John McCardle 
							
						 
						
							
								e0f6a62709 
								
							 
						 
						
							
							
								
								Masking - don't consider score or lives display when analyzing frame  
							
							
							
						 
						
							2021-12-24 13:02:52 -05:00  
				
					
						
							
							
								
									
								
								John McCardle 
							
						 
						
							
								5499aa5e49 
								
							 
						 
						
							
							
								
								Started classifying on-screen objects with unified "analyse_frame" function  
							
							... 
							
							
							
							Rocks, lives, and missiles are identified by their rectangles from cv2.matchTemplate.
Clusters from SIFT are checked against these detected rectangles.
The remaining objects (like the rotated ship) are classified as "mysteries". These will be target for further analysis (like ship angle determination), or we can just shoot at them :) 
							
						 
						
							2021-12-23 13:57:50 -05:00  
				
					
						
							
							
								
									
								
								John McCardle 
							
						 
						
							
								372f250167 
								
							 
						 
						
							
							
								
								SIFT, orthogonal ship image detection (lives), colored debug output  
							
							... 
							
							
							
							Set up a SIFT method and massively upgraded the debug view to look at the image processing outputs in color.
TODO: the template matching used for unrotated ship icons and asteroids does not work on missiles. 
							
						 
						
							2021-12-22 20:29:36 -05:00  
				
					
						
							
							
								
									
								
								John McCardle 
							
						 
						
							
								f497bdd61a 
								
							 
						 
						
							
							
								
								Initial commit of SIFT search for ship sprites  
							
							... 
							
							
							
							The data returned by the gamemodel function is overly verbose and not interpreted well yet. I'd like to return a (pt, wh, label) tuple like the find_asteroids function does. This would make it compatible with the existing display_results function. 
							
						 
						
							2021-12-21 02:19:12 -05:00  
				
					
						
							
							
								
									
								
								John McCardle 
							
						 
						
							
								d28344971e 
								
							 
						 
						
							
							
								
								Refined asteroid finding. Implemented a result display function.  
							
							
							
						 
						
							2021-12-21 01:29:15 -05:00  
				
					
						
							
							
								
									
								
								John McCardle 
							
						 
						
							
								ad4616c51e 
								
							 
						 
						
							
							
								
								Merging screenshot_basics for gameio dependency  
							
							
							
						 
						
							2021-12-21 01:02:26 -05:00  
				
					
						
							
							
								
									
								
								John McCardle 
							
						 
						
							
								7d07718326 
								
							 
						 
						
							
							
								
								Inheriting cross-platform keyboard methods (non-abstract)  
							
							
							
						 
						
							2021-12-21 00:58:59 -05:00  
				
					
						
							
							
								 
						
							
								05c29e7e72 
								
							 
						 
						
							
							
								
								Implemented key_up and key_down methods  
							
							... 
							
							
							
							Implemented key_up and key_down methods in GameIO 
							
						 
						
							2021-12-20 16:12:34 +02:00  
				
					
						
							
							
								
									
								
								John McCardle 
							
						 
						
							
								48c7d9a890 
								
							 
						 
						
							
							
								
								Initial commit of GameModel class  
							
							
							
						 
						
							2021-12-20 04:41:48 -05:00  
				
					
						
							
							
								
									
								
								John McCardle 
							
						 
						
							
								113d93773e 
								
							 
						 
						
							
							
								
								Removed self from super().__init__(self) in LinuxGameIO  
							
							
							
						 
						
							2021-12-20 04:39:49 -05:00  
				
					
						
							
							
								 
						
							
								82186e4a3a 
								
							 
						 
						
							
							
								
								Removed self from super().__init__(self)  
							
							... 
							
							
							
							Removed self from super().__init__(self) in WindowsGameIO 
							
						 
						
							2021-12-20 04:37:56 -05:00  
				
					
						
							
							
								 
						
							
								cd91488a1b 
								
							 
						 
						
							
							
								
								Ignoring __pycache__/  
							
							
							
						 
						
							2021-12-20 04:37:56 -05:00  
				
					
						
							
							
								 
						
							
								d758442190 
								
							 
						 
						
							
							
								
								Create .gitignore with the Asteroids folder  
							
							... 
							
