", (getter)UISprite::get_texture, (setter)UISprite::set_texture, "Texture object", NULL},
|
||||
{"click", (getter)UIDrawable::get_click, (setter)UIDrawable::set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UISPRITE},
|
||||
{"z_index", (getter)UIDrawable::get_int, (setter)UIDrawable::set_int, "Z-order for rendering (lower values rendered first)", (void*)PyObjectsEnum::UISPRITE},
|
||||
{"pos", (getter)UISprite::get_pos, (setter)UISprite::set_pos, "Position as a Vector", NULL},
|
||||
{"name", (getter)UIDrawable::get_name, (setter)UIDrawable::set_name, "Name for finding elements", (void*)PyObjectsEnum::UISPRITE},
|
||||
{"pos", (getter)UIDrawable::get_pos, (setter)UIDrawable::set_pos, "Position as a Vector", (void*)PyObjectsEnum::UISPRITE},
|
||||
UIDRAWABLE_GETSETTERS,
|
||||
{NULL}
|
||||
};
|
||||
|
||||
|
|
@ -257,37 +327,74 @@ PyObject* UISprite::repr(PyUISpriteObject* self)
|
|||
|
||||
int UISprite::init(PyUISpriteObject* self, PyObject* args, PyObject* kwds)
|
||||
{
|
||||
//std::cout << "Init called\n";
|
||||
static const char* keywords[] = { "x", "y", "texture", "sprite_index", "scale", nullptr };
|
||||
// Try parsing with PyArgHelpers
|
||||
int arg_idx = 0;
|
||||
auto pos_result = PyArgHelpers::parsePosition(args, kwds, &arg_idx);
|
||||
|
||||
// Default values
|
||||
float x = 0.0f, y = 0.0f, scale = 1.0f;
|
||||
int sprite_index = 0;
|
||||
PyObject* texture = NULL;
|
||||
PyObject* texture = nullptr;
|
||||
PyObject* click_handler = nullptr;
|
||||
|
||||
// First try to parse as (x, y, texture, ...)
|
||||
if (!PyArg_ParseTupleAndKeywords(args, kwds, "|ffOif",
|
||||
const_cast<char**>(keywords), &x, &y, &texture, &sprite_index, &scale))
|
||||
{
|
||||
PyErr_Clear(); // Clear the error
|
||||
// Case 1: Got position from helpers (tuple format)
|
||||
if (pos_result.valid) {
|
||||
x = pos_result.x;
|
||||
y = pos_result.y;
|
||||
|
||||
// Try to parse as ((x,y), texture, ...) or (Vector, texture, ...)
|
||||
// Parse remaining arguments
|
||||
static const char* remaining_keywords[] = {
|
||||
"texture", "sprite_index", "scale", "click", nullptr
|
||||
};
|
||||
|
||||
// Create new tuple with remaining args
|
||||
Py_ssize_t total_args = PyTuple_Size(args);
|
||||
PyObject* remaining_args = PyTuple_GetSlice(args, arg_idx, total_args);
|
||||
|
||||
if (!PyArg_ParseTupleAndKeywords(remaining_args, kwds, "|OifO",
|
||||
const_cast<char**>(remaining_keywords),
|
||||
&texture, &sprite_index, &scale, &click_handler)) {
|
||||
Py_DECREF(remaining_args);
|
||||
if (pos_result.error) PyErr_SetString(PyExc_TypeError, pos_result.error);
|
||||
return -1;
|
||||
}
|
||||
Py_DECREF(remaining_args);
|
||||
}
|
||||
// Case 2: Traditional format
|
||||
else {
|
||||
PyErr_Clear(); // Clear any errors from helpers
|
||||
|
||||
static const char* keywords[] = {
|
||||
"x", "y", "texture", "sprite_index", "scale", "click", "pos", nullptr
|
||||
};
|
||||
PyObject* pos_obj = nullptr;
|
||||
const char* alt_keywords[] = { "pos", "texture", "sprite_index", "scale", nullptr };
|
||||
|
||||
if (!PyArg_ParseTupleAndKeywords(args, kwds, "|OOif", const_cast<char**>(alt_keywords),
|
||||
&pos_obj, &texture, &sprite_index, &scale))
|
||||
{
|
||||
if (!PyArg_ParseTupleAndKeywords(args, kwds, "|ffOifOO",
|
||||
const_cast<char**>(keywords),
|
||||
&x, &y, &texture, &sprite_index, &scale,
|
||||
&click_handler, &pos_obj)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Convert position argument to x, y
|
||||
if (pos_obj) {
|
||||
PyVectorObject* vec = PyVector::from_arg(pos_obj);
|
||||
if (!vec) {
|
||||
PyErr_SetString(PyExc_TypeError, "First argument must be a tuple (x, y) or Vector when not providing x, y separately");
|
||||
return -1;
|
||||
// Handle pos keyword override
|
||||
if (pos_obj && pos_obj != Py_None) {
|
||||
if (PyTuple_Check(pos_obj) && PyTuple_Size(pos_obj) == 2) {
|
||||
PyObject* x_val = PyTuple_GetItem(pos_obj, 0);
|
||||
PyObject* y_val = PyTuple_GetItem(pos_obj, 1);
|
||||
if ((PyFloat_Check(x_val) || PyLong_Check(x_val)) &&
|
||||
(PyFloat_Check(y_val) || PyLong_Check(y_val))) {
|
||||
x = PyFloat_Check(x_val) ? PyFloat_AsDouble(x_val) : PyLong_AsLong(x_val);
|
||||
y = PyFloat_Check(y_val) ? PyFloat_AsDouble(y_val) : PyLong_AsLong(y_val);
|
||||
}
|
||||
} else if (PyObject_TypeCheck(pos_obj, (PyTypeObject*)PyObject_GetAttrString(
|
||||
PyImport_ImportModule("mcrfpy"), "Vector"))) {
|
||||
PyVectorObject* vec = (PyVectorObject*)pos_obj;
|
||||
x = vec->data.x;
|
||||
y = vec->data.y;
|
||||
} else {
|
||||
PyErr_SetString(PyExc_TypeError, "pos must be a tuple (x, y) or Vector");
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -310,7 +417,15 @@ int UISprite::init(PyUISpriteObject* self, PyObject* args, PyObject* kwds)
