John McCardle john
  • Site admin.

  • Joined on 2020-09-17
john commented on issue john/McRogueFace#56 2024-04-20 22:35:33 +00:00
Standardize Member Variable naming conventions

Must have caught this stuff elsewhere: there was no inconsistency left when I went to work on it.

john pushed to master at john/McRogueFace 2024-04-20 22:34:07 +00:00
232105a893 Squashed commit of the following: [reprs_and_member_names]
john closed issue john/McRogueFace#25 2024-04-20 22:34:07 +00:00
UIGridPointState __repr__
john closed issue john/McRogueFace#24 2024-04-20 22:34:07 +00:00
UIGridPoint __repr__
john closed issue john/McRogueFace#23 2024-04-20 22:34:07 +00:00
UIEntity __repr__
john closed issue john/McRogueFace#22 2024-04-20 22:34:07 +00:00
UIGrid __repr__
john created branch reprs_and_member_names in john/McRogueFace 2024-04-20 22:33:04 +00:00
john pushed to reprs_and_member_names at john/McRogueFace 2024-04-20 22:33:04 +00:00
43fac8f4f3 Typo in UIFrame repr
3fd5ad93e2 Add UIGridPoint and UIGridPointState repr
03376897b8 Add UIGrid repr
48af072a33 Add UIEntity repr
Compare 4 commits »
john closed issue john/McRogueFace#29 2024-04-20 18:23:16 +00:00
implement __hash__ in a way that preserves C++ object identity
john commented on issue john/McRogueFace#29 2024-04-20 18:23:16 +00:00
implement __hash__ in a way that preserves C++ object identity

wontfix / the current usage of hash is probably incorrect and should be deprecated. Hashable object should be immutable. So the mcrf data containers probably should not have this value.

john commented on issue john/McRogueFace#57 2024-04-20 18:19:59 +00:00
Sprites not responding to mouse events

can't replicate - maybe refactors accidentally fixed this?

john closed issue john/McRogueFace#57 2024-04-20 18:19:59 +00:00
Sprites not responding to mouse events
john pushed to master at john/McRogueFace 2024-04-20 18:16:56 +00:00
c2de9b08d6 Refactor: remove "s" prefix from "sRender" method ( -> "render") Closes #44
john closed issue john/McRogueFace#44 2024-04-20 18:16:56 +00:00
clean up COMP4300 style
john commented on issue john/McRogueFace#44 2024-04-20 17:43:01 +00:00
clean up COMP4300 style

Should be a quick fix: all the ECS specific stuff has already been removed, so "sRender" is the only remaining vestige.

$ grep "sRender" *
GameEngine.cpp:        currentScene()->sRender();…
john pushed to master at john/McRogueFace 2024-04-20 17:37:46 +00:00
a465a9861d Color parsing for UICaption __init__ - closes #58
john closed issue john/McRogueFace#58 2024-04-20 17:37:46 +00:00
Caption __init__ is not correctly setting colors
john closed issue john/McRogueFace#43 2024-04-20 14:34:10 +00:00
Break up UI.h into respective class files
john pushed to master at john/McRogueFace 2024-04-20 14:33:21 +00:00
ac7f7052cd Squashed commit of the following: [break_up_ui_h]
john commented on issue john/McRogueFace#43 2024-04-20 01:45:56 +00:00
Break up UI.h into respective class files

image

Ready to merge (?)

cos_play has segfaults, which I may want to fix before wrapping this issue... I am rushing to meet the April…