Commit Graph

  • a41d3d4a54 Iterator class fleshed out. Several implementations left to do, but it compiles, and I think every function definition for the PyUICollectionType and PyUICollectionIterType is now in place John McCardle 2023-09-02 09:22:34 -0400
  • 6d4bc2989c UICollection work: fixed compilation, still quite a bit of stubs John McCardle 2023-09-02 04:40:05 -0400
  • d5a7cbca85 In progress: UICollection. mcrfpydef::PyUICollection_sqmethods needs to be made static or moved somewhere it won't be multiply defined John McCardle 2023-09-01 23:31:31 -0400
  • 5d8510747c Color and Frame classes pretty well integrated from the Python perspective now John McCardle 2023-09-01 18:28:59 -0400
  • 06052c81c9 PyUIFrame looking not half bad. There seems to be a glitch with the color values. John McCardle 2023-09-01 12:14:24 -0400
  • 6fe7b842ef Successful use of a copy-modify-paste template of Python type (UIFrame -> PyUIFrameObject) John McCardle 2023-08-31 22:32:58 -0400
  • 50d926fe37 Aug 30/31 updates. Tinkering with shared_ptr. Working towards exposing UI objects to Python UI. Color object updated for shared_ptr structure that will be repeated for the rest of the UI objects. Still a lot of open questions, but committing here to get back on track after a few hours wasted trying to solve this problem too generally via templates. John McCardle 2023-08-31 13:51:56 -0400
  • 795701c986 Cleanup: less curly braces in destructor John McCardle 2023-08-30 14:50:27 -0400
  • 884a49a63a Switching UIFrame to sf::Color* for outline and fill members. Haven't tested with Python integration, but I wrote the methods to take a crack at it John McCardle 2023-08-30 14:38:49 -0400
  • c4d5a497d4 Color container type for Python working. I still need to implement UIFrame using it. John McCardle 2023-08-28 05:44:26 -0400
  • ba97aebf3e Showing FPS on title bar (GameEngine) John McCardle 2023-08-27 19:58:15 -0400
  • ac0ec4bb71 In-work: Python segfaults when adding new objects to module engjam_ui_overhaul John McCardle 2023-08-25 21:57:42 -0400
  • a455c44b34 Debugging & build with debug symbols scripts John McCardle 2023-08-25 21:56:27 -0400
  • 96e78e6150 Prepwork: marked the spot for adding more types to the Python module John McCardle 2023-08-21 20:27:47 -0400
  • 0dd86056a8 Cleanup: remove python embedding test file John McCardle 2023-08-12 20:06:16 -0400
  • 26cb410b8e Cleanup: Remove UITestScene. I believe test functionality will be better expressed as Python scripts John McCardle 2023-08-12 19:48:29 -0400
  • d09fc87499 Cleanup: remove Item class/component. This may be added back later, but it's not in the EngJam 2023 plan and is being removed as a noisy, underdeveloped concept. John McCardle 2023-08-12 15:37:46 -0400
  • b022dfa6e8 Cleanup: remove VectorShape class (it'll return, someday...) John McCardle 2023-08-12 15:07:48 -0400
  • 232ce34d54 Cleanup: remove references to DrawSprite API method (debug method to draw on SFML window for a single frame) John McCardle 2023-08-12 10:57:53 -0400
  • c1c17bab69 Basic, buggy movement purely from Python API John McCardle 2023-07-17 22:08:06 -0400
  • e85861cbb2 I've worked keybinding functionality into Python, but there are some workarounds and notes (See the Jankfile) John McCardle 2023-07-16 23:30:00 -0400
  • d6446e18ea Tinkering with input John McCardle 2023-07-13 23:01:09 -0400
  • d3826804a0 (Minor) It's CO*M*P4300 John McCardle 2023-07-08 20:00:30 -0400
  • b4c49c4619 Giving myself credit for LGJ2023 tech demo features John McCardle 2023-07-08 19:47:06 -0400
  • 76ac236be3 Linux Game Jam 2023 mini-contribution John McCardle 2023-07-08 19:42:47 -0400
  • 97793fb26b Clean up console output for 7DRL submission John McCardle 2023-03-12 00:32:27 -0500
  • b3134f0890 Basic hallways John McCardle 2023-03-11 23:34:34 -0500
  • dfcc39dd43 toggleable camera following that allows for pan action John McCardle 2023-03-11 21:54:54 -0500
  • 29ac89b489 bugfix: use float instead of int for modMenu/listMenus API calls, as this was corrupting the coordinates of sprites on uimenus John McCardle 2023-03-11 17:15:06 -0500
  • b4daac6e0c Camera following functionality, first pass John McCardle 2023-03-11 16:11:10 -0500
  • 3fd60d76ea Making empty space transparent to fix FOV, more generous FOV algorithm John McCardle 2023-03-10 21:42:50 -0500
  • 99fa92f8ba Field of view, discovered tiles, opaque fog of war rendering John McCardle 2023-03-10 19:39:44 -0500