|
|||
}
|
||||
|
||||
self->data = std::make_shared<UISprite>(texture_ptr, sprite_index, sf::Vector2f(x, y), scale);
|
||||
self->data->setPosition(sf::Vector2f(x, y));
|
||||
|
||||
// Process click handler if provided
|
||||
if (click_handler && click_handler != Py_None) {
|
||||
if (!PyCallable_Check(click_handler)) {
|
||||
PyErr_SetString(PyExc_TypeError, "click must be callable");
|
||||
return -1;
|
||||
}
|
||||
self->data->click_register(click_handler);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -318,11 +433,13 @@ int UISprite::init(PyUISpriteObject* self, PyObject* args, PyObject* kwds)
|
|||
// Property system implementation for animations
|
||||
bool UISprite::setProperty(const std::string& name, float value) {
|
||||
if (name == "x") {
|
||||
sprite.setPosition(sf::Vector2f(value, sprite.getPosition().y));
|
||||
position.x = value;
|
||||
sprite.setPosition(position); // Keep sprite in sync
|
||||
return true;
|
||||
}
|
||||
else if (name == "y") {
|
||||
sprite.setPosition(sf::Vector2f(sprite.getPosition().x, value));
|
||||
position.y = value;
|
||||
sprite.setPosition(position); // Keep sprite in sync
|
||||
return true;
|
||||
}
|
||||
else if (name == "scale") {
|
||||
|
|
@ -358,11 +475,11 @@ bool UISprite::setProperty(const std::string& name, int value) {
|
|||
|
||||
bool UISprite::getProperty(const std::string& name, float& value) const {
|
||||
if (name == "x") {
|
||||
value = sprite.getPosition().x;
|
||||
value = position.x;
|
||||
return true;
|
||||
}
|
||||
else if (name == "y") {
|
||||
value = sprite.getPosition().y;
|
||||
value = position.y;
|
||||
return true;
|
||||
}
|
||||
else if (name == "scale") {
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@
|
|||
|
||||
#include "PyCallable.h"
|
||||
#include "PyTexture.h"
|
||||
#include "PyDrawable.h"
|
||||
#include "PyColor.h"
|
||||
#include "PyVector.h"
|
||||
#include "PyFont.h"
|
||||
|
|
@ -42,6 +43,12 @@ public:
|
|||
|
||||
PyObjectsEnum derived_type() override final;
|
||||
|
||||
// Phase 1 virtual method implementations
|
||||
sf::FloatRect get_bounds() const override;
|
||||
void move(float dx, float dy) override;
|
||||
void resize(float w, float h) override;
|
||||
void onPositionChanged() override;
|
||||
|
||||
// Property system for animations
|
||||
bool setProperty(const std::string& name, float value) override;
|
||||
bool setProperty(const std::string& name, int value) override;
|
||||
|
|
@ -63,6 +70,9 @@ public:
|
|||
|
||||
};
|
||||
|
||||
// Forward declaration of methods array
|
||||
extern PyMethodDef UISprite_methods[];
|
||||
|
||||
namespace mcrfpydef {
|
||||
static PyTypeObject PyUISpriteType = {
|
||||
.ob_base = {.ob_base = {.ob_refcnt = 1, .ob_type = NULL}, .ob_size = 0},
|
||||
|
|
@ -82,11 +92,28 @@ namespace mcrfpydef {
|
|||
//.tp_iter
|
||||
//.tp_iternext
|
||||
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||
.tp_doc = PyDoc_STR("docstring"),
|
||||
//.tp_methods = PyUIFrame_methods,
|
||||
.tp_doc = PyDoc_STR("Sprite(x=0, y=0, texture=None, sprite_index=0, scale=1.0, click=None)\n\n"
|
||||
"A sprite UI element that displays a texture or portion of a texture atlas.\n\n"
|
||||
"Args:\n"
|
||||
" x (float): X position in pixels. Default: 0\n"
|
||||
" y (float): Y position in pixels. Default: 0\n"
|
||||
" texture (Texture): Texture object to display. Default: None\n"
|
||||
" sprite_index (int): Index into texture atlas (if applicable). Default: 0\n"
|
||||
" scale (float): Sprite scaling factor. Default: 1.0\n"
|
||||
" click (callable): Click event handler. Default: None\n\n"
|
||||
"Attributes:\n"
|
||||
" x, y (float): Position in pixels\n"
|
||||
" texture (Texture): The texture being displayed\n"
|
||||
" sprite_index (int): Current sprite index in texture atlas\n"
|
||||
" scale (float): Scale multiplier\n"
|
||||
" click (callable): Click event handler\n"
|
||||
" visible (bool): Visibility state\n"
|
||||
" z_index (int): Rendering order\n"
|
||||
" w, h (float): Read-only computed size based on texture and scale"),
|
||||
.tp_methods = UISprite_methods,
|
||||
//.tp_members = PyUIFrame_members,
|
||||
.tp_getset = UISprite::getsetters,
|
||||
//.tp_base = NULL,
|
||||
.tp_base = &mcrfpydef::PyDrawableType,
|
||||
.tp_init = (initproc)UISprite::init,
|
||||
.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
|
||||
{
|
||||
|
|
|
|||
|
|
@ -121,7 +121,7 @@ UITestScene::UITestScene(GameEngine* g) : Scene(g)
|
|||
//UIEntity test:
|
||||
// asdf
|
||||
// TODO - reimplement UISprite style rendering within UIEntity class. Entities don't have a screen pixel position, they have a grid position, and grid sets zoom when rendering them.
