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4 Commits
break_up_u
...
master
Author | SHA1 | Date |
---|---|---|
John McCardle | 232105a893 | |
John McCardle | c2de9b08d6 | |
John McCardle | a465a9861d | |
John McCardle | ac7f7052cd |
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@ -59,7 +59,7 @@ void GameEngine::run()
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if (!paused)
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if (!paused)
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{
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{
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}
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}
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currentScene()->sRender();
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currentScene()->render();
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currentFrame++;
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currentFrame++;
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frameTime = clock.restart().asSeconds();
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frameTime = clock.restart().asSeconds();
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fps = 1 / frameTime;
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fps = 1 / frameTime;
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@ -1,4 +1,5 @@
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#include "PyColor.h"
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#include "PyColor.h"
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#include "McRFPy_API.h"
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PyGetSetDef PyColor::getsetters[] = {
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PyGetSetDef PyColor::getsetters[] = {
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{"r", (getter)PyColor::get_member, (setter)PyColor::set_member, "Red component", (void*)0},
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{"r", (getter)PyColor::get_member, (setter)PyColor::set_member, "Red component", (void*)0},
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@ -134,3 +135,16 @@ int PyColor::set_member(PyObject* obj, PyObject* value, void* closure)
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// TODO
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// TODO
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return 0;
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return 0;
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}
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}
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PyColorObject* PyColor::from_arg(PyObject* args)
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{
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auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Color");
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if (PyObject_IsInstance(args, (PyObject*)type)) return (PyColorObject*)args;
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auto obj = (PyColorObject*)type->tp_alloc(type, 0);
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int err = init(obj, args, NULL);
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if (err) {
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Py_DECREF(obj);
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return NULL;
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}
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return obj;
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}
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@ -29,6 +29,7 @@ public:
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static int set_member(PyObject*, PyObject*, void*);
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static int set_member(PyObject*, PyObject*, void*);
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static PyGetSetDef getsetters[];
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static PyGetSetDef getsetters[];
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static PyColorObject* from_arg(PyObject*);
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};
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};
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namespace mcrfpydef {
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namespace mcrfpydef {
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@ -59,7 +59,7 @@ void PyScene::doAction(std::string name, std::string type)
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}
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}
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}
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}
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void PyScene::sRender()
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void PyScene::render()
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{
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{
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game->getWindow().clear();
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game->getWindow().clear();
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@ -11,7 +11,7 @@ public:
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PyScene(GameEngine*);
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PyScene(GameEngine*);
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void update() override final;
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void update() override final;
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void doAction(std::string, std::string) override final;
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void doAction(std::string, std::string) override final;
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void sRender() override final;
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void render() override final;
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void do_mouse_input(std::string, std::string);
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void do_mouse_input(std::string, std::string);
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};
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};
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@ -28,36 +28,12 @@ sf::Sprite PyTexture::sprite(int index, sf::Vector2f pos, sf::Vector2f s)
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PyObject* PyTexture::pyObject()
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PyObject* PyTexture::pyObject()
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{
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{
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// method 1: works but with type weirdness
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//PyObject* obj = PyType_GenericAlloc(&mcrfpydef::PyTextureType, 0);
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//Py_SET_TYPE(obj, &mcrfpydef::PyTextureType);
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// method 2: does not work (segfault on use of the mcrfpy.Texture object)
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//PyObject* obj = PyTexture::pynew(&mcrfpydef::PyTextureType, Py_None, Py_None);
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// method 3: does not work (segfault on use of the mcrfpy.Texture object)
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std::cout << "Find type" << std::endl;
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std::cout << "Find type" << std::endl;
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auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Texture");
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auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Texture");
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//auto type = obj->ob_type;
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//auto type = &mcrfpydef::PyTextureType;
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//std::cout << "assigned value 0x" << std::hex << reinterpret_cast<long>(type) << std::endl;
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//std::cout << "Found PyTextureType: " << PyUnicode_AsUTF8(PyObject_Repr((PyObject*)type)) << std::endl;
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//std::cout << "PyTextureType metatype: " << PyUnicode_AsUTF8(PyObject_Repr((PyObject_Type((PyObject*)type)))) << std::endl;
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//std::cout << "tp_alloc: 0x" << std::hex << reinterpret_cast <long>(type->tp_alloc) << std::endl <<
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// "tp_new: 0x" << std::hex << reinterpret_cast<long>(type->tp_new) << std::endl;
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//PyObject* obj = ((PyTypeObject*)type)->tp_new((PyTypeObject*)type, Py_None, Py_None);
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PyObject* obj = PyTexture::pynew(type, Py_None, Py_None);
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PyObject* obj = PyTexture::pynew(type, Py_None, Py_None);
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//Py_SET_TYPE(obj, type);
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// method 4: call the type object?
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std::cout << "Instantiated" << std::endl;
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//Py_SET_TYPE(obj, &mcrfpydef::PyTextureType);
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//PyObject_CallFunction(&mcrfpydef::PyTextureType,
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try {
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try {
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((PyTextureObject*)obj)->data = shared_from_this();
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((PyTextureObject*)obj)->data = shared_from_this();
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std::cout << "Sideloaded texture: " << PyUnicode_AsUTF8(PyObject_Repr(obj)) << std::endl;
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}
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}
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catch (std::bad_weak_ptr& e)
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catch (std::bad_weak_ptr& e)
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{
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{
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@ -31,7 +31,7 @@ public:
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//Scene();
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//Scene();
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Scene(GameEngine*);
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Scene(GameEngine*);
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virtual void update() = 0;
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virtual void update() = 0;
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virtual void sRender() = 0;
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virtual void render() = 0;
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virtual void doAction(std::string, std::string) = 0;
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virtual void doAction(std::string, std::string) = 0;
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bool hasAction(std::string);
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bool hasAction(std::string);
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bool hasAction(int);
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bool hasAction(int);
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527
src/UI.cpp
527
src/UI.cpp
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@ -1,527 +0,0 @@
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#include "UI.h"
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#include "Resources.h"
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#include "GameEngine.h"
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/* //callability fields & methods
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PyObject* click_callable;
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virtual UIDrawable* click_at(sf::Vector2f point);
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void click_register(PyObject*);
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void click_unregister();
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*/
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UIDrawable::UIDrawable() { click_callable = NULL; }
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UIDrawable* UIFrame::click_at(sf::Vector2f point)
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{
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for (auto e: *children)
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{
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auto p = e->click_at(point + box.getPosition());
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if (p)
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return p;
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}
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if (click_callable)
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{
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float x = box.getPosition().x, y = box.getPosition().y, w = box.getSize().x, h = box.getSize().y;
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if (point.x > x && point.y > y && point.x < x+w && point.y < y+h) return this;
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}
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return NULL;
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}
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UIDrawable* UICaption::click_at(sf::Vector2f point)
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{
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if (click_callable)
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{
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if (text.getGlobalBounds().contains(point)) return this;
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}
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return NULL;
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}
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UIDrawable* UISprite::click_at(sf::Vector2f point)
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{
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if (click_callable)
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{
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if(sprite.getGlobalBounds().contains(point)) return this;
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}
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return NULL;
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}
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UIDrawable* UIGrid::click_at(sf::Vector2f point)
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{
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if (click_callable)
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{
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if(box.getGlobalBounds().contains(point)) return this;
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}
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return NULL;
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}
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void UIDrawable::click_register(PyObject* callable)
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{
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/*
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if (click_callable)
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{
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// decrement reference before overwriting
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Py_DECREF(click_callable);
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}
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click_callable = callable;
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Py_INCREF(click_callable);
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*/
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click_callable = std::make_unique<PyClickCallable>(callable);
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}
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void UIDrawable::click_unregister()
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{
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/*
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if (click_callable == NULL) return;
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Py_DECREF(click_callable);
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click_callable = NULL;
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*/
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click_callable.reset();
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}
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void UIDrawable::render()
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{
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//std::cout << "Rendering base UIDrawable\n";
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render(sf::Vector2f());
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}
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UIFrame::UIFrame():
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//x(0), y(0), w(0), h(0),
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outline(0)
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{
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children = std::make_shared<std::vector<std::shared_ptr<UIDrawable>>>();
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box.setPosition(0, 0);
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box.setSize(sf::Vector2f(0, 0));
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/*
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pyOutlineColor = NULL;
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pyFillColor = NULL;
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_outlineColor = NULL;
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_fillColor = NULL;
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*/
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}
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UIFrame::UIFrame(float _x, float _y, float _w, float _h):
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//x(_x), y(_y), w(_w), h(_h),
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outline(0)
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{
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box.setPosition(_x, _y);
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box.setSize(sf::Vector2f(_w, _h));
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children = std::make_shared<std::vector<std::shared_ptr<UIDrawable>>>();
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/*
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pyOutlineColor = NULL;
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pyFillColor = NULL;
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_outlineColor = NULL;
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_fillColor = NULL;
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*/
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}
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UIFrame::~UIFrame()
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{
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children.reset();
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/*
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if (pyOutlineColor) Py_DECREF(pyOutlineColor);
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else if (_outlineColor) delete _outlineColor;
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if (pyFillColor) Py_DECREF(pyFillColor);
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else if (_fillColor) delete _fillColor;
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*/
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}
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/*
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sf::Color& fillColor(); // getter
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void fillColor(sf::Color c); // C++ setter
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void fillColor(PyObject* pyColor); // Python setter
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sf::Color& outlineColor(); // getter
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void outlineColor(sf::Color c); // C++ setter
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void outlineColor(PyObject* pyColor); // Python setter
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*/
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PyObjectsEnum UIFrame::derived_type()
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{
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return PyObjectsEnum::UIFRAME;
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}
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void UIFrame::render(sf::Vector2f offset)
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{
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//std::cout << "Rendering UIFrame w/ offset " << offset.x << ", " << offset.y << "\n";
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//std::cout << "position = " << x << ", " << y << "\n";
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box.move(offset);
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Resources::game->getWindow().draw(box);
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box.move(-offset);
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//sf::RectangleShape box = sf::RectangleShape(sf::Vector2f(w,h));
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//sf::Vector2f pos = sf::Vector2f(x, y);
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//box.setPosition(offset + pos);
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//if (_fillColor) { box.setFillColor(fillColor()); }
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//if (_outlineColor) { box.setOutlineColor(outlineColor()); }
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//box.setOutlineThickness(outline);
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//Resources::game->getWindow().draw(box);
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for (auto drawable : *children) {
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drawable->render(offset + box.getPosition());
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}
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}
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void UICaption::render(sf::Vector2f offset)
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{
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//std::cout << "Rendering Caption with offset\n";
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text.move(offset);
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Resources::game->getWindow().draw(text);
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text.move(-offset);
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}
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UISprite::UISprite() {}
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/*
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// * tearing down the old IndexTexture way of life
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UISprite::UISprite(IndexTexture* _itex, int _sprite_index, float x = 0.0, float y = 0.0, float s = 1.0)
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: itex(_itex), sprite_index(_sprite_index)
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{
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sprite.setTexture(_itex->texture);
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sprite.setTextureRect(_itex->spriteCoordinates(_sprite_index));
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sprite.setPosition(sf::Vector2f(x, y));
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sprite.setScale(sf::Vector2f(s, s));
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}
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UISprite::UISprite(IndexTexture* _itex, int _sprite_index, sf::Vector2f pos, float s = 1.0)
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: itex(_itex), sprite_index(_sprite_index)
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{
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sprite.setTexture(_itex->texture);
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sprite.setTextureRect(_itex->spriteCoordinates(_sprite_index));
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sprite.setPosition(pos);
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sprite.setScale(sf::Vector2f(s, s));
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}
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*/
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UISprite::UISprite(std::shared_ptr<PyTexture> _ptex, int _sprite_index, sf::Vector2f _pos, float _scale)
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: ptex(_ptex), sprite_index(_sprite_index)
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{
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sprite = ptex->sprite(sprite_index, _pos, sf::Vector2f(_scale, _scale));
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}
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//void UISprite::update()
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//{
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//auto& tex = Resources::game->textures[texture_index];
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//sprite.setTexture(tex.texture);
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//sprite.setScale(sf::Vector2f(scale, scale));
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//sprite.setPosition(sf::Vector2f(x, y));
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//std::cout << "Drawable position: " << x << ", " << y << " -> " << s.getPosition().x << ", " << s.getPosition().y << std::endl;
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//sprite.setTextureRect(tex.spriteCoordinates(sprite_index));
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//}
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void UISprite::render(sf::Vector2f offset)
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{
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sprite.move(offset);
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Resources::game->getWindow().draw(sprite);
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sprite.move(-offset);
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}
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// 7DRL hack; needed to draw entities to UIGrid. TODO, apply this technique to all UIDrawables
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void UISprite::render(sf::Vector2f offset, sf::RenderTexture& target)
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||||||
{
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sprite.move(offset);
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target.draw(sprite);
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sprite.move(-offset);
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}
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||||||
/*
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||||||
void UISprite::setPosition(float x, float y)
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|
||||||
{
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setPosition(sf::Vector2f(x, y));
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|
||||||
}
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|
||||||
*/
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||||||
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||||||
void UISprite::setPosition(sf::Vector2f pos)
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|
||||||
{
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sprite.setPosition(pos);
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|
||||||
}
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||||||
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||||||
void UISprite::setScale(sf::Vector2f s)
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|
||||||
{
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sprite.setScale(s);
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||||||
}
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||||||
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||||||
void UISprite::setTexture(std::shared_ptr<PyTexture> _ptex, int _sprite_index)
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|
||||||
{
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|
||||||
ptex = _ptex;
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|
||||||
if (_sprite_index != -1) // if you are changing textures, there's a good chance you need a new index too
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||||||
sprite_index = _sprite_index;
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|
||||||
sprite = ptex->sprite(sprite_index, sprite.getPosition(), sprite.getScale());
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|
||||||
}
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|
|
||||||
void UISprite::setSpriteIndex(int _sprite_index)
|
|
||||||
{
|
|
||||||
sprite_index = _sprite_index;
|
|
||||||
sprite = ptex->sprite(sprite_index, sprite.getPosition(), sprite.getScale());
|
|
||||||
}
|
|
||||||
|
|
||||||
sf::Vector2f UISprite::getScale()
|
|
||||||
{
|
|
||||||
return sprite.getScale();
|
|
||||||
}
|
|
||||||
|
|
||||||
sf::Vector2f UISprite::getPosition()
|
|
||||||
{
|
|
||||||
return sprite.getPosition();
|
|
||||||
}
|
|
||||||
|
|
||||||
std::shared_ptr<PyTexture> UISprite::getTexture()
|
|
||||||
{
|
|
||||||
return ptex;
|
|
||||||
}
|
|
||||||
|
|
||||||
int UISprite::getSpriteIndex()
|
|
||||||
{
|
|
||||||
return sprite_index;
|
|
||||||
}
|
|
||||||
|
|
||||||
PyObjectsEnum UICaption::derived_type()
|
|
||||||
{
|
|
||||||
return PyObjectsEnum::UICAPTION;
|
|
||||||
}
|
|
||||||
|
|
||||||
PyObjectsEnum UISprite::derived_type()
|
|
||||||
{
|
|
||||||
return PyObjectsEnum::UISPRITE;
|
|
||||||
}
|
|
||||||
|
|
||||||
// UIGrid support classes' methods
|
|
||||||
|
|
||||||
UIGridPoint::UIGridPoint()
|
|
||||||
:color(1.0f, 1.0f, 1.0f), color_overlay(0.0f, 0.0f, 0.0f), walkable(false), transparent(false),
|
|
||||||
tilesprite(-1), tile_overlay(-1), uisprite(-1)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
UIEntity::UIEntity() {} // this will not work lol. TODO remove default constructor by finding the shared pointer inits that use it
|
|
||||||
|
|
||||||
UIEntity::UIEntity(UIGrid& grid)
|
|
||||||
: gridstate(grid.grid_x * grid.grid_y)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
// UIGrid methods
|
|
||||||
|
|
||||||
UIGrid::UIGrid()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
UIGrid::UIGrid(int gx, int gy, std::shared_ptr<PyTexture> _ptex, float _x, float _y, float _w, float _h)
|
|
||||||
: grid_x(gx), grid_y(gy),
|
|
||||||
zoom(1.0f), center_x((gx/2) * _ptex->sheet_width), center_y((gy/2) * _ptex->sheet_height),
|
|
||||||
itex(_itex), points(gx * gy)
|
|
||||||
{
|
|
||||||
// set up blank list of entities
|
|
||||||
entities = std::make_shared<std::list<std::shared_ptr<UIEntity>>>();
|
|
||||||
|
|
||||||
box.setSize(sf::Vector2f(_w, _h));
|
|
||||||
box.setPosition(sf::Vector2f(_x, _y));
|
|
||||||
|
|
||||||
box.setFillColor(sf::Color(0,0,0,0));
|
|
||||||
renderTexture.create(_w, _h);
|
|
||||||
sprite.setTexture(_itex->texture);
|
|
||||||
output.setTextureRect(
|
|
||||||
sf::IntRect(0, 0,
|
|
||||||
box.getSize().x, box.getSize().y));
|
|
||||||
output.setPosition(box.getPosition());
|
|
||||||
// textures are upside-down inside renderTexture
|
|
||||||
output.setTexture(renderTexture.getTexture());
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
UIGrid::UIGrid(int gx, int gy, std::shared_ptr<PyTexture> _ptex, sf::Vector2f _xy, sf::Vector2f _wh)
|
|
||||||
: grid_x(gx), grid_y(gy),
|
|
||||||
zoom(1.0f), center_x((gx/2) * _ptex->sprite_width), center_y((gy/2) * _ptex->sprite_height),
|
|
||||||
ptex(_ptex), points(gx * gy)
|
|
||||||
{
|
|
||||||
// set up blank list of entities
|
|
||||||
entities = std::make_shared<std::list<std::shared_ptr<UIEntity>>>();
|
|
||||||
|
|
||||||
box.setSize(_wh);
|
|
||||||
box.setPosition(_xy);
|
|
||||||
|
|
||||||
box.setFillColor(sf::Color(0,0,0,0));
|
|
||||||
//renderTexture.create(_wh.x, _wh.y);
|
|
||||||
// create renderTexture with maximum theoretical size; sprite can resize to show whatever amount needs to be rendered
|
|
||||||
renderTexture.create(1920, 1080); // TODO - renderTexture should be window size; above 1080p this will cause rendering errors
|
|
||||||
|
|
||||||
//sprite.setTexture(_itex->texture);
|
|
||||||
sprite = ptex->sprite(0);
|
|
||||||
|
|
||||||
output.setTextureRect(
|
|
||||||
sf::IntRect(0, 0,
|
|
||||||
box.getSize().x, box.getSize().y));
|
|
||||||
output.setPosition(box.getPosition());
|
|
||||||
// textures are upside-down inside renderTexture
|
|
||||||
output.setTexture(renderTexture.getTexture());
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void UIGrid::update()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
void UIGrid::setSprite(int ti)
|
|
||||||
{
|
|
||||||
//int tx = ti % itex->grid_width, ty = ti / itex->grid_width;
|
|
||||||
// sprite.setTextureRect(sf::IntRect(tx * itex->grid_size, ty * itex->grid_size, itex->grid_size, itex->grid_size));
|
|
||||||
sprite = ptex->sprite(ti);
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
void UIGrid::render(sf::Vector2f)
|
|
||||||
{
|
|
||||||
output.setPosition(box.getPosition()); // output sprite can move; update position when drawing
|
|
||||||
// output size can change; update size when drawing
|
|
||||||
output.setTextureRect(
|
|
||||||
sf::IntRect(0, 0,
|
|
||||||
box.getSize().x, box.getSize().y));
|
|
||||||
renderTexture.clear(sf::Color(8, 8, 8, 255)); // TODO - UIGrid needs a "background color" field
|
|
||||||
// sprites that are visible according to zoom, center_x, center_y, and box width
|
|
||||||
float center_x_sq = center_x / ptex->sprite_width;
|
|
||||||
float center_y_sq = center_y / ptex->sprite_height;
|
|
||||||
|
|
||||||
float width_sq = box.getSize().x / (ptex->sprite_width * zoom);
|
|
||||||
float height_sq = box.getSize().y / (ptex->sprite_height * zoom);
|
|
||||||
float left_edge = center_x_sq - (width_sq / 2.0);
|
|
||||||
float top_edge = center_y_sq - (height_sq / 2.0);
|
|
||||||
|
|
||||||
int left_spritepixels = center_x - (box.getSize().x / 2.0 / zoom);
|
|
||||||
int top_spritepixels = center_y - (box.getSize().y / 2.0 / zoom);
|
|
||||||
|
|
||||||
//sprite.setScale(sf::Vector2f(zoom, zoom));
|
|
||||||
sf::RectangleShape r; // for colors and overlays
|
|
||||||
r.setSize(sf::Vector2f(ptex->sprite_width * zoom, ptex->sprite_height * zoom));
|
|
||||||
r.setOutlineThickness(0);
|
|
||||||
|
|
||||||
int x_limit = left_edge + width_sq + 2;
|
|
||||||
if (x_limit > grid_x) x_limit = grid_x;
|
|
||||||
|
|
||||||
int y_limit = top_edge + height_sq + 2;
|
|
||||||
if (y_limit > grid_y) y_limit = grid_y;
|
|
||||||
|
|
||||||
// base layer - bottom color, tile sprite ("ground")
|
|
||||||
for (int x = (left_edge - 1 >= 0 ? left_edge - 1 : 0);
|
|
||||||
x < x_limit; //x < view_width;
|
|
||||||
x+=1)
|
|
||||||
{
|
|
||||||
//for (float y = (top_edge >= 0 ? top_edge : 0);
|
|
||||||
for (int y = (top_edge - 1 >= 0 ? top_edge - 1 : 0);
|
|
||||||
y < y_limit; //y < view_height;
|
|
||||||
y+=1)
|
|
||||||
{
|
|
||||||
auto pixel_pos = sf::Vector2f(
|
|
||||||
(x*ptex->sprite_width - left_spritepixels) * zoom,
|
|
||||||
(y*ptex->sprite_height - top_spritepixels) * zoom );
|
|
||||||
|
|
||||||
auto gridpoint = at(std::floor(x), std::floor(y));
|
|
||||||
|
|
||||||
//sprite.setPosition(pixel_pos);
|
|
||||||
|
|
||||||
r.setPosition(pixel_pos);
|
|
||||||
r.setFillColor(gridpoint.color);
|
|
||||||
renderTexture.draw(r);
|
|
||||||
|
|
||||||
// tilesprite
|
|
||||||
// if discovered but not visible, set opacity to 90%
|
|
||||||
// if not discovered... just don't draw it?