  • 9441f357df 'entity only' grid update, saves lots of throughput on larger grids John McCardle 2023-03-10 12:50:49 -0500
  • 34feb226e4 collision John McCardle 2023-03-10 11:35:46 -0500
  • 486a1cd17c Keyboard control John McCardle 2023-03-10 09:21:56 -0500
  • 8d9148b88d Music tester & animation work John McCardle 2023-03-09 20:40:47 -0500
  • f1798189f0 Animation testing w/ Miniworld sprites John McCardle 2023-03-09 14:29:37 -0500
  • 5b168737ce License update and bug list. Final Github release during 7DRL 2023. John McCardle 2023-03-09 08:50:11 -0500
  • 6875cb5fe1 Spawning & drawing entities from Python API John McCardle 2023-03-08 23:30:00 -0500
  • 87483cc8ad Sound APIs for Python John McCardle 2023-03-08 12:34:03 -0500
  • 620def19f1 Fixed animations, jank-noted some issues & workarounds with the Animation python API John McCardle 2023-03-08 09:20:57 -0500
  • c9b97b9b35 TestScene script for animation testing John McCardle 2023-03-07 20:11:11 -0500
  • 8e59152a8f Windows fixes John McCardle 2023-03-07 17:09:54 -0800
  • fedfcd46a3 Test animation now moves the entire UIMenu object (and children) John McCardle 2023-03-07 20:03:09 -0500
  • c551c721ce Animation work: removing pointers from the entire class in favor of std::function/lambdas to write values. This actually works with SFML classes, because I can wrap the setter class John McCardle 2023-03-07 07:39:41 -0500
  • d74635ee4e Check in... animations are roughly half built John McCardle 2023-03-06 20:54:23 -0500
  • 47e823d5b9 Animation class (not tested) John McCardle 2023-03-05 22:44:39 -0500
  • 6dbf8a5119 Pan/Zoom grids, Python basic generation template provided John McCardle 2023-03-05 19:58:20 -0500
  • a53ae29467 Python object models John McCardle 2023-03-04 23:18:21 -0500
  • 257aa3c3d2 Fully python-driven scene. Lots of interaction needs testing but the broad strokes are there for mouse pan/zoom on multiple grids and any number of UIs John McCardle 2023-03-04 23:04:16 -0500
  • a4b6c2c428 Pan, zoom, and mouse-to-gridsquare translation that I can be proud of. Cleanup required, though John McCardle 2023-03-04 19:04:05 -0500
  • b0ef1d2303 Tweak point conversion to prevent off-grid (negative) points from registering as on the grid John McCardle 2023-03-04 00:18:19 -0500
  • b3f946ecb2 API endpoints: Create and retrieve grid/gridpoint objects John McCardle 2023-03-03 23:57:42 -0500
  • 6a4150ec05 Screen to Grid is working pretty reliably, even if switching to float coordinates did make zoom at high values a bit wobbly. John McCardle 2023-03-03 22:26:38 -0500
  • e295bfb742 python callbacks, working on grid John McCardle 2023-03-03 22:16:47 -0500
  • 2ec97dfb1c Full modification of UI items seems to be working John McCardle 2023-03-02 22:07:23 -0500
  • f89896176c Modify UI objects by calling mcrfpy.modMenu(m) John McCardle 2023-03-02 20:41:43 -0500
  • de753713d5 UI from Python now working fairly comprehensively John McCardle 2023-03-02 18:57:09 -0500
  • c8124e84dc Updated UIMenu to a map on the C++ side, Python gets the title property so changes can be properly, jankily, looked up John McCardle 2023-03-02 06:35:13 -0500
  • a1e9129923 Send Menu color to Python John McCardle 2023-03-02 05:53:17 -0500
  • f23dfbe4ba Another checkpoint. Compiling/building/running - Python API tests from in-engine REPL are not passing, though John McCardle 2023-03-01 21:37:42 -0500
  • 1e9fd77a13 JANK MODE: Messy / broken commit - in progress John McCardle 2023-02-28 23:19:43 -0500
  • 2c1946c29b Grid - widget for holding multi-layer map data John McCardle 2023-02-27 07:02:34 -0500
  • 6d05f8bc63 Return NONE properly from test API point John McCardle 2023-02-27 07:01:46 -0500
  • a4d0efe334 To-do list progress updated John McCardle 2023-02-26 10:53:58 -0500
  • 6a47bc1e28 Windows/msvc lockstep changes John McCardle 2023-02-26 07:51:03 -0800
  • 6a2c3c6c36 McRogueFace Python API (McRFPy_API) demo class John McCardle 2023-02-25 22:14:00 -0500
  • a6f59085eb Update MSVC project for Windows build John McCardle 2023-02-25 03:17:05 -0800
  • d2499a67f8 Porting in old gamejam code. Removed SOME cruft, more likely remains. Sound + sprite test. John McCardle 2023-02-24 23:46:34 -0500
  • 1784489dfb Windows / MSVC commit. Bring your own Python PCBuild directory, I don't want to upload it to git. John McCardle 2023-02-23 19:38:41 -0800
  • d0d2eae762 Initial Commit / Linux Combined Proof of Concept example John McCardle 2023-02-23 19:37:13 -0500