John McCardle john
  • Site admin.

  • Joined on 2020-09-17
john pushed to at john/timekeeper 2022-01-09 03:24:11 +00:00
65db9af436 chore: lintfix (my bad)
john pushed to at john/timekeeper 2022-01-08 20:45:07 +00:00
87fca05e77 Add locked property; display lock instead of tab number if tab is not unlocked.
john pushed to at john/timekeeper 2022-01-07 22:28:21 +00:00
6c61c96091 feat: demonstrate animation
john pushed to at john/timekeeper 2022-01-07 21:19:21 +00:00
9a4f6d10f4 style: trailing comma for extreme excellence
john pushed to at john/timekeeper 2022-01-07 21:12:40 +00:00
eaa038dc43 refactor: eliminate constants file of multiple currencies
john pushed to at john/timekeeper 2022-01-06 23:43:12 +00:00
57caa75b99 import const currencies as object properly
john pushed to at john/timekeeper 2022-01-06 23:37:52 +00:00
14c83b56b9 Use constants as keys correctly
john pushed to at john/timekeeper 2022-01-06 23:15:51 +00:00
cd8cdd31e3 Basic game data structure for devices and workers.
john pushed to at john/timekeeper 2022-01-04 22:41:36 +00:00
2b4ab9c6ea Some layout progress.
john pushed to at john/timekeeper 2022-01-04 22:16:08 +00:00
4031fd18f1 Pin versions with volta
john pushed to at john/timekeeper 2022-01-03 23:53:38 +00:00
9a756bd03c Initial Commit
john pushed to at john/asteroid-automator 2021-12-31 19:03:44 +00:00
2ba5ebd987 SIFT rotation work is underway. Setting gamemodel's analyse_frame() output format.
john pushed to at john/asteroid-automator 2021-12-31 03:48:38 +00:00
44c55077ba Towards a snippable rectangle around Mystery Clusters, for SIFT and radon transform usage, to measure ship's rotation
john pushed to at john/asteroid-automator 2021-12-30 20:20:05 +00:00
06cc864b5e Merge branch 'main' into gamemodel_advanced
john pushed to at john/asteroid-automator 2021-12-29 00:50:01 +00:00
0c4bb4ee6b Merge branch 'gamemodel_imagepipeline' into gamemodel_basics
john pushed to at john/asteroid-automator 2021-12-29 00:46:52 +00:00
f02313da39 Mostly functional again after imagepipeline module refactor
john pushed to at john/asteroid-automator 2021-12-28 01:30:40 +00:00
1435752a30 [In Progress] refactoring and debugging imagepipelinepoorly defined: how to accurately track if an image is color or not? This is causing a bug in the @with_frame decorator in GameModel.
john pushed to at john/asteroid-automator 2021-12-27 02:11:14 +00:00
fd1767cfe1 More functionality for CVImage classTODO: standardize the chainable outputs from CVImage. Will we return a new CVImage or a numpy array? I'm leaning towards the second one, so CVImage's return values can be used as numpy/cv2 inputs, and the ImagePipeline class will handle multiple modification calls.
john pushed to at john/asteroid-automator 2021-12-26 17:59:25 +00:00
john pushed to at john/asteroid-automator 2021-12-26 03:30:30 +00:00
a01dbb4a58 CVImage class in imagepipeline module.TODO: remove all image manipulation code from GameModel class. Moving all the OpenCV image manipulation actions to the CVImage class would make the GameModel procedures more legible.