|
||||
auto e5a = std::make_shared<UIEntity>(*e5); // this basic constructor sucks: sprite position + zoom are irrelevant for UIEntity.
|
||||
auto e5a = std::make_shared<UIEntity>(); // Default constructor - lazy initialization
|
||||
e5a->grid = e5;
|
||||
//auto e5as = UISprite(indextex, 85, sf::Vector2f(0, 0), 1.0);
|
||||
//e5a->sprite = e5as; // will copy constructor even exist for UISprite...?
|
||||
|
|
|
|||
13
src/main.cpp
13
src/main.cpp
|
|
@ -41,6 +41,9 @@ int run_game_engine(const McRogueFaceConfig& config)
|
|||
{
|
||||
GameEngine g(config);
|
||||
g.run();
|
||||
if (Py_IsInitialized()) {
|
||||
McRFPy_API::api_shutdown();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
@ -102,7 +105,7 @@ int run_python_interpreter(const McRogueFaceConfig& config, int argc, char* argv
|
|||
// Continue to interactive mode below
|
||||
} else {
|
||||
int result = PyRun_SimpleString(config.python_command.c_str());
|
||||
Py_Finalize();
|
||||
McRFPy_API::api_shutdown();
|
||||
delete engine;
|
||||
return result;
|
||||
}
|
||||
|
|
@ -121,7 +124,7 @@ int run_python_interpreter(const McRogueFaceConfig& config, int argc, char* argv
|
|||
run_module_code += "runpy.run_module('" + config.python_module + "', run_name='__main__', alter_sys=True)\n";
|
||||
|
||||
int result = PyRun_SimpleString(run_module_code.c_str());
|
||||
Py_Finalize();
|
||||
McRFPy_API::api_shutdown();
|
||||
delete engine;
|
||||
return result;
|
||||
}
|
||||
|
|
@ -179,7 +182,7 @@ int run_python_interpreter(const McRogueFaceConfig& config, int argc, char* argv
|
|||
// Run the game engine after script execution
|
||||
engine->run();
|
||||
|
||||
Py_Finalize();
|
||||
McRFPy_API::api_shutdown();
|
||||
delete engine;
|
||||
return result;
|
||||
}
|
||||
|
|
@ -187,14 +190,14 @@ int run_python_interpreter(const McRogueFaceConfig& config, int argc, char* argv
|
|||
// Interactive Python interpreter (only if explicitly requested with -i)
|
||||
Py_InspectFlag = 1;
|
||||
PyRun_InteractiveLoop(stdin, "<stdin>");
|
||||
Py_Finalize();
|
||||
McRFPy_API::api_shutdown();
|
||||
delete engine;
|
||||
return 0;
|
||||
}
|
||||
else if (!config.exec_scripts.empty()) {
|
||||
// With --exec, run the game engine after scripts execute
|
||||
engine->run();
|
||||
Py_Finalize();
|
||||
McRFPy_API::api_shutdown();
|
||||
delete engine;
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,48 @@
|
|||
from text_input_widget_improved import FocusManager, TextInput
|
||||
|
||||
# Create focus manager
|
||||
focus_mgr = FocusManager()
|
||||
|
||||
# Create input field
|
||||
name_input = TextInput(
|
||||
x=50, y=100,
|
||||
width=300,
|
||||
label="Name:",
|
||||
placeholder="Enter your name",
|
||||
on_change=lambda text: print(f"Name changed to: {text}")
|
||||
)
|
||||
|
||||
tags_input = TextInput(
|
||||
x=50, y=160,
|
||||
width=300,
|
||||
label="Tags:",
|
||||
placeholder="door,chest,floor,wall",
|
||||
on_change=lambda text: print(f"Text: {text}")
|
||||
)
|
||||
|
||||
# Register with focus manager
|
||||
name_input._focus_manager = focus_mgr
|
||||
focus_mgr.register(name_input)
|
||||
|
||||
|
||||
# Create demo scene
|
||||
import mcrfpy
|
||||
|
||||
mcrfpy.createScene("text_example")
|
||||
mcrfpy.setScene("text_example")
|
||||
|
||||
ui = mcrfpy.sceneUI("text_example")
|
||||
# Add to scene
|
||||
#ui.append(name_input) # don't do this, only the internal Frame class can go into the UI; have to manage derived objects "carefully" (McRogueFace alpha anti-feature)
|
||||
name_input.add_to_scene(ui)
|
||||
tags_input.add_to_scene(ui)
|
||||
|
||||
# Handle keyboard events
|
||||
def handle_keys(key, state):
|
||||
if not focus_mgr.handle_key(key, state):
|
||||
if key == "Tab" and state == "start":
|
||||
focus_mgr.focus_next()
|
||||
|
||||
# McRogueFace alpha anti-feature: only the active scene can be given a keypress callback
|
||||
mcrfpy.keypressScene(handle_keys)
|
||||
|
||||
|
|
@ -0,0 +1,265 @@
|
|||
"""
|
||||
Improved Text Input Widget System for McRogueFace
|
||||
Uses proper parent-child frame structure and handles keyboard input correctly
|
||||
"""
|
||||
|
||||
import mcrfpy
|
||||
|
||||
|
||||
class FocusManager:
|
||||
"""Manages focus across multiple widgets"""
|
||||
def __init__(self):
|
||||
self.widgets = []
|
||||
self.focused_widget = None
|
||||
self.focus_index = -1
|
||||
# Global keyboard state
|
||||