|
|
||||||
if (gridpoint.tilesprite != -1) {
|
|
||||||
sprite = ptex->sprite(gridpoint.tilesprite, pixel_pos, sf::Vector2f(zoom, zoom)); //setSprite(gridpoint.tilesprite);;
|
|
||||||
renderTexture.draw(sprite);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// middle layer - entities
|
|
||||||
// disabling entity rendering until I can render their UISprite inside the rendertexture (not directly to window)
|
|
||||||
for (auto e : *entities) {
|
|
||||||
// TODO skip out-of-bounds entities (grid square not visible at all, check for partially on visible grid squares / floating point grid position)
|
|
||||||
//auto drawent = e->cGrid->indexsprite.drawable();
|
|
||||||
auto& drawent = e->sprite;
|
|
||||||
//drawent.setScale(zoom, zoom);
|
|
||||||
drawent.setScale(sf::Vector2f(zoom, zoom));
|
|
||||||
auto pixel_pos = sf::Vector2f(
|
|
||||||
(e->position.x*ptex->sprite_width - left_spritepixels) * zoom,
|
|
||||||
(e->position.y*ptex->sprite_height - top_spritepixels) * zoom );
|
|
||||||
//drawent.setPosition(pixel_pos);
|
|
||||||
//renderTexture.draw(drawent);
|
|
||||||
drawent.render(pixel_pos, renderTexture);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// top layer - opacity for discovered / visible status (debug, basically)
|
|
||||||
/* // Disabled until I attach a "perspective"
|
|
||||||
for (int x = (left_edge - 1 >= 0 ? left_edge - 1 : 0);
|
|
||||||
x < x_limit; //x < view_width;
|
|
||||||
x+=1)
|
|
||||||
{
|
|
||||||
//for (float y = (top_edge >= 0 ? top_edge : 0);
|
|
||||||
for (int y = (top_edge - 1 >= 0 ? top_edge - 1 : 0);
|
|
||||||
y < y_limit; //y < view_height;
|
|
||||||
y+=1)
|
|
||||||
{
|
|
||||||
|
|
||||||
auto pixel_pos = sf::Vector2f(
|
|
||||||
(x*itex->grid_size - left_spritepixels) * zoom,
|
|
||||||
(y*itex->grid_size - top_spritepixels) * zoom );
|
|
||||||
|
|
||||||
auto gridpoint = at(std::floor(x), std::floor(y));
|
|
||||||
|
|
||||||
sprite.setPosition(pixel_pos);
|
|
||||||
|
|
||||||
r.setPosition(pixel_pos);
|
|
||||||
|
|
||||||
// visible & discovered layers for testing purposes
|
|
||||||
if (!gridpoint.discovered) {
|
|
||||||
r.setFillColor(sf::Color(16, 16, 20, 192)); // 255 opacity for actual blackout
|
|
||||||
renderTexture.draw(r);
|
|
||||||
} else if (!gridpoint.visible) {
|
|
||||||
r.setFillColor(sf::Color(32, 32, 40, 128));
|
|
||||||
renderTexture.draw(r);
|
|
||||||
}
|
|
||||||
|
|
||||||
// overlay
|
|
||||||
|
|
||||||
// uisprite
|
|
||||||
}
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
// grid lines for testing & validation
|
|
||||||
/*
|
|
||||||
sf::Vertex line[] =
|
|
||||||
{
|
|
||||||
sf::Vertex(sf::Vector2f(0, 0), sf::Color::Red),
|
|
||||||
sf::Vertex(box.getSize(), sf::Color::Red),
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
renderTexture.draw(line, 2, sf::Lines);
|
|
||||||
sf::Vertex lineb[] =
|
|
||||||
{
|
|
||||||
sf::Vertex(sf::Vector2f(0, box.getSize().y), sf::Color::Blue),
|
|
||||||
sf::Vertex(sf::Vector2f(box.getSize().x, 0), sf::Color::Blue),
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
renderTexture.draw(lineb, 2, sf::Lines);
|
|
||||||
*/
|
|
||||||
|
|
||||||
// render to window
|
|
||||||
renderTexture.display();
|
|
||||||
Resources::game->getWindow().draw(output);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
UIGridPoint& UIGrid::at(int x, int y)
|
|
||||||
{
|
|
||||||
return points[y * grid_x + x];
|
|
||||||
}
|
|
||||||
|
|
||||||
PyObjectsEnum UIGrid::derived_type()
|
|
||||||
{
|
|
||||||
return PyObjectsEnum::UIGRID;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::shared_ptr<PyTexture> UIGrid::getTexture()
|
|
||||||
{
|
|
||||||
return ptex;
|
|
||||||
}
|
|
|
@ -0,0 +1,32 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
class UIEntity;
|
||||||
|
typedef struct {
|
||||||
|
PyObject_HEAD
|
||||||
|
std::shared_ptr<UIEntity> data;
|
||||||
|
} PyUIEntityObject;
|
||||||
|
|
||||||
|
class UIFrame;
|
||||||
|
typedef struct {
|
||||||
|
PyObject_HEAD
|
||||||
|
std::shared_ptr<UIFrame> data;
|
||||||
|
} PyUIFrameObject;
|
||||||
|
|
||||||
|
class UICaption;
|
||||||
|
typedef struct {
|
||||||
|
PyObject_HEAD
|
||||||
|
std::shared_ptr<UICaption> data;
|
||||||
|
PyObject* font;
|
||||||
|
} PyUICaptionObject;
|
||||||
|
|
||||||
|
class UIGrid;
|
||||||
|
typedef struct {
|
||||||
|
PyObject_HEAD
|
||||||
|
std::shared_ptr<UIGrid> data;
|
||||||
|
} PyUIGridObject;
|
||||||
|
|
||||||
|
class UISprite;
|
||||||
|
typedef struct {
|
||||||
|
PyObject_HEAD
|
||||||
|
std::shared_ptr<UISprite> data;
|
||||||
|
} PyUISpriteObject;
|
|
@ -0,0 +1,283 @@
|
||||||
|
#include "UICaption.h"
|
||||||
|
#include "GameEngine.h"
|
||||||
|
#include "PyColor.h"
|
||||||
|
#include "PyVector.h"
|
||||||
|
#include "PyFont.h"
|
||||||
|
|
||||||
|
UIDrawable* UICaption::click_at(sf::Vector2f point)
|
||||||
|
{
|
||||||
|
if (click_callable)
|
||||||
|
{
|
||||||
|
if (text.getGlobalBounds().contains(point)) return this;
|
||||||
|
}
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UICaption::render(sf::Vector2f offset)
|
||||||
|
{
|
||||||
|
text.move(offset);
|
||||||
|
Resources::game->getWindow().draw(text);
|
||||||
|
text.move(-offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObjectsEnum UICaption::derived_type()
|
||||||
|
{
|
||||||
|
return PyObjectsEnum::UICAPTION;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UICaption::get_float_member(PyUICaptionObject* self, void* closure)
|
||||||
|
{
|
||||||
|
auto member_ptr = reinterpret_cast<long>(closure);
|
||||||
|
if (member_ptr == 0)
|
||||||
|
return PyFloat_FromDouble(self->data->text.getPosition().x);
|
||||||
|
else if (member_ptr == 1)
|
||||||
|
return PyFloat_FromDouble(self->data->text.getPosition().y);
|
||||||
|
else if (member_ptr == 4)
|
||||||
|
return PyFloat_FromDouble(self->data->text.getOutlineThickness());
|
||||||
|
else if (member_ptr == 5)
|
||||||
|
return PyLong_FromLong(self->data->text.getCharacterSize());
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_AttributeError, "Invalid attribute");
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int UICaption::set_float_member(PyUICaptionObject* self, PyObject* value, void* closure)
|
||||||
|
{
|
||||||
|
float val;
|
||||||
|
auto member_ptr = reinterpret_cast<long>(closure);
|
||||||
|
if (PyFloat_Check(value))
|
||||||
|
{
|
||||||
|
val = PyFloat_AsDouble(value);
|
||||||
|
}
|
||||||
|
else if (PyLong_Check(value))
|
||||||
|
{
|
||||||
|
val = PyLong_AsLong(value);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_TypeError, "Value must be an integer.");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
if (member_ptr == 0) //x
|
||||||
|
self->data->text.setPosition(val, self->data->text.getPosition().y);
|
||||||
|
else if (member_ptr == 1) //y
|
||||||
|
self->data->text.setPosition(self->data->text.getPosition().x, val);
|
||||||
|
else if (member_ptr == 4) //outline
|
||||||
|
self->data->text.setOutlineThickness(val);
|
||||||
|
else if (member_ptr == 5) // character size
|
||||||
|
self->data->text.setCharacterSize(val);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UICaption::get_vec_member(PyUICaptionObject* self, void* closure)
|
||||||
|
{
|
||||||
|
return PyVector(self->data->text.getPosition()).pyObject();
|
||||||
|
}
|
||||||
|
|
||||||
|
int UICaption::set_vec_member(PyUICaptionObject* self, PyObject* value, void* closure)
|
||||||
|
{
|
||||||
|
self->data->text.setPosition(PyVector::fromPy(value));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UICaption::get_color_member(PyUICaptionObject* self, void* closure)
|
||||||
|
{
|
||||||
|
// TODO: migrate this code to a switch statement - validate closure & return values in one tighter, more extensible structure
|
||||||
|
|
||||||
|
// validate closure (should be impossible to be wrong, but it's thorough)
|
||||||
|
auto member_ptr = reinterpret_cast<long>(closure);
|
||||||
|
if (member_ptr != 0 && member_ptr != 1)
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_AttributeError, "Invalid attribute");
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: manually calling tp_alloc to create a PyColorObject seems like an antipattern
|
||||||
|
// fetch correct member data
|
||||||
|
sf::Color color;
|
||||||
|
|
||||||
|
if (member_ptr == 0)
|
||||||
|
{
|
||||||
|
color = self->data->text.getFillColor();
|
||||||
|
}
|
||||||
|
else if (member_ptr == 1)
|
||||||
|
{
|
||||||
|
color = self->data->text.getOutlineColor();
|
||||||
|
}
|
||||||
|
|
||||||
|
return PyColor(color).pyObject();
|
||||||
|
}
|
||||||
|
|
||||||
|
int UICaption::set_color_member(PyUICaptionObject* self, PyObject* value, void* closure)
|
||||||
|
{
|
||||||
|
auto member_ptr = reinterpret_cast<long>(closure);
|
||||||
|
//TODO: this logic of (PyColor instance OR tuple -> sf::color) should be encapsulated for reuse
|
||||||
|
int r, g, b, a;
|
||||||
|
if (PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Color") /*(PyObject*)&mcrfpydef::PyColorType)*/))
|
||||||
|
{
|
||||||
|
// get value from mcrfpy.Color instance
|
||||||
|
auto c = ((PyColorObject*)value)->data;
|
||||||
|
r = c.r; g = c.g; b = c.b; a = c.a;
|
||||||
|
std::cout << "got " << int(r) << ", " << int(g) << ", " << int(b) << ", " << int(a) << std::endl;
|
||||||
|
}
|
||||||
|
else if (!PyTuple_Check(value) || PyTuple_Size(value) < 3 || PyTuple_Size(value) > 4)
|
||||||
|
{
|
||||||
|
// reject non-Color, non-tuple value
|
||||||
|
PyErr_SetString(PyExc_TypeError, "Value must be a tuple of 3 or 4 integers or an mcrfpy.Color object.");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
else // get value from tuples
|
||||||
|
{
|
||||||
|
r = PyLong_AsLong(PyTuple_GetItem(value, 0));
|
||||||
|
g = PyLong_AsLong(PyTuple_GetItem(value, 1));
|
||||||
|
b = PyLong_AsLong(PyTuple_GetItem(value, 2));
|
||||||
|
a = 255;
|
||||||
|
|
||||||
|
if (PyTuple_Size(value) == 4)
|
||||||
|
{
|
||||||
|
a = PyLong_AsLong(PyTuple_GetItem(value, 3));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (r < 0 || r > 255 || g < 0 || g > 255 || b < 0 || b > 255 || a < 0 || a > 255)
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_ValueError, "Color values must be between 0 and 255.");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (member_ptr == 0)
|
||||||
|
{
|
||||||
|
self->data->text.setFillColor(sf::Color(r, g, b, a));
|
||||||
|
}
|
||||||
|
else if (member_ptr == 1)
|
||||||
|
{
|
||||||
|
self->data->text.setOutlineColor(sf::Color(r, g, b, a));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_AttributeError, "Invalid attribute");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//TODO: evaluate use of Resources::caption_buffer... can't I do this with a std::string?
|
||||||
|
PyObject* UICaption::get_text(PyUICaptionObject* self, void* closure)
|
||||||
|
{
|
||||||
|
Resources::caption_buffer = self->data->text.getString();
|
||||||
|
return PyUnicode_FromString(Resources::caption_buffer.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
int UICaption::set_text(PyUICaptionObject* self, PyObject* value, void* closure)
|
||||||
|
{
|
||||||
|
PyObject* s = PyObject_Str(value);
|
||||||
|
PyObject * temp_bytes = PyUnicode_AsEncodedString(s, "UTF-8", "strict"); // Owned reference
|
||||||
|
if (temp_bytes != NULL) {
|
||||||
|
Resources::caption_buffer = PyBytes_AS_STRING(temp_bytes); // Borrowed pointer
|
||||||
|
Py_DECREF(temp_bytes);
|
||||||
|
}
|
||||||
|
self->data->text.setString(Resources::caption_buffer);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyGetSetDef UICaption::getsetters[] = {
|
||||||
|
{"x", (getter)UICaption::get_float_member, (setter)UICaption::set_float_member, "X coordinate of top-left corner", (void*)0},
|
||||||
|
{"y", (getter)UICaption::get_float_member, (setter)UICaption::set_float_member, "Y coordinate of top-left corner", (void*)1},
|
||||||
|
{"pos", (getter)UICaption::get_vec_member, (setter)UICaption::set_vec_member, "(x, y) vector", (void*)0},
|
||||||
|
//{"w", (getter)PyUIFrame_get_float_member, (setter)PyUIFrame_set_float_member, "width of the rectangle", (void*)2},
|
||||||
|
//{"h", (getter)PyUIFrame_get_float_member, (setter)PyUIFrame_set_float_member, "height of the rectangle", (void*)3},
|
||||||
|
{"outline", (getter)UICaption::get_float_member, (setter)UICaption::set_float_member, "Thickness of the border", (void*)4},
|
||||||
|
{"fill_color", (getter)UICaption::get_color_member, (setter)UICaption::set_color_member, "Fill color of the text", (void*)0},
|
||||||
|
{"outline_color", (getter)UICaption::get_color_member, (setter)UICaption::set_color_member, "Outline color of the text", (void*)1},
|
||||||
|
//{"children", (getter)PyUIFrame_get_children, NULL, "UICollection of objects on top of this one", NULL},
|
||||||
|
{"text", (getter)UICaption::get_text, (setter)UICaption::set_text, "The text displayed", NULL},
|
||||||
|
{"size", (getter)UICaption::get_float_member, (setter)UICaption::set_float_member, "Text size (integer) in points", (void*)5},
|
||||||
|
{"click", (getter)UIDrawable::get_click, (setter)UIDrawable::set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UICAPTION},
|
||||||
|
{NULL}
|
||||||
|
};
|
||||||
|
|
||||||
|
PyObject* UICaption::repr(PyUICaptionObject* self)
|
||||||
|
{
|
||||||
|
std::ostringstream ss;
|
||||||
|
if (!self->data) ss << "<Caption (invalid internal object)>";
|
||||||
|
else {
|
||||||
|
auto text = self->data->text;
|
||||||
|
auto fc = text.getFillColor();
|
||||||
|
auto oc = text.getOutlineColor();
|
||||||
|
ss << "<Caption (x=" << text.getPosition().x << ", y=" << text.getPosition().y << ", " <<
|
||||||
|
"text='" << (std::string)text.getString() << "', " <<
|
||||||
|
"outline=" << text.getOutlineThickness() << ", " <<
|
||||||
|
"fill_color=(" << (int)fc.r << ", " << (int)fc.g << ", " << (int)fc.b << ", " << (int)fc.a <<"), " <<
|
||||||
|
"outline_color=(" << (int)oc.r << ", " << (int)oc.g << ", " << (int)oc.b << ", " << (int)oc.a <<"), " <<
|
||||||
|
")>";
|
||||||
|
}
|
||||||
|
std::string repr_str = ss.str();
|
||||||
|
return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace");
|
||||||
|
}
|
||||||
|
|
||||||
|
int UICaption::init(PyUICaptionObject* self, PyObject* args, PyObject* kwds)
|
||||||
|
{
|
||||||
|
using namespace mcrfpydef;
|
||||||
|
static const char* keywords[] = { "x", "y", "text", "font", "fill_color", "outline_color", "outline", nullptr };
|
||||||
|
float x = 0.0f, y = 0.0f, outline = 0.0f;
|
||||||
|
char* text;
|
||||||
|
PyObject* font=NULL, *fill_color=NULL, *outline_color=NULL;
|
||||||
|
|
||||||
|
if (!PyArg_ParseTupleAndKeywords(args, kwds, "|ffzOOOf",
|
||||||
|
const_cast<char**>(keywords), &x, &y, &text, &font, &fill_color, &outline_color, &outline))
|
||||||
|
{
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// check types for font, fill_color, outline_color
|
||||||
|
|
||||||
|
std::cout << PyUnicode_AsUTF8(PyObject_Repr(font)) << std::endl;
|
||||||
|
if (font != NULL && !PyObject_IsInstance(font, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Font")/*(PyObject*)&PyFontType)*/)){
|
||||||
|
PyErr_SetString(PyExc_TypeError, "font must be a mcrfpy.Font instance");
|
||||||
|
return -1;
|
||||||
|
} else if (font != NULL)
|
||||||
|
{
|
||||||
|
auto font_obj = (PyFontObject*)font;
|
||||||
|
self->data->text.setFont(font_obj->data->font);
|
||||||
|
self->font = font;
|
||||||
|
Py_INCREF(font);
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
// default font
|
||||||
|
//self->data->text.setFont(Resources::game->getFont());
|
||||||
|
}
|
||||||
|
|
||||||
|
self->data->text.setPosition(sf::Vector2f(x, y));
|
||||||
|
self->data->text.setString((std::string)text);
|
||||||
|
self->data->text.setOutlineThickness(outline);
|
||||||
|
if (fill_color) {
|
||||||
|
auto fc = PyColor::from_arg(fill_color);
|
||||||
|
if (!fc) {
|
||||||
|
PyErr_SetString(PyExc_TypeError, "fill_color must be mcrfpy.Color or arguments to mcrfpy.Color.__init__");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
self->data->text.setFillColor(PyColor::fromPy(fc));
|
||||||
|
//Py_DECREF(fc);
|
||||||
|
} else {
|
||||||
|
self->data->text.setFillColor(sf::Color(0,0,0,255));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (outline_color) {
|
||||||
|
auto oc = PyColor::from_arg(outline_color);
|
||||||
|
if (!oc) {
|
||||||
|
PyErr_SetString(PyExc_TypeError, "outline_color must be mcrfpy.Color or arguments to mcrfpy.Color.__init__");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
self->data->text.setOutlineColor(PyColor::fromPy(oc));
|
||||||
|
//Py_DECREF(oc);
|
||||||
|
} else {
|
||||||
|
self->data->text.setOutlineColor(sf::Color(128,128,128,255));
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,62 @@
|
||||||
|
#pragma once
|
||||||
|
#include "Common.h"
|
||||||
|
#include "Python.h"
|
||||||
|
#include "UIDrawable.h"
|
||||||
|
|
||||||
|
class UICaption: public UIDrawable
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
sf::Text text;
|
||||||
|
void render(sf::Vector2f) override final;
|
||||||
|
PyObjectsEnum derived_type() override final;
|
||||||
|
virtual UIDrawable* click_at(sf::Vector2f point) override final;
|
||||||
|
|
||||||
|
static PyObject* get_float_member(PyUICaptionObject* self, void* closure);
|
||||||
|
static int set_float_member(PyUICaptionObject* self, PyObject* value, void* closure);
|
||||||
|
static PyObject* get_vec_member(PyUICaptionObject* self, void* closure);
|
||||||
|
static int set_vec_member(PyUICaptionObject* self, PyObject* value, void* closure);
|
||||||
|
static PyObject* get_color_member(PyUICaptionObject* self, void* closure);
|
||||||
|
static int set_color_member(PyUICaptionObject* self, PyObject* value, void* closure);
|
||||||
|
static PyObject* get_text(PyUICaptionObject* self, void* closure);
|
||||||
|
static int set_text(PyUICaptionObject* self, PyObject* value, void* closure);
|
||||||
|
static PyGetSetDef getsetters[];
|
||||||
|
static PyObject* repr(PyUICaptionObject* self);
|
||||||
|
static int init(PyUICaptionObject* self, PyObject* args, PyObject* kwds);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
namespace mcrfpydef {
|
||||||
|
static PyTypeObject PyUICaptionType = {
|
||||||
|
.tp_name = "mcrfpy.Caption",
|
||||||
|
.tp_basicsize = sizeof(PyUICaptionObject),
|
||||||
|
.tp_itemsize = 0,
|
||||||
|
// TODO - move tp_dealloc to .cpp file as static function (UICaption::dealloc)
|
||||||
|
.tp_dealloc = (destructor)[](PyObject* self)
|
||||||
|
{
|
||||||
|
PyUICaptionObject* obj = (PyUICaptionObject*)self;
|
||||||
|
// TODO - reevaluate with PyFont usage; UICaption does not own the font
|
||||||
|
// release reference to font object
|
||||||
|
if (obj->font) Py_DECREF(obj->font);
|
||||||
|
obj->data.reset();
|
||||||
|
Py_TYPE(self)->tp_free(self);
|
||||||
|
},
|
||||||
|
.tp_repr = (reprfunc)UICaption::repr,
|
||||||
|
//.tp_hash = NULL,
|
||||||
|
//.tp_iter
|
||||||
|
//.tp_iternext
|
||||||
|
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||||
|
.tp_doc = PyDoc_STR("docstring"),
|
||||||
|
//.tp_methods = PyUIFrame_methods,
|
||||||
|
//.tp_members = PyUIFrame_members,
|
||||||
|
.tp_getset = UICaption::getsetters,
|
||||||
|
//.tp_base = NULL,
|
||||||
|
.tp_init = (initproc)UICaption::init,
|
||||||
|
// TODO - move tp_new to .cpp file as a static function (UICaption::new)
|
||||||
|
.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
|
||||||
|
{
|
||||||
|
PyUICaptionObject* self = (PyUICaptionObject*)type->tp_alloc(type, 0);
|
||||||
|
if (self) self->data = std::make_shared<UICaption>();
|
||||||
|
return (PyObject*)self;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
|
@ -0,0 +1,203 @@
|
||||||
|
#include "UICollection.h"
|
||||||
|
|
||||||
|
#include "UIFrame.h"
|
||||||
|
#include "UICaption.h"
|
||||||
|
#include "UISprite.h"
|
||||||
|
#include "UIGrid.h"
|
||||||
|
#include "McRFPy_API.h"
|
||||||
|
|
||||||
|
using namespace mcrfpydef;
|
||||||
|
|
||||||
|
int UICollectionIter::init(PyUICollectionIterObject* self, PyObject* args, PyObject* kwds)
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_TypeError, "UICollection cannot be instantiated: a C++ data source is required.");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UICollectionIter::next(PyUICollectionIterObject* self)
|
||||||
|
{
|
||||||
|
if (self->data->size() != self->start_size)
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_RuntimeError, "collection changed size during iteration");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (self->index > self->start_size - 1)
|
||||||
|
{
|
||||||
|
PyErr_SetNone(PyExc_StopIteration);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
self->index++;
|
||||||
|
auto vec = self->data.get();
|
||||||
|
if (!vec)
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_RuntimeError, "the collection store returned a null pointer");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
auto target = (*vec)[self->index-1];
|
||||||
|
// TODO build PyObject* of the correct UIDrawable subclass to return
|
||||||
|
//return py_instance(target);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UICollectionIter::repr(PyUICollectionIterObject* self)
|
||||||
|
{
|
||||||
|
std::ostringstream ss;
|
||||||
|
if (!self->data) ss << "<UICollectionIter (invalid internal object)>";
|
||||||
|
else {
|
||||||
|
ss << "<UICollectionIter (" << self->data->size() << " child objects, @ index " << self->index << ")>";
|
||||||
|
}
|
||||||
|
std::string repr_str = ss.str();
|
||||||
|
return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace");
|
||||||
|
}
|
||||||
|
|
||||||
|
Py_ssize_t UICollection::len(PyUICollectionObject* self) {
|
||||||
|
return self->data->size();
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UICollection::getitem(PyUICollectionObject* self, Py_ssize_t index) {
|
||||||
|
// build a Python version of item at self->data[index]
|
||||||
|
// Copy pasted::
|
||||||
|
auto vec = self->data.get();
|
||||||
|
if (!vec)
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_RuntimeError, "the collection store returned a null pointer");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
while (index < 0) index += self->data->size();
|
||||||
|
if (index > self->data->size() - 1)
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_IndexError, "UICollection index out of range");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
auto target = (*vec)[index];
|
||||||
|
RET_PY_INSTANCE(target);
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
PySequenceMethods UICollection::sqmethods = {
|
||||||
|
.sq_length = (lenfunc)UICollection::len,
|
||||||
|
.sq_item = (ssizeargfunc)UICollection::getitem,
|
||||||
|
//.sq_item_by_index = PyUICollection_getitem
|
||||||
|
//.sq_slice - return a subset of the iterable
|
||||||
|
//.sq_ass_item - called when `o[x] = y` is executed (x is any object type)
|
||||||
|
//.sq_ass_slice - cool; no thanks, for now
|
||||||
|
//.sq_contains - called when `x in o` is executed
|
||||||
|
//.sq_ass_item_by_index - called when `o[x] = y` is executed (x is explictly an integer)
|
||||||
|
};
|
||||||
|
|
||||||
|
/* Idiomatic way to fetch complete types from the API rather than referencing their PyTypeObject struct
|
||||||
|
|
||||||
|
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Texture");
|
||||||
|
|
||||||
|
I never identified why `using namespace mcrfpydef;` doesn't solve the segfault issue.
