Derive UIEntity from UIDrawable
This is a WONTFIX - while the rendering style that UIEntity requires of Sprite will be standardized (for Grid to have UIDrawable children), ultimately there is no requirement to draw "Entities"…
__repr__
displays match the getsetter member names
Standardize Member Variable naming conventions
Standardize Member Variable naming conventions
Must have caught this stuff elsewhere: there was no inconsistency left when I went to work on it.
implement
__hash__
in a way that preserves C++ object identity
wontfix / the current usage of hash is probably incorrect and should be deprecated. Hashable object should be immutable. So the mcrf data containers probably should not have this value.
implement
__hash__
in a way that preserves C++ object identity
Sprites not responding to mouse events