self.shift_pressed = False
|
||||
self.caps_lock = False
|
||||
|
||||
def register(self, widget):
|
||||
"""Register a widget"""
|
||||
self.widgets.append(widget)
|
||||
if self.focused_widget is None:
|
||||
self.focus(widget)
|
||||
|
||||
def focus(self, widget):
|
||||
"""Set focus to widget"""
|
||||
if self.focused_widget:
|
||||
self.focused_widget.on_blur()
|
||||
|
||||
self.focused_widget = widget
|
||||
self.focus_index = self.widgets.index(widget) if widget in self.widgets else -1
|
||||
|
||||
if widget:
|
||||
widget.on_focus()
|
||||
|
||||
def focus_next(self):
|
||||
"""Focus next widget"""
|
||||
if not self.widgets:
|
||||
return
|
||||
self.focus_index = (self.focus_index + 1) % len(self.widgets)
|
||||
self.focus(self.widgets[self.focus_index])
|
||||
|
||||
def focus_prev(self):
|
||||
"""Focus previous widget"""
|
||||
if not self.widgets:
|
||||
return
|
||||
self.focus_index = (self.focus_index - 1) % len(self.widgets)
|
||||
self.focus(self.widgets[self.focus_index])
|
||||
|
||||
def handle_key(self, key, state):
|
||||
"""Send key to focused widget"""
|
||||
# Track shift state
|
||||
if key == "LShift" or key == "RShift":
|
||||
self.shift_pressed = True
|
||||
return True
|
||||
elif key == "start": # Key release for shift
|
||||
self.shift_pressed = False
|
||||
return True
|
||||
elif key == "CapsLock":
|
||||
self.caps_lock = not self.caps_lock
|
||||
return True
|
||||
|
||||
if self.focused_widget:
|
||||
return self.focused_widget.handle_key(key, self.shift_pressed, self.caps_lock)
|
||||
return False
|
||||
|
||||
|
||||
class TextInput:
|
||||
"""Text input field widget with proper parent-child structure"""
|
||||
def __init__(self, x, y, width, height=24, label="", placeholder="", on_change=None):
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.label = label
|
||||
self.placeholder = placeholder
|
||||
self.on_change = on_change
|
||||
|
||||
# Text state
|
||||
self.text = ""
|
||||
self.cursor_pos = 0
|
||||
self.focused = False
|
||||
|
||||
# Create the widget structure
|
||||
self._create_ui()
|
||||
|
||||
def _create_ui(self):
|
||||
"""Create UI components with proper parent-child structure"""
|
||||
# Parent frame that contains everything
|
||||
self.parent_frame = mcrfpy.Frame(self.x, self.y - (20 if self.label else 0),
|
||||
self.width, self.height + (20 if self.label else 0))
|
||||
self.parent_frame.fill_color = (0, 0, 0, 0) # Transparent parent
|
||||
|
||||
# Input frame (relative to parent)
|
||||
self.frame = mcrfpy.Frame(0, 20 if self.label else 0, self.width, self.height)
|
||||
self.frame.fill_color = (255, 255, 255, 255)
|
||||
self.frame.outline_color = (128, 128, 128, 255)
|
||||
self.frame.outline = 2
|
||||
|
||||
# Label (relative to parent)
|
||||
if self.label:
|
||||
self.label_text = mcrfpy.Caption(self.label, 0, 0)
|
||||
self.label_text.fill_color = (255, 255, 255, 255)
|
||||
self.parent_frame.children.append(self.label_text)
|
||||
|
||||
# Text content (relative to input frame)
|
||||
self.text_display = mcrfpy.Caption("", 4, 4)
|
||||
self.text_display.fill_color = (0, 0, 0, 255)
|
||||
|
||||
# Placeholder text (relative to input frame)
|
||||
if self.placeholder:
|
||||
self.placeholder_text = mcrfpy.Caption(self.placeholder, 4, 4)
|
||||
self.placeholder_text.fill_color = (180, 180, 180, 255)
|
||||
self.frame.children.append(self.placeholder_text)
|
||||
|
||||
# Cursor (relative to input frame)
|
||||
# Experiment: replacing cursor frame with an inline text character
|
||||
#self.cursor = mcrfpy.Frame(4, 4, 2, self.height - 8)
|
||||
#self.cursor.fill_color = (0, 0, 0, 255)
|
||||
#self.cursor.visible = False
|
||||
|
||||
# Add children to input frame
|
||||
self.frame.children.append(self.text_display)
|
||||
#self.frame.children.append(self.cursor)
|
||||
|
||||
# Add input frame to parent
|
||||
self.parent_frame.children.append(self.frame)
|
||||
|
||||
# Click handler on the input frame
|
||||
self.frame.click = self._on_click
|
||||
|
||||
def _on_click(self, x, y, button, state):
|
||||
"""Handle mouse clicks"""
|
||||
print(f"{x=} {y=} {button=} {state=}")
|
||||
if button == "left" and hasattr(self, '_focus_manager'):
|
||||
self._focus_manager.focus(self)
|
||||
|
||||
def on_focus(self):
|
||||
"""Called when focused"""
|
||||
self.focused = True
|
||||
self.frame.outline_color = (0, 120, 255, 255)
|