|
||||||
|
The horrible macro in UIDrawable was originally a workaround for this, but as I interact with the types outside of the monster UI.h, a more general (and less icky) solution is required.
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
PyObject* UICollection::append(PyUICollectionObject* self, PyObject* o)
|
||||||
|
{
|
||||||
|
// if not UIDrawable subclass, reject it
|
||||||
|
// self->data->push_back( c++ object inside o );
|
||||||
|
|
||||||
|
// this would be a great use case for .tp_base
|
||||||
|
if (!PyObject_IsInstance(o, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Frame")) &&
|
||||||
|
!PyObject_IsInstance(o, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Sprite")) &&
|
||||||
|
!PyObject_IsInstance(o, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Caption")) &&
|
||||||
|
!PyObject_IsInstance(o, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid"))
|
||||||
|
)
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_TypeError, "Only Frame, Caption, Sprite, and Grid objects can be added to UICollection");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (PyObject_IsInstance(o, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Frame")))
|
||||||
|
{
|
||||||
|
PyUIFrameObject* frame = (PyUIFrameObject*)o;
|
||||||
|
self->data->push_back(frame->data);
|
||||||
|
}
|
||||||
|
if (PyObject_IsInstance(o, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Caption")))
|
||||||
|
{
|
||||||
|
PyUICaptionObject* caption = (PyUICaptionObject*)o;
|
||||||
|
self->data->push_back(caption->data);
|
||||||
|
}
|
||||||
|
if (PyObject_IsInstance(o, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Sprite")))
|
||||||
|
{
|
||||||
|
PyUISpriteObject* sprite = (PyUISpriteObject*)o;
|
||||||
|
self->data->push_back(sprite->data);
|
||||||
|
}
|
||||||
|
if (PyObject_IsInstance(o, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid")))
|
||||||
|
{
|
||||||
|
PyUIGridObject* grid = (PyUIGridObject*)o;
|
||||||
|
self->data->push_back(grid->data);
|
||||||
|
}
|
||||||
|
|
||||||
|
Py_INCREF(Py_None);
|
||||||
|
return Py_None;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UICollection::remove(PyUICollectionObject* self, PyObject* o)
|
||||||
|
{
|
||||||
|
if (!PyLong_Check(o))
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_TypeError, "UICollection.remove requires an integer index to remove");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
long index = PyLong_AsLong(o);
|
||||||
|
if (index >= self->data->size())
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_ValueError, "Index out of range");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
else if (index < 0)
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_NotImplementedError, "reverse indexing is not implemented.");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
// release the shared pointer at self->data[index];
|
||||||
|
self->data->erase(self->data->begin() + index);
|
||||||
|
Py_INCREF(Py_None);
|
||||||
|
return Py_None;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyMethodDef UICollection::methods[] = {
|
||||||
|
{"append", (PyCFunction)UICollection::append, METH_O},
|
||||||
|
//{"extend", (PyCFunction)PyUICollection_extend, METH_O}, // TODO
|
||||||
|
{"remove", (PyCFunction)UICollection::remove, METH_O},
|
||||||
|
{NULL, NULL, 0, NULL}
|
||||||
|
};
|
||||||
|
|
||||||
|
PyObject* UICollection::repr(PyUICollectionObject* self)
|
||||||
|
{
|
||||||
|
std::ostringstream ss;
|
||||||
|
if (!self->data) ss << "<UICollection (invalid internal object)>";
|
||||||
|
else {
|
||||||
|
ss << "<UICollection (" << self->data->size() << " child objects)>";
|
||||||
|
}
|
||||||
|
std::string repr_str = ss.str();
|
||||||
|
return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace");
|
||||||
|
}
|
||||||
|
|
||||||
|
int UICollection::init(PyUICollectionObject* self, PyObject* args, PyObject* kwds)
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_TypeError, "UICollection cannot be instantiated: a C++ data source is required.");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UICollection::iter(PyUICollectionObject* self)
|
||||||
|
{
|
||||||
|
PyUICollectionIterObject* iterObj;
|
||||||
|
iterObj = (PyUICollectionIterObject*)PyUICollectionIterType.tp_alloc(&PyUICollectionIterType, 0);
|
||||||
|
if (iterObj == NULL) {
|
||||||
|
return NULL; // Failed to allocate memory for the iterator object
|
||||||
|
}
|
||||||
|
|
||||||
|
iterObj->data = self->data;
|
||||||
|
iterObj->index = 0;
|
||||||
|
iterObj->start_size = self->data->size();
|
||||||
|
|
||||||
|
return (PyObject*)iterObj;
|
||||||
|
}
|
|
@ -0,0 +1,88 @@
|
||||||
|
#pragma once
|
||||||
|
#include "Common.h"
|
||||||
|
#include "Python.h"
|
||||||
|
|
||||||
|
#include "UIDrawable.h"
|
||||||
|
|
||||||
|
class UICollectionIter
|
||||||
|
{
|
||||||
|
// really more of a namespace: all the members are public and static. But being consistent with other UI objects
|
||||||
|
public:
|
||||||
|
static int init(PyUICollectionIterObject* self, PyObject* args, PyObject* kwds);
|
||||||
|
static PyObject* next(PyUICollectionIterObject* self);
|
||||||
|
static PyObject* repr(PyUICollectionIterObject* self);
|
||||||
|
};
|
||||||
|
|
||||||
|
class UICollection
|
||||||
|
{
|
||||||
|
// really more of a namespace: all the members are public and static. But being consistent with other UI objects
|
||||||
|
public:
|
||||||
|
static Py_ssize_t len(PyUICollectionObject* self);
|
||||||
|
static PyObject* getitem(PyUICollectionObject* self, Py_ssize_t index);
|
||||||
|
static PySequenceMethods sqmethods;
|
||||||
|
static PyObject* append(PyUICollectionObject* self, PyObject* o);
|
||||||
|
static PyObject* remove(PyUICollectionObject* self, PyObject* o);
|
||||||
|
static PyMethodDef methods[];
|
||||||
|
static PyObject* repr(PyUICollectionObject* self);
|
||||||
|
static int init(PyUICollectionObject* self, PyObject* args, PyObject* kwds);
|
||||||
|
static PyObject* iter(PyUICollectionObject* self);
|
||||||
|
};
|
||||||
|
|
||||||
|
namespace mcrfpydef {
|
||||||
|
static PyTypeObject PyUICollectionIterType = {
|
||||||
|
//PyVarObject_HEAD_INIT(NULL, 0)
|
||||||
|
.tp_name = "mcrfpy.UICollectionIter",
|
||||||
|
.tp_basicsize = sizeof(PyUICollectionIterObject),
|
||||||
|
.tp_itemsize = 0,
|
||||||
|
//TODO - as static method, not inline lambda def, please
|
||||||
|
.tp_dealloc = (destructor)[](PyObject* self)
|
||||||
|
{
|
||||||
|
PyUICollectionIterObject* obj = (PyUICollectionIterObject*)self;
|
||||||
|
obj->data.reset();
|
||||||
|
Py_TYPE(self)->tp_free(self);
|
||||||
|
},
|
||||||
|
.tp_repr = (reprfunc)UICollectionIter::repr,
|
||||||
|
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||||
|
.tp_doc = PyDoc_STR("Iterator for a collection of UI objects"),
|
||||||
|
.tp_iternext = (iternextfunc)UICollectionIter::next,
|
||||||
|
//.tp_getset = PyUICollection_getset,
|
||||||
|
.tp_init = (initproc)UICollectionIter::init, // just raise an exception
|
||||||
|
//TODO - as static method, not inline lambda def, please
|
||||||
|
.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_TypeError, "UICollection cannot be instantiated: a C++ data source is required.");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
static PyTypeObject PyUICollectionType = {
|
||||||
|
//PyVarObject_/HEAD_INIT(NULL, 0)
|
||||||
|
.tp_name = "mcrfpy.UICollection",
|
||||||
|
.tp_basicsize = sizeof(PyUICollectionObject),
|
||||||
|
.tp_itemsize = 0,
|
||||||
|
//TODO - as static method, not inline lambda def, please
|
||||||
|
.tp_dealloc = (destructor)[](PyObject* self)
|
||||||
|
{
|
||||||
|
PyUICollectionObject* obj = (PyUICollectionObject*)self;
|
||||||
|
obj->data.reset();
|
||||||
|
Py_TYPE(self)->tp_free(self);
|
||||||
|
},
|
||||||
|
.tp_repr = (reprfunc)UICollection::repr,
|
||||||
|
.tp_as_sequence = &UICollection::sqmethods,
|
||||||
|
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||||
|
.tp_doc = PyDoc_STR("Iterable, indexable collection of UI objects"),
|
||||||
|
.tp_iter = (getiterfunc)UICollection::iter,
|
||||||
|
.tp_methods = UICollection::methods, // append, remove
|
||||||
|
//.tp_getset = PyUICollection_getset,
|
||||||
|
.tp_init = (initproc)UICollection::init, // just raise an exception
|
||||||
|
//TODO - as static method, not inline lambda def, please
|
||||||
|
.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
|
||||||
|
{
|
||||||
|
// Does PyUICollectionType need __new__ if it's not supposed to be instantiable by the user?
|
||||||
|
// Should I just raise an exception? Or is the uninitialized shared_ptr enough of a blocker?
|
||||||
|
PyErr_SetString(PyExc_TypeError, "UICollection cannot be instantiated: a C++ data source is required.");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,81 @@
|
||||||
|
#include "UIDrawable.h"
|
||||||
|
#include "UIFrame.h"
|
||||||
|
#include "UICaption.h"
|
||||||
|
#include "UISprite.h"
|
||||||
|
#include "UIGrid.h"
|
||||||
|
|
||||||
|
UIDrawable::UIDrawable() { click_callable = NULL; }
|
||||||
|
|
||||||
|
void UIDrawable::click_unregister()
|
||||||
|
{
|
||||||
|
click_callable.reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
void UIDrawable::render()
|
||||||
|
{
|
||||||
|
render(sf::Vector2f());
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UIDrawable::get_click(PyObject* self, void* closure) {
|
||||||
|
PyObjectsEnum objtype = static_cast<PyObjectsEnum>(reinterpret_cast<long>(closure)); // trust me bro, it's an Enum
|
||||||
|
PyObject* ptr;
|
||||||
|
|
||||||
|
switch (objtype)
|
||||||
|
{
|
||||||
|
case PyObjectsEnum::UIFRAME:
|
||||||
|
ptr = ((PyUIFrameObject*)self)->data->click_callable->borrow();
|
||||||
|
break;
|
||||||
|
case PyObjectsEnum::UICAPTION:
|
||||||
|
ptr = ((PyUICaptionObject*)self)->data->click_callable->borrow();
|
||||||
|
break;
|
||||||
|
case PyObjectsEnum::UISPRITE:
|
||||||
|
ptr = ((PyUISpriteObject*)self)->data->click_callable->borrow();
|
||||||
|
break;
|
||||||
|
case PyObjectsEnum::UIGRID:
|
||||||
|
ptr = ((PyUIGridObject*)self)->data->click_callable->borrow();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
PyErr_SetString(PyExc_TypeError, "no idea how you did that; invalid UIDrawable derived instance for _get_click");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
if (ptr && ptr != Py_None)
|
||||||
|
return ptr;
|
||||||
|
else
|
||||||
|
return Py_None;
|
||||||
|
}
|
||||||
|
|
||||||
|
int UIDrawable::set_click(PyObject* self, PyObject* value, void* closure) {
|
||||||
|
PyObjectsEnum objtype = static_cast<PyObjectsEnum>(reinterpret_cast<long>(closure)); // trust me bro, it's an Enum
|
||||||
|
UIDrawable* target;
|
||||||
|
switch (objtype)
|
||||||
|
{
|
||||||
|
case PyObjectsEnum::UIFRAME:
|
||||||
|
target = (((PyUIFrameObject*)self)->data.get());
|
||||||
|
break;
|
||||||
|
case PyObjectsEnum::UICAPTION:
|
||||||
|
target = (((PyUICaptionObject*)self)->data.get());
|
||||||
|
break;
|
||||||
|
case PyObjectsEnum::UISPRITE:
|
||||||
|
target = (((PyUISpriteObject*)self)->data.get());
|
||||||
|
break;
|
||||||
|
case PyObjectsEnum::UIGRID:
|
||||||
|
target = (((PyUIGridObject*)self)->data.get());
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
PyErr_SetString(PyExc_TypeError, "no idea how you did that; invalid UIDrawable derived instance for _set_click");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (value == Py_None)
|
||||||
|
{
|
||||||
|
target->click_unregister();
|
||||||
|
} else {
|
||||||
|
target->click_register(value);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UIDrawable::click_register(PyObject* callable)
|
||||||
|
{
|
||||||
|
click_callable = std::make_unique<PyClickCallable>(callable);
|
||||||
|
}
|
|
@ -0,0 +1,176 @@
|
||||||
|
#pragma once
|
||||||
|
#include "Common.h"
|
||||||
|
#include "Python.h"
|
||||||
|
#include "structmember.h"
|
||||||
|
#include "IndexTexture.h"
|
||||||
|
#include "Resources.h"
|
||||||
|
#include <list>
|
||||||
|
|
||||||
|
#include "PyCallable.h"
|
||||||
|
#include "PyTexture.h"
|
||||||
|
#include "PyColor.h"
|
||||||
|
#include "PyVector.h"
|
||||||
|
#include "PyFont.h"
|
||||||
|
|
||||||
|
#include "Resources.h"
|
||||||
|
#include "UIBase.h"
|
||||||
|
class UIFrame; class UICaption; class UISprite; class UIEntity; class UIGrid;
|
||||||
|
|
||||||
|
enum PyObjectsEnum : int
|
||||||
|
{
|
||||||
|
UIFRAME = 1,
|
||||||
|
UICAPTION,
|
||||||
|
UISPRITE,
|
||||||
|
UIGRID
|
||||||
|
};
|
||||||
|
|
||||||
|
class UIDrawable
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void render();
|
||||||
|
virtual void render(sf::Vector2f) = 0;
|
||||||
|
virtual PyObjectsEnum derived_type() = 0;
|
||||||
|
|
||||||
|
// Mouse input handling - callable object, methods to find event's destination
|
||||||
|
std::unique_ptr<PyClickCallable> click_callable;
|
||||||
|
virtual UIDrawable* click_at(sf::Vector2f point) = 0;
|
||||||
|
void click_register(PyObject*);
|
||||||
|
void click_unregister();
|
||||||
|
|
||||||
|
UIDrawable();
|
||||||
|
|
||||||
|
static PyObject* get_click(PyObject* self, void* closure);
|
||||||
|
static int set_click(PyObject* self, PyObject* value, void* closure);
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
PyObject_HEAD
|
||||||
|
std::shared_ptr<std::vector<std::shared_ptr<UIDrawable>>> data;
|
||||||
|
} PyUICollectionObject;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
PyObject_HEAD
|
||||||
|
std::shared_ptr<std::vector<std::shared_ptr<UIDrawable>>> data;
|
||||||
|
int index;
|
||||||
|
int start_size;
|
||||||
|
} PyUICollectionIterObject;
|
||||||
|
|
||||||
|
namespace mcrfpydef {
|
||||||
|
//PyObject* py_instance(std::shared_ptr<UIDrawable> source);
|
||||||
|
// This function segfaults on tp_alloc for an unknown reason, but works inline with mcrfpydef:: methods.
