1b6e2a709b
Still not quite compiling; as predicted, a lot of interdependency and definition order bugs to untangle
aa7553a818
PyTexture clean up scribbles and experiments
UIDrawable Rendering format change
while working on #43, I found a reference to Resources::game
. It's how Caption/Frame/Grid/Sprite classes get their default render target.
I want to phase out Resources
, but not exactly sure…
segfault on
type(obj)
, __class__
attribute missing
segfault on
type(obj)
, __class__
attribute missing
Standardize Font Handling
I'll add a separate issue to solve the type bug - that wasn't part of the Font feature.
Standardize Font Handling
commit: a19781b56a87b68309e63c88e4eb68d22523267d
notes on Python Discuss instance: https://discuss.python.org/t/instantiating-python-objects-from-c-segfault-on-type-obj-class-attribute-missing/5…
a19781b56a
Many hours of pain & research behind this small commit. Safe object building by not messing with types before interpreter is fully initialized
Standardize Font Handling
159658521c64a0cee8dd97ae7a2872a4eea2d9fa
I was hoping for a quick win, but this will take a little bit longer to not introduce instability.
I've also got default items added to the module,…
159658521c
Font mostly working, just a few weird bugs with the types of the default items added to the module