||||
self.frame.outline = 3
|
||||
#self.cursor.visible = True
|
||||
self._update_display()
|
||||
|
||||
def on_blur(self):
|
||||
"""Called when focus lost"""
|
||||
self.focused = False
|
||||
self.frame.outline_color = (128, 128, 128, 255)
|
||||
self.frame.outline = 2
|
||||
#self.cursor.visible = False
|
||||
self._update_display()
|
||||
|
||||
def handle_key(self, key, shift_pressed, caps_lock):
|
||||
"""Process keyboard input with shift state"""
|
||||
if not self.focused:
|
||||
return False
|
||||
|
||||
old_text = self.text
|
||||
handled = True
|
||||
|
||||
# Special key mappings for shifted characters
|
||||
shift_map = {
|
||||
"1": "!", "2": "@", "3": "#", "4": "$", "5": "%",
|
||||
"6": "^", "7": "&", "8": "*", "9": "(", "0": ")",
|
||||
"-": "_", "=": "+", "[": "{", "]": "}", "\\": "|",
|
||||
";": ":", "'": '"', ",": "<", ".": ">", "/": "?",
|
||||
"`": "~"
|
||||
}
|
||||
|
||||
# Navigation and editing keys
|
||||
if key == "BackSpace":
|
||||
if self.cursor_pos > 0:
|
||||
self.text = self.text[:self.cursor_pos-1] + self.text[self.cursor_pos:]
|
||||
self.cursor_pos -= 1
|
||||
elif key == "Delete":
|
||||
if self.cursor_pos < len(self.text):
|
||||
self.text = self.text[:self.cursor_pos] + self.text[self.cursor_pos+1:]
|
||||
elif key == "Left":
|
||||
self.cursor_pos = max(0, self.cursor_pos - 1)
|
||||
elif key == "Right":
|
||||
self.cursor_pos = min(len(self.text), self.cursor_pos + 1)
|
||||
elif key == "Home":
|
||||
self.cursor_pos = 0
|
||||
elif key == "End":
|
||||
self.cursor_pos = len(self.text)
|
||||
elif key == "Space":
|
||||
self._insert_at_cursor(" ")
|
||||
elif key in ("Tab", "Return"):
|
||||
handled = False # Let parent handle
|
||||
# Handle number keys with "Num" prefix
|
||||
elif key.startswith("Num") and len(key) == 4:
|
||||
num = key[3] # Get the digit after "Num"
|
||||
if shift_pressed and num in shift_map:
|
||||
self._insert_at_cursor(shift_map[num])
|
||||
else:
|
||||
self._insert_at_cursor(num)
|
||||
# Handle single character keys
|
||||
elif len(key) == 1:
|
||||
char = key
|
||||
# Apply shift transformations
|
||||
if shift_pressed:
|
||||
if char in shift_map:
|
||||
char = shift_map[char]
|
||||
elif char.isalpha():
|
||||
char = char.upper()
|
||||
else:
|
||||
# Apply caps lock for letters
|
||||
if char.isalpha():
|
||||
if caps_lock:
|
||||
char = char.upper()
|
||||
else:
|
||||
char = char.lower()
|
||||
self._insert_at_cursor(char)
|
||||
else:
|
||||
# Unhandled key - print for debugging
|
||||
print(f"[TextInput] Unhandled key: '{key}' (shift={shift_pressed}, caps={caps_lock})")
|
||||
handled = False
|
||||
|
||||
# Update if changed
|
||||
if old_text != self.text:
|
||||
self._update_display()
|
||||
if self.on_change:
|
||||
self.on_change(self.text)
|
||||
elif handled:
|
||||
self._update_cursor()
|
||||
|
||||
return handled
|
||||
|
||||
def _insert_at_cursor(self, char):
|
||||
"""Insert a character at the cursor position"""
|
||||
self.text = self.text[:self.cursor_pos] + char + self.text[self.cursor_pos:]
|
||||
self.cursor_pos += 1
|
||||
|
||||
def _update_display(self):
|
||||
"""Update visual state"""
|
||||
# Show/hide placeholder
|
||||
if hasattr(self, 'placeholder_text'):
|
||||
self.placeholder_text.visible = (self.text == "" and not self.focused)
|
||||
|
||||
# Update text
|
||||
self.text_display.text = self.text[:self.cursor_pos] + "|" + self.text[self.cursor_pos:]
|
||||
self._update_cursor()
|
||||
|
||||
def _update_cursor(self):
|
||||
"""Update cursor position"""
|
||||
if self.focused:
|
||||
# Estimate position (10 pixels per character)
|
||||
#self.cursor.x = 4 + (self.cursor_pos * 10)
|
||||
self.text_display.text = self.text[:self.cursor_pos] + "|" + self.text[self.cursor_pos:]
|
||||
pass
|
||||
|
||||
def set_text(self, text):
|
||||
"""Set text programmatically"""
|
||||
self.text = text
|
||||
self.cursor_pos = len(text)
|
||||
self._update_display()
|
||||
|
||||
def get_text(self):
|
||||
"""Get current text"""
|
||||
return self.text
|
||||
|
||||
def add_to_scene(self, scene):
|
||||
"""Add only the parent frame to scene"""
|
||||
scene.append(self.parent_frame)
|
||||
|
|
@ -0,0 +1,375 @@
|
|||
#!/usr/bin/env python3
|
||||
"""
|
||||
Path & Vision Sizzle Reel (Fixed)
|
||||
=================================
|
||||
|
||||
Fixed version with proper animation chaining to prevent glitches.