|
||||||
|
|
||||||
|
#define RET_PY_INSTANCE(target) { \
|
||||||
|
switch (target->derived_type()) \
|
||||||
|
{ \
|
||||||
|
case PyObjectsEnum::UIFRAME: \
|
||||||
|
{ \
|
||||||
|
PyUIFrameObject* o = (PyUIFrameObject*)((&PyUIFrameType)->tp_alloc(&PyUIFrameType, 0)); \
|
||||||
|
if (o) \
|
||||||
|
{ \
|
||||||
|
auto p = std::static_pointer_cast<UIFrame>(target); \
|
||||||
|
o->data = p; \
|
||||||
|
auto utarget = o->data; \
|
||||||
|
} \
|
||||||
|
return (PyObject*)o; \
|
||||||
|
} \
|
||||||
|
case PyObjectsEnum::UICAPTION: \
|
||||||
|
{ \
|
||||||
|
PyUICaptionObject* o = (PyUICaptionObject*)((&PyUICaptionType)->tp_alloc(&PyUICaptionType, 0)); \
|
||||||
|
if (o) \
|
||||||
|
{ \
|
||||||
|
auto p = std::static_pointer_cast<UICaption>(target); \
|
||||||
|
o->data = p; \
|
||||||
|
auto utarget = o->data; \
|
||||||
|
} \
|
||||||
|
return (PyObject*)o; \
|
||||||
|
} \
|
||||||
|
case PyObjectsEnum::UISPRITE: \
|
||||||
|
{ \
|
||||||
|
PyUISpriteObject* o = (PyUISpriteObject*)((&PyUISpriteType)->tp_alloc(&PyUISpriteType, 0)); \
|
||||||
|
if (o) \
|
||||||
|
{ \
|
||||||
|
auto p = std::static_pointer_cast<UISprite>(target); \
|
||||||
|
o->data = p; \
|
||||||
|
auto utarget = o->data; \
|
||||||
|
} \
|
||||||
|
return (PyObject*)o; \
|
||||||
|
} \
|
||||||
|
case PyObjectsEnum::UIGRID: \
|
||||||
|
{ \
|
||||||
|
PyUIGridObject* o = (PyUIGridObject*)((&PyUIGridType)->tp_alloc(&PyUIGridType, 0)); \
|
||||||
|
if (o) \
|
||||||
|
{ \
|
||||||
|
auto p = std::static_pointer_cast<UIGrid>(target); \
|
||||||
|
o->data = p; \
|
||||||
|
auto utarget = o->data; \
|
||||||
|
} \
|
||||||
|
return (PyObject*)o; \
|
||||||
|
} \
|
||||||
|
} \
|
||||||
|
}
|
||||||
|
// end macro definition
|
||||||
|
|
||||||
|
//TODO: add this method to class scope; move implementation to .cpp file
|
||||||
|
/*
|
||||||
|
static PyObject* PyUIDrawable_get_click(PyObject* self, void* closure) {
|
||||||
|
PyObjectsEnum objtype = static_cast<PyObjectsEnum>(reinterpret_cast<long>(closure)); // trust me bro, it's an Enum
|
||||||
|
PyObject* ptr;
|
||||||
|
|
||||||
|
switch (objtype)
|
||||||
|
{
|
||||||
|
case PyObjectsEnum::UIFRAME:
|
||||||
|
ptr = ((PyUIFrameObject*)self)->data->click_callable->borrow();
|
||||||
|
break;
|
||||||
|
case PyObjectsEnum::UICAPTION:
|
||||||
|
ptr = ((PyUICaptionObject*)self)->data->click_callable->borrow();
|
||||||
|
break;
|
||||||
|
case PyObjectsEnum::UISPRITE:
|
||||||
|
ptr = ((PyUISpriteObject*)self)->data->click_callable->borrow();
|
||||||
|
break;
|
||||||
|
case PyObjectsEnum::UIGRID:
|
||||||
|
ptr = ((PyUIGridObject*)self)->data->click_callable->borrow();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
PyErr_SetString(PyExc_TypeError, "no idea how you did that; invalid UIDrawable derived instance for _get_click");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
if (ptr && ptr != Py_None)
|
||||||
|
return ptr;
|
||||||
|
else
|
||||||
|
return Py_None;
|
||||||
|
}*/
|
||||||
|
|
||||||
|
//TODO: add this method to class scope; move implementation to .cpp file
|
||||||
|
/*
|
||||||
|
static int PyUIDrawable_set_click(PyObject* self, PyObject* value, void* closure) {
|
||||||
|
PyObjectsEnum objtype = static_cast<PyObjectsEnum>(reinterpret_cast<long>(closure)); // trust me bro, it's an Enum
|
||||||
|
UIDrawable* target;
|
||||||
|
switch (objtype)
|
||||||
|
{
|
||||||
|
case PyObjectsEnum::UIFRAME:
|
||||||
|
target = (((PyUIFrameObject*)self)->data.get());
|
||||||
|
break;
|
||||||
|
case PyObjectsEnum::UICAPTION:
|
||||||
|
target = (((PyUICaptionObject*)self)->data.get());
|
||||||
|
break;
|
||||||
|
case PyObjectsEnum::UISPRITE:
|
||||||
|
target = (((PyUISpriteObject*)self)->data.get());
|
||||||
|
break;
|
||||||
|
case PyObjectsEnum::UIGRID:
|
||||||
|
target = (((PyUIGridObject*)self)->data.get());
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
PyErr_SetString(PyExc_TypeError, "no idea how you did that; invalid UIDrawable derived instance for _set_click");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (value == Py_None)
|
||||||
|
{
|
||||||
|
target->click_unregister();
|
||||||
|
} else {
|
||||||
|
target->click_register(value);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
}
|
|
@ -0,0 +1,177 @@
|
||||||
|
#include "UIEntity.h"
|
||||||
|
#include "UIGrid.h"
|
||||||
|
#include "McRFPy_API.h"
|
||||||
|
|
||||||
|
UIEntity::UIEntity() {} // this will not work lol. TODO remove default constructor by finding the shared pointer inits that use it
|
||||||
|
|
||||||
|
UIEntity::UIEntity(UIGrid& grid)
|
||||||
|
: gridstate(grid.grid_x * grid.grid_y)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UIEntity::at(PyUIEntityObject* self, PyObject* o) {
|
||||||
|
int x, y;
|
||||||
|
if (!PyArg_ParseTuple(o, "ii", &x, &y)) {
|
||||||
|
PyErr_SetString(PyExc_TypeError, "UIEntity.at requires two integer arguments: (x, y)");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (self->data->grid == NULL) {
|
||||||
|
PyErr_SetString(PyExc_ValueError, "Entity cannot access surroundings because it is not associated with a grid");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
/*
|
||||||
|
PyUIGridPointStateObject* obj = (PyUIGridPointStateObject*)((&mcrfpydef::PyUIGridPointStateType)->tp_alloc(&mcrfpydef::PyUIGridPointStateType, 0));
|
||||||
|
*/
|
||||||
|
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "GridPointState");
|
||||||
|
auto obj = (PyUIGridPointStateObject*)type->tp_alloc(type, 0);
|
||||||
|
//auto target = std::static_pointer_cast<UIEntity>(target);
|
||||||
|
obj->data = &(self->data->gridstate[y + self->data->grid->grid_x * x]);
|
||||||
|
obj->grid = self->data->grid;
|
||||||
|
obj->entity = self->data;
|
||||||
|
return (PyObject*)obj;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
int UIEntity::init(PyUIEntityObject* self, PyObject* args, PyObject* kwds) {
|
||||||
|
static const char* keywords[] = { "x", "y", "texture", "sprite_index", "grid", nullptr };
|
||||||
|
float x = 0.0f, y = 0.0f, scale = 1.0f;
|
||||||
|
int sprite_index = -1;
|
||||||
|
PyObject* texture = NULL;
|
||||||
|
PyObject* grid = NULL;
|
||||||
|
|
||||||
|
if (!PyArg_ParseTupleAndKeywords(args, kwds, "ffOi|O",
|
||||||
|
const_cast<char**>(keywords), &x, &y, &texture, &sprite_index, &grid))
|
||||||
|
{
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// check types for texture
|
||||||
|
//
|
||||||
|
// Set Texture
|
||||||
|
//
|
||||||
|
if (texture != NULL && !PyObject_IsInstance(texture, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Texture"))){
|
||||||
|
PyErr_SetString(PyExc_TypeError, "texture must be a mcrfpy.Texture instance");
|
||||||
|
return -1;
|
||||||
|
} /*else if (texture != NULL) // this section needs to go; texture isn't optional and isn't managed by the UI objects anymore
|
||||||
|
{
|
||||||
|
self->texture = texture;
|
||||||
|
Py_INCREF(texture);
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
// default tex?
|
||||||
|
}*/
|
||||||
|
|
||||||
|
if (grid != NULL && !PyObject_IsInstance(grid, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid"))) {
|
||||||
|
PyErr_SetString(PyExc_TypeError, "grid must be a mcrfpy.Grid instance");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto pytexture = (PyTextureObject*)texture;
|
||||||
|
if (grid == NULL)
|
||||||
|
self->data = std::make_shared<UIEntity>();
|
||||||
|
else
|
||||||
|
self->data = std::make_shared<UIEntity>(*((PyUIGridObject*)grid)->data);
|
||||||
|
|
||||||
|
// TODO - PyTextureObjects and IndexTextures are a little bit of a mess with shared/unshared pointers
|
||||||
|
self->data->sprite = UISprite(pytexture->data, sprite_index, sf::Vector2f(0,0), 1.0);
|
||||||
|
self->data->position = sf::Vector2f(x, y);
|
||||||
|
if (grid != NULL) {
|
||||||
|
PyUIGridObject* pygrid = (PyUIGridObject*)grid;
|
||||||
|
self->data->grid = pygrid->data;
|
||||||
|
// todone - on creation of Entity with Grid assignment, also append it to the entity list
|
||||||
|
pygrid->data->entities->push_back(self->data);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
PyObject* UIEntity::get_spritenumber(PyUIEntityObject* self, void* closure) {
|
||||||
|
return PyLong_FromDouble(self->data->sprite.getSpriteIndex());
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* sfVector2f_to_PyObject(sf::Vector2f vector) {
|
||||||
|
return Py_BuildValue("(ff)", vector.x, vector.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
sf::Vector2f PyObject_to_sfVector2f(PyObject* obj) {
|
||||||
|
float x, y;
|
||||||
|
if (!PyArg_ParseTuple(obj, "ff", &x, &y)) {
|
||||||
|
return sf::Vector2f(); // TODO / reconsider this default: Return default vector on parse error
|
||||||
|
}
|
||||||
|
return sf::Vector2f(x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO - deprecate / remove this helper
|
||||||
|
PyObject* UIGridPointState_to_PyObject(const UIGridPointState& state) {
|
||||||
|
return PyObject_New(PyObject, (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "GridPointState"));
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UIGridPointStateVector_to_PyList(const std::vector<UIGridPointState>& vec) {
|
||||||
|
PyObject* list = PyList_New(vec.size());
|
||||||
|
if (!list) return PyErr_NoMemory();
|
||||||
|
|
||||||
|
for (size_t i = 0; i < vec.size(); ++i) {
|
||||||
|
PyObject* obj = UIGridPointState_to_PyObject(vec[i]);
|
||||||
|
if (!obj) { // Cleanup on failure
|
||||||
|
Py_DECREF(list);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
PyList_SET_ITEM(list, i, obj); // This steals a reference to obj
|
||||||
|
}
|
||||||
|
|
||||||
|
return list;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UIEntity::get_position(PyUIEntityObject* self, void* closure) {
|
||||||
|
return sfVector2f_to_PyObject(self->data->position);
|
||||||
|
}
|
||||||
|
|
||||||
|
int UIEntity::set_position(PyUIEntityObject* self, PyObject* value, void* closure) {
|
||||||
|
self->data->position = PyObject_to_sfVector2f(value);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UIEntity::get_gridstate(PyUIEntityObject* self, void* closure) {
|
||||||
|
// Assuming a function to convert std::vector<UIGridPointState> to PyObject* list
|
||||||
|
return UIGridPointStateVector_to_PyList(self->data->gridstate);
|
||||||
|
}
|
||||||
|
|
||||||
|
int UIEntity::set_spritenumber(PyUIEntityObject* self, PyObject* value, void* closure) {
|
||||||
|
int val;
|
||||||
|
if (PyLong_Check(value))
|
||||||
|
val = PyLong_AsLong(value);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_TypeError, "Value must be an integer.");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
//self->data->sprite.sprite_index = val;
|
||||||
|
self->data->sprite.setSpriteIndex(val); // todone - I don't like ".sprite.sprite" in this stack of UIEntity.UISprite.sf::Sprite
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyMethodDef UIEntity::methods[] = {
|
||||||
|
{"at", (PyCFunction)UIEntity::at, METH_O},
|
||||||
|
{NULL, NULL, 0, NULL}
|
||||||
|
};
|
||||||
|
|
||||||
|
PyGetSetDef UIEntity::getsetters[] = {
|
||||||
|
{"position", (getter)UIEntity::get_position, (setter)UIEntity::set_position, "Entity position", NULL},
|
||||||
|
{"gridstate", (getter)UIEntity::get_gridstate, NULL, "Grid point states for the entity", NULL},
|
||||||
|
{"sprite_number", (getter)UIEntity::get_spritenumber, (setter)UIEntity::set_spritenumber, "Sprite number (index) on the texture on the display", NULL},
|
||||||
|
{NULL} /* Sentinel */
|
||||||
|
};
|
||||||
|
|
||||||
|
PyObject* UIEntity::repr(PyUIEntityObject* self) {
|
||||||
|
std::ostringstream ss;
|
||||||
|
if (!self->data) ss << "<Entity (invalid internal object)>";
|
||||||
|
else {
|
||||||
|
auto ent = self->data;
|
||||||
|
ss << "<Entity (x=" << self->data->position.x << ", y=" << self->data->position.y << ", sprite_number=" << self->data->sprite.getSpriteIndex() <<
|
||||||
|
")>";
|
||||||
|
}
|
||||||
|
std::string repr_str = ss.str();
|
||||||
|
return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace");
|
||||||
|
}
|
|
@ -0,0 +1,75 @@
|
||||||
|
#pragma once
|
||||||
|
#include "Common.h"
|
||||||
|
#include "Python.h"
|
||||||
|
#include "structmember.h"
|
||||||
|
#include "IndexTexture.h"
|
||||||
|
#include "Resources.h"
|
||||||
|
#include <list>
|
||||||
|
|
||||||
|
#include "PyCallable.h"
|
||||||
|
#include "PyTexture.h"
|
||||||
|
#include "PyColor.h"
|
||||||
|
#include "PyVector.h"
|
||||||
|
#include "PyFont.h"
|
||||||
|
|
||||||
|
#include "UIGridPoint.h"
|
||||||
|
#include "UIDrawable.h"
|
||||||
|
#include "UIBase.h"
|
||||||
|
#include "UISprite.h"
|
||||||
|
|
||||||
|
class UIGrid;
|
||||||
|
|
||||||
|
//class UIEntity;
|
||||||
|
//typedef struct {
|
||||||
|
// PyObject_HEAD
|
||||||
|
// std::shared_ptr<UIEntity> data;
|
||||||
|
//} PyUIEntityObject;
|
||||||
|
|
||||||
|
// helper methods with no namespace requirement
|
||||||
|
static PyObject* sfVector2f_to_PyObject(sf::Vector2f vector);
|
||||||
|
static sf::Vector2f PyObject_to_sfVector2f(PyObject* obj);
|
||||||
|
static PyObject* UIGridPointState_to_PyObject(const UIGridPointState& state);
|
||||||
|
static PyObject* UIGridPointStateVector_to_PyList(const std::vector<UIGridPointState>& vec);
|
||||||
|
|
||||||
|
// TODO: make UIEntity a drawable
|
||||||
|
class UIEntity//: public UIDrawable
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
//PyObject* self;
|
||||||
|
std::shared_ptr<UIGrid> grid;
|
||||||
|
std::vector<UIGridPointState> gridstate;
|
||||||
|
UISprite sprite;
|
||||||
|
sf::Vector2f position; //(x,y) in grid coordinates; float for animation
|
||||||
|
void render(sf::Vector2f); //override final;
|
||||||
|
|
||||||
|
UIEntity();
|
||||||
|
UIEntity(UIGrid&);
|
||||||
|
|
||||||
|
static PyObject* at(PyUIEntityObject* self, PyObject* o);
|
||||||
|
static int init(PyUIEntityObject* self, PyObject* args, PyObject* kwds);
|
||||||
|
|
||||||
|
static PyObject* get_position(PyUIEntityObject* self, void* closure);
|
||||||
|
static int set_position(PyUIEntityObject* self, PyObject* value, void* closure);
|
||||||
|
static PyObject* get_gridstate(PyUIEntityObject* self, void* closure);
|
||||||
|
static PyObject* get_spritenumber(PyUIEntityObject* self, void* closure);
|
||||||
|
static int set_spritenumber(PyUIEntityObject* self, PyObject* value, void* closure);
|
||||||
|
static PyMethodDef methods[];
|
||||||
|
static PyGetSetDef getsetters[];
|
||||||
|
static PyObject* repr(PyUIEntityObject* self);
|
||||||
|
};
|
||||||
|
|
||||||
|
namespace mcrfpydef {
|
||||||
|
static PyTypeObject PyUIEntityType = {
|
||||||
|
//PyVarObject_HEAD_INIT(NULL, 0)
|
||||||
|
.tp_name = "mcrfpy.Entity",
|
||||||
|
.tp_basicsize = sizeof(PyUIEntityObject),
|
||||||
|
.tp_itemsize = 0,
|
||||||
|
.tp_repr = (reprfunc)UIEntity::repr,
|
||||||
|
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||||
|
.tp_doc = "UIEntity objects",
|
||||||
|
.tp_methods = UIEntity::methods,
|
||||||
|
.tp_getset = UIEntity::getsetters,
|
||||||
|
.tp_init = (initproc)UIEntity::init,
|
||||||
|
.tp_new = PyType_GenericNew,
|
||||||
|
};
|
||||||
|
}
|
|
@ -0,0 +1,265 @@
|
||||||
|
#include "UIFrame.h"
|
||||||
|
#include "UICollection.h"
|
||||||
|
#include "GameEngine.h"
|
||||||
|
|
||||||
|
UIDrawable* UIFrame::click_at(sf::Vector2f point)
|
||||||
|
{
|
||||||
|
for (auto e: *children)
|
||||||
|
{
|
||||||
|
auto p = e->click_at(point + box.getPosition());
|
||||||
|
if (p)
|
||||||
|
return p;
|
||||||
|
}
|
||||||
|
if (click_callable)
|
||||||
|
{
|
||||||
|
float x = box.getPosition().x, y = box.getPosition().y, w = box.getSize().x, h = box.getSize().y;
|
||||||
|
if (point.x > x && point.y > y && point.x < x+w && point.y < y+h) return this;
|
||||||
|
}
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
UIFrame::UIFrame()
|
||||||
|
: outline(0)
|
||||||
|
{
|
||||||
|
children = std::make_shared<std::vector<std::shared_ptr<UIDrawable>>>();
|
||||||
|
box.setPosition(0, 0);
|
||||||
|
box.setSize(sf::Vector2f(0, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
UIFrame::UIFrame(float _x, float _y, float _w, float _h)
|
||||||
|
: outline(0)
|
||||||
|
{
|
||||||
|
box.setPosition(_x, _y);
|
||||||
|
box.setSize(sf::Vector2f(_w, _h));
|
||||||
|
children = std::make_shared<std::vector<std::shared_ptr<UIDrawable>>>();
|
||||||
|
}
|
||||||
|
|
||||||
|
UIFrame::~UIFrame()
|
||||||
|
{
|
||||||
|
children.reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObjectsEnum UIFrame::derived_type()
|
||||||
|
{
|
||||||
|
return PyObjectsEnum::UIFRAME;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UIFrame::render(sf::Vector2f offset)
|
||||||
|
{
|
||||||
|
box.move(offset);
|
||||||
|
Resources::game->getWindow().draw(box);
