implement
__hash__
in a way that preserves C++ object identity
wontfix / the current usage of hash is probably incorrect and should be deprecated. Hashable object should be immutable. So the mcrf data containers probably should not have this value.
implement
__hash__
in a way that preserves C++ object identity
Sprites not responding to mouse events
clean up COMP4300 style
Should be a quick fix: all the ECS specific stuff has already been removed, so "sRender" is the only remaining vestige.
$ grep "sRender" *
GameEngine.cpp: currentScene()->sRender();…
Caption
__init__
is not correctly setting colors
Break up
UI.h
into respective class files
Create Python base class for UIDrawables, and derive Python UI types from it