Commit Graph

  • 0da86d118a ignore vim and venv local files. main John McCardle 2021-12-30 15:17:40 -0500
  • 0c4bb4ee6b Merge branch 'gamemodel_imagepipeline' into gamemodel_basics John McCardle 2021-12-28 19:50:01 -0500
  • 722730c076 remove extraneous commented code John McCardle 2021-12-28 19:48:57 -0500
  • f02313da39 Mostly functional again after imagepipeline module refactor John McCardle 2021-12-28 19:46:52 -0500
  • 1435752a30 [In Progress] refactoring and debugging imagepipeline John McCardle 2021-12-27 20:30:40 -0500
  • fd1767cfe1 More functionality for CVImage class John McCardle 2021-12-26 21:11:14 -0500
  • 65315198a2 Merge branch 'main' into gamemodel_basics Martysh12 2021-12-26 20:04:23 +0200
  • ce51ea9a1c Merge branch 'main' into gamemodel_imagepipeline Martysh12 2021-12-26 20:04:06 +0200
  • 218aa85549 Ignoring __pycache__ Martysh12 2021-12-26 20:02:00 +0200
  • 09f1a586ab Including game assets from https://github.com/notbandali/asteroids John McCardle 2021-12-26 12:59:25 -0500
  • 3f5c51603d Merge branch 'screenshot_merge' into gamemodel_imagepipeline Martysh12 2021-12-26 19:56:30 +0200
  • 61f080ceac Merge branch 'screenshot_merge' into gamemodel_basics Martysh12 2021-12-26 19:52:53 +0200
  • 6cb5c43692 Removed d3dshot Martysh12 2021-12-26 19:52:37 +0200
  • a01dbb4a58 CVImage class in imagepipeline module. John McCardle 2021-12-25 22:30:30 -0500
  • e0f6a62709 Masking - don't consider score or lives display when analyzing frame John McCardle 2021-12-24 13:02:52 -0500
  • 5499aa5e49 Started classifying on-screen objects with unified "analyse_frame" function John McCardle 2021-12-23 13:57:50 -0500
  • 372f250167 SIFT, orthogonal ship image detection (lives), colored debug output John McCardle 2021-12-22 20:29:36 -0500
  • f497bdd61a Initial commit of SIFT search for ship sprites John McCardle 2021-12-21 02:19:12 -0500
  • d28344971e Refined asteroid finding. Implemented a result display function. John McCardle 2021-12-21 01:29:15 -0500
  • ad4616c51e Merging screenshot_basics for gameio dependency John McCardle 2021-12-21 01:02:26 -0500
  • 7d07718326 Inheriting cross-platform keyboard methods (non-abstract) John McCardle 2021-12-21 00:58:59 -0500
  • 05c29e7e72 Implemented key_up and key_down methods Martysh12 2021-12-20 16:12:34 +0200
  • 48c7d9a890 Initial commit of GameModel class John McCardle 2021-12-20 04:41:48 -0500
  • 113d93773e Removed self from super().__init__(self) in LinuxGameIO John McCardle 2021-12-20 04:39:49 -0500
  • 82186e4a3a Removed self from super().__init__(self) Martysh12 2021-12-20 08:16:09 +0200
  • cd91488a1b Ignoring __pycache__/ Martysh12 2021-12-20 08:15:41 +0200
  • d758442190 Create .gitignore with the Asteroids folder Martysh12 2021-12-20 07:43:07 +0200
  • 207761d498 Removed invalid documentation from LinuxGameIO Martysh12 2021-12-20 07:32:56 +0200
  • 4ccf6dbdea Create .gitignore with the Asteroids folder Martysh12 2021-12-20 07:43:07 +0200
  • d55ecef953 Fix naming oversight Martysh12 2021-12-19 21:34:29 +0200
  • d04a0b172c Add key_up and key_down methods in GameIO Martysh12 2021-12-19 21:33:57 +0200
  • 1a1e8efef8 Moved module to a different file Martysh12 2021-12-19 21:16:34 +0200
  • 30a45e6b47 Application screenshot used for window location John McCardle 2021-12-19 14:11:55 -0500
  • 1720ee3bbc remove behavior from abstract base method John McCardle 2021-12-19 14:11:20 -0500
  • 9eb29fc7cc Changed the naming a bit Martysh12 2021-12-19 21:05:25 +0200
  • 6e5dd7eab4 Introduced Abstract Base Classes Martysh12 2021-12-19 21:01:11 +0200
  • bfcb0650e6 Changed os.name to platform.system() Martysh12 2021-12-19 20:29:38 +0200
  • b5c4bbcdd9 Added simple documentation and a shebang Martysh12 2021-12-19 20:26:08 +0200
  • 555ecfa7a3 Added newlines and sorted imports Martysh12 2021-12-19 20:18:07 +0200
  • 3f9af5012c Cross-platform basics on capturing the game screen to a PIL image. John McCardle 2021-12-19 13:02:58 -0500
  • 64ac273833
    Create README.md Error_404 2021-12-19 22:03:44 +0530