|
||||||
|
box.move(-offset);
|
||||||
|
|
||||||
|
for (auto drawable : *children) {
|
||||||
|
drawable->render(offset + box.getPosition());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UIFrame::get_children(PyUIFrameObject* self, void* closure)
|
||||||
|
{
|
||||||
|
// create PyUICollection instance pointing to self->data->children
|
||||||
|
//PyUICollectionObject* o = (PyUICollectionObject*)mcrfpydef::PyUICollectionType.tp_alloc(&mcrfpydef::PyUICollectionType, 0);
|
||||||
|
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "UICollection");
|
||||||
|
auto o = (PyUICollectionObject*)type->tp_alloc(type, 0);
|
||||||
|
if (o)
|
||||||
|
o->data = self->data->children;
|
||||||
|
return (PyObject*)o;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
PyObject* UIFrame::get_float_member(PyUIFrameObject* self, void* closure)
|
||||||
|
{
|
||||||
|
auto member_ptr = reinterpret_cast<long>(closure);
|
||||||
|
if (member_ptr == 0)
|
||||||
|
return PyFloat_FromDouble(self->data->box.getPosition().x);
|
||||||
|
else if (member_ptr == 1)
|
||||||
|
return PyFloat_FromDouble(self->data->box.getPosition().y);
|
||||||
|
else if (member_ptr == 2)
|
||||||
|
return PyFloat_FromDouble(self->data->box.getSize().x);
|
||||||
|
else if (member_ptr == 3)
|
||||||
|
return PyFloat_FromDouble(self->data->box.getSize().y);
|
||||||
|
else if (member_ptr == 4)
|
||||||
|
return PyFloat_FromDouble(self->data->box.getOutlineThickness());
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_AttributeError, "Invalid attribute");
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int UIFrame::set_float_member(PyUIFrameObject* self, PyObject* value, void* closure)
|
||||||
|
{
|
||||||
|
float val;
|
||||||
|
auto member_ptr = reinterpret_cast<long>(closure);
|
||||||
|
if (PyFloat_Check(value))
|
||||||
|
{
|
||||||
|
val = PyFloat_AsDouble(value);
|
||||||
|
}
|
||||||
|
else if (PyLong_Check(value))
|
||||||
|
{
|
||||||
|
val = PyLong_AsLong(value);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_TypeError, "Value must be an integer.");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
if (member_ptr == 0) //x
|
||||||
|
self->data->box.setPosition(val, self->data->box.getPosition().y);
|
||||||
|
else if (member_ptr == 1) //y
|
||||||
|
self->data->box.setPosition(self->data->box.getPosition().x, val);
|
||||||
|
else if (member_ptr == 2) //w
|
||||||
|
self->data->box.setSize(sf::Vector2f(val, self->data->box.getSize().y));
|
||||||
|
else if (member_ptr == 3) //h
|
||||||
|
self->data->box.setSize(sf::Vector2f(self->data->box.getSize().x, val));
|
||||||
|
else if (member_ptr == 4) //outline
|
||||||
|
self->data->box.setOutlineThickness(val);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UIFrame::get_color_member(PyUIFrameObject* self, void* closure)
|
||||||
|
{
|
||||||
|
// validate closure (should be impossible to be wrong, but it's thorough)
|
||||||
|
auto member_ptr = reinterpret_cast<long>(closure);
|
||||||
|
if (member_ptr != 0 && member_ptr != 1)
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_AttributeError, "Invalid attribute");
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
//PyTypeObject* colorType = &PyColorType;
|
||||||
|
auto colorType = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Color");
|
||||||
|
PyObject* pyColor = colorType->tp_alloc(colorType, 0);
|
||||||
|
if (pyColor == NULL)
|
||||||
|
{
|
||||||
|
std::cout << "failure to allocate mcrfpy.Color / PyColorType" << std::endl;
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
PyColorObject* pyColorObj = reinterpret_cast<PyColorObject*>(pyColor);
|
||||||
|
|
||||||
|
// fetch correct member data
|
||||||
|
sf::Color color;
|
||||||
|
if (member_ptr == 0)
|
||||||
|
{
|
||||||
|
color = self->data->box.getFillColor();
|
||||||
|
//return Py_BuildValue("(iii)", color.r, color.g, color.b);
|
||||||
|
}
|
||||||
|
else if (member_ptr == 1)
|
||||||
|
{
|
||||||
|
color = self->data->box.getOutlineColor();
|
||||||
|
//return Py_BuildValue("(iii)", color.r, color.g, color.b);
|
||||||
|
}
|
||||||
|
|
||||||
|
return PyColor(color).pyObject();
|
||||||
|
}
|
||||||
|
|
||||||
|
int UIFrame::set_color_member(PyUIFrameObject* self, PyObject* value, void* closure)
|
||||||
|
{
|
||||||
|
//TODO: this logic of (PyColor instance OR tuple -> sf::color) should be encapsulated for reuse
|
||||||
|
auto member_ptr = reinterpret_cast<long>(closure);
|
||||||
|
int r, g, b, a;
|
||||||
|
if (PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Color")))
|
||||||
|
{
|
||||||
|
sf::Color c = ((PyColorObject*)value)->data;
|
||||||
|
r = c.r; g = c.g; b = c.b; a = c.a;
|
||||||
|
}
|
||||||
|
else if (!PyTuple_Check(value) || PyTuple_Size(value) < 3 || PyTuple_Size(value) > 4)
|
||||||
|
{
|
||||||
|
// reject non-Color, non-tuple value
|
||||||
|
PyErr_SetString(PyExc_TypeError, "Value must be a tuple of 3 or 4 integers or an mcrfpy.Color object.");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
else // get value from tuples
|
||||||
|
{
|
||||||
|
r = PyLong_AsLong(PyTuple_GetItem(value, 0));
|
||||||
|
g = PyLong_AsLong(PyTuple_GetItem(value, 1));
|
||||||
|
b = PyLong_AsLong(PyTuple_GetItem(value, 2));
|
||||||
|
a = 255;
|
||||||
|
|
||||||
|
if (PyTuple_Size(value) == 4)
|
||||||
|
{
|
||||||
|
a = PyLong_AsLong(PyTuple_GetItem(value, 3));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (r < 0 || r > 255 || g < 0 || g > 255 || b < 0 || b > 255 || a < 0 || a > 255)
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_ValueError, "Color values must be between 0 and 255.");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (member_ptr == 0)
|
||||||
|
{
|
||||||
|
self->data->box.setFillColor(sf::Color(r, g, b, a));
|
||||||
|
}
|
||||||
|
else if (member_ptr == 1)
|
||||||
|
{
|
||||||
|
self->data->box.setOutlineColor(sf::Color(r, g, b, a));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_AttributeError, "Invalid attribute");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyGetSetDef UIFrame::getsetters[] = {
|
||||||
|
{"x", (getter)UIFrame::get_float_member, (setter)UIFrame::set_float_member, "X coordinate of top-left corner", (void*)0},
|
||||||
|
{"y", (getter)UIFrame::get_float_member, (setter)UIFrame::set_float_member, "Y coordinate of top-left corner", (void*)1},
|
||||||
|
{"w", (getter)UIFrame::get_float_member, (setter)UIFrame::set_float_member, "width of the rectangle", (void*)2},
|
||||||
|
{"h", (getter)UIFrame::get_float_member, (setter)UIFrame::set_float_member, "height of the rectangle", (void*)3},
|
||||||
|
{"outline", (getter)UIFrame::get_float_member, (setter)UIFrame::set_float_member, "Thickness of the border", (void*)4},
|
||||||
|
{"fill_color", (getter)UIFrame::get_color_member, (setter)UIFrame::set_color_member, "Fill color of the rectangle", (void*)0},
|
||||||
|
{"outline_color", (getter)UIFrame::get_color_member, (setter)UIFrame::set_color_member, "Outline color of the rectangle", (void*)1},
|
||||||
|
{"children", (getter)UIFrame::get_children, NULL, "UICollection of objects on top of this one", NULL},
|
||||||
|
{"click", (getter)UIDrawable::get_click, (setter)UIDrawable::set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UIFRAME},
|
||||||
|
{NULL}
|
||||||
|
};
|
||||||
|
|
||||||
|
PyObject* UIFrame::repr(PyUIFrameObject* self)
|
||||||
|
{
|
||||||
|
std::ostringstream ss;
|
||||||
|
if (!self->data) ss << "<Frame (invalid internal object)>";
|
||||||
|
else {
|
||||||
|
auto box = self->data->box;
|
||||||
|
auto fc = box.getFillColor();
|
||||||
|
auto oc = box.getOutlineColor();
|
||||||
|
ss << "<Frame (x=" << box.getPosition().x << ", y=" << box.getPosition().y << ", w=" <<
|
||||||
|
box.getSize().x << ", w=" << box.getSize().y << ", " <<
|
||||||
|
"outline=" << box.getOutlineThickness() << ", " <<
|
||||||
|
"fill_color=(" << (int)fc.r << ", " << (int)fc.g << ", " << (int)fc.b << ", " << (int)fc.a <<"), " <<
|
||||||
|
"outline_color=(" << (int)oc.r << ", " << (int)oc.g << ", " << (int)oc.b << ", " << (int)oc.a <<"), " <<
|
||||||
|
self->data->children->size() << " child objects" <<
|
||||||
|
")>";
|
||||||
|
}
|
||||||
|
std::string repr_str = ss.str();
|
||||||
|
return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace");
|
||||||
|
}
|
||||||
|
|
||||||
|
int UIFrame::init(PyUIFrameObject* self, PyObject* args, PyObject* kwds)
|
||||||
|
{
|
||||||
|
//std::cout << "Init called\n";
|
||||||
|
const char* keywords[] = { "x", "y", "w", "h", "fill_color", "outline_color", "outline", nullptr };
|
||||||
|
float x = 0.0f, y = 0.0f, w = 0.0f, h=0.0f, outline=0.0f;
|
||||||
|
PyObject* fill_color = 0;
|
||||||
|
PyObject* outline_color = 0;
|
||||||
|
|
||||||
|
if (!PyArg_ParseTupleAndKeywords(args, kwds, "ffff|OOf", const_cast<char**>(keywords), &x, &y, &w, &h, &fill_color, &outline_color, &outline))
|
||||||
|
{
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
self->data->box.setPosition(sf::Vector2f(x, y));
|
||||||
|
self->data->box.setSize(sf::Vector2f(w, h));
|
||||||
|
self->data->box.setOutlineThickness(outline);
|
||||||
|
// getsetter abuse because I haven't standardized Color object parsing (TODO)
|
||||||
|
int err_val = 0;
|
||||||
|
if (fill_color && fill_color != Py_None) err_val = UIFrame::set_color_member(self, fill_color, (void*)0);
|
||||||
|
else self->data->box.setFillColor(sf::Color(0,0,0,255));
|
||||||
|
if (err_val) return err_val;
|
||||||
|
if (outline_color && outline_color != Py_None) err_val = UIFrame::set_color_member(self, outline_color, (void*)1);
|
||||||
|
else self->data->box.setOutlineColor(sf::Color(128,128,128,255));
|
||||||
|
if (err_val) return err_val;
|
||||||
|
return 0;
|
||||||
|
}
|
|
@ -0,0 +1,77 @@
|
||||||
|
#pragma once
|
||||||
|
#include "Common.h"
|
||||||
|
#include "Python.h"
|
||||||
|
#include "structmember.h"
|
||||||
|
#include "IndexTexture.h"
|
||||||
|
#include "Resources.h"
|
||||||
|
#include <list>
|
||||||
|
|
||||||
|
#include "PyCallable.h"
|
||||||
|
#include "PyColor.h"
|
||||||
|
#include "PyVector.h"
|
||||||
|
#include "UIDrawable.h"
|
||||||
|
#include "UIBase.h"
|
||||||
|
|
||||||
|
//class UIFrame;
|
||||||
|
//
|
||||||
|
//typedef struct {
|
||||||
|
// PyObject_HEAD
|
||||||
|
// std::shared_ptr<UIFrame> data;
|
||||||
|
//} PyUIFrameObject;
|
||||||
|
|
||||||
|
class UIFrame: public UIDrawable
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
UIFrame(float, float, float, float);
|
||||||
|
UIFrame();
|
||||||
|
~UIFrame();
|
||||||
|
sf::RectangleShape box;
|
||||||
|
float outline;
|
||||||
|
std::shared_ptr<std::vector<std::shared_ptr<UIDrawable>>> children;
|
||||||
|
void render(sf::Vector2f) override final;
|
||||||
|
void move(sf::Vector2f);
|
||||||
|
PyObjectsEnum derived_type() override final;
|
||||||
|
virtual UIDrawable* click_at(sf::Vector2f point) override final;
|
||||||
|
|
||||||
|
static PyObject* get_children(PyUIFrameObject* self, void* closure);
|
||||||
|
|
||||||
|
static PyObject* get_float_member(PyUIFrameObject* self, void* closure);
|
||||||
|
static int set_float_member(PyUIFrameObject* self, PyObject* value, void* closure);
|
||||||
|
static PyObject* get_color_member(PyUIFrameObject* self, void* closure);
|
||||||
|
static int set_color_member(PyUIFrameObject* self, PyObject* value, void* closure);
|
||||||
|
static PyGetSetDef getsetters[];
|
||||||
|
static PyObject* repr(PyUIFrameObject* self);
|
||||||
|
static int init(PyUIFrameObject* self, PyObject* args, PyObject* kwds);
|
||||||
|
};
|
||||||
|
|
||||||
|
namespace mcrfpydef {
|
||||||
|
static PyTypeObject PyUIFrameType = {
|
||||||
|
//PyVarObject_HEAD_INIT(NULL, 0)
|
||||||
|
.tp_name = "mcrfpy.Frame",
|
||||||
|
.tp_basicsize = sizeof(PyUIFrameObject),
|
||||||
|
.tp_itemsize = 0,
|
||||||
|
.tp_dealloc = (destructor)[](PyObject* self)
|
||||||
|
{
|
||||||
|
PyUIFrameObject* obj = (PyUIFrameObject*)self;
|
||||||
|
obj->data.reset();
|
||||||
|
Py_TYPE(self)->tp_free(self);
|
||||||
|
},
|
||||||
|
.tp_repr = (reprfunc)UIFrame::repr,
|
||||||
|
//.tp_hash = NULL,
|
||||||
|
//.tp_iter
|
||||||
|
//.tp_iternext
|
||||||
|
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||||
|
.tp_doc = PyDoc_STR("docstring"),
|
||||||
|
//.tp_methods = PyUIFrame_methods,
|
||||||
|
//.tp_members = PyUIFrame_members,
|
||||||
|
.tp_getset = UIFrame::getsetters,
|
||||||
|
//.tp_base = NULL,
|
||||||
|
.tp_init = (initproc)UIFrame::init,
|
||||||
|
.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
|
||||||
|
{
|
||||||
|
PyUIFrameObject* self = (PyUIFrameObject*)type->tp_alloc(type, 0);
|
||||||
|
if (self) self->data = std::make_shared<UIFrame>();
|
||||||
|
return (PyObject*)self;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
|
@ -0,0 +1,639 @@
|
||||||
|
#include "UIGrid.h"
|
||||||
|
#include "GameEngine.h"
|
||||||
|
#include "McRFPy_API.h"
|
||||||
|
|
||||||
|
UIGrid::UIGrid() {}
|
||||||
|
|
||||||
|
UIGrid::UIGrid(int gx, int gy, std::shared_ptr<PyTexture> _ptex, sf::Vector2f _xy, sf::Vector2f _wh)
|
||||||
|
: grid_x(gx), grid_y(gy),
|
||||||
|
zoom(1.0f), center_x((gx/2) * _ptex->sprite_width), center_y((gy/2) * _ptex->sprite_height),
|
||||||
|
ptex(_ptex), points(gx * gy)
|
||||||
|
{
|
||||||
|
entities = std::make_shared<std::list<std::shared_ptr<UIEntity>>>();
|
||||||
|
|
||||||
|
box.setSize(_wh);
|
||||||
|
box.setPosition(_xy);
|
||||||
|
|
||||||
|
box.setFillColor(sf::Color(0,0,0,0));
|
||||||
|
// create renderTexture with maximum theoretical size; sprite can resize to show whatever amount needs to be rendered
|
||||||
|
renderTexture.create(1920, 1080); // TODO - renderTexture should be window size; above 1080p this will cause rendering errors
|
||||||
|
|
||||||
|
sprite = ptex->sprite(0);
|
||||||
|
|
||||||
|
output.setTextureRect(
|
||||||
|
sf::IntRect(0, 0,
|
||||||
|
box.getSize().x, box.getSize().y));
|
||||||
|
output.setPosition(box.getPosition());
|
||||||
|
// textures are upside-down inside renderTexture
|
||||||
|
output.setTexture(renderTexture.getTexture());
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void UIGrid::update() {}
|
||||||
|
|
||||||
|
|
||||||
|
void UIGrid::render(sf::Vector2f)
|
||||||
|
{
|
||||||
|
output.setPosition(box.getPosition()); // output sprite can move; update position when drawing
|
||||||
|
// output size can change; update size when drawing
|
||||||
|
output.setTextureRect(
|
||||||
|
sf::IntRect(0, 0,
|
||||||
|
box.getSize().x, box.getSize().y));
|
||||||
|
renderTexture.clear(sf::Color(8, 8, 8, 255)); // TODO - UIGrid needs a "background color" field
|
||||||
|
// sprites that are visible according to zoom, center_x, center_y, and box width
|
||||||
|
float center_x_sq = center_x / ptex->sprite_width;
|
||||||
|
float center_y_sq = center_y / ptex->sprite_height;
|
||||||
|
|
||||||
|
float width_sq = box.getSize().x / (ptex->sprite_width * zoom);
|
||||||
|
float height_sq = box.getSize().y / (ptex->sprite_height * zoom);
|
||||||
|
float left_edge = center_x_sq - (width_sq / 2.0);
|
||||||
|
float top_edge = center_y_sq - (height_sq / 2.0);
|
||||||
|
|
||||||
|
int left_spritepixels = center_x - (box.getSize().x / 2.0 / zoom);
|
||||||
|
int top_spritepixels = center_y - (box.getSize().y / 2.0 / zoom);
|
||||||
|
|
||||||
|
//sprite.setScale(sf::Vector2f(zoom, zoom));
|
||||||
|
sf::RectangleShape r; // for colors and overlays
|
||||||
|
r.setSize(sf::Vector2f(ptex->sprite_width * zoom, ptex->sprite_height * zoom));
|
||||||
|
r.setOutlineThickness(0);
|
||||||
|
|
||||||
|
int x_limit = left_edge + width_sq + 2;
|
||||||
|
if (x_limit > grid_x) x_limit = grid_x;
|
||||||
|
|
||||||
|
int y_limit = top_edge + height_sq + 2;
|
||||||
|
if (y_limit > grid_y) y_limit = grid_y;
|
||||||
|
|
||||||
|
// base layer - bottom color, tile sprite ("ground")
|
||||||
|
for (int x = (left_edge - 1 >= 0 ? left_edge - 1 : 0);
|
||||||
|
x < x_limit; //x < view_width;
|
||||||
|
x+=1)
|
||||||
|
{
|
||||||
|
//for (float y = (top_edge >= 0 ? top_edge : 0);
|
||||||
|
for (int y = (top_edge - 1 >= 0 ? top_edge - 1 : 0);
|
||||||
|
y < y_limit; //y < view_height;
|
||||||
|
y+=1)
|
||||||
|
{
|
||||||
|
auto pixel_pos = sf::Vector2f(
|
||||||
|
(x*ptex->sprite_width - left_spritepixels) * zoom,
|
||||||
|
(y*ptex->sprite_height - top_spritepixels) * zoom );
|
||||||
|
|
||||||
|
auto gridpoint = at(std::floor(x), std::floor(y));
|
||||||
|
|
||||||
|
//sprite.setPosition(pixel_pos);
|
||||||
|
|
||||||
|
r.setPosition(pixel_pos);
|
||||||
|
r.setFillColor(gridpoint.color);
|
||||||
|
renderTexture.draw(r);
|
||||||
|
|
||||||
|
// tilesprite
|
||||||
|
// if discovered but not visible, set opacity to 90%
|
||||||
|
// if not discovered... just don't draw it?