|
||||
"""
|
||||
|
||||
import mcrfpy
|
||||
import sys
|
||||
|
||||
class PathAnimator:
|
||||
"""Handles step-by-step animation with proper completion tracking"""
|
||||
|
||||
def __init__(self, entity, name="animator"):
|
||||
self.entity = entity
|
||||
self.name = name
|
||||
self.path = []
|
||||
self.current_index = 0
|
||||
self.step_duration = 0.4
|
||||
self.animating = False
|
||||
self.on_step = None
|
||||
self.on_complete = None
|
||||
|
||||
def set_path(self, path):
|
||||
"""Set the path to animate along"""
|
||||
self.path = path
|
||||
self.current_index = 0
|
||||
|
||||
def start(self):
|
||||
"""Start animating"""
|
||||
if not self.path:
|
||||
return
|
||||
|
||||
self.animating = True
|
||||
self.current_index = 0
|
||||
self._move_to_next()
|
||||
|
||||
def stop(self):
|
||||
"""Stop animating"""
|
||||
self.animating = False
|
||||
mcrfpy.delTimer(f"{self.name}_check")
|
||||
|
||||
def _move_to_next(self):
|
||||
"""Move to next position in path"""
|
||||
if not self.animating or self.current_index >= len(self.path):
|
||||
self.animating = False
|
||||
if self.on_complete:
|
||||
self.on_complete()
|
||||
return
|
||||
|
||||
# Get next position
|
||||
x, y = self.path[self.current_index]
|
||||
|
||||
# Create animations
|
||||
anim_x = mcrfpy.Animation("x", float(x), self.step_duration, "easeInOut")
|
||||
anim_y = mcrfpy.Animation("y", float(y), self.step_duration, "easeInOut")
|
||||
|
||||
anim_x.start(self.entity)
|
||||
anim_y.start(self.entity)
|
||||
|
||||
# Update visibility
|
||||
self.entity.update_visibility()
|
||||
|
||||
# Callback for each step
|
||||
if self.on_step:
|
||||
self.on_step(self.current_index, x, y)
|
||||
|
||||
# Schedule next move
|
||||
delay = int(self.step_duration * 1000) + 50 # Add small buffer
|
||||
mcrfpy.setTimer(f"{self.name}_next", self._handle_next, delay)
|
||||
|
||||
def _handle_next(self, dt):
|
||||
"""Timer callback to move to next position"""
|
||||
self.current_index += 1
|
||||
mcrfpy.delTimer(f"{self.name}_next")
|
||||
self._move_to_next()
|
||||
|
||||
# Global state
|
||||
grid = None
|
||||
player = None
|
||||
enemy = None
|
||||
player_animator = None
|
||||
enemy_animator = None
|
||||
demo_phase = 0
|
||||
|
||||
def create_scene():
|
||||
"""Create the demo environment"""
|
||||
global grid, player, enemy
|
||||
|
||||
mcrfpy.createScene("fixed_demo")
|
||||
|
||||
# Create grid
|
||||
grid = mcrfpy.Grid(grid_x=30, grid_y=20)
|
||||
grid.fill_color = mcrfpy.Color(20, 20, 30)
|
||||
|
||||
# Simple dungeon layout
|
||||
map_layout = [
|
||||
"##############################",
|
||||
"#......#########.....#########",
|
||||
"#......#########.....#########",
|
||||
"#......#.........#...#########",
|
||||
"#......#.........#...#########",
|
||||
"####.###.........#.###########",
|
||||
"####.............#.###########",
|
||||
"####.............#.###########",
|
||||
"####.###.........#.###########",
|
||||
"#......#.........#...#########",
|
||||
"#......#.........#...#########",
|
||||
"#......#########.#...........#",
|
||||
"#......#########.#...........#",
|
||||
"#......#########.#...........#",
|
||||
"#......#########.#############",
|
||||
"####.###########.............#",
|
||||
"####.........................#",
|
||||
"####.###########.............#",
|
||||
"#......#########.............#",
|
||||
"##############################",
|
||||
]
|
||||
|
||||
# Build map
|
||||
for y, row in enumerate(map_layout):
|
||||
for x, char in enumerate(row):
|
||||
cell = grid.at(x, y)
|
||||
if char == '#':
|
||||
cell.walkable = False
|
||||
cell.transparent = False
|
||||
cell.color = mcrfpy.Color(40, 30, 30)
|
||||
else:
|
