Standardize Member Variable naming conventions
Must have caught this stuff elsewhere: there was no inconsistency left when I went to work on it.
implement
__hash__
in a way that preserves C++ object identity
implement
__hash__
in a way that preserves C++ object identity
wontfix / the current usage of hash is probably incorrect and should be deprecated. Hashable object should be immutable. So the mcrf data containers probably should not have this value.
Sprites not responding to mouse events
clean up COMP4300 style
Should be a quick fix: all the ECS specific stuff has already been removed, so "sRender" is the only remaining vestige.
$ grep "sRender" *
GameEngine.cpp: currentScene()->sRender();…
Caption
__init__
is not correctly setting colors
Break up
UI.h
into respective class files