|
||||||
|
if (gridpoint.tilesprite != -1) {
|
||||||
|
sprite = ptex->sprite(gridpoint.tilesprite, pixel_pos, sf::Vector2f(zoom, zoom)); //setSprite(gridpoint.tilesprite);;
|
||||||
|
renderTexture.draw(sprite);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// middle layer - entities
|
||||||
|
// disabling entity rendering until I can render their UISprite inside the rendertexture (not directly to window)
|
||||||
|
for (auto e : *entities) {
|
||||||
|
// TODO skip out-of-bounds entities (grid square not visible at all, check for partially on visible grid squares / floating point grid position)
|
||||||
|
//auto drawent = e->cGrid->indexsprite.drawable();
|
||||||
|
auto& drawent = e->sprite;
|
||||||
|
//drawent.setScale(zoom, zoom);
|
||||||
|
drawent.setScale(sf::Vector2f(zoom, zoom));
|
||||||
|
auto pixel_pos = sf::Vector2f(
|
||||||
|
(e->position.x*ptex->sprite_width - left_spritepixels) * zoom,
|
||||||
|
(e->position.y*ptex->sprite_height - top_spritepixels) * zoom );
|
||||||
|
//drawent.setPosition(pixel_pos);
|
||||||
|
//renderTexture.draw(drawent);
|
||||||
|
drawent.render(pixel_pos, renderTexture);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// top layer - opacity for discovered / visible status (debug, basically)
|
||||||
|
/* // Disabled until I attach a "perspective"
|
||||||
|
for (int x = (left_edge - 1 >= 0 ? left_edge - 1 : 0);
|
||||||
|
x < x_limit; //x < view_width;
|
||||||
|
x+=1)
|
||||||
|
{
|
||||||
|
//for (float y = (top_edge >= 0 ? top_edge : 0);
|
||||||
|
for (int y = (top_edge - 1 >= 0 ? top_edge - 1 : 0);
|
||||||
|
y < y_limit; //y < view_height;
|
||||||
|
y+=1)
|
||||||
|
{
|
||||||
|
|
||||||
|
auto pixel_pos = sf::Vector2f(
|
||||||
|
(x*itex->grid_size - left_spritepixels) * zoom,
|
||||||
|
(y*itex->grid_size - top_spritepixels) * zoom );
|
||||||
|
|
||||||
|
auto gridpoint = at(std::floor(x), std::floor(y));
|
||||||
|
|
||||||
|
sprite.setPosition(pixel_pos);
|
||||||
|
|
||||||
|
r.setPosition(pixel_pos);
|
||||||
|
|
||||||
|
// visible & discovered layers for testing purposes
|
||||||
|
if (!gridpoint.discovered) {
|
||||||
|
r.setFillColor(sf::Color(16, 16, 20, 192)); // 255 opacity for actual blackout
|
||||||
|
renderTexture.draw(r);
|
||||||
|
} else if (!gridpoint.visible) {
|
||||||
|
r.setFillColor(sf::Color(32, 32, 40, 128));
|
||||||
|
renderTexture.draw(r);
|
||||||
|
}
|
||||||
|
|
||||||
|
// overlay
|
||||||
|
|
||||||
|
// uisprite
|
||||||
|
}
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
// grid lines for testing & validation
|
||||||
|
/*
|
||||||
|
sf::Vertex line[] =
|
||||||
|
{
|
||||||
|
sf::Vertex(sf::Vector2f(0, 0), sf::Color::Red),
|
||||||
|
sf::Vertex(box.getSize(), sf::Color::Red),
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
renderTexture.draw(line, 2, sf::Lines);
|
||||||
|
sf::Vertex lineb[] =
|
||||||
|
{
|
||||||
|
sf::Vertex(sf::Vector2f(0, box.getSize().y), sf::Color::Blue),
|
||||||
|
sf::Vertex(sf::Vector2f(box.getSize().x, 0), sf::Color::Blue),
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
renderTexture.draw(lineb, 2, sf::Lines);
|
||||||
|
*/
|
||||||
|
|
||||||
|
// render to window
|
||||||
|
renderTexture.display();
|
||||||
|
Resources::game->getWindow().draw(output);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
UIGridPoint& UIGrid::at(int x, int y)
|
||||||
|
{
|
||||||
|
return points[y * grid_x + x];
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObjectsEnum UIGrid::derived_type()
|
||||||
|
{
|
||||||
|
return PyObjectsEnum::UIGRID;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::shared_ptr<PyTexture> UIGrid::getTexture()
|
||||||
|
{
|
||||||
|
return ptex;
|
||||||
|
}
|
||||||
|
|
||||||
|
UIDrawable* UIGrid::click_at(sf::Vector2f point)
|
||||||
|
{
|
||||||
|
if (click_callable)
|
||||||
|
{
|
||||||
|
if(box.getGlobalBounds().contains(point)) return this;
|
||||||
|
}
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int UIGrid::init(PyUIGridObject* self, PyObject* args, PyObject* kwds) {
|
||||||
|
int grid_x, grid_y;
|
||||||
|
PyObject* textureObj;
|
||||||
|
float box_x, box_y, box_w, box_h;
|
||||||
|
|
||||||
|
if (!PyArg_ParseTuple(args, "iiOffff", &grid_x, &grid_y, &textureObj, &box_x, &box_y, &box_w, &box_h)) {
|
||||||
|
return -1; // If parsing fails, return an error
|
||||||
|
}
|
||||||
|
|
||||||
|
// Convert PyObject texture to IndexTexture*
|
||||||
|
// This requires the texture object to have been initialized similar to UISprite's texture handling
|
||||||
|
|
||||||
|
//if (!PyObject_IsInstance(textureObj, (PyObject*)&PyTextureType)) {
|
||||||
|
if (!PyObject_IsInstance(textureObj, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Texture"))) {
|
||||||
|
PyErr_SetString(PyExc_TypeError, "texture must be a mcrfpy.Texture instance");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
PyTextureObject* pyTexture = reinterpret_cast<PyTextureObject*>(textureObj);
|
||||||
|
// TODO (7DRL day 2, item 4.) use shared_ptr / PyTextureObject on UIGrid
|
||||||
|
//IndexTexture* texture = pyTexture->data.get();
|
||||||
|
|
||||||
|
// Initialize UIGrid
|
||||||
|
//self->data = new UIGrid(grid_x, grid_y, texture, sf::Vector2f(box_x, box_y), sf::Vector2f(box_w, box_h));
|
||||||
|
self->data = std::make_shared<UIGrid>(grid_x, grid_y, pyTexture->data,
|
||||||
|
sf::Vector2f(box_x, box_y), sf::Vector2f(box_w, box_h));
|
||||||
|
return 0; // Success
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UIGrid::get_grid_size(PyUIGridObject* self, void* closure) {
|
||||||
|
return Py_BuildValue("(ii)", self->data->grid_x, self->data->grid_y);
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UIGrid::get_position(PyUIGridObject* self, void* closure) {
|
||||||
|
auto& box = self->data->box;
|
||||||
|
return Py_BuildValue("(ff)", box.getPosition().x, box.getPosition().y);
|
||||||
|
}
|
||||||
|
|
||||||
|
int UIGrid::set_position(PyUIGridObject* self, PyObject* value, void* closure) {
|
||||||
|
float x, y;
|
||||||
|
if (!PyArg_ParseTuple(value, "ff", &x, &y)) {
|
||||||
|
PyErr_SetString(PyExc_ValueError, "Position must be a tuple of two floats");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
self->data->box.setPosition(x, y);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UIGrid::get_size(PyUIGridObject* self, void* closure) {
|
||||||
|
auto& box = self->data->box;
|
||||||
|
return Py_BuildValue("(ff)", box.getSize().x, box.getSize().y);
|
||||||
|
}
|
||||||
|
|
||||||
|
int UIGrid::set_size(PyUIGridObject* self, PyObject* value, void* closure) {
|
||||||
|
float w, h;
|
||||||
|
if (!PyArg_ParseTuple(value, "ff", &w, &h)) {
|
||||||
|
PyErr_SetString(PyExc_ValueError, "Size must be a tuple of two floats");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
self->data->box.setSize(sf::Vector2f(w, h));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UIGrid::get_center(PyUIGridObject* self, void* closure) {
|
||||||
|
return Py_BuildValue("(ff)", self->data->center_x, self->data->center_y);
|
||||||
|
}
|
||||||
|
|
||||||
|
int UIGrid::set_center(PyUIGridObject* self, PyObject* value, void* closure) {
|
||||||
|
float x, y;
|
||||||
|
if (!PyArg_ParseTuple(value, "ff", &x, &y)) {
|
||||||
|
PyErr_SetString(PyExc_ValueError, "Size must be a tuple of two floats");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
self->data->center_x = x;
|
||||||
|
self->data->center_y = y;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UIGrid::get_float_member(PyUIGridObject* self, void* closure)
|
||||||
|
{
|
||||||
|
auto member_ptr = reinterpret_cast<long>(closure);
|
||||||
|
if (member_ptr == 0) // x
|
||||||
|
return PyFloat_FromDouble(self->data->box.getPosition().x);
|
||||||
|
else if (member_ptr == 1) // y
|
||||||
|
return PyFloat_FromDouble(self->data->box.getPosition().y);
|
||||||
|
else if (member_ptr == 2) // w
|
||||||
|
return PyFloat_FromDouble(self->data->box.getSize().x);
|
||||||
|
else if (member_ptr == 3) // h
|
||||||
|
return PyFloat_FromDouble(self->data->box.getSize().y);
|
||||||
|
else if (member_ptr == 4) // center_x
|
||||||
|
return PyFloat_FromDouble(self->data->center_x);
|
||||||
|
else if (member_ptr == 5) // center_y
|
||||||
|
return PyFloat_FromDouble(self->data->center_y);
|
||||||
|
else if (member_ptr == 6) // zoom
|
||||||
|
return PyFloat_FromDouble(self->data->zoom);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_AttributeError, "Invalid attribute");
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int UIGrid::set_float_member(PyUIGridObject* self, PyObject* value, void* closure)
|
||||||
|
{
|
||||||
|
float val;
|
||||||
|
auto member_ptr = reinterpret_cast<long>(closure);
|
||||||
|
if (PyFloat_Check(value))
|
||||||
|
{
|
||||||
|
val = PyFloat_AsDouble(value);
|
||||||
|
}
|
||||||
|
else if (PyLong_Check(value))
|
||||||
|
{
|
||||||
|
val = PyLong_AsLong(value);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_TypeError, "Value must be a floating point number.");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
if (member_ptr == 0) // x
|
||||||
|
self->data->box.setPosition(val, self->data->box.getPosition().y);
|
||||||
|
else if (member_ptr == 1) // y
|
||||||
|
self->data->box.setPosition(self->data->box.getPosition().x, val);
|
||||||
|
else if (member_ptr == 2) // w
|
||||||
|
self->data->box.setSize(sf::Vector2f(val, self->data->box.getSize().y));
|
||||||
|
else if (member_ptr == 3) // h
|
||||||
|
self->data->box.setSize(sf::Vector2f(self->data->box.getSize().x, val));
|
||||||
|
else if (member_ptr == 4) // center_x
|
||||||
|
self->data->center_x = val;
|
||||||
|
else if (member_ptr == 5) // center_y
|
||||||
|
self->data->center_y = val;
|
||||||
|
else if (member_ptr == 6) // zoom
|
||||||
|
self->data->zoom = val;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
// TODO (7DRL Day 2, item 5.) return Texture object
|
||||||
|
/*
|
||||||
|
PyObject* UIGrid::get_texture(PyUIGridObject* self, void* closure) {
|
||||||
|
Py_INCREF(self->texture);
|
||||||
|
return self->texture;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
PyObject* UIGrid::get_texture(PyUIGridObject* self, void* closure) {
|
||||||
|
//return self->data->getTexture()->pyObject();
|
||||||
|
// PyObject_GetAttrString(McRFPy_API::mcrf_module, "GridPointState")
|
||||||
|
//PyTextureObject* obj = (PyTextureObject*)((&PyTextureType)->tp_alloc(&PyTextureType, 0));
|
||||||
|
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Texture");
|
||||||
|
auto obj = (PyTextureObject*)type->tp_alloc(type, 0);
|
||||||
|
obj->data = self->data->getTexture();
|
||||||
|
return (PyObject*)obj;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UIGrid::py_at(PyUIGridObject* self, PyObject* o)
|
||||||
|
{
|
||||||
|
int x, y;
|
||||||
|
if (!PyArg_ParseTuple(o, "ii", &x, &y)) {
|
||||||
|
PyErr_SetString(PyExc_TypeError, "UIGrid.at requires two integer arguments: (x, y)");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
if (x < 0 || x >= self->data->grid_x) {
|
||||||
|
PyErr_SetString(PyExc_ValueError, "x value out of range (0, Grid.grid_y)");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
if (y < 0 || y >= self->data->grid_y) {
|
||||||
|
PyErr_SetString(PyExc_ValueError, "y value out of range (0, Grid.grid_y)");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
//PyUIGridPointObject* obj = (PyUIGridPointObject*)((&PyUIGridPointType)->tp_alloc(&PyUIGridPointType, 0));
|
||||||
|
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "GridPoint");
|
||||||
|
auto obj = (PyUIGridPointObject*)type->tp_alloc(type, 0);
|
||||||
|
//auto target = std::static_pointer_cast<UIEntity>(target);
|
||||||
|
obj->data = &(self->data->points[x + self->data->grid_x * y]);
|
||||||
|
obj->grid = self->data;
|
||||||
|
return (PyObject*)obj;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyMethodDef UIGrid::methods[] = {
|
||||||
|
{"at", (PyCFunction)UIGrid::py_at, METH_O},
|
||||||
|
{NULL, NULL, 0, NULL}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
PyGetSetDef UIGrid::getsetters[] = {
|
||||||
|
|
||||||
|
// TODO - refactor into get_vector_member with field identifier values `(void*)n`
|
||||||
|
{"grid_size", (getter)UIGrid::get_grid_size, NULL, "Grid dimensions (grid_x, grid_y)", NULL},
|
||||||
|
{"position", (getter)UIGrid::get_position, (setter)UIGrid::set_position, "Position of the grid (x, y)", NULL},
|
||||||
|
{"size", (getter)UIGrid::get_size, (setter)UIGrid::set_size, "Size of the grid (width, height)", NULL},
|
||||||
|
{"center", (getter)UIGrid::get_center, (setter)UIGrid::set_center, "Grid coordinate at the center of the Grid's view (pan)", NULL},
|
||||||
|
|
||||||
|
{"entities", (getter)UIGrid::get_children, NULL, "EntityCollection of entities on this grid", NULL},
|
||||||
|
|
||||||
|
{"x", (getter)UIGrid::get_float_member, (setter)UIGrid::set_float_member, "top-left corner X-coordinate", (void*)0},
|
||||||
|
{"y", (getter)UIGrid::get_float_member, (setter)UIGrid::set_float_member, "top-left corner Y-coordinate", (void*)1},
|
||||||
|
{"w", (getter)UIGrid::get_float_member, (setter)UIGrid::set_float_member, "visible widget width", (void*)2},
|
||||||
|
{"h", (getter)UIGrid::get_float_member, (setter)UIGrid::set_float_member, "visible widget height", (void*)3},
|
||||||
|
{"center_x", (getter)UIGrid::get_float_member, (setter)UIGrid::set_float_member, "center of the view X-coordinate", (void*)4},
|
||||||
|
{"center_y", (getter)UIGrid::get_float_member, (setter)UIGrid::set_float_member, "center of the view Y-coordinate", (void*)5},
|
||||||
|
{"zoom", (getter)UIGrid::get_float_member, (setter)UIGrid::set_float_member, "zoom factor for displaying the Grid", (void*)6},
|
||||||
|
|
||||||
|
{"click", (getter)UIDrawable::get_click, (setter)UIDrawable::set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UIGRID},
|
||||||
|
|
||||||
|
{"texture", (getter)UIGrid::get_texture, NULL, "Texture of the grid", NULL}, //TODO 7DRL-day2-item5
|
||||||
|
{NULL} /* Sentinel */
|
||||||
|
};
|
||||||
|
|
||||||
|
PyObject* UIGrid::get_children(PyUIGridObject* self, void* closure)
|
||||||
|
{
|
||||||
|
// create PyUICollection instance pointing to self->data->children
|
||||||
|
//PyUIEntityCollectionObject* o = (PyUIEntityCollectionObject*)PyUIEntityCollectionType.tp_alloc(&PyUIEntityCollectionType, 0);
|
||||||
|
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "EntityCollection");
|
||||||
|
auto o = (PyUIEntityCollectionObject*)type->tp_alloc(type, 0);
|
||||||
|
if (o) {
|
||||||
|
o->data = self->data->entities; // todone. / BUGFIX - entities isn't a shared pointer on UIGrid, what to do? -- I made it a sp<list<sp<UIEntity>>>
|
||||||
|
o->grid = self->data;
|
||||||
|
}
|
||||||
|
return (PyObject*)o;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UIGrid::repr(PyUIGridObject* self)
|
||||||
|
{
|
||||||
|
|
||||||
|
// if (member_ptr == 0) // x
|
||||||
|
// self->data->box.setPosition(val, self->data->box.getPosition().y);
|
||||||
|
// else if (member_ptr == 1) // y
|
||||||
|
// self->data->box.setPosition(self->data->box.getPosition().x, val);
|
||||||
|
// else if (member_ptr == 2) // w
|
||||||
|
// self->data->box.setSize(sf::Vector2f(val, self->data->box.getSize().y));
|
||||||
|
// else if (member_ptr == 3) // h
|
||||||
|
// self->data->box.setSize(sf::Vector2f(self->data->box.getSize().x, val));
|
||||||
|
// else if (member_ptr == 4) // center_x
|
||||||
|
// self->data->center_x = val;
|
||||||
|
// else if (member_ptr == 5) // center_y
|
||||||
|
// self->data->center_y = val;
|
||||||
|
// else if (member_ptr == 6) // zoom
|
||||||
|
// self->data->zoom = val;
|
||||||
|
|
||||||
|
std::ostringstream ss;
|
||||||
|
if (!self->data) ss << "<Grid (invalid internal object)>";
|
||||||
|
else {
|
||||||
|
auto grid = self->data;
|
||||||
|
auto box = grid->box;
|
||||||
|
ss << "<Grid (x=" << box.getPosition().x << ", y=" << box.getPosition().y << ", w=" << box.getSize().x << ", h=" << box.getSize().y << ", " <<
|
||||||
|
"center=(" << grid->center_x << ", " << grid->center_y << "), zoom=" << grid->zoom <<
|
||||||
|
")>";
|
||||||
|
}
|
||||||
|
std::string repr_str = ss.str();
|
||||||
|
return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace");
|
||||||
|
}
|
||||||
|
|
||||||
|
/* // TODO standard pointer would need deleted, but I opted for a shared pointer. tp_dealloc currently not even defined in the PyTypeObject
|
||||||
|
void PyUIGrid_dealloc(PyUIGridObject* self) {
|
||||||
|
delete self->data; // Clean up the allocated UIGrid object
|
||||||
|
Py_TYPE(self)->tp_free((PyObject*)self);
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
int UIEntityCollectionIter::init(PyUIEntityCollectionIterObject* self, PyObject* args, PyObject* kwds)
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_TypeError, "UICollection cannot be instantiated: a C++ data source is required.");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UIEntityCollectionIter::next(PyUIEntityCollectionIterObject* self)
|
||||||
|
{
|
||||||
|
if (self->data->size() != self->start_size)
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_RuntimeError, "collection changed size during iteration");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (self->index > self->start_size - 1)
|
||||||
|
{
|
||||||
|
PyErr_SetNone(PyExc_StopIteration);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
self->index++;
|
||||||
|
auto vec = self->data.get();
|
||||||
|
if (!vec)
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_RuntimeError, "the collection store returned a null pointer");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
// Advance list iterator since Entities are not stored in a vector (if this code even worked)
|
||||||
|
// vectors only: //auto target = (*vec)[self->index-1];
|
||||||
|
//auto l_front = (*vec).begin();
|
||||||
|
//std::advance(l_front, self->index-1);
|
||||||
|
|
||||||
|
// TODO build PyObject* of the correct UIDrawable subclass to return
|
||||||
|
//return py_instance(target);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UIEntityCollectionIter::repr(PyUIEntityCollectionIterObject* self)
|
||||||
|
{
|
||||||
|
std::ostringstream ss;
|
||||||
|
if (!self->data) ss << "<UICollectionIter (invalid internal object)>";
|
||||||
|
else {
|
||||||
|
ss << "<UICollectionIter (" << self->data->size() << " child objects, @ index " << self->index << ")>";
|
||||||
|
}
|
||||||
|
std::string repr_str = ss.str();
|
||||||
|
return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace");
|
||||||
|
}
|
||||||
|
|
||||||
|
Py_ssize_t UIEntityCollection::len(PyUIEntityCollectionObject* self) {
|
||||||
|
return self->data->size();
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UIEntityCollection::getitem(PyUIEntityCollectionObject* self, Py_ssize_t index) {
|
||||||
|
// build a Python version of item at self->data[index]
|
||||||
|
// Copy pasted::
|
||||||
|
auto vec = self->data.get();
|
||||||
|
if (!vec)
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_RuntimeError, "the collection store returned a null pointer");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
while (index < 0) index += self->data->size();
|
||||||
|
if (index > self->data->size() - 1)
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_IndexError, "EntityCollection index out of range");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