||||
cell.walkable = True
|
||||
cell.transparent = True
|
||||
cell.color = mcrfpy.Color(80, 80, 100)
|
||||
|
||||
# Create entities
|
||||
player = mcrfpy.Entity(3, 3, grid=grid)
|
||||
player.sprite_index = 64 # @
|
||||
|
||||
enemy = mcrfpy.Entity(26, 16, grid=grid)
|
||||
enemy.sprite_index = 69 # E
|
||||
|
||||
# Initial visibility
|
||||
player.update_visibility()
|
||||
enemy.update_visibility()
|
||||
|
||||
# Set initial perspective
|
||||
grid.perspective = 0
|
||||
|
||||
def setup_ui():
|
||||
"""Create UI elements"""
|
||||
ui = mcrfpy.sceneUI("fixed_demo")
|
||||
ui.append(grid)
|
||||
|
||||
grid.position = (50, 80)
|
||||
grid.size = (700, 500)
|
||||
|
||||
title = mcrfpy.Caption("Path & Vision Demo (Fixed)", 300, 20)
|
||||
title.fill_color = mcrfpy.Color(255, 255, 255)
|
||||
ui.append(title)
|
||||
|
||||
global status_text, perspective_text
|
||||
status_text = mcrfpy.Caption("Initializing...", 50, 50)
|
||||
status_text.fill_color = mcrfpy.Color(200, 200, 200)
|
||||
ui.append(status_text)
|
||||
|
||||
perspective_text = mcrfpy.Caption("Perspective: Player", 550, 50)
|
||||
perspective_text.fill_color = mcrfpy.Color(100, 255, 100)
|
||||
ui.append(perspective_text)
|
||||
|
||||
controls = mcrfpy.Caption("Space: Start/Pause | R: Restart | Q: Quit", 250, 600)
|
||||
controls.fill_color = mcrfpy.Color(150, 150, 150)
|
||||
ui.append(controls)
|
||||
|
||||
def update_camera_smooth(target, duration=0.3):
|
||||
"""Smoothly move camera to entity"""
|
||||
center_x = target.x * 23 # Approximate pixel size
|
||||
center_y = target.y * 23
|
||||
|
||||
cam_anim = mcrfpy.Animation("center", (center_x, center_y), duration, "easeOut")
|
||||
cam_anim.start(grid)
|
||||
|
||||
def start_demo():
|
||||
"""Start the demo sequence"""
|
||||
global demo_phase, player_animator, enemy_animator
|
||||
|
||||
demo_phase = 1
|
||||
status_text.text = "Phase 1: Player movement with camera follow"
|
||||
|
||||
# Player path
|
||||
player_path = [
|
||||
(3, 3), (3, 6), (4, 6), (7, 6), (7, 8),
|
||||
(10, 8), (13, 8), (16, 8), (16, 10),
|
||||
(16, 13), (16, 16), (20, 16), (24, 16)
|
||||
]
|
||||
|
||||
# Setup player animator
|
||||
player_animator = PathAnimator(player, "player")
|
||||
player_animator.set_path(player_path)
|
||||
player_animator.step_duration = 0.5
|
||||
|
||||
def on_player_step(index, x, y):
|
||||
"""Called for each player step"""
|
||||
status_text.text = f"Player step {index+1}/{len(player_path)}"
|
||||
if grid.perspective == 0:
|
||||
update_camera_smooth(player, 0.4)
|
||||
|
||||
def on_player_complete():
|
||||
"""Called when player path is complete"""
|
||||
start_phase_2()
|
||||
|
||||
player_animator.on_step = on_player_step
|
||||
player_animator.on_complete = on_player_complete
|
||||
player_animator.start()
|
||||
|
||||
def start_phase_2():
|
||||
"""Start enemy movement phase"""
|
||||
global demo_phase
|
||||
|
||||
demo_phase = 2
|
||||
status_text.text = "Phase 2: Enemy movement (may enter player's view)"
|
||||
|
||||
# Enemy path
|
||||
enemy_path = [
|
||||
(26, 16), (22, 16), (18, 16), (16, 16),
|
||||
(16, 13), (16, 10), (16, 8), (13, 8),
|
||||
(10, 8), (7, 8), (7, 6), (4, 6)
|
||||
]
|
||||
|
||||
# Setup enemy animator
|
||||
enemy_animator.set_path(enemy_path)
|
||||
enemy_animator.step_duration = 0.4
|
||||
|
||||
def on_enemy_step(index, x, y):
|
||||
"""Check if enemy is visible to player"""
|
||||
if grid.perspective == 0:
|
||||
# Check if enemy is in player's view
|
||||
enemy_idx = int(y) * grid.grid_x + int(x)
|
||||
if enemy_idx < len(player.gridstate) and player.gridstate[enemy_idx].visible:
|
||||
status_text.text = "Enemy spotted in player's view!"