							
							
							Create .gitignore with the Asteroids folder, for the ease of contributing. 
							
						 
						
							2021-12-20 04:37:56 -05:00  
				
					
						
							
							
								 
						
							
								207761d498 
								
							 
						 
						
							
							
								
								Removed invalid documentation from LinuxGameIO  
							
							
							
						 
						
							2021-12-20 04:35:10 -05:00  
				
					
						
							
							
								 
						
							
								4ccf6dbdea 
								
							 
						 
						
							
							
								
								Create .gitignore with the Asteroids folder  
							
							... 
							
							
							
							Create .gitignore with the Asteroids folder, for the ease of contributing. 
							
						 
						
							2021-12-20 07:43:07 +02:00  
				
					
						
							
							
								 
						
							
								d55ecef953 
								
							 
						 
						
							
							
								
								Fix naming oversight  
							
							
							
						 
						
							2021-12-19 21:34:29 +02:00  
				
					
						
							
							
								 
						
							
								d04a0b172c 
								
							 
						 
						
							
							
								
								Add key_up and key_down methods in GameIO  
							
							... 
							
							
							
							Add key_up() and key_down() methods in GameIO. key_press() does the aforementioned two functions one after the other. 
							
						 
						
							2021-12-19 21:33:57 +02:00  
				
					
						
							
							
								 
						
							
								1a1e8efef8 
								
							 
						 
						
							
							
								
								Moved module to a different file  
							
							... 
							
							
							
							Moved module to a different file and created a main script. 
							
						 
						
							2021-12-19 21:16:34 +02:00  
				
					
						
							
							
								
									
								
								John McCardle 
							
						 
						
							
								30a45e6b47 
								
							 
						 
						
							
							
								
								Application screenshot used for window location  
							
							
							
						 
						
							2021-12-19 14:11:55 -05:00  
				
					
						
							
							
								
									
								
								John McCardle 
							
						 
						
							
								1720ee3bbc 
								
							 
						 
						
							
							
								
								remove behavior from abstract base method  
							
							
							
						 
						
							2021-12-19 14:11:20 -05:00  
				
					
						
							
							
								 
						
							
								9eb29fc7cc 
								
							 
						 
						
							
							
								
								Changed the naming a bit  
							
							... 
							
							
							
							Changed the naming a bit 
							
						 
						
							2021-12-19 21:05:25 +02:00  
				
					
						
							
							
								 
						
							
								6e5dd7eab4 
								
							 
						 
						
							
							
								
								Introduced Abstract Base Classes  
							
							... 
							
							
							
							Introduced Abstract Base Classes to ease the process of adding another platform.
Also some minor documentation. 
							
						 
						
							2021-12-19 21:01:11 +02:00  
				
					
						
							
							
								 
						
							
								bfcb0650e6 
								
							 
						 
						
							
							
								
								Changed os.name to platform.system()  
							
							... 
							
							
							
							Changed os.name to platform.system() because platform.system() is much more reliable, and is easy to check for different system.
Also added a check for linux. 
							
						 
						
							2021-12-19 20:29:38 +02:00  
				
					
						
							
							
								 
						
							
								b5c4bbcdd9 
								
							 
						 
						
							
							
								
								Added simple documentation and a shebang  
							
							... 
							
							
							
							Added simple documentation and a shebang and fixed a simple error at line 32. 
							
						 
						
							2021-12-19 20:26:08 +02:00  
				
					
						
							
							
								 
						
							
								555ecfa7a3 
								
							 
						 
						
							
							
								
								Added newlines and sorted imports  
							
							... 
							
							
							
							Added newlines and sorted imports according to PEP-8. 
							
						 
						
							2021-12-19 20:18:07 +02:00  
				
					
						
							
							
								
									
								
								John McCardle 
							
						 
						
							
								3f9af5012c 
								
							 
						 
						
							
							
								
								Cross-platform basics on capturing the game screen to a PIL image.  
							
							
							
						 
						
							2021-12-19 13:02:58 -05:00  
				
					
						
							
							
								 
						
							
								64ac273833 
								
							 
						 
						
							
							
								
								Create README.md  
							
							
							
						 
						
							2021-12-19 22:03:44 +05:30