auto l_begin = (*vec).begin();
|
||||||
|
std::advance(l_begin, index);
|
||||||
|
auto target = *l_begin; //auto target = (*vec)[index];
|
||||||
|
//RET_PY_INSTANCE(target);
|
||||||
|
// construct and return an entity object that points directly into the UIGrid's entity vector
|
||||||
|
//PyUIEntityObject* o = (PyUIEntityObject*)((&PyUIEntityType)->tp_alloc(&PyUIEntityType, 0));
|
||||||
|
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Entity");
|
||||||
|
auto o = (PyUIEntityObject*)type->tp_alloc(type, 0);
|
||||||
|
auto p = std::static_pointer_cast<UIEntity>(target);
|
||||||
|
o->data = p;
|
||||||
|
return (PyObject*)o;
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
PySequenceMethods UIEntityCollection::sqmethods = {
|
||||||
|
.sq_length = (lenfunc)UIEntityCollection::len,
|
||||||
|
.sq_item = (ssizeargfunc)UIEntityCollection::getitem,
|
||||||
|
//.sq_item_by_index = UIEntityCollection::getitem
|
||||||
|
//.sq_slice - return a subset of the iterable
|
||||||
|
//.sq_ass_item - called when `o[x] = y` is executed (x is any object type)
|
||||||
|
//.sq_ass_slice - cool; no thanks, for now
|
||||||
|
//.sq_contains - called when `x in o` is executed
|
||||||
|
//.sq_ass_item_by_index - called when `o[x] = y` is executed (x is explictly an integer)
|
||||||
|
};
|
||||||
|
|
||||||
|
PyObject* UIEntityCollection::append(PyUIEntityCollectionObject* self, PyObject* o)
|
||||||
|
{
|
||||||
|
// if not UIDrawable subclass, reject it
|
||||||
|
// self->data->push_back( c++ object inside o );
|
||||||
|
|
||||||
|
// this would be a great use case for .tp_base
|
||||||
|
//if (!PyObject_IsInstance(o, (PyObject*)&PyUIEntityType))
|
||||||
|
if (!PyObject_IsInstance(o, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Entity")))
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_TypeError, "Only Entity objects can be added to EntityCollection");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
PyUIEntityObject* entity = (PyUIEntityObject*)o;
|
||||||
|
self->data->push_back(entity->data);
|
||||||
|
entity->data->grid = self->grid;
|
||||||
|
|
||||||
|
Py_INCREF(Py_None);
|
||||||
|
return Py_None;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UIEntityCollection::remove(PyUIEntityCollectionObject* self, PyObject* o)
|
||||||
|
{
|
||||||
|
if (!PyLong_Check(o))
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_TypeError, "UICollection.remove requires an integer index to remove");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
long index = PyLong_AsLong(o);
|
||||||
|
if (index >= self->data->size())
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_ValueError, "Index out of range");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
else if (index < 0)
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_NotImplementedError, "reverse indexing is not implemented.");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
// release the shared pointer at correct part of the list
|
||||||
|
self->data->erase(std::next(self->data->begin(), index));
|
||||||
|
Py_INCREF(Py_None);
|
||||||
|
return Py_None;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyMethodDef UIEntityCollection::methods[] = {
|
||||||
|
{"append", (PyCFunction)UIEntityCollection::append, METH_O},
|
||||||
|
//{"extend", (PyCFunction)UIEntityCollection::extend, METH_O}, // TODO
|
||||||
|
{"remove", (PyCFunction)UIEntityCollection::remove, METH_O},
|
||||||
|
{NULL, NULL, 0, NULL}
|
||||||
|
};
|
||||||
|
|
||||||
|
PyObject* UIEntityCollection::repr(PyUIEntityCollectionObject* self)
|
||||||
|
{
|
||||||
|
std::ostringstream ss;
|
||||||
|
if (!self->data) ss << "<UICollection (invalid internal object)>";
|
||||||
|
else {
|
||||||
|
ss << "<UICollection (" << self->data->size() << " child objects)>";
|
||||||
|
}
|
||||||
|
std::string repr_str = ss.str();
|
||||||
|
return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace");
|
||||||
|
}
|
||||||
|
|
||||||
|
int UIEntityCollection::init(PyUIEntityCollectionObject* self, PyObject* args, PyObject* kwds)
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_TypeError, "EntityCollection cannot be instantiated: a C++ data source is required.");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UIEntityCollection::iter(PyUIEntityCollectionObject* self)
|
||||||
|
{
|
||||||
|
//PyUIEntityCollectionIterObject* iterObj;
|
||||||
|
//iterObj = (PyUIEntityCollectionIterObject*)PyUIEntityCollectionIterType.tp_alloc(&PyUIEntityCollectionIterType, 0);
|
||||||
|
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "EntityCollectionIter");
|
||||||
|
auto iterObj = (PyUIEntityCollectionIterObject*)type->tp_alloc(type, 0);
|
||||||
|
if (iterObj == NULL) {
|
||||||
|
return NULL; // Failed to allocate memory for the iterator object
|
||||||
|
}
|
||||||
|
|
||||||
|
iterObj->data = self->data;
|
||||||
|
iterObj->index = 0;
|
||||||
|
iterObj->start_size = self->data->size();
|
||||||
|
|
||||||
|
return (PyObject*)iterObj;
|
||||||
|
}
|
|
@ -0,0 +1,184 @@
|
||||||
|
#pragma once
|
||||||
|
#include "Common.h"
|
||||||
|
#include "Python.h"
|
||||||
|
#include "structmember.h"
|
||||||
|
#include "IndexTexture.h"
|
||||||
|
#include "Resources.h"
|
||||||
|
#include <list>
|
||||||
|
|
||||||
|
#include "PyCallable.h"
|
||||||
|
#include "PyTexture.h"
|
||||||
|
#include "PyColor.h"
|
||||||
|
#include "PyVector.h"
|
||||||
|
#include "PyFont.h"
|
||||||
|
|
||||||
|
#include "UIGridPoint.h"
|
||||||
|
#include "UIEntity.h"
|
||||||
|
#include "UIDrawable.h"
|
||||||
|
#include "UIBase.h"
|
||||||
|
|
||||||
|
class UIGrid: public UIDrawable
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
std::shared_ptr<PyTexture> ptex;
|
||||||
|
public:
|
||||||
|
UIGrid();
|
||||||
|
//UIGrid(int, int, IndexTexture*, float, float, float, float);
|
||||||
|
UIGrid(int, int, std::shared_ptr<PyTexture>, sf::Vector2f, sf::Vector2f);
|
||||||
|
void update();
|
||||||
|
void render(sf::Vector2f) override final;
|
||||||
|
UIGridPoint& at(int, int);
|
||||||
|
PyObjectsEnum derived_type() override final;
|
||||||
|
//void setSprite(int);
|
||||||
|
virtual UIDrawable* click_at(sf::Vector2f point) override final;
|
||||||
|
|
||||||
|
int grid_x, grid_y;
|
||||||
|
//int grid_size; // grid sizes are implied by IndexTexture now
|
||||||
|
sf::RectangleShape box;
|
||||||
|
float center_x, center_y, zoom;
|
||||||
|
//IndexTexture* itex;
|
||||||
|
std::shared_ptr<PyTexture> getTexture();
|
||||||
|
sf::Sprite sprite, output;
|
||||||
|
sf::RenderTexture renderTexture;
|
||||||
|
std::vector<UIGridPoint> points;
|
||||||
|
std::shared_ptr<std::list<std::shared_ptr<UIEntity>>> entities;
|
||||||
|
|
||||||
|
static int init(PyUIGridObject* self, PyObject* args, PyObject* kwds);
|
||||||
|
static PyObject* get_grid_size(PyUIGridObject* self, void* closure);
|
||||||
|
static PyObject* get_position(PyUIGridObject* self, void* closure);
|
||||||
|
static int set_position(PyUIGridObject* self, PyObject* value, void* closure);
|
||||||
|
static PyObject* get_size(PyUIGridObject* self, void* closure);
|
||||||
|
static int set_size(PyUIGridObject* self, PyObject* value, void* closure);
|
||||||
|
static PyObject* get_center(PyUIGridObject* self, void* closure);
|
||||||
|
static int set_center(PyUIGridObject* self, PyObject* value, void* closure);
|
||||||
|
static PyObject* get_float_member(PyUIGridObject* self, void* closure);
|
||||||
|
static int set_float_member(PyUIGridObject* self, PyObject* value, void* closure);
|
||||||
|
static PyObject* get_texture(PyUIGridObject* self, void* closure);
|
||||||
|
static PyObject* py_at(PyUIGridObject* self, PyObject* o);
|
||||||
|
static PyMethodDef methods[];
|
||||||
|
static PyGetSetDef getsetters[];
|
||||||
|
static PyObject* get_children(PyUIGridObject* self, void* closure);
|
||||||
|
static PyObject* repr(PyUIGridObject* self);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
PyObject_HEAD
|
||||||
|
std::shared_ptr<std::list<std::shared_ptr<UIEntity>>> data;
|
||||||
|
std::shared_ptr<UIGrid> grid;
|
||||||
|
} PyUIEntityCollectionObject;
|
||||||
|
|
||||||
|
class UIEntityCollection {
|
||||||
|
public:
|
||||||
|
static PySequenceMethods sqmethods;
|
||||||
|
static PyObject* append(PyUIEntityCollectionObject* self, PyObject* o);
|
||||||
|
static PyObject* remove(PyUIEntityCollectionObject* self, PyObject* o);
|
||||||
|
static PyMethodDef methods[];
|
||||||
|
static PyObject* repr(PyUIEntityCollectionObject* self);
|
||||||
|
static int init(PyUIEntityCollectionObject* self, PyObject* args, PyObject* kwds);
|
||||||
|
static PyObject* iter(PyUIEntityCollectionObject* self);
|
||||||
|
static Py_ssize_t len(PyUIEntityCollectionObject* self);
|
||||||
|
static PyObject* getitem(PyUIEntityCollectionObject* self, Py_ssize_t index);
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
PyObject_HEAD
|
||||||
|
std::shared_ptr<std::list<std::shared_ptr<UIEntity>>> data;
|
||||||
|
int index;
|
||||||
|
int start_size;
|
||||||
|
} PyUIEntityCollectionIterObject;
|
||||||
|
|
||||||
|
class UIEntityCollectionIter {
|
||||||
|
public:
|
||||||
|
static int init(PyUIEntityCollectionIterObject* self, PyObject* args, PyObject* kwds);
|
||||||
|
static PyObject* next(PyUIEntityCollectionIterObject* self);
|
||||||
|
static PyObject* repr(PyUIEntityCollectionIterObject* self);
|
||||||
|
static PyObject* getitem(PyUIEntityCollectionObject* self, Py_ssize_t index);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
namespace mcrfpydef {
|
||||||
|
static PyTypeObject PyUIGridType = {
|
||||||
|
//PyVarObject_HEAD_INIT(NULL, 0)
|
||||||
|
.tp_name = "mcrfpy.Grid",
|
||||||
|
.tp_basicsize = sizeof(PyUIGridObject),
|
||||||
|
.tp_itemsize = 0,
|
||||||
|
//.tp_dealloc = (destructor)[](PyObject* self)
|
||||||
|
//{
|
||||||
|
// PyUIGridObject* obj = (PyUIGridObject*)self;
|
||||||
|
// obj->data.reset();
|
||||||
|
// Py_TYPE(self)->tp_free(self);
|
||||||
|
//},
|
||||||
|
//TODO - PyUIGrid REPR def:
|
||||||
|
.tp_repr = (reprfunc)UIGrid::repr,
|
||||||
|
//.tp_hash = NULL,
|
||||||
|
//.tp_iter
|
||||||
|
//.tp_iternext
|
||||||
|
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||||
|
.tp_doc = PyDoc_STR("docstring"),
|
||||||
|
.tp_methods = UIGrid::methods,
|
||||||
|
//.tp_members = UIGrid::members,
|
||||||
|
.tp_getset = UIGrid::getsetters,
|
||||||
|
//.tp_base = NULL,
|
||||||
|
.tp_init = (initproc)UIGrid::init,
|
||||||
|
.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
|
||||||
|
{
|
||||||
|
PyUIGridObject* self = (PyUIGridObject*)type->tp_alloc(type, 0);
|
||||||
|
if (self) self->data = std::make_shared<UIGrid>();
|
||||||
|
return (PyObject*)self;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
static PyTypeObject PyUIEntityCollectionIterType = {
|
||||||
|
//PyVarObject_HEAD_INIT(NULL, 0)
|
||||||
|
.tp_name = "mcrfpy.UICollectionIter",
|
||||||
|
.tp_basicsize = sizeof(PyUIEntityCollectionIterObject),
|
||||||
|
.tp_itemsize = 0,
|
||||||
|
.tp_dealloc = (destructor)[](PyObject* self)
|
||||||
|
{
|
||||||
|
PyUIEntityCollectionIterObject* obj = (PyUIEntityCollectionIterObject*)self;
|
||||||
|
obj->data.reset();
|
||||||
|
Py_TYPE(self)->tp_free(self);
|
||||||
|
},
|
||||||
|
.tp_repr = (reprfunc)UIEntityCollectionIter::repr,
|
||||||
|
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||||
|
.tp_doc = PyDoc_STR("Iterator for a collection of UI objects"),
|
||||||
|
.tp_iternext = (iternextfunc)UIEntityCollectionIter::next,
|
||||||
|
//.tp_getset = UIEntityCollection::getset,
|
||||||
|
.tp_init = (initproc)UIEntityCollectionIter::init, // just raise an exception
|
||||||
|
.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_TypeError, "UICollection cannot be instantiated: a C++ data source is required.");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
static PyTypeObject PyUIEntityCollectionType = {
|
||||||
|
//PyVarObject_/HEAD_INIT(NULL, 0)
|
||||||
|
.tp_name = "mcrfpy.EntityCollection",
|
||||||
|
.tp_basicsize = sizeof(PyUIEntityCollectionObject),
|
||||||
|
.tp_itemsize = 0,
|
||||||
|
.tp_dealloc = (destructor)[](PyObject* self)
|
||||||
|
{
|
||||||
|
PyUIEntityCollectionObject* obj = (PyUIEntityCollectionObject*)self;
|
||||||
|
obj->data.reset();
|
||||||
|
Py_TYPE(self)->tp_free(self);
|
||||||
|
},
|
||||||
|
.tp_repr = (reprfunc)UIEntityCollection::repr,
|
||||||
|
.tp_as_sequence = &UIEntityCollection::sqmethods,
|
||||||
|
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||||
|
.tp_doc = PyDoc_STR("Iterable, indexable collection of Entities"),
|
||||||
|
.tp_iter = (getiterfunc)UIEntityCollection::iter,
|
||||||
|
.tp_methods = UIEntityCollection::methods, // append, remove
|
||||||
|
//.tp_getset = UIEntityCollection::getset,
|
||||||
|
.tp_init = (initproc)UIEntityCollection::init, // just raise an exception
|
||||||
|
.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
|
||||||
|
{
|
||||||
|
// Does PyUIEntityCollectionType need __new__ if it's not supposed to be instantiable by the user?
|
||||||
|
// Should I just raise an exception? Or is the uninitialized shared_ptr enough of a blocker?
|
||||||
|
PyErr_SetString(PyExc_TypeError, "EntityCollection cannot be instantiated: a C++ data source is required.");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,158 @@
|
||||||
|
#include "UIGridPoint.h"
|
||||||
|
|
||||||
|
UIGridPoint::UIGridPoint()
|
||||||
|
: color(1.0f, 1.0f, 1.0f), color_overlay(0.0f, 0.0f, 0.0f), walkable(false), transparent(false),
|
||||||
|
tilesprite(-1), tile_overlay(-1), uisprite(-1)
|
||||||
|
{}
|
||||||
|
|
||||||
|
// Utility function to convert sf::Color to PyObject*
|
||||||
|
PyObject* sfColor_to_PyObject(sf::Color color) {
|
||||||
|
return Py_BuildValue("(iiii)", color.r, color.g, color.b, color.a);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Utility function to convert PyObject* to sf::Color
|
||||||
|
sf::Color PyObject_to_sfColor(PyObject* obj) {
|
||||||
|
int r, g, b, a = 255; // Default alpha to fully opaque if not specified
|
||||||
|
if (!PyArg_ParseTuple(obj, "iii|i", &r, &g, &b, &a)) {
|
||||||
|
return sf::Color(); // Return default color on parse error
|
||||||
|
}
|
||||||
|
return sf::Color(r, g, b, a);
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UIGridPoint::get_color(PyUIGridPointObject* self, void* closure) {
|
||||||
|
if (reinterpret_cast<long>(closure) == 0) { // color
|
||||||
|
return sfColor_to_PyObject(self->data->color);
|
||||||
|
} else { // color_overlay
|
||||||
|
return sfColor_to_PyObject(self->data->color_overlay);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int UIGridPoint::set_color(PyUIGridPointObject* self, PyObject* value, void* closure) {
|
||||||
|
sf::Color color = PyObject_to_sfColor(value);
|
||||||
|
if (reinterpret_cast<long>(closure) == 0) { // color
|
||||||
|
self->data->color = color;
|
||||||
|
} else { // color_overlay
|
||||||
|
self->data->color_overlay = color;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UIGridPoint::get_bool_member(PyUIGridPointObject* self, void* closure) {
|
||||||
|
if (reinterpret_cast<long>(closure) == 0) { // walkable
|
||||||
|
return PyBool_FromLong(self->data->walkable);
|
||||||
|
} else { // transparent
|
||||||
|
return PyBool_FromLong(self->data->transparent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int UIGridPoint::set_bool_member(PyUIGridPointObject* self, PyObject* value, void* closure) {
|
||||||
|
if (value == Py_True) {
|
||||||
|
if (reinterpret_cast<long>(closure) == 0) { // walkable
|
||||||
|
self->data->walkable = true;
|
||||||
|
} else { // transparent
|
||||||
|
self->data->transparent = true;
|
||||||
|
}
|
||||||
|
} else if (value == Py_False) {
|
||||||
|
if (reinterpret_cast<long>(closure) == 0) { // walkable
|
||||||
|
self->data->walkable = false;
|
||||||
|
} else { // transparent
|
||||||
|
self->data->transparent = false;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
PyErr_SetString(PyExc_ValueError, "Expected a boolean value");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UIGridPoint::get_int_member(PyUIGridPointObject* self, void* closure) {
|
||||||
|
switch(reinterpret_cast<long>(closure)) {
|
||||||
|
case 0: return PyLong_FromLong(self->data->tilesprite);
|
||||||
|
case 1: return PyLong_FromLong(self->data->tile_overlay);
|
||||||
|
case 2: return PyLong_FromLong(self->data->uisprite);
|
||||||
|
default: PyErr_SetString(PyExc_RuntimeError, "Invalid closure"); return nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int UIGridPoint::set_int_member(PyUIGridPointObject* self, PyObject* value, void* closure) {
|
||||||
|
long val = PyLong_AsLong(value);
|
||||||
|
if (PyErr_Occurred()) return -1;
|
||||||
|
|
||||||
|
switch(reinterpret_cast<long>(closure)) {
|
||||||
|
case 0: self->data->tilesprite = val; break;
|
||||||
|
case 1: self->data->tile_overlay = val; break;
|
||||||
|
case 2: self->data->uisprite = val; break;
|
||||||
|
default: PyErr_SetString(PyExc_RuntimeError, "Invalid closure"); return -1;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyGetSetDef UIGridPoint::getsetters[] = {
|
||||||
|
{"color", (getter)UIGridPoint::get_color, (setter)UIGridPoint::set_color, "GridPoint color", (void*)0},
|
||||||
|
{"color_overlay", (getter)UIGridPoint::get_color, (setter)UIGridPoint::set_color, "GridPoint color overlay", (void*)1},
|
||||||
|
{"walkable", (getter)UIGridPoint::get_bool_member, (setter)UIGridPoint::set_bool_member, "Is the GridPoint walkable", (void*)0},
|
||||||
|
{"transparent", (getter)UIGridPoint::get_bool_member, (setter)UIGridPoint::set_bool_member, "Is the GridPoint transparent", (void*)1},
|
||||||
|
{"tilesprite", (getter)UIGridPoint::get_int_member, (setter)UIGridPoint::set_int_member, "Tile sprite index", (void*)0},
|
||||||
|
{"tile_overlay", (getter)UIGridPoint::get_int_member, (setter)UIGridPoint::set_int_member, "Tile overlay sprite index", (void*)1},
|
||||||
|
{"uisprite", (getter)UIGridPoint::get_int_member, (setter)UIGridPoint::set_int_member, "UI sprite index", (void*)2},
|
||||||
|
{NULL} /* Sentinel */
|
||||||
|
};
|
||||||
|
|
||||||
|
PyObject* UIGridPoint::repr(PyUIGridPointObject* self) {
|
||||||
|
std::ostringstream ss;
|
||||||
|
if (!self->data) ss << "<GridPoint (invalid internal object)>";
|
||||||
|
else {
|
||||||
|
auto gp = self->data;
|
||||||
|
ss << "<GridPoint (walkable=" << (gp->walkable ? "True" : "False") << ", transparent=" << (gp->transparent ? "True" : "False") <<
|
||||||
|
", tilesprite=" << gp->tilesprite << ", tile_overlay=" << gp->tile_overlay << ", uisprite=" << gp->uisprite <<
|
||||||
|
")>";
|
||||||
|
}
|
||||||
|
std::string repr_str = ss.str();
|
||||||
|
return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace");
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UIGridPointState::get_bool_member(PyUIGridPointStateObject* self, void* closure) {
|
||||||
|
if (reinterpret_cast<long>(closure) == 0) { // visible
|
||||||
|
return PyBool_FromLong(self->data->visible);
|
||||||
|
} else { // discovered
|
||||||
|
return PyBool_FromLong(self->data->discovered);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int UIGridPointState::set_bool_member(PyUIGridPointStateObject* self, PyObject* value, void* closure) {
|
||||||
|
if (!PyBool_Check(value)) {
|
||||||
|
PyErr_SetString(PyExc_TypeError, "Value must be a boolean");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int truthValue = PyObject_IsTrue(value);