|
||||
|
||||
def on_enemy_complete():
|
||||
"""Start perspective transition"""
|
||||
start_phase_3()
|
||||
|
||||
enemy_animator.on_step = on_enemy_step
|
||||
enemy_animator.on_complete = on_enemy_complete
|
||||
enemy_animator.start()
|
||||
|
||||
def start_phase_3():
|
||||
"""Dramatic perspective shift"""
|
||||
global demo_phase
|
||||
|
||||
demo_phase = 3
|
||||
status_text.text = "Phase 3: Perspective shift..."
|
||||
|
||||
# Stop any ongoing animations
|
||||
player_animator.stop()
|
||||
enemy_animator.stop()
|
||||
|
||||
# Zoom out
|
||||
zoom_out = mcrfpy.Animation("zoom", 0.6, 2.0, "easeInExpo")
|
||||
zoom_out.start(grid)
|
||||
|
||||
# Schedule perspective switch
|
||||
mcrfpy.setTimer("switch_persp", switch_perspective, 2100)
|
||||
|
||||
def switch_perspective(dt):
|
||||
"""Switch to enemy perspective"""
|
||||
grid.perspective = 1
|
||||
perspective_text.text = "Perspective: Enemy"
|
||||
perspective_text.fill_color = mcrfpy.Color(255, 100, 100)
|
||||
|
||||
# Update camera
|
||||
update_camera_smooth(enemy, 0.5)
|
||||
|
||||
# Zoom back in
|
||||
zoom_in = mcrfpy.Animation("zoom", 1.0, 2.0, "easeOutExpo")
|
||||
zoom_in.start(grid)
|
||||
|
||||
status_text.text = "Now following enemy perspective"
|
||||
|
||||
# Clean up timer
|
||||
mcrfpy.delTimer("switch_persp")
|
||||
|
||||
# Continue enemy movement after transition
|
||||
mcrfpy.setTimer("continue_enemy", continue_enemy_movement, 2500)
|
||||
|
||||
def continue_enemy_movement(dt):
|
||||
"""Continue enemy movement after perspective shift"""
|
||||
mcrfpy.delTimer("continue_enemy")
|
||||
|
||||
# Continue path
|
||||
enemy_path_2 = [
|
||||
(4, 6), (3, 6), (3, 3), (3, 2), (3, 1)
|
||||
]
|
||||
|
||||
enemy_animator.set_path(enemy_path_2)
|
||||
|
||||
def on_step(index, x, y):
|
||||
update_camera_smooth(enemy, 0.4)
|
||||
status_text.text = f"Following enemy: step {index+1}"
|
||||
|
||||
def on_complete():
|
||||
status_text.text = "Demo complete! Press R to restart"
|
||||
|
||||
enemy_animator.on_step = on_step
|
||||
enemy_animator.on_complete = on_complete
|
||||
enemy_animator.start()
|
||||
|
||||
# Control state
|
||||
running = False
|
||||
|
||||
def handle_keys(key, state):
|
||||
"""Handle keyboard input"""
|
||||
global running
|
||||
|
||||
if state != "start":
|
||||
return
|
||||
|
||||
key = key.lower()
|
||||
|
||||
if key == "q":
|
||||
sys.exit(0)
|
||||
elif key == "space":
|
||||
if not running:
|
||||
running = True
|
||||
start_demo()
|
||||
else:
|
||||
running = False
|
||||
player_animator.stop()
|
||||
enemy_animator.stop()
|
||||
status_text.text = "Paused"
|
||||
elif key == "r":
|
||||
# Reset everything
|
||||
player.x, player.y = 3, 3
|
||||
enemy.x, enemy.y = 26, 16
|
||||
grid.perspective = 0
|
||||
perspective_text.text = "Perspective: Player"
|
||||
perspective_text.fill_color = mcrfpy.Color(100, 255, 100)
|
||||
grid.zoom = 1.0
|
||||
update_camera_smooth(player, 0.5)
|
||||
|
||||
if running:
|
||||
player_animator.stop()
|
||||
enemy_animator.stop()
|
||||
running = False
|
||||
|
||||
status_text.text = "Reset - Press SPACE to start"
|
||||
|
||||
# Initialize
|
||||
create_scene()
|
||||
setup_ui()
|
||||
|
||||
# Setup animators
|
||||
player_animator = PathAnimator(player, "player")
|
||||
enemy_animator = PathAnimator(enemy, "enemy")
|
||||
|
||||
# Set scene
|
||||
mcrfpy.setScene("fixed_demo")
|
||||
mcrfpy.keypressScene(handle_keys)
|
||||
|
||||
# Initial camera
|
||||
grid.zoom = 1.0
|
||||
update_camera_smooth(player, 0.5)
|
||||
|
||||
print("Path & Vision Demo (Fixed)")
|
||||
print("==========================")
|
||||
print("This version properly chains animations to prevent glitches.")
|
||||
print()
|
||||
print("The demo will:")
|
||||
print("1. Move player with camera following")
|
||||
print("2. Move enemy (may enter player's view)")
|
||||
print("3. Dramatic perspective shift to enemy")
|
||||
print("4. Continue following enemy")
|
||||
print()
|
||||
print("Press SPACE to start, Q to quit")
|
||||
Loading…
Reference in New Issue