|
||||||
|
if (truthValue < 0) {
|
||||||
|
return -1; // PyObject_IsTrue returns -1 on error
|
||||||
|
}
|
||||||
|
|
||||||
|
if (reinterpret_cast<long>(closure) == 0) { // visible
|
||||||
|
self->data->visible = truthValue;
|
||||||
|
} else { // discovered
|
||||||
|
self->data->discovered = truthValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyGetSetDef UIGridPointState::getsetters[] = {
|
||||||
|
{"visible", (getter)UIGridPointState::get_bool_member, (setter)UIGridPointState::set_bool_member, "Is the GridPointState visible", (void*)0},
|
||||||
|
{"discovered", (getter)UIGridPointState::get_bool_member, (setter)UIGridPointState::set_bool_member, "Has the GridPointState been discovered", (void*)1},
|
||||||
|
{NULL} /* Sentinel */
|
||||||
|
};
|
||||||
|
|
||||||
|
PyObject* UIGridPointState::repr(PyUIGridPointStateObject* self) {
|
||||||
|
std::ostringstream ss;
|
||||||
|
if (!self->data) ss << "<GridPointState (invalid internal object)>";
|
||||||
|
else {
|
||||||
|
auto gps = self->data;
|
||||||
|
ss << "<GridPointState (visible=" << (gps->visible ? "True" : "False") << ", discovered=" << (gps->discovered ? "True" : "False") <<
|
||||||
|
")>";
|
||||||
|
}
|
||||||
|
std::string repr_str = ss.str();
|
||||||
|
return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace");
|
||||||
|
}
|
|
@ -0,0 +1,92 @@
|
||||||
|
#pragma once
|
||||||
|
#include "Common.h"
|
||||||
|
#include "Python.h"
|
||||||
|
#include "structmember.h"
|
||||||
|
#include "IndexTexture.h"
|
||||||
|
#include "Resources.h"
|
||||||
|
#include <list>
|
||||||
|
|
||||||
|
#include "PyCallable.h"
|
||||||
|
#include "PyTexture.h"
|
||||||
|
#include "PyColor.h"
|
||||||
|
#include "PyVector.h"
|
||||||
|
#include "PyFont.h"
|
||||||
|
|
||||||
|
static PyObject* sfColor_to_PyObject(sf::Color color);
|
||||||
|
static sf::Color PyObject_to_sfColor(PyObject* obj);
|
||||||
|
|
||||||
|
class UIGrid;
|
||||||
|
class UIEntity;
|
||||||
|
class UIGridPoint;
|
||||||
|
class UIGridPointState;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
PyObject_HEAD
|
||||||
|
UIGridPoint* data;
|
||||||
|
std::shared_ptr<UIGrid> grid;
|
||||||
|
} PyUIGridPointObject;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
PyObject_HEAD
|
||||||
|
UIGridPointState* data;
|
||||||
|
std::shared_ptr<UIGrid> grid;
|
||||||
|
std::shared_ptr<UIEntity> entity;
|
||||||
|
} PyUIGridPointStateObject;
|
||||||
|
|
||||||
|
// UIGridPoint - revised grid data for each point
|
||||||
|
class UIGridPoint
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
sf::Color color, color_overlay;
|
||||||
|
bool walkable, transparent;
|
||||||
|
int tilesprite, tile_overlay, uisprite;
|
||||||
|
UIGridPoint();
|
||||||
|
|
||||||
|
static int set_int_member(PyUIGridPointObject* self, PyObject* value, void* closure);
|
||||||
|
static PyGetSetDef getsetters[];
|
||||||
|
static PyObject* get_color(PyUIGridPointObject* self, void* closure);
|
||||||
|
static PyObject* get_int_member(PyUIGridPointObject* self, void* closure);
|
||||||
|
static int set_bool_member(PyUIGridPointObject* self, PyObject* value, void* closure);
|
||||||
|
static PyObject* get_bool_member(PyUIGridPointObject* self, void* closure);
|
||||||
|
static int set_color(PyUIGridPointObject* self, PyObject* value, void* closure);
|
||||||
|
static PyObject* repr(PyUIGridPointObject* self);
|
||||||
|
};
|
||||||
|
|
||||||
|
// UIGridPointState - entity-specific info for each cell
|
||||||
|
class UIGridPointState
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
bool visible, discovered;
|
||||||
|
|
||||||
|
static PyObject* get_bool_member(PyUIGridPointStateObject* self, void* closure);
|
||||||
|
static int set_bool_member(PyUIGridPointStateObject* self, PyObject* value, void* closure);
|
||||||
|
static PyGetSetDef getsetters[];
|
||||||
|
static PyObject* repr(PyUIGridPointStateObject* self);
|
||||||
|
};
|
||||||
|
|
||||||
|
namespace mcrfpydef {
|
||||||
|
static PyTypeObject PyUIGridPointType = {
|
||||||
|
//PyVarObject_HEAD_INIT(NULL, 0)
|
||||||
|
.tp_name = "mcrfpy.GridPoint",
|
||||||
|
.tp_basicsize = sizeof(PyUIGridPointObject),
|
||||||
|
.tp_itemsize = 0,
|
||||||
|
.tp_repr = (reprfunc)UIGridPoint::repr,
|
||||||
|
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||||
|
.tp_doc = "UIGridPoint object",
|
||||||
|
.tp_getset = UIGridPoint::getsetters,
|
||||||
|
//.tp_init = (initproc)PyUIGridPoint_init, // TODO Define the init function
|
||||||
|
.tp_new = PyType_GenericNew,
|
||||||
|
};
|
||||||
|
|
||||||
|
static PyTypeObject PyUIGridPointStateType = {
|
||||||
|
//PyVarObject_HEAD_INIT(NULL, 0)
|
||||||
|
.tp_name = "mcrfpy.GridPointState",
|
||||||
|
.tp_basicsize = sizeof(PyUIGridPointStateObject),
|
||||||
|
.tp_itemsize = 0,
|
||||||
|
.tp_repr = (reprfunc)UIGridPointState::repr,
|
||||||
|
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||||
|
.tp_doc = "UIGridPointState object", // TODO: Add PyUIGridPointState tp_init
|
||||||
|
.tp_getset = UIGridPointState::getsetters,
|
||||||
|
.tp_new = PyType_GenericNew,
|
||||||
|
};
|
||||||
|
}
|
|
@ -0,0 +1,215 @@
|
||||||
|
#include "UISprite.h"
|
||||||
|
#include "GameEngine.h"
|
||||||
|
|
||||||
|
UIDrawable* UISprite::click_at(sf::Vector2f point)
|
||||||
|
{
|
||||||
|
if (click_callable)
|
||||||
|
{
|
||||||
|
if(sprite.getGlobalBounds().contains(point)) return this;
|
||||||
|
}
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
UISprite::UISprite() {}
|
||||||
|
|
||||||
|
UISprite::UISprite(std::shared_ptr<PyTexture> _ptex, int _sprite_index, sf::Vector2f _pos, float _scale)
|
||||||
|
: ptex(_ptex), sprite_index(_sprite_index)
|
||||||
|
{
|
||||||
|
sprite = ptex->sprite(sprite_index, _pos, sf::Vector2f(_scale, _scale));
|
||||||
|
}
|
||||||
|
|
||||||
|
void UISprite::render(sf::Vector2f offset)
|
||||||
|
{
|
||||||
|
sprite.move(offset);
|
||||||
|
Resources::game->getWindow().draw(sprite);
|
||||||
|
sprite.move(-offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
void UISprite::render(sf::Vector2f offset, sf::RenderTexture& target)
|
||||||
|
{
|
||||||
|
sprite.move(offset);
|
||||||
|
target.draw(sprite);
|
||||||
|
sprite.move(-offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
void UISprite::setPosition(sf::Vector2f pos)
|
||||||
|
{
|
||||||
|
sprite.setPosition(pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
void UISprite::setScale(sf::Vector2f s)
|
||||||
|
{
|
||||||
|
sprite.setScale(s);
|
||||||
|
}
|
||||||
|
|
||||||
|
void UISprite::setTexture(std::shared_ptr<PyTexture> _ptex, int _sprite_index)
|
||||||
|
{
|
||||||
|
ptex = _ptex;
|
||||||
|
if (_sprite_index != -1) // if you are changing textures, there's a good chance you need a new index too
|
||||||
|
sprite_index = _sprite_index;
|
||||||
|
sprite = ptex->sprite(sprite_index, sprite.getPosition(), sprite.getScale());
|
||||||
|
}
|
||||||
|
|
||||||
|
void UISprite::setSpriteIndex(int _sprite_index)
|
||||||
|
{
|
||||||
|
sprite_index = _sprite_index;
|
||||||
|
sprite = ptex->sprite(sprite_index, sprite.getPosition(), sprite.getScale());
|
||||||
|
}
|
||||||
|
|
||||||
|
sf::Vector2f UISprite::getScale()
|
||||||
|
{
|
||||||
|
return sprite.getScale();
|
||||||
|
}
|
||||||
|
|
||||||
|
sf::Vector2f UISprite::getPosition()
|
||||||
|
{
|
||||||
|
return sprite.getPosition();
|
||||||
|
}
|
||||||
|
|
||||||
|
std::shared_ptr<PyTexture> UISprite::getTexture()
|
||||||
|
{
|
||||||
|
return ptex;
|
||||||
|
}
|
||||||
|
|
||||||
|
int UISprite::getSpriteIndex()
|
||||||
|
{
|
||||||
|
return sprite_index;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObjectsEnum UISprite::derived_type()
|
||||||
|
{
|
||||||
|
return PyObjectsEnum::UISPRITE;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UISprite::get_float_member(PyUISpriteObject* self, void* closure)
|
||||||
|
{
|
||||||
|
auto member_ptr = reinterpret_cast<long>(closure);
|
||||||
|
if (member_ptr == 0)
|
||||||
|
return PyFloat_FromDouble(self->data->getPosition().x);
|
||||||
|
else if (member_ptr == 1)
|
||||||
|
return PyFloat_FromDouble(self->data->getPosition().y);
|
||||||
|
else if (member_ptr == 2)
|
||||||
|
return PyFloat_FromDouble(self->data->getScale().x); // scale X and Y are identical, presently
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_AttributeError, "Invalid attribute");
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int UISprite::set_float_member(PyUISpriteObject* self, PyObject* value, void* closure)
|
||||||
|
{
|
||||||
|
float val;
|
||||||
|
auto member_ptr = reinterpret_cast<long>(closure);
|
||||||
|
if (PyFloat_Check(value))
|
||||||
|
{
|
||||||
|
val = PyFloat_AsDouble(value);
|
||||||
|
}
|
||||||
|
else if (PyLong_Check(value))
|
||||||
|
{
|
||||||
|
val = PyLong_AsLong(value);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_TypeError, "Value must be a floating point number.");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
if (member_ptr == 0) //x
|
||||||
|
self->data->setPosition(sf::Vector2f(val, self->data->getPosition().y));
|
||||||
|
else if (member_ptr == 1) //y
|
||||||
|
self->data->setPosition(sf::Vector2f(self->data->getPosition().x, val));
|
||||||
|
else if (member_ptr == 2) // scale
|
||||||
|
self->data->setScale(sf::Vector2f(val, val));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UISprite::get_int_member(PyUISpriteObject* self, void* closure)
|
||||||
|
{
|
||||||
|
auto member_ptr = reinterpret_cast<long>(closure);
|
||||||
|
if (true) {}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_AttributeError, "Invalid attribute");
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
return PyLong_FromDouble(self->data->getSpriteIndex());
|
||||||
|
}
|
||||||
|
|
||||||
|
int UISprite::set_int_member(PyUISpriteObject* self, PyObject* value, void* closure)
|
||||||
|
{
|
||||||
|
int val;
|
||||||
|
auto member_ptr = reinterpret_cast<long>(closure);
|
||||||
|
if (PyLong_Check(value))
|
||||||
|
{
|
||||||
|
val = PyLong_AsLong(value);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PyErr_SetString(PyExc_TypeError, "Value must be an integer.");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
self->data->setSpriteIndex(val);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyObject* UISprite::get_texture(PyUISpriteObject* self, void* closure)
|
||||||
|
{
|
||||||
|
return self->data->getTexture()->pyObject();
|
||||||
|
}
|
||||||
|
|
||||||
|
int UISprite::set_texture(PyUISpriteObject* self, PyObject* value, void* closure)
|
||||||
|
{
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
PyGetSetDef UISprite::getsetters[] = {
|
||||||
|
{"x", (getter)UISprite::get_float_member, (setter)UISprite::set_float_member, "X coordinate of top-left corner", (void*)0},
|
||||||
|
{"y", (getter)UISprite::get_float_member, (setter)UISprite::set_float_member, "Y coordinate of top-left corner", (void*)1},
|
||||||
|
{"scale", (getter)UISprite::get_float_member, (setter)UISprite::set_float_member, "Size factor", (void*)2},
|
||||||
|
{"sprite_number", (getter)UISprite::get_int_member, (setter)UISprite::set_int_member, "Which sprite on the texture is shown", NULL},
|
||||||
|
{"texture", (getter)UISprite::get_texture, (setter)UISprite::set_texture, "Texture object", NULL},
|
||||||
|
{"click", (getter)UIDrawable::get_click, (setter)UIDrawable::set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UISPRITE},
|
||||||
|
{NULL}
|
||||||
|
};
|
||||||
|
|
||||||
|
PyObject* UISprite::repr(PyUISpriteObject* self)
|
||||||
|
{
|
||||||
|
std::ostringstream ss;
|
||||||
|
if (!self->data) ss << "<Sprite (invalid internal object)>";
|
||||||
|
else {
|
||||||
|
//auto sprite = self->data->sprite;
|
||||||
|
ss << "<Sprite (x=" << self->data->getPosition().x << ", y=" << self->data->getPosition().y << ", " <<
|
||||||
|
"scale=" << self->data->getScale().x << ", " <<
|
||||||
|
"sprite_number=" << self->data->getSpriteIndex() << ")>";
|
||||||
|
}
|
||||||
|
std::string repr_str = ss.str();
|
||||||
|
return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace");
|
||||||
|
}
|
||||||
|
|
||||||
|
int UISprite::init(PyUISpriteObject* self, PyObject* args, PyObject* kwds)
|
||||||
|
{
|
||||||
|
//std::cout << "Init called\n";
|
||||||
|
static const char* keywords[] = { "x", "y", "texture", "sprite_index", "scale", nullptr };
|
||||||
|
float x = 0.0f, y = 0.0f, scale = 1.0f;
|
||||||
|
int sprite_index;
|
||||||
|
PyObject* texture;
|
||||||
|
|
||||||
|
if (!PyArg_ParseTupleAndKeywords(args, kwds, "|ffOif",
|
||||||
|
const_cast<char**>(keywords), &x, &y, &texture, &sprite_index, &scale))
|
||||||
|
{
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// check types for texture
|
||||||
|
//if (texture != NULL && !PyObject_IsInstance(texture, (PyObject*)&PyTextureType)){
|
||||||
|
if (texture != NULL && !PyObject_IsInstance(texture, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Texture"))){
|
||||||
|
PyErr_SetString(PyExc_TypeError, "texture must be a mcrfpy.Texture instance");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
auto pytexture = (PyTextureObject*)texture;
|
||||||
|
self->data = std::make_shared<UISprite>(pytexture->data, sprite_index, sf::Vector2f(x, y), scale);
|
||||||
|
self->data->setPosition(sf::Vector2f(x, y));
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
|
@ -0,0 +1,90 @@
|
||||||
|
#pragma once
|
||||||
|
#include "Common.h"
|
||||||
|
#include "Python.h"
|
||||||
|
#include "structmember.h"
|
||||||
|
#include "IndexTexture.h"
|
||||||
|
#include "Resources.h"
|
||||||
|
#include <list>
|
||||||
|
|
||||||
|
#include "PyCallable.h"
|
||||||
|
#include "PyTexture.h"
|
||||||
|
#include "PyColor.h"
|
||||||
|
#include "PyVector.h"
|
||||||
|
#include "PyFont.h"
|
||||||
|
#include "UIDrawable.h"
|
||||||
|
#include "UIBase.h"
|
||||||
|
|
||||||
|
class UISprite: public UIDrawable
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
int sprite_index;
|
||||||
|
sf::Sprite sprite;
|
||||||
|
protected:
|
||||||
|
std::shared_ptr<PyTexture> ptex;
|
||||||
|
public:
|
||||||
|
UISprite();
|
||||||
|
UISprite(std::shared_ptr<PyTexture>, int, sf::Vector2f, float);
|
||||||
|
void update();
|
||||||
|
void render(sf::Vector2f) override final;
|
||||||
|
virtual UIDrawable* click_at(sf::Vector2f point) override final;
|
||||||
|
|
||||||
|
void render(sf::Vector2f, sf::RenderTexture&);
|
||||||
|
|
||||||
|
void setPosition(sf::Vector2f);
|
||||||
|
sf::Vector2f getPosition();
|
||||||
|
void setScale(sf::Vector2f);
|
||||||
|
sf::Vector2f getScale();
|
||||||
|
void setSpriteIndex(int);
|
||||||
|
int getSpriteIndex();
|
||||||
|
|
||||||
|
void setTexture(std::shared_ptr<PyTexture> _ptex, int _sprite_index=-1);
|
||||||
|
std::shared_ptr<PyTexture> getTexture();
|
||||||
|
|
||||||
|
PyObjectsEnum derived_type() override final;
|
||||||
|
|
||||||
|
|
||||||
|
static PyObject* get_float_member(PyUISpriteObject* self, void* closure);
|
||||||
|
static int set_float_member(PyUISpriteObject* self, PyObject* value, void* closure);
|
||||||
|
static PyObject* get_int_member(PyUISpriteObject* self, void* closure);
|
||||||
|
static int set_int_member(PyUISpriteObject* self, PyObject* value, void* closure);
|
||||||
|
static PyObject* get_texture(PyUISpriteObject* self, void* closure);
|
||||||
|
static int set_texture(PyUISpriteObject* self, PyObject* value, void* closure);
|
||||||
|
static PyGetSetDef getsetters[];
|
||||||
|
static PyObject* repr(PyUISpriteObject* self);
|
||||||
|
static int init(PyUISpriteObject* self, PyObject* args, PyObject* kwds);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
namespace mcrfpydef {
|
||||||
|
static PyTypeObject PyUISpriteType = {
|
||||||
|
//PyVarObject_HEAD_INIT(NULL, 0)
|
||||||
|
.tp_name = "mcrfpy.Sprite",
|
||||||
|
.tp_basicsize = sizeof(PyUISpriteObject),
|
||||||
|
.tp_itemsize = 0,
|
||||||
|
.tp_dealloc = (destructor)[](PyObject* self)
|
||||||
|
{
|
||||||
|
PyUISpriteObject* obj = (PyUISpriteObject*)self;
|
||||||
|
// release reference to font object
|
||||||
|
//if (obj->texture) Py_DECREF(obj->texture);
|
||||||
|
obj->data.reset();
|
||||||
|
Py_TYPE(self)->tp_free(self);
|
||||||
|
},
|
||||||
|
.tp_repr = (reprfunc)UISprite::repr,
|
||||||
|
//.tp_hash = NULL,
|
||||||
|
//.tp_iter
|
||||||
|
//.tp_iternext
|
||||||
|
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||||
|
.tp_doc = PyDoc_STR("docstring"),
|
||||||
|
//.tp_methods = PyUIFrame_methods,
|
||||||
|
//.tp_members = PyUIFrame_members,
|
||||||
|
.tp_getset = UISprite::getsetters,
|
||||||
|
//.tp_base = NULL,
|
||||||
|
.tp_init = (initproc)UISprite::init,
|
||||||
|
.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
|
||||||
|
{
|
||||||
|
PyUISpriteObject* self = (PyUISpriteObject*)type->tp_alloc(type, 0);
|
||||||
|
//if (self) self->data = std::make_shared<UICaption>();
|
||||||
|
return (PyObject*)self;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
|
@ -154,7 +154,7 @@ void UITestScene::doAction(std::string name, std::string type)
|
||||||
*/
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
void UITestScene::sRender()
|
void UITestScene::render()
|
||||||
{
|
{
|
||||||
game->getWindow().clear();
|
game->getWindow().clear();
|
||||||
game->getWindow().draw(text);
|
game->getWindow().draw(text);
|
||||||
|
|
|
@ -18,5 +18,5 @@ public:
|
||||||
UITestScene(GameEngine*);
|
UITestScene(GameEngine*);
|
||||||
void update() override final;
|
void update() override final;
|
||||||
void doAction(std::string, std::string) override final;
|
void doAction(std::string, std::string) override final;
|
||||||
void sRender() override final;
|
void render() override final;
|
||||||
};
|
};
|
||||||
|
|
|
@ -14,18 +14,23 @@ ui = mcrfpy.sceneUI("pytest")
|
||||||
|
|
||||||
# Frame
|
# Frame
|
||||||
f = mcrfpy.Frame(25, 19, 462, 346, fill_color=(255, 92, 92))
|
f = mcrfpy.Frame(25, 19, 462, 346, fill_color=(255, 92, 92))
|
||||||
|
print("Frame alive")
|
||||||
# fill (LinkedColor / Color): f.fill_color
|
# fill (LinkedColor / Color): f.fill_color
|
||||||
# outline (LinkedColor / Color): f.outline_color
|
# outline (LinkedColor / Color): f.outline_color
|
||||||
# pos (LinkedVector / Vector): f.pos
|
# pos (LinkedVector / Vector): f.pos
|
||||||
# size (LinkedVector / Vector): f.size
|
# size (LinkedVector / Vector): f.size
|
||||||
|
|
||||||
# Caption
|
# Caption
|
||||||
c = mcrfpy.Caption(512+25, 19, "Hi.", font)
|
print("Caption attempt w/ fill_color:")
|
||||||
|
#c = mcrfpy.Caption(512+25, 19, "Hi.", font)
|
||||||
|
#c = mcrfpy.Caption(512+25, 19, "Hi.", font, fill_color=(255, 128, 128))
|
||||||
|
c = mcrfpy.Caption(512+25, 19, "Hi.", font, fill_color=mcrfpy.Color(255, 128, 128), outline_color=(128, 255, 128))
|
||||||
|
print("Caption alive")
|
||||||
# fill (LinkedColor / Color): c.fill_color
|
# fill (LinkedColor / Color): c.fill_color
|
||||||
#color_val = c.fill_color
|
#color_val = c.fill_color
|
||||||
print(c.fill_color)
|
print(c.fill_color)
|
||||||
print("Set a fill color")
|
#print("Set a fill color")
|
||||||
c.fill_color = (255, 255, 255)
|
#c.fill_color = (255, 255, 255)
|
||||||
print("Lol, did it segfault?")
|
print("Lol, did it segfault?")
|
||||||
# outline (LinkedColor / Color): c.outline_color
|
# outline (LinkedColor / Color): c.outline_color
|
||||||
# font (Font): c.font
|
# font (Font): c.font
|
||||||
|
|
Loading…
Reference in New Issue